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Comment History  (60 - 90 of 225)
eXeC64 Oct 22 2010, 1:40pm says:

I want a jungle climate :)

+5 votes   article: Minecraft Halloween Update preview: meet the Ghasts
eXeC64 Oct 8 2010, 3:20am says:

The rock on the right, below the windmil looks like it has an empty face exposed where it meets the ground.

+2 votes   media: Two Classic Battlefields Revealed
eXeC64 Aug 25 2010, 3:38pm says:

Looking good

+1 vote   media: AO Bake with Bayonet
eXeC64 May 20 2010, 2:26am says:

I do hope the piano keys aren't individually modelled and are made seperate with either a bump or displacement map.

Or it's a lot of tris.

+3 votes   article: Elementary School Warfare Update
eXeC64 May 2 2010, 6:21pm says:

Bottom one of third row is nice.

+1 vote   article: Elementary School Warfare Update
eXeC64 Apr 4 2010, 8:12am says:

Nice! Looking forward to this one.

+1 vote   media: Screenshot of new island map.
eXeC64 Mar 12 2010, 12:12pm replied:

8 Years? Source didn't even exist in 2002!?!

+2 votes   article: A little bit of news
eXeC64 Jan 16 2010, 2:31pm replied:

that could be pretty cool

Mouse left/right to steer, left click is brake, right click is accelerator

Clicking mouse wheel = clutch and up/down on the wheel is gearstick.

Realistic manual driving with 1 hand ftw.

+1 vote   article: New Multiplayer Video
eXeC64 Nov 9 2009, 1:11pm says:

Great job! Let me know when it's pre-orderable on steam.

+1 vote   media: Zero Gear Trailer
eXeC64 Oct 20 2009, 2:57pm says:

The problem with this is SVN updates occur almost every week. You'd need to re-release it every month to remain even slightly up to date.

+2 votes   mod: Gmod Ultimate
eXeC64 Oct 20 2009, 1:14pm says:

Just remember to include some 1337 jump tricks for people to use if they get good enough.

+2 votes   media: Return - WIP
eXeC64 Oct 18 2009, 11:21am says:

Untracked. I tracked to keep updated with the mod. Not to be notified of some randoms screenshot every 10 minutes -.-'

-2 votes   media: Welcome to Hell
eXeC64 Oct 12 2009, 3:09pm says:

Veeery nice. Dont forget to include a 4:3 screen ratio version too. :)

+1 vote   media: Menu Background
eXeC64 Oct 5 2009, 1:15pm says:

Like it but it looks a bit slim in the middle to be a TP.

+1 vote   media: Teleporter 1
eXeC64 Sep 29 2009, 1:00pm says:

Yeah, crowbar is a bit too HL2-ish.

Needs something more gruesome.

+1 vote   media: Kill icons so far
eXeC64 Sep 28 2009, 4:23pm says:

Damn I'm looking forward to this mod.

Have you got a programmer? I would help but I REALLY don't have time. I wish I did but coursework + other stuff takes up all my time =[

+1 vote   media: Oilrig Wip2
eXeC64 Sep 16 2009, 1:54pm says:

You'd be surprised at how much difference fog makes to the overall look =]

Good luck with the mod

+1 vote   media: Torn - screenshots
eXeC64 Aug 30 2009, 7:49pm says:

FeareD > Shirky.

Nice work on this mod. I look forward to playing it. (I'm FoXoF)

+1 vote   article: Dead of Night Site Opens + Programming Updates
eXeC64 Aug 23 2010, 7:37pm replied:

In the dark room there is a sparking fuse box, press "e" to open it. The fuse is blown, take a working one from the light room

+1 vote   article: Wake up, it’s time for the real nightmare to begin (RELEASED!)
eXeC64 Aug 23 2010, 6:53pm replied:

1. Is Ep2 installed?
2. If Ep2 is installed make sure to run it first.

+1 vote   mod: Nightmare House 2
eXeC64 Aug 23 2010, 6:08pm replied:

Wife. Not daughter.

+1 vote   article: Wake up, it’s time for the real nightmare to begin (RELEASED!)
eXeC64 Aug 23 2010, 4:11pm replied:

We're planning on releasing design docs etc.

