Shattered Worlds:War-Torn
is a Freelancer Modification that pushes the Freelancer engine to its limits to bring you one of the highest quality and most polished Freelancer modifications to date!  But what is it that makes Shattered Worlds:War-Torn so special?
 
  • A Completely Rebalanced Ship System
  •  Completely Overhauled Economy 
  • All-New Mining System
  • Stunning Graphic Improvements
  • An Ever-Evolving World
  • And Much, MUCH More!

  For more information, please see:


A Brief History of Shattered Worlds

800 A.S. was nearly catastrophic to the entire Sirius sector, stretching from the comfortable center of society that was Liberty all the way out to the Border Worlds and beyond. Menacing troop movements by Rheinland pushed President Jacobi of Liberty to invite representatives to Manhattan for discussion; the subsequent destruction of the convoy by a mysterious "Order" echoed throughout the entire sector, sending whispers of war.
 
Tensions flared dangerously and Rheinland began pushing ships all over their borders. Kusari and Bretonia cautioned Rheinland that they would defend their space with force if necessary, and Liberty struggled with its own internal conflicts. For some time it seemed like a war was entirely unavoidable. . .

. . . Until the entire situation suddenly diffused. Where the tensions had flared or why they had suddenly been resolved was kept a secret by the House officials ever since.

Five years have since passed. The Houses have normalized their relations, but tensions are building again. Each House has been seen outside of their standard borders, and each House is maneuvering to halt the others advance. The unity of the Houses has been destroyed over the last five years. The entire Sirius sector stands on the brink of war. And you could be the deciding factor.

This is Shattered Worlds: War-Torn.


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Shattered Worlds: War-Torn is a Freelancer Modification that pushes the Freelancer engine to its limits to bring you one of the highest quality and most polished Freelancer modifications to date! But what is it that makes Shattered Worlds: War-Torn so special?

A Completely Rebalanced Ship System-

Long gone are the basic classes of Light Fighter, Heavy Fighter, Very Heavy Fighter, and Freighter. In Shattered Worlds: War-Torn, you get to fly how you want! Scouts, Interceptors, Combat Fighters, and Light Bombers make the archetypes of combat vessels, with specializations such as the Heavy Scout, Thrust Interceptor, and Fast Attack Fighter tweaking each class to your liking. With approximately 100 player-flyable ships available, many of which are exclusive to Shattered Worlds: War-Torn, you're sure to find your favorite way to fly.

Completely Overhauled Economy-

Make money how you want! Classic Credit generators such as missions and trading have been redone to be more rewarding and diverse, while new ways to earn have been implemented, including seven new freigher classes designed for different missions. Make the big bucks as a pirate, locking the trade lanes and looting the spoils; smuggle cardamine into lawful space to shady clients; trade goods from luxury food to rubber duckies from one side of Sirius to the other; or dedicate yourself to harvesting the spoils of the galaxy in a mining ship. The decision is yours to make!

All-New Mining System-

A new and exclusive way to mine has been developed by the mod team, making mining just as viable a source of income as even the wealthiest of traders in the largest of trains. So grab your mining ship, aim that mining laser (you won't be able to mine without it!), and haul your precious rock-bound cargo to those waiting to pay you big.

Stunning Graphic Improvements-

With all new effects from custom ALE files; gorgeous, hand-crafted Starspheres; high-quality custom models; and many other huge improvements, Shattered Worlds: War-Torn is the most visually stimulating modification for Freelancer yet.

An Ever-Evolving World-

The Sirius sector is alive in Shattered Worlds: War-Torn. Traders, Miners, Pirates, Police, Bounty Hunters, and Freelancers move from system to system, interacting and communicating, fighting for survival in their ever changing sector of space. Five years have passed since 800 A.S, and the systems show it. Some stations have evolved, factions are advancing, and new powers have emerged from the great black, such as the mysterious Guild, the twisted Nomad Cult, and even the Nomad aliens themselves.

And Much, MUCH More!

Capital Ships, echoes of war, and even rumors of life beyond the Sirius rim in the Orion Sector hint at some of the planned changes for this ever-expanding mod. With all the improvements listed above, plus numerous other changes and tweaks, and a warm and inviting community to top it all off, what are you waiting for? Come carve your own destiny and leave your mark in the universe that is:

Shattered Worlds: War-Torn



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Old Asgard Ships The Outcasts attack a Rheinland Battleship Roid Test
Blog RSS Feed Report abuse Latest News: Mod interview with Shattered Worlds Developer Forsaken

0 comments by Basinator on Dec 27th, 2009 digg this super bookmark


This is a Questions and Answers article about the Freelancer-Mod Shattered Worlds: War-Torn with the mod developer Forsaken.

What are the main features of Shattered Worlds: War Torn?

Forsaken: SWWT is an entire overhaul of the Freelancer game and everything we didn't like in other mods and in the vanilla game. This includes a full rebalance, major graphics overhaul while adding a good amount of content.
Polish, attention to detail, and the fact that we have stepped beyond the mold of the precedent set by vanilla and created an entirely new balance system that works... better than vanilla and those that emulate vanilla.
In our 1.3 dev, we've upped the bar significantly too. It is surprising how the dramatic the effect is when a bunch of little details are combined into one product.

