OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Post comment Comments  (0 - 10 of 355)
Yerim
Yerim Oct 5 2014, 10:43am says:

My dream

+1 vote     reply to comment
arathhunter
arathhunter Oct 5 2014, 2:51pm replied:

shattered

+1 vote     reply to comment
Guest
Guest Sep 25 2014, 2:26pm says:

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Guest
Guest Jan 11 2014, 12:41am says:

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saltedDog
saltedDog Jun 4 2014, 12:05pm replied:

There is a guy working on a Fallot 3 online mod.He made more than any mods like these.Maybe when he is done with F3 he can work on other games too.

+1 vote     reply to comment
Rasnav
Rasnav May 24 2014, 6:23pm replied:

Even though Oblivion had a better story and was just better overall.

+5 votes     reply to comment
medhathobo
medhathobo May 31 2014, 8:20pm replied:

Damn straight.

+2 votes     reply to comment
Guest
Guest Aug 21 2013, 10:30pm says:

HELP ME lord drakus will not appear HELP

+1 vote     reply to comment
phoneacc6
phoneacc6 Aug 9 2013, 12:05am says:

maybe we can get an admin to contact him. Ill take it over if thats what it takes. I know ****

+6 votes     reply to comment
Guest
Guest Jun 4 2013, 7:01pm says:

So does this actually work? Can I play with my friends and see them in game?

+3 votes     reply to comment
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Oblivion Icon
Platform
Windows
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Role Playing
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Realism
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Multiplayer
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