STARDROP ON KICKSTARTER


WE ARE LIVE

I remember when I started working on ElevenEightySeven so many years ago. I'll never forget that time. Times were so different back then. We didn't have the tools we have today to make or even publish games. We had our love for a game and a desire to be just like the developers and make our own games through mods and create stories with our favorite characters, or find ways to come up with our own.

That's how I started. Learning how to make maps in Hammer. Learning how to work with VTFEdit. Meeting other modders and guys just like me. I still talk to a lot of them to this day and have worked with some, Dec Doyle for instance.

And then there's you guys, the community, at ModDB and IndieDB. I owe the community so much for all their kind words over the years. The ones who still come back to the ElevenEightySevens mod page and leave a message. I mean, how much more can you ask that in a time where mods are in a decline and still have people talking about yours.

Why am I talking about that now? well, mainly because I am someone who reflects from time to time on his past and also because I have a need to make it clear that I know mine. I know that I have a lot to thank the community for. ElevenEightySeven did make it to Tenth Place in 2010. I mean to me that's still incredible. :)

Times have changed indeed and I now find myself in a world where I can actually make my own game. Write my own story with my own characters and do things that I could never do before.

It's the same drive that motivates me now as back then. Even more so now than ever before because this time I can truly write from the heart and come up with things without any restrictions.

Enough about me and my past though, it's time for STARDROP to shine. Our kickstarter is LIVE and if you guys have played the demo and want to help out, then now is the best time to do just that.

Thank you for reading !!!

PLAY THE FIRST CHAPTER

PLAY THE FIRST CHAPTER

News 1 comment

STARDROP CHAPTER 1 is ready for download over at stardropgame.com

It's Almost DEMO Time !

It's Almost DEMO Time !

News 12 comments

Highlighting some of what the demo will include in this article post.

STARDROP - Introducing James and Preparing For ...

STARDROP - Introducing James and Preparing For ...

News 0 comments

Lots of things are happening behind the scenes right now and it's time to start sharing.

Let's Play - STARDROP - Chapter One (DEMO)

Let's Play - STARDROP - Chapter One (DEMO)

News 6 comments

The bug list is getting shorter and a lot of polishing went into the DEMO portion of STARDROP.

RSS feed Downloads
1187 Rogue Train Patch - Source SDK 2013

1187 Rogue Train Patch - Source SDK 2013

Patch 8 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 Patch - Source SDK 2013

1187 Patch - Source SDK 2013

Patch 24 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 - Rogue Train

1187 - Rogue Train

Full Version 55 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Full Version 43 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Full Version 17 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

Post comment Comments  (0 - 10 of 2,267)
xX(Warrior250)Xx
xX(Warrior250)Xx

You know what? I'm tracking this mod now, it's amazing especially when I beat it.

Warrior250

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HydroAmbience
HydroAmbience

I wanted to play this again for nostalgia but I can't even do that because the menu is non-existent.

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X-LAyer2
X-LAyer2

Putting "-width 1920 -height 1080" into the Steam launch options for the game fixed this for me.

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vukk
vukk

Menu does not show for me too :(

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drugbugz
drugbugz

So what about co-op is that totally out of the question or nah, and is this even still in development?

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joure Creator
joure

You'll find most of the answers here:

Moddb.com

Reply Good karma+1 vote
rida220
rida220

To fix the crashing on start up go to Source SDK 2013 singleplayer rightclick on it and click on properties and then go to betas and choose upcoming to fix the crashing.

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timerider
timerider

I think I did everything right (HL2: EP2 + 1187 EP 1.3 + Source SDK 2013 Patch)and I see the beginning screen for a split second before it crashes back out with no error message, same as bhogan's problem. I'd love to play this mod as it came highly recommended. Anyone know what needs to be adjusted here?

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Freakshow880
Freakshow880

Hate to sound rude but dude Before you do anything can you please fix this game I tryed all the ways I patched it to oblivion just fix the mod its to much work to fix it with all the extracting.

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bhogan1023
bhogan1023

so i downloaded it and its on my steam list but everytime i start it up it loads up to the menu but then crashes instantly without any errors, anyone know how to fix this?

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joure Creator
joure

man its's been ages since I trouble shoot a mod on source, or 1187 in particular so I might of completely off here. Do you have ep2 installed? I'm not sure either but you used to have to have the sourceSDK installed as well if I remember correctly,...

Reply Good karma+1 vote
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Half-Life 2
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Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (13 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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