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Comment History  (120 - 150 of 227)
eXeC64 Apr 9 2010, 5:10pm replied:

It's been linked to but not actually uploaded.

+1 vote   mod: Nightmare House 2
eXeC64 Apr 9 2010, 4:33pm replied:

Just uploaded it to ModDB as well as youtube. Seems we neglected to do that when we first released the trailer.

+1 vote   mod: Nightmare House 2
eXeC64 Apr 7 2010, 2:21pm replied:

The secret to making a mod is to make it. Don't bother with adding it to ModDB until you're a month or so from release. Most mods just seem to care about publicity and achieve nothing content wise.

+1 vote   mod: Portal: New Beginnings
eXeC64 Apr 7 2010, 9:24am replied:

c:\program files (x86)\steam\steamapps\SourceMods\NHR

That is the path I have and it works.

+1 vote   mod: Nightmare House 2
eXeC64 Apr 7 2010, 9:22am replied:

Wrong. NH2 contains a remake of NHR, I call it NHRR.

+1 vote   mod: Nightmare House 2
eXeC64 Apr 6 2010, 2:14pm replied:

That sort of timescale sounds about right. I just finished coding one of the main features that was delaying the mod from release.

+2 votes   mod: Nightmare House 2
eXeC64 Apr 4 2010, 8:12am says:

Nice! Looking forward to this one.

+1 vote   media: Screenshot of new island map.
eXeC64 Apr 1 2010, 7:56am says:

I'm currently using the Source engine but I have a private project developed on Ogre + Bullet Physics.

+2 votes   poll: The engine I (am/would) develop my games on is
eXeC64 Mar 31 2010, 5:22pm replied:

Looking at the sheer lack of source code of ANY kind I'd say no.

Judging by the category it was posted under I'd say this is a tutorial for using the advanced features of the Torque game engine.

+1 vote   article: Torqials #1 - Multiple Collision Boxes
eXeC64 Mar 27 2010, 12:53pm says:


+2 votes   article: SHIFT: Developing a Racing Mod (11 Videos)
eXeC64 Mar 14 2010, 1:55pm replied:

No, it was definately the sex appeal.

+3 votes   mod: Nightmare House 2
eXeC64 Mar 12 2010, 12:12pm replied:

8 Years? Source didn't even exist in 2002!?!

+2 votes   article: A little bit of news
eXeC64 Mar 1 2010, 2:26pm says:

Niice. Tracking!

+1 vote   article: Dynamic Investigation System
eXeC64 Feb 18 2010, 7:51pm replied:

There will not be a co-op mode in NH2.

+1 vote   mod: Nightmare House 2
eXeC64 Feb 17 2010, 6:20pm says:

Clever. I want to use that addictor so much. Friday night, with a few beers this could be fun as hell to play.

+1 vote   article: Trapopedia – Part 1
eXeC64 Feb 12 2010, 4:55pm says:

My 120hz monitor strongly disagrees with the idea that 30fps is good enough for games.

In-game everything just looks so smooth at 120fps compared to 60fps let alone 30fps.

0 votes   article: Framerates do matter.
eXeC64 Feb 7 2010, 6:10am says:

Woah, Awesome!

+1 vote   media: Female Scientist in-game
eXeC64 Jan 16 2010, 2:31pm replied:

that could be pretty cool

Mouse left/right to steer, left click is brake, right click is accelerator

Clicking mouse wheel = clutch and up/down on the wheel is gearstick.

Realistic manual driving with 1 hand ftw.

+1 vote   article: New Multiplayer Video
eXeC64 Jan 15 2010, 1:12pm buried:


Like I totally call last post :P

-20 votes   media: [Video] 4 Player Online Driving (2009)
eXeC64 Jan 10 2010, 5:27pm says:

I cant wait either. Should be great.

+2 votes   media: [VIDEO] Multiplayer Demo - Trackmania
eXeC64 Dec 23 2009, 11:06am says:

It looks better without the name.

+4 votes   media: Start Up Vid #2
eXeC64 Dec 23 2009, 7:29am replied:

Hookah cat is hookah.

I want one.

+1 vote   article: Assassins of the Bright Tapestry (concept art)
eXeC64 Dec 19 2009, 7:58pm says:

Overgrowth + Linux + Desura = Mega love from me

Shame I'm broke at the moment so I cant pre-order overgrowth just yet.

