This member has provided no bio about themself...

Comment History  (90 - 120 of 227)
eXeC64
eXeC64 Jan 29 2011, 7:08am replied:

Mudbox is a competitor to ZBrush. Mudbox is sold by Autodesk at the moment.

+2 votes   article: New Art Asset HD Video
eXeC64
eXeC64 Nov 17 2010, 5:13am replied:

I agree that unreleased mods shouldn't be contending at all.
It's not hard to fake content and generate hype, judging a mod based on what the developers TELL you is very different fron judging a mod based on how much fun you had PLAYING it.

+1 vote   poll: What do you guys think of MOTY 2010 so far?
eXeC64
eXeC64 Jun 30 2010, 1:01am says:

Where's the source engine I know and what have you done with it? This is not my lil' source engine :<

+1 vote   article: A Light at the end of the Tunnel
eXeC64
eXeC64 Apr 18 2010, 6:48am says:

Just a thought but L4D style outlines around the survivors could be really useful for the Overlordess.

There's code for that on the wiki I believe.

+1 vote   article: Two more gameplay videos.
eXeC64
eXeC64 Oct 8 2009, 3:42pm says:

No offense to you but I think you should get a proper voice actor for this. Believe me, it makes all the difference in the world.

+1 vote   article: Update on the campaign, release event, and winners!
eXeC64
eXeC64 Oct 4 2009, 6:37am says:

Loving the movement improvements.

+1 vote   article: Running & Jumping Mechanics
eXeC64
eXeC64 Jun 27 2010, 6:58pm replied:

Don't worry about the "carrot on a stick" effect. The game isn't getting longer, we're just fixing bugs and finishing the last few things that we have on our TODO list.

All we have left todo is colour correction, 3 models, fix a couple of bugs and then the final pre-release beta testing. The end is near, we just suck at predicting how long each bit takes to do.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Jun 26 2010, 6:55am says:

Nice, good job.

+1 vote   download: Zero Gear Map Editor v0.1 (beta) (Program Only)
eXeC64
eXeC64 Jun 17 2010, 2:13pm replied:

The mod is fine, we're working on it.

+2 votes   mod: Nightmare House 2
eXeC64
eXeC64 Jun 14 2010, 9:24am says:

MW2 is an awful sequel. Activision have ruined the series.

+11 votes   poll: My all time favorite game is a sequel
eXeC64
eXeC64 Jun 10 2010, 11:19am says:

Very nice.

Constructive Crit:
The glass adverts look too perfect. Add some grime/imperfections to them to fit in with the rest of the room.

+1 vote   media: WIP (80%) remake of subway spawn
eXeC64
eXeC64 Jun 3 2010, 2:55pm replied:

It's worth the wait. If you're unsatisfied you can have your money back.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 May 30 2010, 8:13pm says:

I'm not getting any sound either :/

Warning: Warning, Failed to load 'PRM_Content': Can't find file for package 'PRM_Content' while loading NULL

Hmmm.

+1 vote   mod: Prometheus
eXeC64
eXeC64 May 30 2010, 6:27am replied:

Finally noticed this..."reply". Next time try paragraphing and using proper grammar, I nearly gave up reading it half-way through.

"Also unlike him I only used 2 tutorials both of them are way out there and will not be used probably ever (fully functional custom thirdperson..." - If you did the thirdperson camera in code and the player model fades when the camera gets too close then I am afraid you are benefitting from the sweat of my brow, so to speak. Do not bite the hand that feeds.

There is potential in everyone to make a mod and naturally EVERYONE goes through a few mod ideas that they grow bored of after a month or two. If people held off posting their mods until they had made some serious progress. This will keep people focusing on the content and quality of the mod rather than the hype and publicity surrounding it. It'd also decrease the number of mods on moddb that are dead and will never get finished while increasing the overall quality of mods. It'd also increase the chance of a mod ever being released greatly, too.

My suggestions make perfect sense and will help improve the modding scene as a whole; better mods, more mods released and less done-in-a-weekend mods that lack any dedication.

Almost forgot, this couldn't be a flame war without any obscenities so: **** you.

