Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (60 - 90 of 244)
kazarr Oct 7 2014, 12:32pm says:

Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.

+1 vote   article: Son of Nor VIDEO Dev Diary #100 - Past & Future
kazarr Jul 9 2014, 7:44am says:

This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:

-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...

-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.

-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.

I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!

+12 votes   media: More units?
kazarr Sep 25 2013, 7:36am says:

How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.

+2 votes   media: Soviet Nuclear Power Plant
kazarr Sep 25 2013, 7:32am replied:

I recognise the exact model from Warcraft 3 to be precise.

+1 vote   media: Germ - Engineer of Bacterian
kazarr Aug 15 2013, 11:53am says:

Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD

+10 votes   media: NoD Harverster
kazarr Aug 15 2013, 11:09am says:

Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.

+5 votes   media: The Lady of the Voids
kazarr Aug 4 2013, 6:24am says:

Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P

+1 vote   article: Border Patrol
kazarr Jul 12 2013, 7:37pm says:

So nuclear missles have green radiation and a new explosion FX now?

+1 vote   media: WuKong I told you don't throw garbage!
kazarr Jul 6 2013, 7:36pm says:

I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.

+3 votes   media: WIP Intro Test
kazarr Jul 3 2013, 11:09am says:

Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.

+3 votes   article: Slow Progress
kazarr Jun 16 2013, 9:48pm says:

You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)

+4 votes   article: Information and known problems
kazarr May 31 2013, 9:15pm says:

Downloading now! Let's see what this baby's got. :D

+3 votes   article: Blog 15 - Release
kazarr May 24 2013, 1:20pm says:

Just deserts for the traitor AI. In the name of Kane!

+2 votes   media: Nod ownage against Cabal
kazarr May 16 2013, 6:23am says:

Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)

+1 vote   media: Superb LightningStorm
kazarr May 8 2013, 12:07pm replied:

That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 10:20am replied:

I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.

Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.

+2 votes   media: WEA EMP Turret
kazarr May 8 2013, 6:19am replied:

To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 5:57am replied:

Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.

And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.

I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.

+7 votes   media: WEA EMP Turret
kazarr May 8 2013, 4:04am says:

WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.

+1 vote   media: WEA EMP Turret
kazarr May 2 2013, 6:01pm replied:

The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.

+3 votes   media: Tiberium Essence 1.52
kazarr May 1 2013, 4:21pm says:

Dat low angle screenshot/extremely short pants combo.

0 votes   media: Facebook Photos Pre Release
kazarr Apr 29 2013, 7:23am replied:

Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)

+2 votes   article: Techlevel 1 Buildings
kazarr Apr 27 2013, 7:10am replied:

It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.

+1 vote   article: Techlevel 1 Buildings
kazarr Apr 1 2013, 11:01am says:

April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.

+41 votes   media: Allied Time Machine
kazarr Mar 19 2013, 7:46am says:

In b4 Arnold "Governator" Schwarzenegger jokes.

Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.

+2 votes   media: Primal Carnage "Get to the Chopper" Launch Trailer
kazarr Mar 11 2013, 3:28am says:

Hell yeah, I'm loving this one. It has so much personality.

+2 votes   media: Skeletons
kazarr Mar 5 2013, 3:10pm says:

Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P

+3 votes   download: CEP 1.2.0
kazarr Feb 18 2013, 7:51am says:

Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!

+7 votes   article: Twisted Insurrection Cinematics: The First Glance
kazarr Jul 22 2012, 8:30am says:

I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.

My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.

I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)

I'm also willing to test the mod for any bugs or imbalances it may have.

So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.

+1 vote   article: CEP Wants you!
kazarr Mar 21 2012, 4:35pm says:

Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)

+1 vote   media: Project Icewaste
kazarr Mar 18 2012, 9:43am says:

New missions? Awesome. :D

+1 vote   media: New Mission: Seeking Ada
kazarr Mar 3 2012, 6:44am says:

Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)

+3 votes   download: CEP 1.0.1
kazarr Nov 25 2011, 12:25pm says:

Her special use of marukai sounds interesting...can't wait to see that.

+3 votes   media: Thor ingame
kazarr May 9 2011, 12:52pm says:

Nice work!

+1 vote   media: Bullfrog sitdown animation
kazarr May 3 2011, 6:18am says:

Preference to this one over the other one, without a doubt.

