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Comment History  (90 - 120 of 225)
eXeC64
eXeC64 @ A Light at the end of the Tunnel

Where's the source engine I know and what have you done with it? This is not my lil' source engine :<

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

Don't worry about the "carrot on a stick" effect. The game isn't getting longer, we're just fixing bugs and finishing the last few things that we have on our TODO list.

All we have left todo is colour correction, 3 models, fix a couple of bugs and then the final pre-release beta testing. The end is near, we just suck at predicting how long each bit takes to do.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

The mod is fine, we're working on it.

Good karma+2 votes
eXeC64
eXeC64 @ My all time favorite game is a sequel

MW2 is an awful sequel. Activision have ruined the series.

Good karma+11 votes
eXeC64
eXeC64 @ WIP (80%) remake of subway spawn

Very nice.

Constructive Crit:
The glass adverts look too perfect. Add some grime/imperfections to them to fit in with the rest of the room.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

It's worth the wait. If you're unsatisfied you can have your money back.

Good karma+1 vote
eXeC64
eXeC64 @ Prometheus

I'm not getting any sound either :/

Warning: Warning, Failed to load 'PRM_Content': Can't find file for package 'PRM_Content' while loading NULL

Hmmm.

Good karma+1 vote
eXeC64
eXeC64 @ Portal: New Beginnings

Finally noticed this..."reply". Next time try paragraphing and using proper grammar, I nearly gave up reading it half-way through.

"Also unlike him I only used 2 tutorials both of them are way out there and will not be used probably ever (fully functional custom thirdperson..." - If you did the thirdperson camera in code and the player model fades when the camera gets too close then I am afraid you are benefitting from the sweat of my brow, so to speak. Do not bite the hand that feeds.

There is potential in everyone to make a mod and naturally EVERYONE goes through a few mod ideas that they grow bored of after a month or two. If people held off posting their mods until they had made some serious progress. This will keep people focusing on the content and quality of the mod rather than the hype and publicity surrounding it. It'd also decrease the number of mods on moddb that are dead and will never get finished while increasing the overall quality of mods. It'd also increase the chance of a mod ever being released greatly, too.

My suggestions make perfect sense and will help improve the modding scene as a whole; better mods, more mods released and less done-in-a-weekend mods that lack any dedication.

Almost forgot, this couldn't be a flame war without any obscenities so: **** you.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

Try making progress on a broken sdk. Thanks valve :/

Good karma+1 vote
eXeC64
eXeC64 @ HUD Test

This looks like it's just the default scaleform hud included in the may udk beta. Which part of the hud did you actually make for the mod? Also, what does showing the different debug rendering modes achieve?

The mapping is nice though, I see a lot of potential in the gameplay.

Good karma+1 vote
eXeC64
eXeC64 @ Elementary School Warfare Update

I do hope the piano keys aren't individually modelled and are made seperate with either a bump or displacement map.

Or it's a lot of tris.

Good karma+3 votes
eXeC64
eXeC64 @ Happy tree

O_O

Good karma+1 vote
eXeC64
eXeC64 @ The Invaders Source Public Announcement!

£5 says they miss the deadline :P

Just kidding.

Good karma+3 votes
eXeC64
eXeC64 @ Return to Church

The outdoor parts of the map could do with more detail. A few decals here and there and some props on the walls and in the corners. It's looking a bit sparse at the moment. Other than that, great job.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

Some people have been waiting 36 months.

Good karma+3 votes
eXeC64
eXeC64 @ Elementary School Warfare

Nice. Any chance of getting a glimpse of your material setup for that nice cartoony style?

Good karma+2 votes
eXeC64
eXeC64 @ Welcome to Never Lose Hope hospital

Errr... what? Only the old one needs CSS. NH2 contains a remake of NH1 that does NOT need CSS. You ONLY need Ep2.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

Only Episode 2 (which is included with the Orangebox) is required, so you're good to go when we release NH2.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

We just wanted to show off our new zombies :)

Good karma+3 votes
eXeC64
eXeC64 @ Nightmare House 2 Teaser

Nice work team.

Good karma+4 votes
eXeC64
eXeC64 @ Elementary School Warfare Update

Bottom one of third row is nice.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

It'll be out when it's delicious and moist. Bugfixing and polishing is hard work.

Good karma+2 votes
eXeC64
eXeC64 @ Help needed!

What are you actually having trouble with in the code? Lag, VGUI, etc?

Good karma+4 votes
eXeC64
eXeC64 @ Two more gameplay videos.

Just a thought but L4D style outlines around the survivors could be really useful for the Overlordess.

There's code for that on the wiki I believe.

Good karma+1 vote
eXeC64
eXeC64 @ Velociraptor Voiceacting

Love it. Keep him.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2 - Official Trailer

It's 95% complete. We're polishing the mod, fixing bugs and re-recording some of the characters' lines.

Good karma+3 votes
eXeC64
eXeC64 @ April 2010 News

It's got an 's'. Americans just can't spell things right. Either that or they're desperately trying to have a language of their own.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

And it wastes about 15 seconds of the mod makers time when they read it and consider replying. This gives you an extra 10 second wait each time you ask.

Good karma+3 votes
eXeC64
eXeC64 @ Nightmare House 2

It's been linked to but not actually uploaded.

Good karma+1 vote
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