SWAT Portal
Crossfire Website
Mod Award Nominations


"It was the 23rd Century: mankind’s darkest hour."

That is what we have thought for centuries but we were wrong. A new threat waiting for aeons has moved out of the dark. We have seen them, we have fought them, we have gained an important victory but we were not aware that they were not the only ones hiding between the stars. Now we have stumbled into a galactic war that had been raging ten thousands of years.
Mankind on the loosing side, in the middle of Crossfire.

The Crossfire Mod is by far the biggest and most complex Freelancer modification available. For many years this mod is known for highest quality and innovative ideas which we have introduced to the Freelancer modding scene.
With Crossfire we have build and extended an universe based on the original Freelancer game and its story. Realism and a logical development of the quest based storyline and the game environment such as the systems and the technological development is most important on this mod. Crossfire is not a static mod like most others, it is a dynamic developing environment with dynamic economy, dynamic universe, destructable solars and download content (DLC) which introduces new quests, new ships, new systems and new equipment.

Most important in this mod is the atmosphere.
High quality graphics, high quality music tracks, more than 150 very detailed systems, new voice samples, stunning effects, many challenging quests, ten thousands of small side stories and rumours, fantastic gameplay and hundreds of cool ships. That is the Crossfire mod.


  • highly improved graphics
  • hundreds of stunning effects
  • atmospherical music tracks
  • highly improved AI
  • dynamic lights
  • destructable universe
  • dynamic economy and dynamic universe
  • thousands of side stories and rumours
  • quest based storyline
  • 147 high detailed systems
  • more than 290 new ships
  • more than 50 custom stations
  • more than 160 new stations/planets
  • countless new equipment and commodities
  • 13 new factions including 8 new races
  • three new sectors
  • new shaders
  • planetary worlds
  • higher render details
  • DLC (Downloadable Content)
  • perfect gameplay



Crossfire 1.9

Crossfire continues the epic adventures of Edison Trent. Get ready for a brand new experience in a breathtaking and extraordinary environment. This mod is the unofficial sequel to Freelancer with the most stunning graphics and worlds you have ever seen. Jump into an atomspheric universe full of surprises, challenges incredible adventures. Experience the awesome gameplay, highest quality and unique features of Crossfire.
With several hundred thousand downloads, four Mod Award Nominations and it's very large fan community Crossfire has developed to one of the most favorite Singleplayer and Multiplayer mods for Freelancer.


Freelancer 2.0 - Crossfire

Soon Crossfire will reach its 10th chapter and over the years this project truly developed into a full sequel of the game. Stay tuned for more news about Freelancer Crossfire. Give us your feedback and tell us what you expect from the new story addon at www.swat-portal.com


We are currently working with highest pressure to finish and release this mod soon.

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Asteroid Field (mineable) Sirius space Crossfire 2.0 Black Hole
Blog RSS Feed Report abuse Latest News: Crossfire 2 Progress & Release

39 comments by SWAT_OP-R8R on Dec 1st, 2013

Freelancer 2:

The last stand

Crossfire 2.0 - Progress update

After almost two years of development the new Crossfire mod is almost finished.
With Crossfire 2.0 we have created a mod that can only be described as "perfect". Alot of community feedback was taken into consideration to create an environment that the players will love.

The amount of work we have invested to build the new version was just massive. We still have a bit work to do on the storyline but are convinced to finish everything in December 2013.
That means the release is near.

I'd like to use this opportunity to thank the entire team and everyone who supported us.
Without the support of our dedicated helpers we wouldn't have come that far.

Thank you!

Progress and Release

Now that we are getting close to a release we thought we should release a bit more information about what we have done in the past two years and keep you up to date with the development progress.
On the left side of the Crossfire Mod profile here at ModDB we have added a small Crossfire 2.0 preview. We will give you a small overview about the most important highlights of the mod and show you in detail what we have changes and whats left to be done prior the release.
The progress bars and the change log will be updated regulary so you can keep track of the development.

Once the time has come we will also add a release countdown there.

Your vote counts

Yes that's true, every vote counts. Please vote for us and support our hard work at the annual Mod Awards 2013.
Click on the green "vote for this Mod" button and support us and our future projects this way.

Thank you in advance.

Planet design

Environmental changesEnvironmental changes
Coalition Dry Dock IngameSeltos Blackhole
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Crossfire 1.9 Client Version

Crossfire 1.9 Client Version

Oct 8, 2011 Full Version 182 comments

The nomad conflict was just the beginning. Years passed by, alliances formed and the enemy returned. The war has just begun. Get prepared for the Dark...

Crossfire 1.82 Client Version

Crossfire 1.82 Client Version

Sep 19, 2010 Full Version 113 comments

Crossfire is the largest and most complex Freelancer mod on the net. While it sticks with the original Freelancer gameplay and style it extends the game...

Crossfire Mod 1.7a patch

Crossfire Mod 1.7a patch

Dec 10, 2007 Patch 67 comments

This Patch for Crossfire 1.7 does fix a codepage issue with different OS version. The Crossfire 1.7a Patch is an optional update for players which have...

Crossfire Mod 1.7 Client Version

Crossfire Mod 1.7 Client Version

Jul 6, 2007 Full Version 90 comments

This is the download of the Crossfire mod version 1.7 For years this release of Crossfire has been one of the most successful Freelancer mods.