+1 vote   media: Map concepts
kazarr Mar 1 2011, 6:53pm replied:

Deduce that people are speechless. ;)

+2 votes   media: SEASMOD 3.5 gameplay by -exo-
kazarr Dec 31 2010, 7:35am says:

Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.

+1 vote   article: [Release] Mission III - Crystal end
kazarr Nov 27 2010, 5:39pm replied:

I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?

+2 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Nov 27 2010, 9:33am says:

It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.

+3 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Aug 22 2010, 6:08am says:

This + Obelisks = epic defence.

+3 votes   media: NOD pyramid of light
kazarr Jul 21 2010, 5:14am says:

Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!

+4 votes   article: Original Campaign or Custom Campaign
kazarr Jul 9 2010, 5:12pm replied:

No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.

+1 vote   media: Wargear boxes
kazarr Jun 22 2010, 1:52am says:

Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!

+1 vote   media: Nurgle Terminators.
kazarr May 15 2010, 4:58am says:

Sounds good! Question before I download it: has this release already been translated to English?

+1 vote   article: SEASMOD 3.5.0
kazarr May 5 2010, 3:03pm says:

And now they're Japanese.

+2 votes   media: Skins :)
kazarr May 3 2010, 1:35pm says:

Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?

+1 vote   media: Na'Vi Warrior
kazarr May 1 2010, 2:57am says:

This one has the right proportions, I'd go with using this one's head/body ratio.

+1 vote   media: orks
kazarr Apr 18 2010, 9:05am replied:

NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?

+1 vote   member: kazarr
kazarr Apr 10 2010, 5:38am says:

Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.

+1 vote   article: Few words about SEASMOD 3.5
kazarr Mar 7 2010, 4:30am says:

Looks interesting...I can't wait to see what this turns into. Tracking ASAP.

+1 vote   mod: Path of Ascension
kazarr Feb 3 2010, 8:28am says:

Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.

+2 votes   mod: Tau Vs. Orks 2
kazarr May 3 2013, 9:35pm says:

This looks so high-res it might as well be for Renegade 2 or something. Awesome!

+14 votes   media: M-31 Pitbull texture update (not finished)
kazarr May 1 2013, 7:02am says:

This new skin is AMAZING. I often notice that walkers have kind of bad animations in a lot of mods though. Let's hope that the animations will match up to the brilliant model. That way we Nod players will have the consolation of seeing something truly epic when our light vehicles get turned into scrap. XD

+2 votes   media: GDI Titan reskin by Keksz
kazarr Apr 1 2013, 1:45pm says:

Because this build is a beta, bugs are expected. Still, I will list a few so as to provide feedback that may just help.

First playthrough, I noticed a few things:

-AI is terrible. After initial agression and a short burst of teching up, they suddenly stop teching up and just send wave after wave of not particularly intimidating tier 1 units. I was playing versus Infantry General and Toxin General while testing this.

-New models missing. Probably not a bug, but some of the units have the icon of the new models bu the actual models are still the old ones. In particular the Cybernetic General's giant last-tier mech.

-GLA rebuilding can go on forever. Sometimes when you entirely destroy a GLA building and the GLA hole it spawns, the building will be re-constructed from NOTHING over and over again. I checked with stealth-detecting units to make sure there was nothing left, but there really was nothing. Buildings were just appearing out of thin air. There were no workers left to build the buildings from scratch either, the buildings just self-constructed like from a GLA hole. I spent about 10 minutes trying to wipe out a GLA Toxin General player who had no buildings and not units left on the entire map. Eventually the game finally stopped re-building the buildings and I won.

I hope this can help during bug-fixing.

+2 votes   download: Contra 008 BETA
kazarr Apr 1 2013, 10:48am says:

Trololololo. You guys had me in the beginning with the replacement of the GLA because that wasn't a terrible idea, if not a good one either. After that the ideas I was seeing just struck me as so "un-SWR" that I concluded it had to be an april's fools update.

+1 vote   article: Rise of the Reds Update: The Reboot
kazarr Mar 19 2013, 10:51am says:

Reminiscent of a Tyranid Pyrovore.

+1 vote   media: zerg model WIP
kazarr Mar 19 2013, 7:52am says:

This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.

+2 votes   media: New soviet tesla trooper concept art
kazarr Mar 11 2013, 9:11pm says:

Eye of the storm, channeling the blazing fury of the sky for the Soviet hammer...

