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Like it but it looks a bit slim in the middle to be a TP.
Loving the movement improvements.
It looks like a weapon spawn pad from quake live.
I'm guessing you're going to have a jump-pad model in future instead of a 2d overlay?
Also giving mappers some particle effects for jump pads would be awesome.
Oooh very nice. What gun spawns there?
Great to see custom textures being used in this mod too =]
Oooh, good to see another quality mapper on the team :)
Trust me, stick with scratch sdk. Swapping to HL2DM code will kill you.
Weapons can be coded to behave exactly as realistically as you like without changing the codebase. Drop me a PM, I should be able to help you a bit if you need it (although I wont be able to devote too much time)
There probably wont be a NH3.
NH2 ties up the plot and to be honest, it's been like 2 years of hard work for Hen to make NH2. NH3 would kill the poor guy.
Yeah, crowbar is a bit too HL2-ish.
Needs something more gruesome.
Damn I'm looking forward to this mod.
Have you got a programmer? I would help but I REALLY don't have time. I wish I did but coursework + other stuff takes up all my time =[
Sounds fun to me.
Ignore the prejudist cynics Pidgeon. Have a go at making the mod, I look forward to playing it.
G-Man is supposed to be used few and far between. I just saw more of G-Man in that one video than in the whole of HL2.
He's supposed to be very subtle.
For vampires can we have the guy from Twilight? I seriously want to stab that **** to death. Hate him.
Great work guys.
I played MarioKart 64 earlier and remembered just how fun it was (except for those damn bananas....f***ing things.
I'm guessing you solved mutliplayer laggy vehicles by dumping the realistic 4 wheels physics approach and having simplistic physics on the vehicles with only one main simulated contact with the ground.
Actually did you dump vehicles totally and just re-code gamemovement.cpp?
It'd be interesting to see how another programmer solves the problem.
Updated 2 hours ago according to moddb.... what actually was updated? All the same, no new news.
Good luck, just make sure you don't mention Mirror's Edge or EA will come after you with their evil laywers.
You'd be surprised at how much difference fog makes to the overall look =]
Good luck with the mod
It might be good if he thought it out properly and had the talent to make something himself, rather than rip loads of skins of FPSB and call it a mod.
Here's a reccomendation:
Don't go overboard with mappers. More is not necessarily better.
While the inventory is nice the map looks very bland, the puzzle is prehaps too simple and there seem to be no clues around the place about the solution.
Go for quality of maps over quantity, take your time. Rushing this will kill it.
FeareD > Shirky.
Nice work on this mod. I look forward to playing it. (I'm FoXoF)
Wow, looks awesome! Can't wait, I'd love to test it :)
Good read, nice ways of solving gameplay problems :)
I'd have to agree. TigerboyPT did an amazing job with this trailer.
Hen released them for the source engine a while back:
Valve bought it off him to include in the standalone version of portal for the xbox. Pretty awesome in my opinion.
Well the plot seems creepy enough to me :)
There will be a new media release when the new website opens (very soon)
When NH2 is released there will also be a remake of the remake to make it look better and utilize the new technology.
I'm wondering the same thing.
I would help with programming but AI isn't my thing and I'm busy with 2 other mods at the moment. There's never enough coders to go around >_>
For NH2 I just bumped up the maximum env_projectedtexture's to aprox 30 and fixed parenting etc. No need to code a new one when you can just improve the original! This gave us great dynamic lighting which created good shadows for creepy effects: Blog.wecreatestuff.com