Slums 2 Extended
Jul 7, 2010 Full Version 30 commentsFull version of Slums 2: Extended version. Release of 7th july, 2010.
Slums 2 is episode 2 engine`s mod. Nine maps, dark and creepy. Nothing innovative in gameplay, but still good regular shooter.
Slums 2 was created by only two men, who were inspired by Silent Hill, Condemned, FEAR games. Mod does not provide new weapons or some special features.
21 comments by Diolator on Jul 7th, 2010
This mod was created by only two men who were inspired by Silent Hill, Condemned, FEAR games.
Nine maps which have place in the abandoned apartments, city streets and catacombs.
Just unpack Slums 2 folder to your SourceMods folder. Be sure to delete Slums 2 original (if you have it already in your SourceMods folder) before install Slums 2 Extended.
Full version of Slums 2: Extended version. Release of 7th july, 2010.
Highest Rated (6 agree) 9/10
Slums 2 is a fairly short, yet incredibly detailed mod. Gameplay mostly revolves around generic shooting. This may seem boring at first glance, but the general gunplay is from tried and proven Half-Life 2. AI placement is great, considering the cramped setting of the slums. The lack of a story definitely hurt the mod. Adding a simple plot line to explain the strange intro dream, and why the character is fighting his way out of the slums, would greatly increase the immersion. Atmosphere in this mod…
Nov 6 2010, 7:23am by isaktamin
this is one of those games where you want to be called Jamil and have some annoying guy to give you ammo every rtwo seconds or so :)
Неплохой мод.
Уже в продаже XD
Good mod. Very good map building, flow and gameplay (and some nasty surprise! :D ).
Its only drawback, it's repetitive: rooms, basements, staircases, rooms, staircases, roads, basements...
Anyway, I had fun! Thank you a lot! :)
If anyone wants to join development of Alchemilla - here is your chance. We need a good modeller. PM me or leader of mod Allien Moddb.com
I am really dissapointed by my level design in Slums 2 mod (strange buggy lighting, too dark, boring interiors). Hope that my work in Alchemilla Moddb.com will give me a chance to reclaim myself as level designer.
what do you mean?
I liked it! i see you tried to put a lot of effort in it ;)
Cant wait for Alchemilla mod!
do I extract this to the sourcemods folder? When I did it wouldn't show up on my game list in steam. Can anyone give some instruction please.
IF you ever want to make a remake or something of this, I would love to be the coder! Please PM me if your wanna know more!
O. Wow. Just finished, moments ago. What a trip! Brilliant work. This is professional quality work, folks. Coulda been a level from the paid-for game. Made me work! Never spent so long so low on life and ammo! When the antlion guard dropped, I was on "1"! Only two slight criticisms: Towards the end, when you're finally getting all kinds of goodies, the last couple skirmishes didn't seem like appropriate "boss" levels (playing on normal, btw.), coulda had a few more enemies (and grenades!) O, loved the trains! Also, as someone else suggests, the wrap-up is a bit of an anticlimax. I won't drop my thoughts because I don't want to be called a spoiler and other rude names. O, I don't think is any kind of "spoiler", but if you're unsure, look away.....dunno if this was an intentionally clever bit or just how it happened, but in the one place, I thought I had outsmarted the manhacks, kinda chuckled as I heard them buzzing away in the distance -- yeah, of course I got'em in the face later!
Bottom line -- BRAVO! And bravo again. Please do more!