1187 Wallpaper pack01 - Mustang
Aug 18, 2009 Wallpapers 8 commentsFor those who just can't get enough of the mustang, or john, here's a wallpaper pack me and dec whipped up for the fans.
C reatures came out of what seemed to be thin air animated and alive. They came without a warning and swept the world. It is during this time I find myself here, in my appartment, alone.
I would like to welcome anyone to the public forum.
I've revisited some of the logo's and design, and also cleaned up some old posts.
If you wan't to talk about the mod in more detail feel free to do so.
Eleveneightyseven.freeforums.org
Current weapon list :
- Knife
- Crowbar
- Glock
- PPC
- MP5
- M4A1
- Kar98
- Rocket Launcher
- Grenades
modeling: Dec Doyle / Dave Henning / Martin
Coding: Dec Doyle
Mapping: Joure
Voice acting: Robert Ducat / Visorak / Ian Wiese
Story: Joure / Visorak / Xenos
Textures: / skins: Joure / Dec/ Dave
Art: Barizt / Joure
Technical help: Mapster / Xenos / Ferret
Special thanks: JoeDirt / Killergarcia / Dissonance / Mapster / Jink2002 / Nagash / CivanT - a.o.
- freredarme
- Lt.SnoWolf
- Long Shot
Q. Do I need Episode 2 or the Orange box for this mod ?
A. Yes you do. I've decided to go for episode two for now, with epsiode three on its way, I'm not sure yet.
Q. So 1187 is a single player based modification ?
A Yes it is, It's going have alot of scenes and a background story.
Q. When will the mod be released?
A. When it's finished.
Q. When does this mod takes place withing the half life universe ?
A. Sometime prior to the seven hour war.
Q. Will there be voice-acting and/or any scenes in the mod?
A. Yes, I've got one main npc character announced that will be by your side for a great part of the game.
Q. Can i help?
A. That all depends on what you can do. Give me a PM and we'll have a chat.
I've set up a comunity group, It'll be alot easier getting into contact with us there, since it's member based. Also I'll be putting up images there and info that I won't show here. It's for those who want to really get into the mod more. Also I hope to have it grow in time, but hey, just check it out it's not much yet. Hope to see you guys there soon !!!
Moddb.com
Legal notice: "Half Life 2" is a registered trademark of Valve.
Neither this Modification, nor none of its authors are affiliated with or sponsored by Valve or any of its affiliates or subsidiaries,
THESE LEVELS ARE NOT MADE BY OR SUPPORTED BY Valve, or any of its affiliates and subsidiaries.
42 comments by joure on Oct 20th, 2009 digg this super bookmark

Yes, you've read it. 1187 goes episodic. Although I originally planned the mod to be a big one, I think the decision to go episodic is going to be a better choice in the long run.
I get to expand in the next episodes on what we originally planned, thus the overall length of the game when all three episodes are finished will be greater. I can also now listen to the feedback from you, the community. Plus it wouldn't take as long for the public to wait for it if I didn't make this mod in episodes. So yeah I will be looking at community feedback to see how well or not the mod is received by you guys. This may influence the next episodes in some ways.
I and most of the team members are all still learning the tricks of the trade. I myself am trying to get better at everything I do and I can safely speak for the rest of the team. So with that in mind, know that this is personally my first real mod. and learning how the source engine works is quite a deal but a lot of fun.
That said I am very proud of what we've accomplished sofar. I created this mod for people who love the Half-Life games while I also made it into a game that I would like to play myself as well. This may clash with what some people might expect from it but those things are bound to happen. Not everyone has the same tastes in games, which is good. All I hope is that whoever plays 1187 will have a good time.
Right now I am aiming for a December release, which at the moment seems to be a very realistic one. I cannot gaurantee that we will make it 100%, but we will do our best to make it happen. I'm at the last stages of bug fixing and polishing. So right now all that is really left to do is finish off what we've started and then I can move on to the final map which will end with quite a nice cliff-hanger. Since this map will be quite complex to set up, I cannot gaurantee how soon I can finish it, and because I rather ship out something that is polished and not be constrained by a deadline, I will keep at it hoping to finish in time.
