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Comment History
CrabPeople
CrabPeople - - 27 comments @ Deus Ex: Reborn

I hope this mod will be released soon, Deus Ex 1 was an awesome game.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Deus Ex: Source | A Half-Life 2 Modification

I think you guys should try to team up with Deus Ex: Reborn (a UT2004 TO). They already have a good base and I think UT2004 is more suitable to it because Deus Ex is made with the same engine as UTclassic and UTclassic and UT2004 are from the same creators. Also, the half life source engine loads maps way to slowly. Deus ex 1 was on of the best games of that year, way better than Invisible War. Good luck with your mod!

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Slums 2

Good luck with your mod, Slums was nice to play.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Better Game Pace

You got a good point with the equipment of enemies, maybe that can be changed in the upcoming fallout 3 editor.

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ Welcome To The Wasteland

Same goes in my mind. Is just an useless mod.

Good karma0 votes
CrabPeople
CrabPeople - - 27 comments @ Dark age Studio Group

The CrabPeople are ready to serve your cause ;).

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Median XL

Looks good dude, those spells look really beautifull. The only thing I don't like is that you have to wait so long before you can raise a skill by 1 level (6 character levels between it or something like that). Are you also planning to change the terrain/maps or did you already did that with the new version?

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ T.F.R. new reign of chaos

Looks damn good. But maybe you should focus on 4 races, in this way you can put more time in them. It's better having 4 excellent races than having 6 moderate races. And will this be editable or will it be protected?
"The Crabpeople have spoken"

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ RE:T - Raccoon City Incident

Looks very nice those animations and models. Keep up the good work!
-The Crabpeople have spoken-

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ Shattered Worlds:War-torn

Looks awesome. You should make a roll function for your ships in this mod. Good luck!

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ Freelancer

Any body knows a mod where you can roll with your ship?

Good karma0 votes
CrabPeople
CrabPeople - - 27 comments @ Crossfire 2.0

Is 1.8 still coming?

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Better Game Pace

XP reducers are for people who play Fallout 14 hours a day, why don't you guys just make a level increaser mod?

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Enhanced Blood Textures V2.2

This the first Fallout III released mod that that makes sense, congrats!

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Garry's Mod

AOC ragdolls :o, you guys think of everything.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Welcome To The Wasteland

If you want his game to be harder make enemy spawn in groups of say, ~9 or 15 instead of Fallout III ~3 to 8 spawns. In that way it would be way more fun than just give the player less ammo and stimpacks.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Zombie Apocalypse

use 7zip, it's free

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ The Haunted

you can use 7zip to unzip it, that's free

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ The Dark Age

Thanks, just remember, that it's very hard to make a better gameplay and better weapons that AOC, however you can make a popular and good mod/game with some orginal ideas.

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ The Dark Age

It seems like this is going to be a nice mod, however really try to focus on orginal things like you already plan to do with the horses. Maybe you'll like these ideas;
*Some sort of trap laying, like a beertrap or a rope.
*Simple base building, that you can deploy, say a maxium of 5 obstacles (walls or something like that).
*Add npc which fight with you, they don't have to be advanced and move much, but it will be just fine if they guard an entrance or passage.
Hope that you'll include one (or several :D) of these points, good luck with your mod!

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Killing Floor

Very nice mod, still has some bugs so keep it up with patches ;)!

bug found:

General protection fault!

History: FMallocWindows::Realloc <- 1BA9EA80 1872 FArray <- FArray::Realloc <- 78*24 <- FCanvasUtil::DrawTile <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-Manor2.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Fallout

Nice, I like.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Fallout

Nice, I always loved that weapon. Do you also intend to make it that when you hit an enemy with a melee weapon that he sometimes will fall?

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Fallout

Those models like power armor and super sledge hammer look really good. Are you guys also going to make a ripper?
Keep it up guys!
~The Crabpeople have spoken~

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Top 10 Spookiest Mods EVER!

Afraid of Zombies DC is defintely the scarest on these 10 zombie games. I actually find it the only scarest. The rest has some suspense but it's not scary. And if you don't have tried Killing Floor, try it, cause it's damn good.

Good karma+1 vote
CrabPeople
CrabPeople - - 27 comments @ Project HDTP

Looks very nice, especially the Assault Rifle. Are you still going to make that when you do a weapon modification on a weapon (like a scope) that the change will be visible? I liked that idea very much.

Good karma+2 votes
CrabPeople
CrabPeople - - 27 comments @ OblivionOnline

I've read this tutorial about installing and playing on Oblivion Online under user manuels with the 10 steps it several times, but I can't connect to the server. When I talk to the guy in first edition called "Traveler Of Common Lands", it does nothing when I press "use key/activate key" on him.

Good karma+1 vote