This member has provided no bio about themself...

Comment History  (180 - 210 of 225)
eXeC64
eXeC64 @ Teleporter 1

Like it but it looks a bit slim in the middle to be a TP.

Good karma+1 vote
eXeC64
eXeC64 @ Running & Jumping Mechanics

Loving the movement improvements.

Good karma+1 vote
eXeC64
eXeC64 @ Flow

It looks like a weapon spawn pad from quake live.

I'm guessing you're going to have a jump-pad model in future instead of a 2d overlay?

Also giving mappers some particle effects for jump pads would be awesome.

Good karma+1 vote
eXeC64
eXeC64 @ Flow

Oooh very nice. What gun spawns there?

Good karma+1 vote
eXeC64
eXeC64 @ Texture Showcase

Great to see custom textures being used in this mod too =]

Good karma+1 vote
eXeC64
eXeC64 @ Progress Report

Oooh, good to see another quality mapper on the team :)

Good karma+1 vote
eXeC64
eXeC64 @ Not good. Not good at all.

Trust me, stick with scratch sdk. Swapping to HL2DM code will kill you.

Weapons can be coded to behave exactly as realistically as you like without changing the codebase. Drop me a PM, I should be able to help you a bit if you need it (although I wont be able to devote too much time)

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

There probably wont be a NH3.

NH2 ties up the plot and to be honest, it's been like 2 years of hard work for Hen to make NH2. NH3 would kill the poor guy.

Good karma+1 vote
eXeC64
eXeC64 @ Kill icons so far

Yeah, crowbar is a bit too HL2-ish.

Needs something more gruesome.

Good karma+1 vote
eXeC64
eXeC64 @ Oilrig Wip2

Damn I'm looking forward to this mod.

Have you got a programmer? I would help but I REALLY don't have time. I wish I did but coursework + other stuff takes up all my time =[

Good karma+1 vote
eXeC64
eXeC64 @ Unforeseen Consequences

Sounds fun to me.

Ignore the prejudist cynics Pidgeon. Have a go at making the mod, I look forward to playing it.

McTrack'd

Good karma+2 votes
eXeC64
eXeC64 @ Project Down

G-Man is supposed to be used few and far between. I just saw more of G-Man in that one video than in the whole of HL2.

He's supposed to be very subtle.

Good karma+1 vote
eXeC64
eXeC64 @ Dead of Night's Submit-A-Slayer

For vampires can we have the guy from Twilight? I seriously want to stab that **** to death. Hate him.

Good karma+1 vote
eXeC64
eXeC64 @ Zero Gear Map Gallery

McTracked'

Great work guys.

Good karma+1 vote
eXeC64
eXeC64 @ Mario Kart Source

I played MarioKart 64 earlier and remembered just how fun it was (except for those damn bananas....f***ing things.

I'm guessing you solved mutliplayer laggy vehicles by dumping the realistic 4 wheels physics approach and having simplistic physics on the vehicles with only one main simulated contact with the ground.

Actually did you dump vehicles totally and just re-code gamemovement.cpp?

It'd be interesting to see how another programmer solves the problem.

Good karma+1 vote
eXeC64
eXeC64 @ Mario Kart Source

Updated 2 hours ago according to moddb.... what actually was updated? All the same, no new news.

Good karma+1 vote
eXeC64
eXeC64 @ City Freerun

Good luck, just make sure you don't mention Mirror's Edge or EA will come after you with their evil laywers.

McTracked

Good karma+1 vote
eXeC64
eXeC64 @ Torn - screenshots

You'd be surprised at how much difference fog makes to the overall look =]

Good luck with the mod

Good karma+1 vote
eXeC64
eXeC64 @ Adventure Source

It might be good if he thought it out properly and had the talent to make something himself, rather than rip loads of skins of FPSB and call it a mod.

Good karma+1 vote
eXeC64
eXeC64 @ Room Escape September Update

Here's a reccomendation:

Don't go overboard with mappers. More is not necessarily better.

While the inventory is nice the map looks very bland, the puzzle is prehaps too simple and there seem to be no clues around the place about the solution.

Go for quality of maps over quantity, take your time. Rushing this will kill it.

Good karma0 votes
eXeC64
eXeC64 @ Dead of Night Site Opens + Programming Updates

FeareD > Shirky.

Nice work on this mod. I look forward to playing it. (I'm FoXoF)

Good karma+1 vote
eXeC64
eXeC64 @ Overlordess Alpha 13th Build

Wow, looks awesome! Can't wait, I'd love to test it :)

Good karma+1 vote
eXeC64
eXeC64 @ Dev Update #1

Good read, nice ways of solving gameplay problems :)

Good karma+1 vote
eXeC64
eXeC64 @ A new Nightmare House 2 trailer!

I'd have to agree. TigerboyPT did an amazing job with this trailer.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2 development update

Hen released them for the source engine a while back:

Portalmaps.wecreatestuff.com

Valve bought it off him to include in the standalone version of portal for the xbox. Pretty awesome in my opinion.

Good karma+1 vote
eXeC64
eXeC64 @ Nightmare House 2

Well the plot seems creepy enough to me :)

There will be a new media release when the new website opens (very soon)

When NH2 is released there will also be a remake of the remake to make it look better and utilize the new technology.

Good karma+1 vote
eXeC64
eXeC64 @ TPCG

I'm wondering the same thing.

Good karma+2 votes
eXeC64
eXeC64 @ Lost World: Source

I would help with programming but AI isn't my thing and I'm busy with 2 other mods at the moment. There's never enough coders to go around >_>

Good karma+1 vote
eXeC64
eXeC64 @ Dynamic Light test

For NH2 I just bumped up the maximum env_projectedtexture's to aprox 30 and fixed parenting etc. No need to code a new one when you can just improve the original! This gave us great dynamic lighting which created good shadows for creepy effects: Blog.wecreatestuff.com

Good karma+1 vote
eXeC64
eXeC64 @ Black Mesa

No.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
225
Per day
0.1
Members
4
Games
2
Mods
120
Articles
69
Polls
9
Media
53
Downloads
2