OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage
We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and a corresponding number of actors to be added).
The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)
A basic guide on what is needed to edit the GUI, and how to do it.
This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
why did you give up
To all those who have issues getting this mode to work, Or wondering why it seems like it works but no connections are made its because of this.
When this mod is loaded and consoleserver is running, No client connections are made to server until the player goes to certain area in map and talks to a npc then it warps them into online mode.
realmlist.wth file example:
1
127.0.0.1 41805
. Start ConsoleServer this runs server on port 41805
. Make sure ObvlivionOnline.esp is active in luancher data.
. Start obse_loader.exe to start Oblivion as client.
. Go to The First Edition in The Imperial City <market district>.
. Talk to a NPC called ”Traveler of common lands”.
. Enjoy your stay in the digital world.
Does anyone know if this mod works?
My dream
shattered
Is OblivionOnline alive? I was thinking about playing it.
*Sigh* All these multiplayer mods become dead so easily. Even though if there WAS one, There'd be barely anyone on it since Skyrim is more popular.
And now Skyrim finally has almost fully working multiplayer co-op in the "Tamriel Online" mod. Support to host your own lan server etc. etc. yet still very few server's online and still no word if they'll port the mod into working with Oblivion and Fallout 3 yet :/
There is a guy working on a Fallot 3 online mod.He made more than any mods like these.Maybe when he is done with F3 he can work on other games too.
Even though Oblivion had a better story and was just better overall.
Damn straight.