The Zombie Apocalypse V0.3 for PS3
Sep 22, 2008 Demo 15 commentsZombie Apocalypse V0.3 has been recoded and recompiled and it works for the ps3 version of UT3 It works, but needs to be optimized Hopefully it will be...
Essence Statement
In an effort to extend the average human life-cycle, a group of scientists unwittingly create a transmittable disease that reacts violently to the chemicals your body releases when you die. This reaction jump-starts the body for continued life. however, without any thoughts of their own, these walking dead rely on only their natural instincts and their extreme hunger. They feel no pain, have no known rational thoughts and they will eat anything not infected with the disease.
You, are one of the lucky ones who managed to hide in a bomb shelter. Now, after a few weeks of living off rations, you must try to survive the aftermath and escape the city.
As you search for a means of escape, you will uncover all the documented events leading up to and after the Zombie Apocalypse.
Game Overview
Zombie Apocalypse is a First Person Shooter, mixed with a classic action adventures game such as Sam & Max hit the road or the Leisure suite larry series. Theres is also a splash of a role playing game in the leveling and character creation.
The player is a survivor of an initial zombie outbreak, and must complete several quests in order to escape the quarantined city full of undead. The goal of the game is not only to escape the city, but to solve the mystery of why there are zombies, and even stop them.
The player must use all of their skills in order to travel from building to building, room to room, and search in all the cupboards, desks and filing cabinets in order to stock up on items and ammo. The player has a limited amount of carrying capacity and must take what they think is needed, if the player is alone, they have a larger carrying capacity, but playing with friends, they have a smaller carrying capacity and must communicate what is needed and who can carry what.
If the player encounters any one of the several types of undead creatures in the game, they must either fight the undead, or flee from it. This is because the zombie will be screaming and pretty soon the populace of an entire city will be after the players with an intent to eat them.
The game is over after they manage to avoid the undead, collect the items they need, search for more items they need, build vehicles, and ultimately escape the city. If all the players are killed by zombies and turned undead, the game is also over.
Key Features
Quest based gameplay
-The player must search for his items and ammo. In this endeavor, they will come across plot items and they will have to figure out how to use them in order to complete the game. For example they may discover a fuse, there would be several places to use a fuse but the player must decide the best place to use it
Stealth focused
-there are an infinite amount of zombies in the sewers of the city below the player, so the player must avoid the undead so they dont wake the entire undead populace, if a zombie sees a player it will call out to other zombies while it attacks the player, they player must flee or destroy the zombie before another zombie arrives and they call for more zombies too
Many player multiplayer
-this game can feature an almost infinite amount of players, but is designed around 3-6
-for every player in the game, all the other players carry less and there are more items spawned, and more enemies
Character customization
-Similar to D&D Character creation, the player receives a number of stats at the beginning of the game and can lower one skill to increase another
-this will give more dynamic creation of classes, such as a brawler, or a mechanic, or a sprinter
Leveling
-The player may not notice it, but behind the scenes, the player increases their stats over time by doing tasks, such as searching through cupboards will increase their searching skill, and thus lower the time it takes to search an area
Vehicles
-Players may come across certain vehicles and with the right tools, they will be able to repair and use them.
-The ground vehicles would offer protection from the undead, as well as help the player move across the city
-A repaired helicopter could help the player escape the city
Free roaming environment
-The city is quarantined around its borders, but there's a lot of city to explore
Item pickups
-all items can be used as weapons, you find a rock and use it to hit
Physics damage
-Players can throw any weapon on hand
Dynamic gameplay
-the levels can be created in a modular form, which will allow the players to create their own levels using an in game level editor
-all items will shuffle through the searchable areas and as such, will enforce the player to search everywhere and no play-through will be the same
-the zombie spawner will create unique zombies, such as slow zombie with a low attack or vice versa, so every encounter is different
-there is also different stains of zombie suited for different tasks
Several different endings
-with several quest trees, such as call for help, or fix a helicopter, if the player completes that string of objectives, they will escape the city in one of several ways
-if the player fails a quest, that string of objectives is cut off, and the player must find another way to escape
Detachable limbs
-The zombies in the game all have limbs that can be broken and severed off
-This lowers the zombies speed, forces the to crawl or lowers their ability to attack the player
-zombies will also spawn with broken limbs or without limbs
Sub quests
-quests like, find the key code to the bunker, will be optional, but opens up a lot of options for the player
Discover the story
-the player is dropped into this environment, and does not know why the zombies are there, where they came from, or how they came to be. As they progress through the game they come across diaries, new papers, police reports, science texts, recordings. All the events leading up to the zombie apocalypse can be discovered and may require several playthroughs
0 comments by Lachadonan on Aug 17th, 2008 digg this super bookmark
The Zombie Apocalypse is Recruiting
here are the positions that needs to be filled:
Concept artists:
-level, we are looking for a london setting,
-characters, must know anatomy and must be able to help the modellers by drawing the characters in an orthographic view
Enviroment:
Someone competent in unreal ed to make a greyblocked city out of bsps
Character modellers:
-able to complete 1 full character, including UVing and a basic texture
Texture artist:
-needed to polish the textures that are created by the character modellers
Coders:
The code is going to be divided between the coders to lighten the load of the overworked existing coders
Please say if any of these are your forte
-weapons
-Ai
-enviroment interaction
-creating actors and pawns
-knowledge of volumes and spawning in volumes
We Hope to have a working build that includes ALL gameplay elements in it. In order to do that, we only want people who are as dedicated as the existing members of the team.
email me or send me a PM, or shout out to me on AIM
Chibi_Apocalypse@hotmail.com
Aim id AlexZimich
Zombie Apocalypse V0.3 has been recoded and recompiled and it works for the ps3 version of UT3 It works, but needs to be optimized Hopefully it will be...
This is version 0.3 of the Zombie Apocalypse we were gonna delay this and iron out some of the bugs but I decided we might as well upload it now It work...
Heres Version 0.2 of the zombie Apocalypse several new things, mostly ascetic zombie wise, check it out we still need to get the zombies to continue fighting...
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any progress on this mod so far?
The demo is not going to be like the actual game right? Because in the demo, you can choose your own maps and stuff. Basically it's the same game, no differences other than there are no other players, and there are tons of zombies. Great work on the double-barreled shotty. Hope the finished version comes to the ps3...it will, right?
Mod looks like great fun...but your models could use a lot of work.
I like concept or multi-player, and the free roaming city. The large amounts of zombies look cool, but not in a model perspective in an overwhelming perspective.
I hope the city is really big. I mean huge, like uber mega huge.(laughs)
So besides that this looks like fun, i haven't tried yet, i'm going to wait for new version.
Not sure if your doing this, but you need different types of zombies, and maybe a boss every now and then.
Also a survival mode in this mod would be nice.
Well those are my suggestions, but i would like to help with making your city, im getting pretty good with unreal ed 3, i just barely started about a few weeks ago but i would like to help...im just not sure how i could get my work to you.
Hmm. I was just looking at some of your pictures and it seems as though whoever is making city is working in subtractive space.
that means you can't have a sky....If you want a free roaming city, then i suggest you use additive space so you can have sky.
So what's the new engine for this version of the mod? It can't be UE3, is it Chrome?
we are using both ut3 and unity
we are just catching up with the unity thats why theres all the pics
here is some work ive been doing as well as the zombie mod
tell me what you think
I235.photobucket.com
holy ****, looks awesome O: when its detailed..even more awesome O.O
nice shotty!
that has crossed out minds
we havent decided one way or the other