This member has provided no bio about themself...
It's been linked to but not actually uploaded.
Just uploaded it to ModDB as well as youtube. Seems we neglected to do that when we first released the trailer.
The secret to making a mod is to make it. Don't bother with adding it to ModDB until you're a month or so from release. Most mods just seem to care about publicity and achieve nothing content wise.
c:\program files (x86)\steam\steamapps\SourceMods\NHR
That is the path I have and it works.
Wrong. NH2 contains a remake of NHR, I call it NHRR.
That sort of timescale sounds about right. I just finished coding one of the main features that was delaying the mod from release.
Nice! Looking forward to this one.
I'm currently using the Source engine but I have a private project developed on Ogre + Bullet Physics.
Looking at the sheer lack of source code of ANY kind I'd say no.
Judging by the category it was posted under I'd say this is a tutorial for using the advanced features of the Torque game engine.
No, it was definately the sex appeal.
8 Years? Source didn't even exist in 2002!?!
There will not be a co-op mode in NH2.
Clever. I want to use that addictor so much. Friday night, with a few beers this could be fun as hell to play.
My 120hz monitor strongly disagrees with the idea that 30fps is good enough for games.
In-game everything just looks so smooth at 120fps compared to 60fps let alone 30fps.
that could be pretty cool
Mouse left/right to steer, left click is brake, right click is accelerator
Clicking mouse wheel = clutch and up/down on the wheel is gearstick.
Realistic manual driving with 1 hand ftw.
Like I totally call last post :P
I cant wait either. Should be great.
It looks better without the name.
Hookah cat is hookah.
I want one.
Overgrowth + Linux + Desura = Mega love from me
Shame I'm broke at the moment so I cant pre-order overgrowth just yet.
I will go for Desura on linux as an alternative to steam. But on windows steam will remain my primary way of getting games.
This is what happens when Steam and ModJive get drunk together and forget to use protection.
Nice job. Good thing you watermarked them. I always hated how people ripped content from loads of mods and uploaded it to garrysmod under their own name.
* Network bandwidth usage optimized, uses up to 75% less data
Good job =]
Those were some evil crashes. Moment you get back to 2nd place you fall to 6th again.
And thanks for showing the shortcuts =]
Woah! Awesome. Loving the beta, good to hear your using steamworks too =]
Here's a quick bug I found:
Ingame chat puts '[' as ']' so trying to do a smiley like '=[' always results in '=]'. It's really annoying as I always use that smiley.
A small focused team makes a small but very polished mod.
I disagree with that, I felt there was no clear direction of travel and found myself going in circles working out which doors led somewhere and which didn't. Do you remember the L4D1 commentary? They tried multiple paths but it wasn't fun, there's a good reason why HL and HL2 are so linear.
I agree that houndeyes took too much ammo, I found myself running from them looking for more ammo. Gameplay trumps realism, don't sacrifice fun to be realistic.
Relax, if you want the mod to get better you need to take onboard constructive criticism. If you're just going to get offended and complain that I'm being too harsh or something because it's a "Demo Version 1.0" then the quality of the mod will not improve.
When I give constructive criticism it is so you can identify any faults in the mod and work towards fixing them. As the mapper it is very hard to have a good idea of how fun a map is to play without having someone play it and watching what they do.
Also, demo's are usually for hyping up a mod, gaining interest in it, but the demo is supposed to reflect on the quality of the finished product. If you're saying that because it's a demo, by default it's not as good as the real thing then the whole point of the demo is flawed. If the demo was to satisfy the community's hunger for content then it is in vein. People will always want more, 1 screenshot is not enough, neither will 1 demo be enough.
Also, I saw L4D models in there. You didn't even credit L4D in the credits.
So just take any criticism on board, work on polishing and improving the mod and don't waste time with demos that serve no purpose.
Visually it was okay but the gameplay really wasn't there in my opinion.
There is no clear sense of direction, visuals were far too cluttered and made it hard to work out what to do next. At the start I spent 15 minutes looking for a small doorway that was tucked away in the darkness. Everything else in that area was dragging my attention away from where I should have been headed. You cant assume the player will know where to go next. Also, the combat started far too early, I had barely had time to look at my pistol before being attacked by 4 hound-eyes and then by half a dozen soldiers.
You honestly need to get some good play-testers to frequently test the mod and work on the gameplay first. It may look nice but at the end of the day, if the gameplay isn't fun, neither is the mod.
Sounds fun to me.
Ignore the prejudist cynics Pidgeon. Have a go at making the mod, I look forward to playing it.