Crossfire 1.7a patch
Dec 11, 2007 Patch 31 commentsThis Patch does fix an issue with different OS version.

What is Crossfire?
Crossfire is the most complex mod for Freelancer. It was designed to show what possibilities and features are still possible in Freelancer.
Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanced and challenging.
Additionally you will able to explore over 100 additional systems with more than 200 dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
There are high profitable traderoutes which change due a dynamic economy and a dynamic universe. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. New systems appear and can get explored. New ships are build. New equipment is going to be developed. Everything is changing to guarantee a long time of pleasure and action.
The Crossfire mod comes along with very special featues which isn't very surprising because since years it is the Crossfire mod and its development team which introduced a very high amount of new features and concepts to the Freelancer community.
The Crossfire server (24/7 SWAT Crossfire) is one of the most active Freelancer Servers out there. It is a very cool RP server with various of the traditional Roleplay types such as being Police, Pirate, Trader, Smuggler, Merc or Military. Beside this traditional Roleplay the Crossfire server offers another very big and favorite Roleplay variation called ASF vs CSF. Two opposing factions which fight each other at all costs. The server automatically notices roleplay activities and calculates the scores between those factions. Depending on how the fights did develop it is possible that the systems automatically change their ownership from ASF to CSF or from CSF to ASF.
The Crossfire mod itself comes along with the most advanced cheat protection that has been developed for Freelancer. Also our serversided tools are very special and offer many new features for the players.
If you want to have a look at the Crossfire features just check the news here at moddb or go to www.crossfire.swat-portal.com
Note: since the release of Crossfire 1.7 many changes were done to improve the gameplay, the graphics and the roleplay. To have a look at the new featues since the release of Crossfire 1.7 you will have to install the mod and look at the version history on the Crossfire launcher.

The Crossfire 1.8 mod is currently in development and a list of features and the current changelog are available already.
2 comments by Huor on Jun 18th, 2009 digg this super bookmark
We still are proud to present the next screenshots of the improvements that are coming with the next release version. We are pretty aware of the current delay - nevertheless we are not totally finished - and thank everyone out there for your patience.
There will be a lot of changes coming to with this version. To let you be part of it we present here a pre/post show off of re-textured planets. Now looking more realistic with 3 or 4 times more details.
Here is a short overview
If you want to see more of the latest screenshots don't mind to have a look to our Forums at www.swat-portal.com.
More to come - so stay tuned!
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This Patch does fix an issue with different OS version.
This is the Crossfire Mod 1.7 Crossfire is the most complex mod in Freelancer adding more features and depth to the game than any other Freelancer mod....
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I understand that many of the systems are not populated enough but i think that the coolition's capital systems Sovetskaya and Vorkuta should have patrol paths because they have lived there and built up their colony in 800 years.
The latest screens are cool!
i heard SWAT that the realease will be this summer... can we expect it on July ?
no comment
Amen to that.
when does the new version come online cause it says on top of the screen 17 july 2007 but that is crap cause i played crossifre earlier this year and i still had to play version 1.7 wich is nice untill you have seen some of it ... then it start to suck again ...
i know it is really hard to build a game like this but i think there are some great updates the game need before i can say it is a 'good' game.
like ... the Battleship if you buy one you can only add the kusari guns :S and they HAVE to shoot all at the same time ... however the Computer battleship doesnt shoot with every gun at the same time wich look very much better.
and alot of systems wich are empty should have some 'secret' bases or something like dockable stuff.
and alot of update more ...
i know i shouoldnt complain about a free game but this is more like a peace of advise to improve your games
well thats it i think ...
ow and the new ships ... they are all freaking expensive and only a few a worthy to buy for that price :S ... wrong combination ? ...
you can fire every battleship turret alone
but you can not compare it with a npc battleship because every gun is calculated by the engine... while i doubt that you have a mouse cursor for every single turret when you play with that ship
and the systems are meant to be that empty... that is called realism
newly explored systems are never full of billions of humans and hundreds of stations
CF is a story telling mod that develops... the universe is changing with every version
eventhough its technical possible we dont intent to release Crossfire with that feature yet.
it might be possible that we introduce dockable player battleships with one of the automatic updates once the testing period of the core mod has finished
You should check out the Shattered Worlds Mod that's where I got the idea of dock able player cap ships.
already saw this mod when the creators submitted their news to the SWAT Portal