+1 vote   mod: Nightmare House 2
eXeC64 Aug 23 2010, 3:46pm replied:

Sadly no. This mod requires Ep2 to be installed (and it needs to have been run at least once)

Model packs off will not work. Only a real copy of Ep2 will work. Ep2 is really cheap anyways. £5.99.

+1 vote   mod: Nightmare House 2
eXeC64 Aug 23 2010, 3:19pm replied:

You're welcome. It was intentional :P

+2 votes   mod: Nightmare House 2
eXeC64 Aug 23 2010, 1:28pm replied:

Thats a torso zombie. It's intentional. It has no legs.

+3 votes   mod: Nightmare House 2
eXeC64 Aug 23 2010, 8:26am replied:

Remake is the prologue on NH2 so you don't need to download remake. Anyway, the remake is broken becuase of the sdk update. In NH2 it's fixed.

+1 vote   mod: Nightmare House 2
eXeC64 Aug 23 2010, 4:31am says:

For those who are giving low rating because there is no download on ModDB, it's not our fault, ModDB hasn't yet aproved it. For now you can download from:

+5 votes   mod: Nightmare House 2
eXeC64 Aug 21 2010, 10:17am replied:

He wants you to put some solid work into the mod and make a good amount of progress before wasting your time with a moddb profile. Only make a profile when you have something to show, if all you have is 3 half-complete vmf's from a beginner mapper and no screenshots then I don't think you have enough progress to justify a moddb profile. The chances are you'll grow bored, move on and this mod will be dead in a month, sad as it is, that's the truth.

+3 votes   mod: Cry Or Die (DEAD)
eXeC64 Aug 19 2010, 8:01am replied:

Why would we stop now? Seriously? What makes you think we would stop now?

+1 vote   mod: Nightmare House 2
eXeC64 Aug 16 2010, 1:05pm replied:

I disagree with that, I felt there was no clear direction of travel and found myself going in circles working out which doors led somewhere and which didn't. Do you remember the L4D1 commentary? They tried multiple paths but it wasn't fun, there's a good reason why HL and HL2 are so linear.

I agree that houndeyes took too much ammo, I found myself running from them looking for more ammo. Gameplay trumps realism, don't sacrifice fun to be realistic.

+2 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Aug 16 2010, 1:03pm replied:

Relax, if you want the mod to get better you need to take onboard constructive criticism. If you're just going to get offended and complain that I'm being too harsh or something because it's a "Demo Version 1.0" then the quality of the mod will not improve.

When I give constructive criticism it is so you can identify any faults in the mod and work towards fixing them. As the mapper it is very hard to have a good idea of how fun a map is to play without having someone play it and watching what they do.

Also, demo's are usually for hyping up a mod, gaining interest in it, but the demo is supposed to reflect on the quality of the finished product. If you're saying that because it's a demo, by default it's not as good as the real thing then the whole point of the demo is flawed. If the demo was to satisfy the community's hunger for content then it is in vein. People will always want more, 1 screenshot is not enough, neither will 1 demo be enough.

Also, I saw L4D models in there. You didn't even credit L4D in the credits.

So just take any criticism on board, work on polishing and improving the mod and don't waste time with demos that serve no purpose.

+9 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Aug 16 2010, 12:37pm says:

You're selling merchandise for an indie game based off an IP that you don't even have permission to use?

This is ridiculous.

-1 votes   game: Left 4 Quake
eXeC64 Aug 16 2010, 12:32pm says:

Visually it was okay but the gameplay really wasn't there in my opinion.

There is no clear sense of direction, visuals were far too cluttered and made it hard to work out what to do next. At the start I spent 15 minutes looking for a small doorway that was tucked away in the darkness. Everything else in that area was dragging my attention away from where I should have been headed. You cant assume the player will know where to go next. Also, the combat started far too early, I had barely had time to look at my pistol before being attacked by 4 hound-eyes and then by half a dozen soldiers.

You honestly need to get some good play-testers to frequently test the mod and work on the gameplay first. It may look nice but at the end of the day, if the gameplay isn't fun, neither is the mod.

+7 votes   article: Demo Release of Wilson Chronicles released!
eXeC64 Aug 15 2010, 3:20pm says:

Anyone who wants to know the status of NH2 should read here:

That thread is being updated by us every few hours.

