The Zombie Apocalypse: J.E.S.T.
JUST EFFIN SURVIVE TOGETHER

Essence Statement
In an effort to extend the average human life-cycle, a group of scientists unwittingly create a transmittable disease that reacts violently to the chemicals your body releases when you die. This reaction jump-starts the body for continued life. however, without any thoughts of their own, these walking dead rely on only their natural instincts and their extreme hunger. They feel no pain, have no known rational thoughts and they will eat anything not infected with the disease.
You, are one of the lucky ones who managed to hide in a bomb shelter. Now, after a few weeks of living off rations, you must try to survive the aftermath and escape the city.

As you search for a means of escape, you will uncover all the documented events leading up to and after the Zombie Apocalypse.

Game Overview
The Zombie Apocalypse is a First Person Shooter, mixed with a classic action adventures game such as Sam & Max hit the road or the Leisure suite larry series. Theres is also a splash of a role playing game in the leveling and character creation. 

The player is a survivor of an initial zombie outbreak, and must complete several quests in order to escape the quarantined city full of undead. The goal of the game is not only to escape the city, but to solve the mystery of why there are zombies, and even stop them.

The player must use all of their skills in order to travel from building to building, room to room, and search in all the cupboards, desks and filing cabinets in order to stock up on items and ammo. The player has a limited amount of carrying capacity and must take what they think is needed, if the player is alone, they have a larger carrying capacity, but playing with friends, they have a smaller carrying capacity and must communicate what is needed and who can carry what.

If the player encounters any one of the several types of undead creatures in the game, they must either fight the undead, or flee from it. This is because the zombie will be screaming and pretty soon the populace of an entire city will be after the players with an intent to eat them.

The game is over after they manage to avoid the undead, collect the items they need, search for more items they need, build vehicles, and ultimately escape the city. If all the players are killed by zombies and turned undead, the game is also over.

Key Features

Quest based gameplay
-The player must search for his items and ammo. In this endeavor, they will come across plot items and they will have to figure out how to use them in order to complete the game. For example they may discover a fuse, there would be several places to use a fuse but the player must decide the best place to use it

Stealth focused
-there are an infinite amount of zombies in the sewers of the city below the player, so the player must avoid the undead so they dont wake the entire undead populace, if a zombie sees a player it will call out to other zombies while it attacks the player, they player must flee or destroy the zombie before another zombie arrives and they call for more zombies too

Many player multiplayer
-this game can feature an almost infinite amount of players, but is designed around 3-6
-for every player in the game, all the other players carry less and there are more items spawned, and more enemies

Character customization 
-Similar to D&D Character creation, the player receives a number of stats at the beginning of the game and can lower one skill to increase another
-this will give more dynamic creation of classes, such as a brawler, or a mechanic, or a sprinter

Leveling
-The player may not notice it, but behind the scenes, the player increases their stats over time by doing tasks, such as searching through cupboards will increase their searching skill, and thus lower the time it takes to search an area

Vehicles
-Players may come across certain vehicles and with the right tools, they will be able to repair and use them.
-The ground vehicles would offer protection from the undead, as well as help the player move across the city
-A repaired helicopter could help the player escape the city

Free roaming environment
-The city is quarantined around its borders, but there's a lot of city to explore

Item pickups
-all items can be used as weapons, you find a rock and use it to hit

Physics damage
-Players can throw any weapon on hand

Dynamic gameplay
-the levels can be created in a modular form, which will allow the players to create their own levels using an in game level editor
-all items will shuffle through the searchable areas and as such, will enforce the player to search everywhere and no play-through will be the same
-the zombie spawner will create unique zombies, such as slow zombie with a low attack or vice versa, so every encounter is different
-there is also different stains of zombie suited for different tasks

Several different endings
-with several quest trees, such as call for help, or fix a helicopter, if the player completes that string of objectives, they will escape the city in one of several ways
-if the player fails a quest, that string of objectives is cut off, and the player must find another way to escape

Detachable limbs
-The zombies in the game all have limbs that can be broken and severed off
-This lowers the zombies speed, forces the to crawl or lowers their ability to attack the player
-zombies will also spawn with broken limbs or without limbs 

Sub quests
-quests like, find the key code to the bunker, will be optional, but opens up a lot of options for the player

Discover the story
-the player is dropped into this environment, and does not know why the zombies are there, where they came from, or how they came to be. As they progress through the game they come across diaries, new papers, police reports, science texts, recordings. All the events leading up to the zombie apocalypse can be discovered and may require several playthroughs

