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Comment History  (90 - 120 of 227)
eXeC64
eXeC64 Jun 30 2010, 1:01am says:

Where's the source engine I know and what have you done with it? This is not my lil' source engine :<

+1 vote     article: A Light at the end of the Tunnel
eXeC64
eXeC64 Jun 27 2010, 6:58pm replied:

Don't worry about the "carrot on a stick" effect. The game isn't getting longer, we're just fixing bugs and finishing the last few things that we have on our TODO list.

All we have left todo is colour correction, 3 models, fix a couple of bugs and then the final pre-release beta testing. The end is near, we just suck at predicting how long each bit takes to do.

+1 vote     mod: Nightmare House 2
eXeC64
eXeC64 Jun 26 2010, 6:55am says:

Nice, good job.

+1 vote     download: Zero Gear Map Editor v0.1 (beta) (Program Only)
eXeC64
eXeC64 Jun 17 2010, 2:13pm replied:

The mod is fine, we're working on it.

+2 votes     mod: Nightmare House 2
eXeC64
eXeC64 Jun 14 2010, 9:24am says:

MW2 is an awful sequel. Activision have ruined the series.

+11 votes     poll: My all time favorite game is a sequel
eXeC64
eXeC64 Jun 10 2010, 11:19am says:

Very nice.

Constructive Crit:
The glass adverts look too perfect. Add some grime/imperfections to them to fit in with the rest of the room.

+1 vote     media: WIP (80%) remake of subway spawn
eXeC64
eXeC64 Jun 3 2010, 2:55pm replied:

It's worth the wait. If you're unsatisfied you can have your money back.

+1 vote     mod: Nightmare House 2
eXeC64
eXeC64 May 30 2010, 8:13pm says:

I'm not getting any sound either :/

Warning: Warning, Failed to load 'PRM_Content': Can't find file for package 'PRM_Content' while loading NULL

Hmmm.

+1 vote     mod: Prometheus
eXeC64
eXeC64 May 30 2010, 6:27am replied:

Finally noticed this..."reply". Next time try paragraphing and using proper grammar, I nearly gave up reading it half-way through.

"Also unlike him I only used 2 tutorials both of them are way out there and will not be used probably ever (fully functional custom thirdperson..." - If you did the thirdperson camera in code and the player model fades when the camera gets too close then I am afraid you are benefitting from the sweat of my brow, so to speak. Do not bite the hand that feeds.

There is potential in everyone to make a mod and naturally EVERYONE goes through a few mod ideas that they grow bored of after a month or two. If people held off posting their mods until they had made some serious progress. This will keep people focusing on the content and quality of the mod rather than the hype and publicity surrounding it. It'd also decrease the number of mods on moddb that are dead and will never get finished while increasing the overall quality of mods. It'd also increase the chance of a mod ever being released greatly, too.

My suggestions make perfect sense and will help improve the modding scene as a whole; better mods, more mods released and less done-in-a-weekend mods that lack any dedication.

Almost forgot, this couldn't be a flame war without any obscenities so: **** you.

+1 vote     mod: Portal: New Beginnings
eXeC64
eXeC64 May 29 2010, 8:05am replied:

Try making progress on a broken sdk. Thanks valve :/

+1 vote     mod: Nightmare House 2
eXeC64
eXeC64 May 29 2010, 8:03am says:

This looks like it's just the default scaleform hud included in the may udk beta. Which part of the hud did you actually make for the mod? Also, what does showing the different debug rendering modes achieve?

The mapping is nice though, I see a lot of potential in the gameplay.

+1 vote     media: HUD Test
eXeC64
eXeC64 May 20 2010, 2:26am says:

I do hope the piano keys aren't individually modelled and are made seperate with either a bump or displacement map.

Or it's a lot of tris.

+3 votes     article: Elementary School Warfare Update
eXeC64
eXeC64 May 15 2010, 6:36am says:

O_O

+1 vote     media: Happy tree
eXeC64
eXeC64 May 10 2010, 1:04pm says:

£5 says they miss the deadline :P

Just kidding.

+3 votes     article: The Invaders Source Public Announcement!
eXeC64
eXeC64 May 10 2010, 1:03pm says:

The outdoor parts of the map could do with more detail. A few decals here and there and some props on the walls and in the corners. It's looking a bit sparse at the moment. Other than that, great job.

+1 vote     mod: Return to Church
eXeC64
eXeC64 May 10 2010, 1:00pm replied:

Some people have been waiting 36 months.

+3 votes     mod: Nightmare House 2
eXeC64
eXeC64 May 9 2010, 8:13am says:

Nice. Any chance of getting a glimpse of your material setup for that nice cartoony style?

+2 votes     article: Elementary School Warfare
eXeC64
eXeC64 May 6 2010, 1:44pm replied:

Errr... what? Only the old one needs CSS. NH2 contains a remake of NH1 that does NOT need CSS. You ONLY need Ep2.

+1 vote     article: Welcome to Never Lose Hope hospital
eXeC64
eXeC64 May 6 2010, 1:10pm replied:

Only Episode 2 (which is included with the Orangebox) is required, so you're good to go when we release NH2.

+1 vote     mod: Nightmare House 2
eXeC64
eXeC64 May 6 2010, 2:28am replied:

We just wanted to show off our new zombies :)

+3 votes     mod: Nightmare House 2
eXeC64
eXeC64 May 5 2010, 1:06pm says:

Nice work team.

+4 votes     media: Nightmare House 2 Teaser
eXeC64
eXeC64 May 2 2010, 6:21pm says:

Bottom one of third row is nice.

+1 vote     article: Elementary School Warfare Update
eXeC64
eXeC64 Apr 27 2010, 2:18pm replied:

It'll be out when it's delicious and moist. Bugfixing and polishing is hard work.

+2 votes     mod: Nightmare House 2
eXeC64
eXeC64 Apr 20 2010, 2:30am says:

What are you actually having trouble with in the code? Lag, VGUI, etc?

+4 votes     article: Help needed!
eXeC64
eXeC64 Apr 18 2010, 6:48am says:

Just a thought but L4D style outlines around the survivors could be really useful for the Overlordess.

There's code for that on the wiki I believe.

+1 vote     article: Two more gameplay videos.
eXeC64
eXeC64 Apr 14 2010, 5:16am says:

Love it. Keep him.

+1 vote     article: Velociraptor Voiceacting
eXeC64
eXeC64 Apr 12 2010, 4:54pm replied:

It's 95% complete. We're polishing the mod, fixing bugs and re-recording some of the characters' lines.

+2 votes     media: Nightmare House 2 - Official Trailer
eXeC64
eXeC64 Apr 12 2010, 11:59am replied:

It's got an 's'. Americans just can't spell things right. Either that or they're desperately trying to have a language of their own.

+1 vote     article: April 2010 News
eXeC64
eXeC64 Apr 12 2010, 10:14am replied:

And it wastes about 15 seconds of the mod makers time when they read it and consider replying. This gives you an extra 10 second wait each time you ask.

+3 votes     mod: Nightmare House 2
eXeC64
eXeC64 Apr 9 2010, 5:10pm replied:

It's been linked to but not actually uploaded.

+1 vote     mod: Nightmare House 2
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