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Comment History  (0 - 30 of 225)
eXeC64 Feb 8 2011, 2:04pm says:

How did you get the animal pain sounds? In a humane way I hope.

+1 vote   article: New Overgrowth a117 video devlog
eXeC64 Feb 3 2011, 5:49pm replied:

I think it's referring to players' choice. Not editor's choice.

+1 vote   mod: Nightmare House 2
eXeC64 Jan 31 2011, 9:33am replied:

I'm not sure how the fact that they need coders is great news.

+8 votes   article: January News
eXeC64 Jan 29 2011, 7:08am replied:

Mudbox is a competitor to ZBrush. Mudbox is sold by Autodesk at the moment.

+2 votes   article: New Art Asset HD Video
eXeC64 Jan 15 2011, 10:34am replied:

It's photoshop.

+1 vote   article: New HD art video from Aubrey (including two timelapses)
eXeC64 Jan 9 2011, 8:58am replied:

That's pretty much the point of releasing the vmf's. Go for it.

+1 vote   mod: Nightmare House 2
eXeC64 Dec 24 2010, 11:00pm replied:

Go to steam. Right click on Half-Life 2: Episode Two -> properties. Local Files tab. Click 'verify integrity of game cache'.
Your copy of EP2 is either pirated, not installed or hasn't been fully updated.

The only time I have seen this error before with people who claimed to have hl2:ep2 is when they had a pirated copy.

+1 vote   mod: Nightmare House 2
eXeC64 Dec 24 2010, 2:12pm replied:

You've not played Research & Development then have you?

+1 vote   article: Players Choice - Mod of the Year
eXeC64 Dec 24 2010, 5:36pm replied:

It's because BF2 mods are exclusively multiplayer and there's not many of them. The ones that survive get a fairly large playerbase and thus a lot of votes.

Source has a lot of mods spread out over sp and mp, all the mods get a few votes but the few active mods from BF2 get a lot of votes.

+3 votes   article: Players Choice - Mod of the Year
eXeC64 Dec 24 2010, 11:33am replied:

Singleplayer and Multiplayer mods should be kept seperate in players choice to avoid this sort of thing. A top 5 of singleplayer and top 5 of multiplayer would be better.

Multiplayer mods can easily become eligible to win MOTY on mutliple years. Singleplayer mods get one shot and then it's game over. If multiplayer and singleplayer were kept seperate like editors choice I think it'd be fairer.

+12 votes   article: Players Choice - Mod of the Year
eXeC64 Dec 24 2010, 3:44pm says:

A WW2 mod that was released 3 years ago?

-1 votes   article: Players Choice - Mod of the Year
eXeC64 Dec 21 2010, 1:00pm says:

Oooh, I hope Nightmare House 2 wins. :D

Good luck to all the mods.

+21 votes   article: Editors Choice - Best Singleplayer Mod
eXeC64 Dec 12 2010, 2:50pm replied:

Load an earlier save, it seems you've lost a squad mate somehow.

+1 vote   mod: Nightmare House 2
eXeC64 Dec 10 2010, 12:01pm replied:

Beta tests based around surveys are grossly ineffective. The chances are people will mistake it for an actual release.

0 votes   article: Underhell - 2011
eXeC64 Nov 29 2010, 4:02pm says:

The numbers... what do they mean!?!

+21 votes   article: Top 100 is locked in
eXeC64 Nov 23 2010, 11:56am says:

Still waiting for linux support before I pre-order :(

Other than that, awesome work.

+1 vote   article: Overgrowth Alpha Video-log
eXeC64 Nov 17 2010, 5:13am replied:

I agree that unreleased mods shouldn't be contending at all.
It's not hard to fake content and generate hype, judging a mod based on what the developers TELL you is very different fron judging a mod based on how much fun you had PLAYING it.

+1 vote   poll: What do you guys think of MOTY 2010 so far?
eXeC64 Nov 15 2010, 4:47pm says:

Sorry but all this has is the art style, it's not even an original art style.

-2 votes   mod: 00
eXeC64 Nov 15 2010, 11:24am replied:

I think judging mods based on hype and media releases is stupid.

