Better game pacing is reached by reducing XP rewards for combat, lockpicking and hacking, thus focusing the big XP gains on doing quests. I felt that fallout3, especially on the high difficulty settings, punishes you for exploring by upping your level way too fast. consequently you could only see about 1/10th of the game before hitting the level cap and having only top-of-the-line enemies and gameplay that stops developping. Now this takes a lot longer, and you get to explore more and be introduced to better items and enemies at a better pace that matches the size of the game.
The Modcast is back! Yeah! So with a new season comes a new setup thrown away is the Live aspect (but soon it might make a come back), and the guest interviews for a more relaxed focused chat about the ModDB mod and indie releases for the week. This includes all releases not just the featured ones. So sit back and enjoy the newest Modcast!
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