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Blog RSS Feed Report abuse Latest News: RECRUITING: The Zombie Apocalypse

0 comments by Lachadonan on Aug 17th, 2008 digg this super bookmark


The Zombie Apocalypse is Recruiting

here are the positions that needs to be filled:

Concept artists:
-level, we are looking for a london setting, 
-characters, must know anatomy and must be able to help the modellers by drawing the characters in an orthographic view
 
Enviroment:
Someone competent in unreal ed to make a greyblocked city out of bsps

Character modellers:
-able to complete 1 full character, including UVing and a basic texture

Texture artist:
-needed to polish the textures that are created by the character modellers

Coders:

The code is going to be divided between the coders to lighten the load of the overworked existing coders
Please say if any of these are your forte
-weapons
-Ai
-enviroment interaction
-creating actors and pawns
-knowledge of volumes and spawning in volumes

We Hope to have a working build that includes ALL gameplay elements in it. In order to do that, we only want people who are as dedicated as the existing members of the team.

email me or send me a PM, or shout out to me on AIM
Chibi_Apocalypse@hotmail.com
Aim id AlexZimich 

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The Zombie Apocalypse V0.3 for PS3

The Zombie Apocalypse V0.3 for PS3

Sep 22, 2008 Demo 6 comments

Zombie Apocalypse V0.3 has been recoded and recompiled and it works for the ps3 version of UT3 It works, but needs to be optimized Hopefully it will be...

The Zombie Apocalypse v0.3

The Zombie Apocalypse v0.3

Sep 07, 2008 Demo 17 comments

This is version 0.3 of the Zombie Apocalypse we were gonna delay this and iron out some of the bugs but I decided we might as well upload it now It work...

The Zombie Apocalypse v0.2

The Zombie Apocalypse v0.2

Aug 01, 2008 Demo 8 comments

Heres Version 0.2 of the zombie Apocalypse several new things, mostly ascetic zombie wise, check it out we still need to get the zombies to continue fighting...

Comments  (0 - 10 of 149)
Lachadonan
Lachadonan Oct 5 2008, 7:02pm says:

BTW we have alot of work finished and are almost ready for another build

look forward to it

+1 vote     reply to comment
metatronstar
metatronstar Oct 3 2008, 4:28pm says:

Custom Soundtracks Work on ps3
head over to:
Unreal-station.com to find out how
curtosy of your friendly Ps3 cooker, map maker and character modeller: ORGAN.

(im posting this in all ps3 related possible mods.)

+1 vote     reply to comment
Lachadonan
Lachadonan Oct 5 2008, 5:10am replied:

thanx

+1 vote     reply to comment
FunnyTom
FunnyTom Sep 28 2008, 12:46am says:

Hey sorry to ask a dumb question but...how the heck do you install this mod???!? Or any UT3 mod for that matter??? I've been searching the 'net for ages and haven't been able to find a hint of how. Please help (or direct me to a tutorial for the PC version). Thanks.

+1 vote     reply to comment
Lachadonan
Lachadonan Sep 28 2008, 3:20am replied:

If you download the file it will give you a UT game folder mimicking one in you documents folder under you computer

Just take the files and put them in the existing folders there

there is also a tutorial under the tutorial section, as well as several people around you could ask, as a private message would be a bit more appropriate

+1 vote     reply to comment
Lazor
Lazor Sep 23 2008, 3:16pm says:

Great progress! Can't wait for the next release.

+1 vote     reply to comment
XVincentX
XVincentX Sep 19 2008, 11:35am says:

hopefully u'll respond to my email soon ^^

the mods looking better each day btw,keep it up

+1 vote     reply to comment
Lachadonan
Lachadonan Sep 19 2008, 2:23pm replied:

thanx, i got the email

we will

+1 vote     reply to comment
Lachadonan
Lachadonan Sep 18 2008, 4:41pm replied:

upks in published, cooked pc, there should be a tutorial up on this site

hope this help

+1 vote     reply to comment
Mislum16
Mislum16 Sep 19 2008, 7:38pm replied:

I also had the invisible problem, do you know how I fix it?

I see none, but I hear footsteps, coming closer and closer, and I die. Lol.

+1 vote     reply to comment
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Platforms
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Developed By
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Release Date
Coming Oct 31, 2008
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Tactical Shooter
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