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I want a jungle climate :)
The rock on the right, below the windmil looks like it has an empty face exposed where it meets the ground.
I do hope the piano keys aren't individually modelled and are made seperate with either a bump or displacement map.
Or it's a lot of tris.
Bottom one of third row is nice.
Nice! Looking forward to this one.
8 Years? Source didn't even exist in 2002!?!
that could be pretty cool
Mouse left/right to steer, left click is brake, right click is accelerator
Clicking mouse wheel = clutch and up/down on the wheel is gearstick.
Realistic manual driving with 1 hand ftw.
Great job! Let me know when it's pre-orderable on steam.
The problem with this is SVN updates occur almost every week. You'd need to re-release it every month to remain even slightly up to date.
Just remember to include some 1337 jump tricks for people to use if they get good enough.
Untracked. I tracked to keep updated with the mod. Not to be notified of some randoms screenshot every 10 minutes -.-'
Veeery nice. Dont forget to include a 4:3 screen ratio version too. :)
Like it but it looks a bit slim in the middle to be a TP.
Yeah, crowbar is a bit too HL2-ish.
Needs something more gruesome.
Damn I'm looking forward to this mod.
Have you got a programmer? I would help but I REALLY don't have time. I wish I did but coursework + other stuff takes up all my time =[
You'd be surprised at how much difference fog makes to the overall look =]
Good luck with the mod
FeareD > Shirky.
Nice work on this mod. I look forward to playing it. (I'm FoXoF)
Last version was better. This will get seriously annoying after the 8th time.
It just need a texture to give it a better look and feel. The standard lambertian shader it's using makes it look like rubber.
Hence having 30 NPC's with full ai and rendering on a PSP while networking with 3 other players and keeping a good framerate.
Wooo finally some more progress =]
Probably a flag in the vmt file, like portal's noportal flag.
Like anyone reads THOOOSE things.
Oh and my bad, swastika is the right way round after all.
You need to stop pretending to be some big games company and act like a focused indie developer. Get the gameplay working first, then concentrate on graphics, fix bugs, polish the game and then start making trailers. Right now all I'm seeing is HL2 Weapons, HL2 zombies and a team list that is far too big for what you need.
I'm trying not to be mean here but if you want this mod to be good you need to focus on the content and less on the media.
Also the swastika in the video is the wrong way round.
I want to play.
The awesomeness makes me cry.
Nice, customiseable like NFS but with cartoony graphics like TF2?
Can't wait to play this.
Now that is NICE! Give your modeller a cigar.
I had a suspicion it was you making this one Nineaxis. =]
It needs to have chunkier grips and more detail. =]
This is getting better and better each day. When I first saw it I thought "meh, could be fun". Now I have a much larger expectation of this mod. Better look nice. No copy-pasta pipe hallways please.
*Drops down and grabs the quad damage*
Windows 7 + Ubuntu 9.04 = Win
...or close to what QuakeLive IS.
Except when you spawn can the player PLEASE have more than just a pea-shooter of a machine gun. DM sucks in quake due to maps having 16 players and 5 gun spawns resulting in spawn-killing.
Does Mort think we stupid? Damn 12 year olds.
Fokkin' Prawns stole his map pack!
No offense to you but I think you should get a proper voice actor for this. Believe me, it makes all the difference in the world.
Prehaps on page 5 use cin.get(); instead of that long line. It has a very similar effect (waits for enter key to be pressed) before letting the program continue.
It's far less intimidating on newbies =]
Looks nice, hope you don't get foxxed =]
So does everybody.
For now I'm just playing quakelive... a lot.
Somehow I managed to beat some guy in a duel who has been playing quake for 10 years. (He used to play it on a dreamcast)
I have only been playing quake for a few weeks but I've known it for ages. :)
Still waiting for linux support before I pre-order :(
Other than that, awesome work.
* Network bandwidth usage optimized, uses up to 75% less data
Good job =]
Trust me, stick with scratch sdk. Swapping to HL2DM code will kill you.
Weapons can be coded to behave exactly as realistically as you like without changing the codebase. Drop me a PM, I should be able to help you a bit if you need it (although I wont be able to devote too much time)
Here's a reccomendation:
Don't go overboard with mappers. More is not necessarily better.
While the inventory is nice the map looks very bland, the puzzle is prehaps too simple and there seem to be no clues around the place about the solution.
Go for quality of maps over quantity, take your time. Rushing this will kill it.