+1 vote   article: Our thoughts on Desura
eXeC64 Dec 18 2009, 6:50am says:

I will go for Desura on linux as an alternative to steam. But on windows steam will remain my primary way of getting games.

+2 votes   poll: What you think of Desura?
eXeC64 Dec 17 2009, 3:20pm says:

This is what happens when Steam and ModJive get drunk together and forget to use protection.


+1 vote   article: Introducing Desura
eXeC64 Dec 10 2009, 11:50am says:

Nice job. Good thing you watermarked them. I always hated how people ripped content from loads of mods and uploaded it to garrysmod under their own name.

+1 vote   article: Texture pack released!
eXeC64 Dec 5 2009, 2:22pm says:

* Network bandwidth usage optimized, uses up to 75% less data


Good job =]

+1 vote   article: Zero Gear beta Live on Steam
eXeC64 Dec 5 2009, 2:20pm says:

Good job!

+1 vote   article: Triangle Mesh Voxelization (aka LEGO rabbits)
eXeC64 Nov 17 2009, 2:26am says:

Those were some evil crashes. Moment you get back to 2nd place you fall to 6th again.

And thanks for showing the shortcuts =]

+1 vote   media: Spaghetti West gameplay
eXeC64 Nov 12 2009, 2:24am replied:

Double ditto.

+1 vote   media: Zero Gear Kart Customization Red Shoe
eXeC64 Nov 11 2009, 2:41pm replied:

Woah! Awesome. Loving the beta, good to hear your using steamworks too =]

Here's a quick bug I found:

Ingame chat puts '[' as ']' so trying to do a smiley like '=[' always results in '=]'. It's really annoying as I always use that smiley.


+1 vote   article: Official Zero Gear Trailer and Beta Signups!
eXeC64 Sep 22 2010, 11:35am says:

A small focused team makes a small but very polished mod.

+1 vote   poll: How many people do you want in your team?
eXeC64 Aug 16 2010, 1:05pm replied:

I disagree with that, I felt there was no clear direction of travel and found myself going in circles working out which doors led somewhere and which didn't. Do you remember the L4D1 commentary? They tried multiple paths but it wasn't fun, there's a good reason why HL and HL2 are so linear.

I agree that houndeyes took too much ammo, I found myself running from them looking for more ammo. Gameplay trumps realism, don't sacrifice fun to be realistic.

+2 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Aug 16 2010, 1:03pm replied:

Relax, if you want the mod to get better you need to take onboard constructive criticism. If you're just going to get offended and complain that I'm being too harsh or something because it's a "Demo Version 1.0" then the quality of the mod will not improve.

When I give constructive criticism it is so you can identify any faults in the mod and work towards fixing them. As the mapper it is very hard to have a good idea of how fun a map is to play without having someone play it and watching what they do.

Also, demo's are usually for hyping up a mod, gaining interest in it, but the demo is supposed to reflect on the quality of the finished product. If you're saying that because it's a demo, by default it's not as good as the real thing then the whole point of the demo is flawed. If the demo was to satisfy the community's hunger for content then it is in vein. People will always want more, 1 screenshot is not enough, neither will 1 demo be enough.

Also, I saw L4D models in there. You didn't even credit L4D in the credits.

So just take any criticism on board, work on polishing and improving the mod and don't waste time with demos that serve no purpose.

+9 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Aug 16 2010, 12:32pm says:

Visually it was okay but the gameplay really wasn't there in my opinion.

There is no clear sense of direction, visuals were far too cluttered and made it hard to work out what to do next. At the start I spent 15 minutes looking for a small doorway that was tucked away in the darkness. Everything else in that area was dragging my attention away from where I should have been headed. You cant assume the player will know where to go next. Also, the combat started far too early, I had barely had time to look at my pistol before being attacked by 4 hound-eyes and then by half a dozen soldiers.

You honestly need to get some good play-testers to frequently test the mod and work on the gameplay first. It may look nice but at the end of the day, if the gameplay isn't fun, neither is the mod.

+7 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Sep 26 2009, 12:14pm replied:

Sounds fun to me.

Ignore the prejudist cynics Pidgeon. Have a go at making the mod, I look forward to playing it.


+2 votes   mod: Unforeseen Consequences
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