OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 12 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (0 - 10 of 252)
Goo321
Goo321 Oct 23 2009, 7:09am says:

How do i get lan to work

+1 vote     reply to comment
TheUnknownM
TheUnknownM Oct 19 2009, 8:44pm says:

this is going to be awsome i give this a 16/10 :) keep it up

+1 vote     reply to comment
Tietovallu
Tietovallu Oct 1 2009, 6:18am says:

I cant get to the site. Ive accessed the site once or twice but now i cant seem to connect to it.

BTW, do we see eachothers NPCs in 0.45?

+1 vote     reply to comment
Fumples
Fumples Oct 18 2009, 1:17pm replied:

The website is Obliviononline.com

For some reason there is an S at the end of HTTP, making it a secure website.

Anyways, Stalker, I think it's time to kick Masterfreek in the ass and tell him to release the beta for us.

It's time to go play some Duke Nukem Forever.

+1 vote     reply to comment
foreigner17
foreigner17 Oct 4 2009, 9:29am replied:

i can't seem to get it to work, every time i synch in the bookshop, no one is EVER on

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Oct 13 2009, 2:40pm replied:

Well duh.

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Oct 3 2009, 3:18pm replied:

There has been no downtime in several months. The forums is on obliviononline.com

+1 vote     reply to comment
Tietovallu
Tietovallu Oct 3 2009, 3:58pm replied:

Im afraid that thats the exactly the site i mean. I have been able to go to the site a few times (so has my friend), but i cant get there now.

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Oct 4 2009, 7:13am replied:

Downforeveryoneorjustme.com

Are you sure you are going to obliviononline.com? The clickable link here says that but actually puts you on our old domain.

+1 vote     reply to comment
AlCool
AlCool Oct 2 2009, 3:34pm replied:

GO TO THE FORUMS. Your ignorance does nothing for you.

+2 votes     reply to comment
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Platform
PC
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Style
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Role Playing
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Realism
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Last Update
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