+4 votes   mod: Black Mesa
eXeC64 Nov 15 2010, 11:15am replied:

Overwatch is still a bit too early alpha. I think it'd have a pretty good chance next year though when it's got a lot more progress, content + polish wise. I like their early release style though.

Yeah, voting for Nightmare House 2 sounds good to me :P

+5 votes   article: Welcome to the MOTY 2010!
eXeC64 Nov 1 2010, 1:23pm replied:

Humanity lost to the combine in 7 hours.

Somehow I doubt they sat around doing nothing for 10 years before invading earth.

+1 vote   mod: 1187
eXeC64 Oct 22 2010, 1:40pm says:

I want a jungle climate :)

+5 votes   article: Minecraft Halloween Update preview: meet the Ghasts
eXeC64 Oct 19 2010, 6:41pm replied:

Ninja'd :<

+1 vote   mod: 1187
eXeC64 Oct 19 2010, 6:40pm replied:

How did you conduct the beta tests? Did you just have them fill out a survey afterwards?

For NH2 we made all the testers record demos. Players are very good at forgetting things that irritated them once they complete something. It's much easier to see where players are getting stuck or confused with demos.

+1 vote   mod: 1187
eXeC64 Oct 19 2010, 6:32pm replied:

Assume the player is an idiot. Expecting the player to know what to do without guidance is just bad level design.

+1 vote   mod: 1187
eXeC64 Oct 16 2010, 8:03pm replied:

There's a difference between inspiration and flat out cloning. There is no imagination in creating this mod. Neither is there a point. Sooner or later there'll be a C&D from Activision and all this work will be for nothing anyway.

-2 votes   mod: Modern Warfare: Source
eXeC64 Oct 16 2010, 12:21pm says:

You dont seem to have any content.

+1 vote   mod: The Bunker
eXeC64 Oct 11 2010, 8:51am says:

Very nice.

Constructive crit: Darken the fog a bit, the houses on the far left look a bit bright. Also the bump map on the road could do with a bit of tweaking, it seems a little flat.

+1 vote   media: Casino In-game [Entrance]
eXeC64 Oct 9 2010, 9:58am says:

Big <3 to the dev team. Great to see so much progress after such a long silence.

+3 votes   article: October news !
eXeC64 Oct 8 2010, 11:39am says:

The bushes need a bit of work and the stone path is a tad on the flat side. Other than that, awesome.

+1 vote   media: Two Classic Battlefields Revealed
eXeC64 Sep 30 2010, 4:56am says:

Nice, congratulations on getting Steamworks.

+14 votes   article: Steamworks & Media Update
eXeC64 Sep 8 2010, 10:41am says:

Awesome, I thought you guys were dead. :)

+13 votes   media: Mario Kart Source: Hardcore Testing
eXeC64 Jun 26 2010, 6:55am says:

Nice, good job.

+1 vote   download: Zero Gear Map Editor v0.1 (beta) (Program Only)
eXeC64 May 30 2010, 6:27am replied:

Finally noticed this..."reply". Next time try paragraphing and using proper grammar, I nearly gave up reading it half-way through.

"Also unlike him I only used 2 tutorials both of them are way out there and will not be used probably ever (fully functional custom thirdperson..." - If you did the thirdperson camera in code and the player model fades when the camera gets too close then I am afraid you are benefitting from the sweat of my brow, so to speak. Do not bite the hand that feeds.

There is potential in everyone to make a mod and naturally EVERYONE goes through a few mod ideas that they grow bored of after a month or two. If people held off posting their mods until they had made some serious progress. This will keep people focusing on the content and quality of the mod rather than the hype and publicity surrounding it. It'd also decrease the number of mods on moddb that are dead and will never get finished while increasing the overall quality of mods. It'd also increase the chance of a mod ever being released greatly, too.

My suggestions make perfect sense and will help improve the modding scene as a whole; better mods, more mods released and less done-in-a-weekend mods that lack any dedication.

Almost forgot, this couldn't be a flame war without any obscenities so: **** you.

+1 vote   mod: Portal: New Beginnings
eXeC64 May 10 2010, 1:04pm says:

£5 says they miss the deadline :P

Just kidding.

