Slums 2
Aug 06, 2009 Full Version 3 commentsThis is full version of Slums 2. Fixed difficulty.
Slums 2Half-Life 2 mod | Released Aug 4, 2009There are several maps which you have already seen in the first Slums. These maps are rebuilded, fixed and have better and real view now. A lot of work was done with a design of levels such as lighting, placement of objects, location reality.
Latest News: Slums 2 (v.1.1)
10 comments by Diolator on Aug 7th, 2009 digg this super bookmark This is full version of Slums 2. People say that mod has unreal difficulty, so i have corrected that issue a little. HARD mode is still hard cause it must be really hard. I hope these changes will increase rate higher.
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Is thes a horro mod ?
That was an enjoyable mod, at points near the end I was wondering, "Is it over yet?" But it actually ended at a decent time. I played it through normal the entire time but I did find it difficult. I went through the mod with around 30 Hp the entire time. I only died twice both of which were in the area of killing Steam. I think that there should have been a warning sign on the wall or on the ground. I think the ending was ok. I liked the train that went past and then going onto the second train. It was a little different rather than the normal repetetive corridors and sewers. The bit with the stalker was not too scary. For example I get scared really easily I own't even dare play Resident Evil, but the stalker was actually laughable. They are really nice levels and I actually quite enjoyed the mod. But next time you make a mod I would advise you to have a story. Quite enjoyable. You get 7/10.
Wait, so does this have the first slums story packed in it aswell?
Mod is good, but like some other comments I think that it lacks puzzles, and was a bit repetitive. I had to be a bit careful with the ammo, but had no real difficulty.
Well done Diolator.
Liked the beginning of the mod, scary atmosphere and music, but later on the maps and the gameplay unfortunately lacked variety... :/
(buried)
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
All combat and no puzzles makes Afnopo a dull boy.
Makes Afnopo a spammer.
Its perfect game but i think too hard. I have problems with passage in small room when you get first grenades and after in out-side passage where are lots of zombies (i dont have any ammo, i just run and hope that doesnt take dmg because i had 13 HP). And ending was good but if you will do next ver. try to remap it and upgrade model in final screen (too low detailed, like from HL1). GW :)
Really? I found the game too easy.
The whole game I had about 20hp...
People need to get off of Hard mode if they complain about it being too hard, I mean seriously it his called HARD!
That's like playing Duke Nukem then complaining about 'Damn I'm good' being too hard.
Классный мод!