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Comment History  (120 - 150 of 227)
eXeC64
eXeC64 Apr 9 2010, 4:33pm replied:

Just uploaded it to ModDB as well as youtube. Seems we neglected to do that when we first released the trailer.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Apr 7 2010, 2:21pm replied:

The secret to making a mod is to make it. Don't bother with adding it to ModDB until you're a month or so from release. Most mods just seem to care about publicity and achieve nothing content wise.

+1 vote   mod: Portal: New Beginnings
eXeC64
eXeC64 Apr 7 2010, 9:24am replied:

c:\program files (x86)\steam\steamapps\SourceMods\NHR

That is the path I have and it works.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Apr 7 2010, 9:22am replied:

Wrong. NH2 contains a remake of NHR, I call it NHRR.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Apr 6 2010, 2:14pm replied:

That sort of timescale sounds about right. I just finished coding one of the main features that was delaying the mod from release.

+2 votes   mod: Nightmare House 2
eXeC64
eXeC64 Apr 4 2010, 8:12am says:

Nice! Looking forward to this one.

+1 vote   media: Screenshot of new island map.
eXeC64
eXeC64 Apr 1 2010, 7:56am says:

I'm currently using the Source engine but I have a private project developed on Ogre + Bullet Physics.

+2 votes   poll: The engine I (am/would) develop my games on is
eXeC64
eXeC64 Mar 31 2010, 5:22pm replied:

Looking at the sheer lack of source code of ANY kind I'd say no.

Judging by the category it was posted under I'd say this is a tutorial for using the advanced features of the Torque game engine.

+1 vote   article: Torqials #1 - Multiple Collision Boxes
eXeC64
eXeC64 Mar 27 2010, 12:53pm says:

Awesome.

+2 votes   article: SHIFT: Developing a Racing Mod (11 Videos)
eXeC64
eXeC64 Mar 14 2010, 1:55pm replied:

No, it was definately the sex appeal.

+3 votes   mod: Nightmare House 2
eXeC64
eXeC64 Mar 12 2010, 12:12pm replied:

8 Years? Source didn't even exist in 2002!?!

+2 votes   article: A little bit of news
eXeC64
eXeC64 Mar 1 2010, 2:26pm says:

Niice. Tracking!

+1 vote   article: Dynamic Investigation System
eXeC64
eXeC64 Feb 18 2010, 7:51pm replied:

There will not be a co-op mode in NH2.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Feb 17 2010, 6:20pm says:

Clever. I want to use that addictor so much. Friday night, with a few beers this could be fun as hell to play.

+1 vote   article: Trapopedia – Part 1
eXeC64
eXeC64 Feb 12 2010, 4:55pm says:

My 120hz monitor strongly disagrees with the idea that 30fps is good enough for games.

In-game everything just looks so smooth at 120fps compared to 60fps let alone 30fps.

0 votes   article: Framerates do matter.
eXeC64
eXeC64 Feb 7 2010, 6:10am says:

Woah, Awesome!

+1 vote   media: Female Scientist in-game
eXeC64
eXeC64 Jan 16 2010, 2:31pm replied:

that could be pretty cool

Mouse left/right to steer, left click is brake, right click is accelerator

Clicking mouse wheel = clutch and up/down on the wheel is gearstick.

Realistic manual driving with 1 hand ftw.

+1 vote   article: New Multiplayer Video
eXeC64
eXeC64 Jan 15 2010, 1:12pm buried:

(buried)

Like I totally call last post :P

-20 votes   media: [Video] 4 Player Online Driving (2009)
eXeC64
eXeC64 Jan 10 2010, 5:27pm says:

I cant wait either. Should be great.

+2 votes   media: [VIDEO] Multiplayer Demo - Trackmania
eXeC64
eXeC64 Dec 23 2009, 11:06am says:

It looks better without the name.

+4 votes   media: Start Up Vid #2
eXeC64
eXeC64 Dec 23 2009, 7:29am replied:

Hookah cat is hookah.

I want one.

+1 vote   article: Assassins of the Bright Tapestry (concept art)
eXeC64
eXeC64 Dec 19 2009, 7:58pm says:

Overgrowth + Linux + Desura = Mega love from me

Shame I'm broke at the moment so I cant pre-order overgrowth just yet.

+1 vote   article: Our thoughts on Desura
eXeC64
eXeC64 Dec 18 2009, 6:50am says:

I will go for Desura on linux as an alternative to steam. But on windows steam will remain my primary way of getting games.

+2 votes   poll: What you think of Desura?
eXeC64
eXeC64 Dec 17 2009, 3:20pm says:

This is what happens when Steam and ModJive get drunk together and forget to use protection.

Awesome.

+1 vote   article: Introducing Desura
eXeC64
eXeC64 Dec 10 2009, 11:50am says:

Nice job. Good thing you watermarked them. I always hated how people ripped content from loads of mods and uploaded it to garrysmod under their own name.

+1 vote   article: Texture pack released!
eXeC64
eXeC64 Dec 5 2009, 2:22pm says:

* Network bandwidth usage optimized, uses up to 75% less data

lag-be-gone?

Good job =]

+1 vote   article: Zero Gear beta 1.0.1.4 Live on Steam
eXeC64
eXeC64 Dec 5 2009, 2:20pm says:

Good job!

+1 vote   article: Triangle Mesh Voxelization (aka LEGO rabbits)
eXeC64
eXeC64 Nov 17 2009, 2:26am says:

Those were some evil crashes. Moment you get back to 2nd place you fall to 6th again.

And thanks for showing the shortcuts =]

+1 vote   media: Spaghetti West gameplay
eXeC64
eXeC64 Nov 12 2009, 2:24am replied:

Double ditto.

+1 vote   media: Zero Gear Kart Customization Red Shoe
eXeC64
eXeC64 Nov 11 2009, 2:41pm replied:

Woah! Awesome. Loving the beta, good to hear your using steamworks too =]

Here's a quick bug I found:

Ingame chat puts '[' as ']' so trying to do a smiley like '=[' always results in '=]'. It's really annoying as I always use that smiley.

Cheers

+1 vote   article: Official Zero Gear Trailer and Beta Signups!
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