+3 votes   mod: Nightmare House 2
eXeC64 Aug 15 2010, 6:19am replied:

The SDK source code for source 2009 has not been released. Source 2009 is the only engine with mac support. Prehaps once the code has been released I may be able to upgrade it to source 2009, but no guarantees.

+1 vote   mod: Nightmare House 2
eXeC64 Aug 12 2010, 6:43pm replied:

Releasing a demo for the sake of releasing before another mod is a bad reason for releasing a demo. Demo's are released by publishers so that tentative buyers will have a chance to see how fun the game is to help persuade them to buy it. In the context of modding this is completely pointless and a waste of your efforts. If you wish to release the mod like this then by all means go episodic.

It is true that the source engine is starting to show it's age but fairly obvious recently that valve have noticed this decline and are actively working on improving their engine and hopefully the tools. Alien swarm is proof of this, it's clearly designed solely as a modding base.

I don't see why people try so hard to compete with black mesa. It's not a competition. Mod's need to know their limits and avoid feature creep. The mod I code for has experienced a bit of feature creep but it's mostly delayed because we just weren't satisfied with the quality of it. It's not particularly long (2 hours) but what little there is, we have polished to a mirror shine. Portal was very short but very well polished and that game is amazing.

So for wilsons chronicles, I don't mind if it is delayed but I'd much rather you take your time, don't rush out a release as if it's a race. Make the mod as good as you can. Just don't release a 15 minute demo that you'll look at in 2 years and think, "That's crap compared to the quality of the mod now".

0 votes   article: Teaser #1 released and Demo Announced for Wilson Chronicles!
eXeC64 Aug 12 2010, 6:42pm replied:

<- ignore me ( replied to wrong post ) ->

+1 vote   article: Teaser #1 released and Demo Announced for Wilson Chronicles!
eXeC64 Aug 12 2010, 4:33pm says:

Why would a mod need a demo? It seems really pretentious and arrogant to me. When the mod is finished, release it. Don't release an incomplete version of the mod before it's ready.

I'm not really sure why everyone seems so excited.

+1 vote   article: Teaser #1 released and Demo Announced for Wilson Chronicles!
eXeC64 Aug 9 2010, 1:31pm replied:

Here's an update: The mod is closer to completetion than it was in July.

See you next month. :P

+1 vote   mod: Nightmare House 2
eXeC64 Jul 31 2010, 6:54pm replied:

Watch, there's going to be another 3 indignant comments from people who lack patience.

If the mod is delayed it's in the best interests of the mod. It's coming, we just want to finish it BEFORE we release it.

+1 vote   mod: Nightmare House 2
eXeC64 Jul 30 2010, 4:37pm says:

Don't you mean "prologue"?

+1 vote   media: "Prologue" map's tunnel in progress
eXeC64 Jul 25 2010, 5:35pm replied:

WCS = WeCreateStuff

WeCreateStuff is the studio who is behind NH2.

I was making a reference to Valve time by creating WCS Time. GMN then took that and made it a referece to MC. Hammer's "Hammer Time"

And yeah, I've got very little left to code.

+2 votes   mod: Nightmare House 2
eXeC64 Jul 24 2010, 3:52pm replied:

WCS Time.

+2 votes   mod: Nightmare House 2
eXeC64 Jul 5 2010, 8:26am says:

When I first saw this mod I thought "great another kid remaking his favourite game".

But after looking through this it does have some potential. I'll give it a chance. +track

+1 vote   mod: Modern Warfare: Source
eXeC64 Jul 3 2010, 7:20pm replied:

No. We're just going to delete it off our hard-drives when we finish. Just like black mesa did according to you. >_>

BOTH mods are still being developed, just be patient.

+2 votes   article: Worst case June... Yeah right
eXeC64 Jun 30 2010, 11:17am says:

I enjoyed eavesdropping more than watching tbh.

+1 vote   media: First gameplay video on new map: gn_twirl
eXeC64 Jun 30 2010, 2:49am replied:

We have no plans whatsoever to add a co-op mode. I think it'll be fairly obvious why once the mod is released.

+2 votes   mod: Nightmare House 2
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