Post comment Comments  (0 - 10 of 3,632)
neo507 Sep 21 2014, 1:06am says:

Wow some people here are like 5 year olds crying because there mom never gave them the chocolate bar they wanted. I for one appreciate what the crossfire team is doing I understand its not easy and I am willing to wait for the mod freelancer is and always will be my favorite game so to the development team thanks for the time and effort don't pay any mind to these losers complaining about how "it should have been released a year ago". Keep up the good work guys!

+5 votes     reply to comment
zebby12345 Sep 19 2014, 3:11am says:

when they release the game with bugs all u ppl will go like. "this mod is **** so many bugs.ugghhh"

and when they make u wait to give u a proper release u go like "such liars they said it wud be done by last year". They develop this mod in free time aight.... donate them if u want them to leave their jobs and work on the mod full time..

+2 votes     reply to comment
1Maldek3 Sep 18 2014, 11:24pm says:

Yep, this is what happens when one strings a group along with a bunch of half-truths! Planned deception all along. This mod was supposed to be finished last year....on and on. Sounds like a lot of bad planning and organization. That is probably why Star Citizen is doing so well outdoing funding and all plans of this dying modders work. Even if this and the next project is completed doesn't mean that it will pay except perhaps for approbation heh heh. Bring on Halo, Call of Duty etc. I will never donate anything to this mods server!

-4 votes     reply to comment
SWAT_OP-R8R Sep 19 2014, 3:48am replied:

You dont have to donate anything... and we dont have to rush for a few ppl which dont even appreciate thousands of hours hard work.
The fact that this is a free time project is totally ignored buy you guys. This means... we work on the mod when we have time for it... when we dont have time for it we cant work on it.
The project was slowed down by:
- 1 month i-net probs due to incompetent t-com
- rl probs of one of our coders
- extended rl job working hours
- several online attacks on our server and website in the past months
- many additional features and changes which we introduced by request of our community
- the idiotic beef of some ppl here at moddb that have nothing else to do than to disturb us

Bad planning and organization? Clearly not.
You can not plan anything of that. You can not say "hey in 2 months my internet will die and in 4 months a new discovery will allow us to make our mod even better". Thats not now it works. Not even the most professional company could predict such stuff.
And you can not expect that our team members work 8 hours per day guaranteed on the mod... its not our main job.
If you know someone who could do our job better than us... well... there are none.

This stupid complaining is so idiotic. The development of the Freelancer game environment took more than 6 years.... and you complain about a few months of justified delay on a project that is 9-10 times bigger than the original game?

+7 votes     reply to comment
Martind_Forlon Sep 19 2014, 2:06am replied:

SC have delayed theirs planned steps and it is more as well funded game (aka paid project). Crossfire is volunteer modding project 'paid' by its developers ... paid by alot time spent with work and testing in developers free time cut from RL. Say that things are bad planned is easy, but mod or games creation is creative work where is hard exactly predict which problems will be needed to solve. Many ppl understand this, some not.

+1 vote     reply to comment
abmmhasan Sep 19 2014, 12:55am replied:

Well, I don't understand, why you all guys are talking like that? It was supposed to be finished last year, right. But, they been working on other things & they told it here, If you can't remember. In case of star citizen, how much fund they got think about it! Not only that, everyone have to pay whoever wanna play right now (though that is still on development stage). Have you ever payed to play this mod? Another thing, how the hell that huge fund is needed to build some ship? & game? Are you kidding? & while you been paying those guys you can tell them something to have something in return of money (oh, they don't care about your small amount)..... Lol, Star Citizen is the first game I have seen who selling in game ships on physical money. Just think you have to buy cars with your physical money to play in Need For Speed, will you play? or think about buying characters in King of the fighters to play, will you?. Bunch of *****/ knuckleheads.

+2 votes     reply to comment
Guest Sep 17 2014, 1:09pm says:

This comment is currently awaiting admin approval, join now to view.

SWAT_OP-R8R Sep 17 2014, 2:00pm replied:

or i risk version conflicts and thousands of bugged server chars

+1 vote     reply to comment
foka123 Sep 16 2014, 1:18pm says:

Well, i installed and played this mod yesterday it worked fine but today when i wanna start the game this happen "Can't initialise Gecko!" I dont know what that mean and what to do :C

+1 vote     reply to comment
Martind_Forlon Sep 16 2014, 2:08pm replied:

please check links for gecko issues given here: Swat-portal.com

+1 vote     reply to comment
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Release Date
Released Oct 1, 2011
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553 votes submitted.

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Highest Rated (24 agree) 10/10

Crossfire is the best looking Freelancer mod. Hard to believe that this game was released seven years ago.

Nov 17 2010, 12:46pm by Naddy

Lowest Rated (4 agree) 5/10

I love the tune up to the area and especially to Trent himself. But i find that with the increase in difficulty, space battles in SP take a very long time. This i can deal with as it makes the battles themselves more interesting and unpredictable. However i find myself getting annoyed during the first mission that character Beta 4 is destroyed before i've managed to kill 1 enemy. This happens over and over most tries lasting under a minute resulting in me quitting the game. If players are forced…

Jun 15 2012, 10:50am by willytilly

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