+1 vote   mod: Portal: New Beginnings
eXeC64
eXeC64 May 29 2010, 8:05am replied:

Try making progress on a broken sdk. Thanks valve :/

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 May 29 2010, 8:03am says:

This looks like it's just the default scaleform hud included in the may udk beta. Which part of the hud did you actually make for the mod? Also, what does showing the different debug rendering modes achieve?

The mapping is nice though, I see a lot of potential in the gameplay.

+1 vote   media: HUD Test
eXeC64
eXeC64 May 20 2010, 2:26am says:

I do hope the piano keys aren't individually modelled and are made seperate with either a bump or displacement map.

Or it's a lot of tris.

+3 votes   article: Elementary School Warfare Update
eXeC64
eXeC64 May 15 2010, 6:36am says:

O_O

+1 vote   media: Happy tree
eXeC64
eXeC64 May 10 2010, 1:04pm says:

£5 says they miss the deadline :P

Just kidding.

+3 votes   article: The Invaders Source Public Announcement!
eXeC64
eXeC64 May 10 2010, 1:03pm says:

The outdoor parts of the map could do with more detail. A few decals here and there and some props on the walls and in the corners. It's looking a bit sparse at the moment. Other than that, great job.

+1 vote   mod: Return to Church
eXeC64
eXeC64 May 10 2010, 1:00pm replied:

Some people have been waiting 36 months.

+3 votes   mod: Nightmare House 2
eXeC64
eXeC64 May 9 2010, 8:13am says:

Nice. Any chance of getting a glimpse of your material setup for that nice cartoony style?

+2 votes   article: Elementary School Warfare
eXeC64
eXeC64 May 6 2010, 1:44pm replied:

Errr... what? Only the old one needs CSS. NH2 contains a remake of NH1 that does NOT need CSS. You ONLY need Ep2.

+1 vote   article: Welcome to Never Lose Hope hospital
eXeC64
eXeC64 May 6 2010, 1:10pm replied:

Only Episode 2 (which is included with the Orangebox) is required, so you're good to go when we release NH2.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 May 6 2010, 2:28am replied:

We just wanted to show off our new zombies :)

+3 votes   mod: Nightmare House 2
eXeC64
eXeC64 May 5 2010, 1:06pm says:

Nice work team.

+4 votes   media: Nightmare House 2 Teaser
eXeC64
eXeC64 May 2 2010, 6:21pm says:

Bottom one of third row is nice.

+1 vote   article: Elementary School Warfare Update
eXeC64
eXeC64 Apr 27 2010, 2:18pm replied:

It'll be out when it's delicious and moist. Bugfixing and polishing is hard work.

+2 votes   mod: Nightmare House 2
eXeC64
eXeC64 Apr 20 2010, 2:30am says:

What are you actually having trouble with in the code? Lag, VGUI, etc?

+4 votes   article: Help needed!
eXeC64
eXeC64 Apr 14 2010, 5:16am says:

Love it. Keep him.

+1 vote   article: Velociraptor Voiceacting
eXeC64
eXeC64 Apr 12 2010, 4:54pm replied:

It's 95% complete. We're polishing the mod, fixing bugs and re-recording some of the characters' lines.

+3 votes   media: Nightmare House 2 - Official Trailer
eXeC64
eXeC64 Apr 12 2010, 11:59am replied:

It's got an 's'. Americans just can't spell things right. Either that or they're desperately trying to have a language of their own.

+1 vote   article: April 2010 News
eXeC64
eXeC64 Apr 12 2010, 10:14am replied:

And it wastes about 15 seconds of the mod makers time when they read it and consider replying. This gives you an extra 10 second wait each time you ask.

+3 votes   mod: Nightmare House 2
eXeC64
eXeC64 Apr 9 2010, 5:10pm replied:

It's been linked to but not actually uploaded.

+1 vote   mod: Nightmare House 2
eXeC64
eXeC64 Apr 9 2010, 4:33pm replied:

Just uploaded it to ModDB as well as youtube. Seems we neglected to do that when we first released the trailer.

+1 vote   mod: Nightmare House 2
Level
Avatar
Avatar
Offline Since
Dec 11, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
4
Games
2
Mods
120
Articles
69
Polls
9
Media
53
Downloads
2