"RE-T: Racoon City Incident is an experimental mod for Dawn of War - Dark Crusade, combining both tactics survival horror elements together to bring a unique experience to the community . Since there is currently no market for an actual game of this genre, its highly unlikely that any commercial company would create something similar. Hence need for a mod."


  • Completely new consumable resource: Ammunition!
  • Play as one of 3 brand new "races": Bio-Organic Weapons, Raccoon Police Department or Umbrella Corporation!
  • Replayability, as the three "races" mentioned above have drastically different playstyles and tactics, so you may (never) get bored.
  • Random models and behaviors of your units, adding greater variety.
  • Intense battles with both ranged and close-combat.
  • Play through the classic Resident Evil environment, with the original soundtrack, RE-themed user interface and atmosphere.

Dev Story:

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4 comments by cody7799 on Jul 10th, 2010

Alright, howdy and good day to y'all. First thing first: To those who sent e-mails to me requesting to aid us on this mod, there has been a fatal error with my hotmail and a directory in my computer, so I need everybody to resend their info. I recall there was one exceptional e-mail sent along, so please, please, send 'em again.

e-Mail Here

In the updates department, the primary updates are shown in PW's video, though I can confirm that an official trailer for Resident Evil: Tactics - The Raccoon City Incident is in the works. I hope this excites some people, as we're working to make it the best as possible.

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Post comment Comments  (0 - 10 of 671)
DiamondBorne Apr 21 2014, 11:59pm says:

Can we hope for the as-is release?

+1 vote     reply to comment
KriegStrunam Dec 23 2013, 7:09pm says:

Death, hopefully it came quick...

+1 vote     reply to comment
ResidentTactics Mar 30 2013, 9:58am says:

After 1 year of complete silence you can pretty surely say that this mod is dead, though there have been rare cases where after years of silence some mods have suddenly resurfaced. We can only guess the cause for this, but I'm quite certain that after realizing how much time and work this would require and engine limitations (DoW engine has very poor pathfinding for example) they just didn't feel like working on the mod anymore. I originally registered to moddb just to say that I'm supporting this mod so it saddens me greatly to see what happened to it.

Anyway, this mod would had worked much better on GEM 2 engine (Men of War) after reading the gameplay plans and looking at the barricading system. It already has multiple zombie mods (some of which are dead) and quite a promising Resident Evil mod under production for Assault Squad. It also features very easy-to-use editor for creating custom maps and missions for your imagination to mess with. I would recommend people who are looking for an Zombie RTS to take a look at these mods and start supporting them.

+5 votes     reply to comment
jONES1979 May 10 2013, 2:53am replied:

Bro, thank you for informing us!

+2 votes     reply to comment
n82 Apr 16 2013, 11:24am replied:

I am sorry to hear it, very sorry

+2 votes     reply to comment
n82 Jan 12 2013, 5:24am says:

people please help me. If somebody know how to communicate with the creators of this mod tell me.

+1 vote     reply to comment
n82 Nov 11 2012, 12:19pm says:

If you need help, i can help with mod if somebody steel have resources

+1 vote     reply to comment
Guest Nov 11 2012, 12:18pm says:

is this mod still alive?

+3 votes     reply to comment
Aleflippy Oct 24 2012, 5:36pm says:

Sad,really sad. It could have been a really good mod.

+2 votes     reply to comment
Reborn:X Oct 18 2012, 8:53am says:

Another great mod dies alone unfinished in the Raccoon City...

The main reason is probably because pwtool realized the DoW engine isn't that good for supporting Resident Evil style gameplay and maps. Thus, it died due to the lack of interest in further development.

+3 votes     reply to comment
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RE:T - Raccoon City Incident
RE:T - Raccoon City Incident
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