Why players should join your server and
not anyone's else?

Forsaken: There are loads of great servers and admin teams in the FL community. So that is a tough one.
I think people should join our server because the mod and community is awesome *nudge, nudge*.
I believe our modding team is one of the more talented out there. We are a new mod that has advertised very little despite this we are growing at a rapid pace and are realizing success that very few FL server communities are seeing these days.  Seeing as most of our players heard about us via "word of mouth" says a lot about the mod and our community.
As more and more people join our community, it will become attractive to more and more people because there is activity on the server and forums.

You mentioned the upcoming mod version 1.3. What will be new in this edition?

Forsaken: The number one thing for me during 1.3 dev was to make the mod compatible with single-player.  There are many players who wanted to play the mod in single-player... I was constantly getting pm's and emails requesting a single-player campaign option.  So we set off to make it work...  It was a huge challenge because the mod was optimized for multi-player and the extent in which we overhauled the game mechanics.  Nevertheless, we prevailed.  I must say single-player never looked so good.  I wanted to make it more of a challenge, but we needed to cater to a broader audience, so we had to tone it down quite a bit.
The new features for SWWT 1.3 that immediately come to mind are:

  • Full Single-player Campaign compatibility.
  • Missions vs. Battleships (not using workarounds to fake them either)
  • Battleship Encounters that are serious forces to be reckoned with.
  • LOADS of graphics improvements beyond what we already have in SWWT 1.2
  • Dynamic NPC spawn another feat exclusive to SWWT
  • The introduction of player flyable capitalships
  • New FX
  • Improvements to our exclusive and innovative mining system
  • New ship content
  • More balance tweaks to improve the gaming experience

Capitalships? This sounds a bit imbalanced....or do you have planned something for such a reason?

Forsaken: This is why we have the Bomber class fighters. It is a simple case of rock paper scissors and speccing your equipment/loadout to match your enemies.  Bombers are easily killed by fighters, but bombers have the ability to take out capital ships.

How did you realize this?

Forsaken: Bombers lose the ability to utilized more advanced evasive maneuvers such as the engine kill slide.  This makes them fodder for fighters, however, Bombers have the weaponry that make them a threat to capital ships.
Having said that, we have had concern among our players, regarding the server becoming a "cap whore" server like other mods.  This is something we wanted to prevent, however, we wanted to make capships deadly (as they should be) but didn't want the server to be nothing but capships which is quite prevalent on other servers.
As a result, capital ships will be limited to factions and clans.
We haven't released the exact details or requirements, but hopefully it will be well accepted by the players.  The players in our community are pretty sensible and understand the ramifications of rampant capship proliferation.  They have an appreciation of the balance and wouldn't want it to be ruined by capitalships.

Sounds balanced. Can you examine the Release date for version 1.3 in weeks or months?

Forsaken: To be totally honest, I don't know. I want to release it ASAP, but it takes time to make something everybody is on the team is happy with.  We have redone many things several times because we weren't happy with the results.  I am not a fan of creating rules, and because of this, we are trying to utilize coding to prevent creation of rules to prevent exploitation of game mechanics.  As a result, mod development for this version has taken longer than expected.
Hopefully we can get this thing out by the end of January.... but I don't know if I'm being too optimistic.

What kind of server are you running? PVP or RP?

Forsaken: Officially... relaxed RP.
Having said that... it’s more like PvP facilitated by RP.
There isn’t a bunch of people sitting in a system ganking each other.   Instead, it is more like people from different factions/clans which have roleplays which are opposite in alignment duking it out.  Many of the old-school Freelancer vets remember the Excelcia server... we're trying to emulate that environment.  Many will agree that a lot of great wars, roleplay, and memories were created on that server.

Any screenshots or videos you want to show us?

Forsaken: Yes, we just finished our introduction video recently: Youtube.com
Furthermore, here are some very nice screenshots:
Abload.de
Abload.de
Abload.de
Abload.de
Abload.de

Anything else you want to add?

Forsaken: To sum SWWT up, it is basically a server and mod created by people from a bunch of different FL communities. Every group brought opinions what they did and didn't like about vanilla/other mods and created a mod which represents the way FL should have been. The server environment isn't laden with rules or a complex code of etiquette.  Generally speaking, we are a relaxed community that wants to create the best Freelancer gaming experience possible, and have loads of fun with other fans of the space combat genre.
We have something for everyone, our RP requirements won't run off the casual gamer, but will allow the RP fanatic complete room to get the full RP experience.  Our balance system works, you won't find everybody flying the same ship(s).  Instead, you will find players flying the ship(s) that fit their flying style and you will see people equipped with a wide variety of loadouts which are specced out for the enemies they are facing.
So if you're looking for one of the most polished FL modifications out there and a enjoyable Freelancer experience, the Shattered Worlds::War-Torn server is, in my opinion, the place to be.
We've already merged with 2 other DevTeams and are willing to combine efforts with others.  The mod you are getting isn't purely a perspective of FL from one community, but a combination of many different communities within Freelancer...  something other mods really don't have.