+7 votes   media: Russian Tesla Cruiser
kazarr Mar 5 2013, 2:32pm replied:

It kind of depends on what's provided. I once won a match by just spamming dilophosaurus nests and smoke towers. I was all over the map but nobody could see me, and I had a free respawning guard force. The sheer hilarity value was amazing, as enemy forces faced all sorts of trouble wading through tides of dilophosaurus and eventually getting bogged down and killed with zero effort on my part. I could just build a small elite force and a few ninjas a poke at the enemy base with guerillia strikes now and then until buildings started to crumble and no expansions were safe to use because of dilophosaurus infestations reinforced by small, invisible patrols.
Funny example of a special strategy that requires non-standard units. It also actually worked, for some weird reason. I couldn't stop laughing.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Mar 3 2013, 8:51am replied:

I think you can capture Field Commands though. But I've never seen the AI build one of those.

+3 votes   download: ROTR Patch 1.802 Release
kazarr Feb 22 2013, 7:39pm says:

Oh my...look at this delightful little monstrosity. We shall coax a few of these from the Warp, definitely. Let them wreak their havoc upon the material realm.

+6 votes   media: Doomed One (Lesser Daemon of Malice)
kazarr Feb 22 2013, 8:27am says:

And here I was, thinking that the existing epic units were the top of the food chain. I'm dead wrong, it seems. And excited about it.

+2 votes   article: More stuff is comming
kazarr Feb 19 2013, 8:30am replied:

He does. Malice is known for this. ;P

+6 votes   media: No Data \ Information Classified
kazarr Feb 17 2013, 7:36am says:

Wait what...Sons of Malice? Could it be that the fifth Chaos God is making an appearance?

+4 votes   media: No Data \ Information Classified
kazarr Feb 16 2013, 8:13am says:

I don't understand why people react so explosively to this. It's just an enthusiastic player who really, really wants to play the new patch. Hard to blame them for that. They can be blamed for posting it as an article though I guess, but does it really matter? It's more likely that the devs will respond this way, which is by all account a good thing because I'm rather certain that the poster of this article isn't the only one who would be eager to hear about how the mod is progressing. :)

+2 votes   article: Tiberium Essence
kazarr Feb 10 2013, 4:51pm says:

So, is this just going to be a cheap alternative for using a command post (I lost the name of the structure, but it's the secondary ECA command structure, the one you can have multiple of) right behind the frontlines, or will it actually also repair structures like a deployed engineer? If it's the latter, that would be amazing. If it's the former, then that's nice too.

+1 vote   media: Engineering Outpost
kazarr Feb 2 2013, 6:59pm says:

I don't care either way, the Amazon Temple never even produced any units for me. It just healed stuff and had no training/building menu. Might've been a bug.

On the subject of a single hero providing multiple extra units and an extra structure though, I actually kind of like that. It would mean that a player's choice of heroes would very significantly alter his tech and playstyle. But it would only work if every hero would do that, and I can't see that being pulled off. The amount of extra content and balancing of that content that would be required would be insane.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Jan 17 2013, 5:19pm says:

Excellent! I've been playing a lot of Purgation of Kaurava to get my FoK fix, and I love it, so it's good to see this mod re-absorbed into FoK again as work is resumed. :)

+3 votes   article: We're back!
kazarr Jan 10 2013, 5:29pm says:

What a shame. After seeing this mod slowly crawl forward, it lately started looking like it was approaching a playable state.
Oh well. Your accomplishments, or what I've seen of them so far, have been most impressive. I'm sure you'll eventually produce something awesome to release. :)

+3 votes   article: Timeless War is dead - long live Timeless War!
kazarr Jan 4 2013, 7:00am says:

The 50,000 goals seem like the most interesting ones. I'm honestly not very taken with the 75,000 goals at all, nor the 25,000 ones. 50,000 is where it's at. Those sound amazing. :)

+1 vote   article: Goal Reached! Swag and the Homestretch
kazarr Dec 25 2012, 8:13am buried:


I wouldn't have placed DayZ as high in it's current state. Maybe after a few patches and some more features.
Black Mesa too is undiserving if you ask me. It's basically a re-make of Half Life 1 from what people have told me. Who can call a remake Mod of the Year? The assets might be original work, but none of the ideas behind it are.
RotR will always be my #1 for this year, and probably the next. :)

-5 votes   article: Mod of the Year 2012
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