+3 votes   article: The Invaders Source Public Announcement!
eXeC64 Apr 7 2010, 2:21pm replied:

The secret to making a mod is to make it. Don't bother with adding it to ModDB until you're a month or so from release. Most mods just seem to care about publicity and achieve nothing content wise.

+1 vote   mod: Portal: New Beginnings
eXeC64 Mar 31 2010, 5:22pm replied:

Looking at the sheer lack of source code of ANY kind I'd say no.

Judging by the category it was posted under I'd say this is a tutorial for using the advanced features of the Torque game engine.

+1 vote   article: Torqials #1 - Multiple Collision Boxes
eXeC64 Dec 23 2009, 7:29am replied:

Hookah cat is hookah.

I want one.

+1 vote   article: Assassins of the Bright Tapestry (concept art)
eXeC64 Nov 17 2009, 2:26am says:

Those were some evil crashes. Moment you get back to 2nd place you fall to 6th again.

And thanks for showing the shortcuts =]

+1 vote   media: Spaghetti West gameplay
eXeC64 Oct 29 2009, 6:56am says:

Like anyone reads THOOOSE things.

+31 votes   poll: How many of you read EULA's (End user license agreement)?
eXeC64 Oct 28 2009, 7:43am replied:

I want to play.

+1 vote   media: Return - WIP
eXeC64 Oct 24 2009, 6:54am says:

Nice, customiseable like NFS but with cartoony graphics like TF2?

Can't wait to play this.

0 votes   media: New Screenshots
eXeC64 Oct 11 2009, 3:54pm replied:

*Drops down and grabs the quad damage*


+1 vote   media: Reactor - WIP
eXeC64 Oct 10 2009, 8:12am replied:

...or close to what QuakeLive IS.

Except when you spawn can the player PLEASE have more than just a pea-shooter of a machine gun. DM sucks in quake due to maps having 16 players and 5 gun spawns resulting in spawn-killing.

+1 vote   media: Reactor - WIP
eXeC64 Oct 7 2009, 4:47pm says:

Prehaps on page 5 use cin.get(); instead of that long line. It has a very similar effect (waits for enter key to be pressed) before letting the program continue.

It's far less intimidating on newbies =]

0 votes   article: Be the Man: Beginning Games Programming #1 - First Steps
eXeC64 Oct 3 2009, 4:57pm replied:

It looks like a weapon spawn pad from quake live.

I'm guessing you're going to have a jump-pad model in future instead of a 2d overlay?

Also giving mappers some particle effects for jump pads would be awesome.

+1 vote   media: Flow
eXeC64 Oct 3 2009, 2:16pm says:

Oooh very nice. What gun spawns there?

+1 vote   media: Flow
eXeC64 Oct 3 2009, 5:33am says:

Oooh, good to see another quality mapper on the team :)

+1 vote   article: Progress Report
eXeC64 Aug 16 2009, 9:13am says:

Good read, nice ways of solving gameplay problems :)

+1 vote   article: Dev Update #1
eXeC64 Aug 8 2009, 6:37am replied:

Hen released them for the source engine a while back:

Valve bought it off him to include in the standalone version of portal for the xbox. Pretty awesome in my opinion.

+1 vote   article: Nightmare House 2 development update
eXeC64 Jun 27 2009, 5:59am replied:

For NH2 I just bumped up the maximum env_projectedtexture's to aprox 30 and fixed parenting etc. No need to code a new one when you can just improve the original! This gave us great dynamic lighting which created good shadows for creepy effects:

+1 vote   media: Dynamic Light test
eXeC64 Dec 10 2008, 12:59pm says:

Yeah, this I prefer this to the last concept.

Like the goatee.

+2 votes   media: Player concept
eXeC64 Dec 9 2008, 4:05pm says:

Nice, but he doesn't look like he works in a bank.

Shorter hair + shirt/jacket instead of hoodie maybe?

+2 votes   media: Player concept - colour
eXeC64 Nov 28 2008, 7:08pm says:

I played Fahrenheit and loved it.

A few years back when I was less experienced I did try making my own version of it in FPSC. Also called 'Celsius' :P

Just found this and if you need any faceposer work done for you, let me know. I've spent a lot of work on faceposer. BTW, nice camera work.

+1 vote   article: Be a part of the team!
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