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Comment History  (210 - 227 of 227)
eXeC64
eXeC64 Jun 27 2009, 5:59am replied:

For NH2 I just bumped up the maximum env_projectedtexture's to aprox 30 and fixed parenting etc. No need to code a new one when you can just improve the original! This gave us great dynamic lighting which created good shadows for creepy effects: Blog.wecreatestuff.com

+1 vote     media: Dynamic Light test
eXeC64
eXeC64 Feb 8 2009, 4:47pm replied:

No.

+1 vote     mod: Black Mesa
eXeC64
eXeC64 Feb 4 2009, 2:47am replied:

You wont be disappointed in NH2 then.

+1 vote     mod: Nightmare House 2
eXeC64
eXeC64 Jan 24 2009, 3:23pm says:

Disable player model rotation on the suiciders. If you look around when standing still survivors can tell your a suicider because you still rotate.

+1 vote     mod: Suicide Survival
eXeC64
eXeC64 Jan 24 2009, 3:04pm says:

I would love to offer my coding skills to my mod but there honestly is nothing I can do that you cant do better so I'd be a huge redundancy.

+1 vote     mod: GoldenEye: Source
eXeC64
eXeC64 Jan 24 2009, 3:03pm replied:

You cant, there is no SP in this mod.

+1 vote     mod: GoldenEye: Source
eXeC64
eXeC64 Jan 20 2009, 1:16pm says:

Devilspark and I do not have the time to continue with the mod anymore. In the future we may pick it up again though.

Sorry.

+1 vote     mod: Celsius
eXeC64
eXeC64 Dec 13 2008, 1:55pm replied:

It's already implemented into the orange-box engine. It happens automatically. I'd love to claim that I did it all and bitchily keep the code to myself but I didn't do it so that's that.

+2 votes     mod: Celsius
eXeC64
eXeC64 Dec 13 2008, 4:33am replied:

The orangebox engine already has thirdperson functionality built into it. I just had to implement it and code in the player animations.

+2 votes     mod: Celsius
eXeC64
eXeC64 Dec 12 2008, 4:45pm says:

Damn... was hoping people wouldn't notice that... Yeah, that is still an issue that needs fixing.

If I don't get it fixed I'll just make damn well sure that there are no ramps ingame, just stairs. :P

+2 votes     media: Celsius Third-Person Camera Test
eXeC64
eXeC64 Dec 11 2008, 3:53pm replied:

Cheers, I am doing my best to implement the features that devilspark needs to make this mod of a high quality.

I appreciate your support and will do my best for this mod.

Feel free to checkout the third-person camera vido I just posted.

+2 votes     mod: Celsius
eXeC64
eXeC64 Dec 10 2008, 12:59pm says:

Yeah, this I prefer this to the last concept.

Like the goatee.

+2 votes     media: Player concept
eXeC64
eXeC64 Dec 9 2008, 4:40pm says: +1 vote     media: Player concept - colour
eXeC64
eXeC64 Dec 9 2008, 4:05pm says:

Nice, but he doesn't look like he works in a bank.

Shorter hair + shirt/jacket instead of hoodie maybe?

+2 votes     media: Player concept - colour
eXeC64
eXeC64 Dec 8 2008, 4:57pm says:

The joys of coding for a game as dynamic as Celsius...

I need to do some more work on the hud...

+3 votes     mod: Celsius
eXeC64
eXeC64 Dec 3 2008, 5:15pm replied:

This game is a non-profit Tribute game.

So go ahead punk, make my day! I could do with some compensation from a failed sueing attempt.

+2 votes     mod: Celsius
eXeC64
eXeC64 Nov 28 2008, 7:08pm says:

I played Fahrenheit and loved it.

A few years back when I was less experienced I did try making my own version of it in FPSC. Also called 'Celsius' :P

Just found this and if you need any faceposer work done for you, let me know. I've spent a lot of work on faceposer. BTW, nice camera work.

+1 vote     article: Be a part of the team!
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