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How did you get the animal pain sounds? In a humane way I hope.
I think it's referring to players' choice. Not editor's choice.
I'm not sure how the fact that they need coders is great news.
Mudbox is a competitor to ZBrush. Mudbox is sold by Autodesk at the moment.
That's pretty much the point of releasing the vmf's. Go for it.
Go to steam. Right click on Half-Life 2: Episode Two -> properties. Local Files tab. Click 'verify integrity of game cache'.
Your copy of EP2 is either pirated, not installed or hasn't been fully updated.
The only time I have seen this error before with people who claimed to have hl2:ep2 is when they had a pirated copy.
You've not played Research & Development then have you?
It's because BF2 mods are exclusively multiplayer and there's not many of them. The ones that survive get a fairly large playerbase and thus a lot of votes.
Source has a lot of mods spread out over sp and mp, all the mods get a few votes but the few active mods from BF2 get a lot of votes.
Singleplayer and Multiplayer mods should be kept seperate in players choice to avoid this sort of thing. A top 5 of singleplayer and top 5 of multiplayer would be better.
Multiplayer mods can easily become eligible to win MOTY on mutliple years. Singleplayer mods get one shot and then it's game over. If multiplayer and singleplayer were kept seperate like editors choice I think it'd be fairer.
A WW2 mod that was released 3 years ago?
Oooh, I hope Nightmare House 2 wins. :D
Good luck to all the mods.
Load an earlier save, it seems you've lost a squad mate somehow.
Beta tests based around surveys are grossly ineffective. The chances are people will mistake it for an actual release.
The numbers... what do they mean!?!
Still waiting for linux support before I pre-order :(
Other than that, awesome work.
I agree that unreleased mods shouldn't be contending at all.
It's not hard to fake content and generate hype, judging a mod based on what the developers TELL you is very different fron judging a mod based on how much fun you had PLAYING it.
Sorry but all this has is the art style, it's not even an original art style.
I think judging mods based on hype and media releases is stupid.
Overwatch is still a bit too early alpha. I think it'd have a pretty good chance next year though when it's got a lot more progress, content + polish wise. I like their early release style though.
Yeah, voting for Nightmare House 2 sounds good to me :P
Humanity lost to the combine in 7 hours.
Somehow I doubt they sat around doing nothing for 10 years before invading earth.
I want a jungle climate :)
How did you conduct the beta tests? Did you just have them fill out a survey afterwards?
For NH2 we made all the testers record demos. Players are very good at forgetting things that irritated them once they complete something. It's much easier to see where players are getting stuck or confused with demos.
Assume the player is an idiot. Expecting the player to know what to do without guidance is just bad level design.
There's a difference between inspiration and flat out cloning. There is no imagination in creating this mod. Neither is there a point. Sooner or later there'll be a C&D from Activision and all this work will be for nothing anyway.
You dont seem to have any content.
Constructive crit: Darken the fog a bit, the houses on the far left look a bit bright. Also the bump map on the road could do with a bit of tweaking, it seems a little flat.
Big <3 to the dev team. Great to see so much progress after such a long silence.
The bushes need a bit of work and the stone path is a tad on the flat side. Other than that, awesome.
Nice, congratulations on getting Steamworks.
Awesome, I thought you guys were dead. :)
Nice, good job.
Finally noticed this..."reply". Next time try paragraphing and using proper grammar, I nearly gave up reading it half-way through.
"Also unlike him I only used 2 tutorials both of them are way out there and will not be used probably ever (fully functional custom thirdperson..." - If you did the thirdperson camera in code and the player model fades when the camera gets too close then I am afraid you are benefitting from the sweat of my brow, so to speak. Do not bite the hand that feeds.
There is potential in everyone to make a mod and naturally EVERYONE goes through a few mod ideas that they grow bored of after a month or two. If people held off posting their mods until they had made some serious progress. This will keep people focusing on the content and quality of the mod rather than the hype and publicity surrounding it. It'd also decrease the number of mods on moddb that are dead and will never get finished while increasing the overall quality of mods. It'd also increase the chance of a mod ever being released greatly, too.
My suggestions make perfect sense and will help improve the modding scene as a whole; better mods, more mods released and less done-in-a-weekend mods that lack any dedication.
Almost forgot, this couldn't be a flame war without any obscenities so: **** you.
£5 says they miss the deadline :P
The secret to making a mod is to make it. Don't bother with adding it to ModDB until you're a month or so from release. Most mods just seem to care about publicity and achieve nothing content wise.
Looking at the sheer lack of source code of ANY kind I'd say no.
Judging by the category it was posted under I'd say this is a tutorial for using the advanced features of the Torque game engine.
Hookah cat is hookah.
I want one.
Those were some evil crashes. Moment you get back to 2nd place you fall to 6th again.
And thanks for showing the shortcuts =]
Like anyone reads THOOOSE things.
I want to play.
Nice, customiseable like NFS but with cartoony graphics like TF2?
Can't wait to play this.
*Drops down and grabs the quad damage*
...or close to what QuakeLive IS.
Except when you spawn can the player PLEASE have more than just a pea-shooter of a machine gun. DM sucks in quake due to maps having 16 players and 5 gun spawns resulting in spawn-killing.
Prehaps on page 5 use cin.get(); instead of that long line. It has a very similar effect (waits for enter key to be pressed) before letting the program continue.
It's far less intimidating on newbies =]
It looks like a weapon spawn pad from quake live.
I'm guessing you're going to have a jump-pad model in future instead of a 2d overlay?
Also giving mappers some particle effects for jump pads would be awesome.
Oooh very nice. What gun spawns there?
Oooh, good to see another quality mapper on the team :)
Good read, nice ways of solving gameplay problems :)
Hen released them for the source engine a while back:
Valve bought it off him to include in the standalone version of portal for the xbox. Pretty awesome in my opinion.
For NH2 I just bumped up the maximum env_projectedtexture's to aprox 30 and fixed parenting etc. No need to code a new one when you can just improve the original! This gave us great dynamic lighting which created good shadows for creepy effects: Blog.wecreatestuff.com
Yeah, this I prefer this to the last concept.
Like the goatee.
Nice, but he doesn't look like he works in a bank.
Shorter hair + shirt/jacket instead of hoodie maybe?
I played Fahrenheit and loved it.
A few years back when I was less experienced I did try making my own version of it in FPSC. Also called 'Celsius' :P
Just found this and if you need any faceposer work done for you, let me know. I've spent a lot of work on faceposer. BTW, nice camera work.