Also the forum has gotten a small overhaul. I will keep working at it after the first episode has been released, and will be more active on it. check it out here:
Eleveneightyseven.freeforums.org
There's only one sad announcement I have to make. The Mustang will not be seen in episode 1 but it will have a big role in episode 2. But because I know most people have been looking forward to it, I do have some ideas to bring it into the mod, which brings us to another bit of news which is that Episode 1 will have the bonus maps I that have released with the secod demo and then some. The maps got broken due to the updates to the main mod, which means that I decided to touch them up. This also means that in between episode 1 and 2 I will release new bonus maps that will serve as either preludes or side stories to the main mod.So there you have it. I hope to have informed you guys enough to start getting excited, I know I am.
Now onto some screenshots. I'll start with showing the newly updated Christmas farm map.
Dave has created a very awesome LAW rocket launcher. Dec coded in the iron sights and implemented a specular map. Basically if you're not in iron sight, the rocket just goes straight in whatever direction you're looking at. Only while in iron sight will the rocket follow which direction you aim it at.
Next up is the APC. Martin did an awesome job on the model. And I had a blast skinning it.
Lastly a sneak peek at the 6th map, not much, but it's the final version.
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The mod will have around 10 maps, 8 story based maps and the 2 bonus maps revisited from the 2nd demo. The mod is estimated to have around 3 and a half hours of gameplay. So I hope to have informed everyone enough to get excited.

For those who just can't get enough of the mustang, or john, here's a wallpaper pack me and dec whipped up for the fans.
We recently interviewed the 1187 team about 1187, a deep story-driven Half-Life 2 mod currently in development.
Here are some custom animated avatars I made for MODDB. Nothing fancy. Hope you guys like them. I might make some more lateron.
well, here it is, I released the demoa bit earlier. There are three maps in the demo. The first is the first map from the mod, with a lil bit bugs removed...
This is the 1187 DEMO. It contains the first map and the intro of the second. To install unzip the file and put the 1187DEMO folder inside your Valve\Steam\SteamApps\SourceMods...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
First of all, VERY nice job. When I think people say Source Engine is old, and the moment after I see all those GREAT mods that are being done for Source, I doubt a lot... Is there gonna be a 3rd DEMO sometimes soon? So much things have changed since the 2nd demo xD
Thanks for the comment man. Well, I see some amazing mod's being created when I look at some of the mod's profiles of them. It's good to see that the mod community has grown. It depends on how you look at it when it comes to the source engine. Technically it's very advanced but the bsp system in my eyes is getting to be more obsolete. Source relies on brushwork. But models are being used more and more in games these days. Models just have a lot of plus sides for them to be used in maps. I also see how some source mappers just are amazingly good at mixing brush with model and displacements.
And no there will be no 3rd beta. Theres been tons of changes, but I'm getting towards the end now. I'm still not certain we'll make December's release. but it won't be too long now.
What does "1187" stand for? I don't think it can be a date after all >.<
Eleven Eighty-Seven... I guess it's the time that an accident happened there...
hmm, I won't go into too much detail about the name yet. It's not a big secret, but I don't wanna spoil anything. There's a very normal reason for the mod's name and I'll disclose it through the mod's eps.
AH, THANKS MAN!!!!!! [insert tounge here]
EliteAssassin, you have to unzip the file you download into your "SourceMods" folder that you find in "C:\Steam\steamapps\SourceMods" (in the end it should be "C:\Steam\steamapps\SourceMods\1187DEMO"), then restart steam, and it should be avaiable in your game list. have fun
Ok then i will just wait. Thanks for the info anyway.I did not know it was coming in december or i would have just waited.
first demo is epic!
THIS IS ●•۩۞۩AWESOME۩۞۩•●
Then you'll be even more impressed for our late winter release. Stay tuned, because we are just finishing up map 7 now, and moving on to map 8 very soon. We wont have many screenshots of map 8, but we'll have more to show for sure.