MOD DB page of the modification:
Moddb.com

You can download the modification here:
Freelancer-swwt.com
(Registration required)

Media

Shattered Worlds - Youtube channel:
Youtube.com

Screenshots at MOD DB:
Moddb.com

Shattered Worlds forums gallery:
Freelancer-swwt.com

Official Site
Freelancer-swwt.com

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Downloads RSS Feed Latest Downloads
Shattered Worlds War Torn Sigma Space

Shattered Worlds War Torn Sigma Space

Jan 13, 2010 Audio 0 comments

Here is a sample of audio from Shattered Worlds War Torn for your listening pleasure.

Freelancer Shattered Worlds Wallpaper Pack 1

Freelancer Shattered Worlds Wallpaper Pack 1

Jan 13, 2010 Wallpapers 0 comments

Here is a compilation of in game screenshots from the mod 'Shattered Worlds : War Torn'. More can be found at our community site listed on our mod page.

Freelancer Shattered Worlds MOD - How to Download

Freelancer Shattered Worlds MOD - How to Download

Jan 13, 2010 Guides 0 comments

The file contained in this download gives instructons on how to download and use the Freelancer Shattered Worlds MOD. It isnt suitable to host the mod...

Comments  (0 - 10 of 94)
numgun
numgun Feb 5 2010, 6:14am says:

After watching the presentation and the ad video, I must say that I am drooling over this mod now. Really nice work, judging by the video the atmosphere in the mod is much more advanced and more immersing than in the vanilla FL. Great to hear that it will be SP compatible in 1.3 too, I'm looking forward to playing both SP campaign and MP of this mod.

Say, do you have any new types of weapons in this mod? I always felt like theres room for sniper-type low rate-of-fire and high damage weapons, or mini-missiles, split missiles, beam weapons, shotguns (or flak), powerful autocannons that use ammo and such in freelancer.

Other than that, please take you time as much as needed to polish the mod as much as possible. There are tons of mods that end up feeling ruined when you stumble upon something that is missing or half-arsed.
Such as missing patrol routes in new populated systems or lacking info cards for places.

Good luck, I'll be watching this! :)

+1 vote     reply to comment
wintermonk
wintermonk Feb 4 2010, 6:18pm says:

The screenshots look amazing! Wow! I've played a few mods, but it has been a while since I've played Freelancer. Guess I'm going to have to dig it out again. Looking forward to 1.3!

+1 vote     reply to comment
HunterKiller1
HunterKiller1 Jan 16 2010, 9:24am says:

Haven't been on the server since the merge but will do, one day. Keep up the good work you're doing all and let's hope this mod is Mod of the Year.
Anything but Disco.

+1 vote     reply to comment
rgriffin
rgriffin Jan 17 2010, 1:24am replied:

Thanks HK! I really appreciate the vote of confidence. When you get a chance, you really need to jump back on the server. A lot of stuff has been improved since you played on version 1.1. Good seeing you man! :P

+1 vote     reply to comment
rsabatino
rsabatino Jan 16 2010, 7:15am says:

this is a fun server to play on. i like the part where you work for certain faction you get theyre tag. i have been wondering how you guys do that. anyway from somebody who made mods in the past also who is a server operator this is a fun mod. i like the fact that the order are good guys. keep up the good work.

+1 vote     reply to comment
rgriffin
rgriffin Jan 17 2010, 1:22am replied:

Hey man, its good to see you finally checked the mod out. I've been wondering when you'd get to it. In regards to the faction tag... it just a little hex offset that needs changing. You can set the reputation value and once the player reaches that threshold, then they gain the affiliation. You can pm me on TSP if you want more info.

Glad you're liking the mod! :)

+1 vote     reply to comment
droideka95
droideka95 Jan 15 2010, 7:04pm says:

So No SP? Will there ever be an SP?

+1 vote     reply to comment
DIDHOT_ARRAKIS
DIDHOT_ARRAKIS Jan 16 2010, 4:18am replied:

To droideka95: There would be SP mode on v1.3 but for now you just play on the server, like me. And the profit if you play the server is you will get more new experience of flying, new secret weapons, and will get more friend faster than you chat on Facebook :)

+1 vote     reply to comment
rgriffin
rgriffin Jan 15 2010, 8:02pm replied:

Version 1.2 is multiplayer only. However, we are near completion of the Version 1.3. Once that is released, there will be full single-player compatibility for the mod. Having said that, I HIGHLY recommend you check out the server. It offers many things that single player simply can not offer. The community is great too! If you have any questions or difficulty getting on the server, post on the forums and people will get you sorted out. :)

+1 vote     reply to comment
buzzkiller
buzzkiller Jan 15 2010, 6:05am says:

looks and sounds great. Going to wait for the single player download.

+1 vote     reply to comment
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