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Please do, since there is no ballistic missile defense for REDFOR (from my understanding).
This is hilarious and completely unexpected. Please continue to develop it! xD
Thank you for the response blahdy, I can't wait for the next iteration of this mod. :)
4.7 is excellent. Thank you blahdy and your team for keeping my favorite mod alive!
I have a few questions:
1. The US missile defense rader has a note that says it does not need to be built while one is in use by the AI, does the same hold true for the RU battle management radar?
2. How exactly do SEAD misile work? As RU I like to try to have a battle managment radar in front of my heavy SAM site as bait, but sometimes the missiles just fly over. I thought that SEAD would just lock on to the closest radar source, but is it random?
3. Can/Why doesn't the Mi-28 use the 9M123 Khrizantema missile? 9P157-2 "Khrizantema-S" has a millimeter wave scanner and shoots missiles and uses a ACLOS radar beam riding guidance system, so I wonder if it it is fire and forget and if the Mi-28 uses a similar system? It would basically make the Mi-28 a Longbow, but with shorter range and poorer penetration.
4. Are there any units planned for for redfor?
Thank you very much and please change the Russian voices to vanilla. :3
Thanks for the response. Lowering my graphics settings seemed to help. It was just strange since the crashing only happened when playing as China, and never as the US.
SIM -- Attempting to query bag not associated with this group type.
Group is of type 8. Query is for type 1. Group name:
I keep getting crashes about five minutes in while playing as China. I tried reinstalling, but it did not work. I found this in the warning log (posted above); any help would be greatly appreciated, thank you.
I will, thank you for the response.
Could the development team please consider adding more vBF2 style vehicles (one player controls both the gunner and driver positions) for the cooperative bot missions? On some maps it is very difficult to get a hold of one, and it is a nightmare to share one with a bot.
Thanks again for the excellent mod. :D
Could the development team please consider adding more vBF2 style vehicles (one player controls both gunner and driver positions) for the cooperative bot missions? On some maps it is very difficult to get a hold of one and it is a nightmare to share one with a bot.
Thanks for the response.
Hello, I was wondering which damage model you chose: Blitzkrieg's "realistic" or Eastern Front's more vCOH style of gameplay.
Have you tried this fix? It solved my AI problems.
Make sure that you have your shader bar past the minimum level in the advanced video settings.
It looks great, but I think the image would better be suited for an Imperial victory screen then as an image for the main screen. It is looking great regardless though! ;)
The 2 shots to kill comes from the assumption that the Abrams hits the T-90 twice in the same spot: one shot to clear the ERA and the second to penetrate the tank. I don't know if it is possible, but I would like to see the number of hits to destroy a T-90 vary, with 2 shots destroying a T-90 being a rarer occurrence than 3 shots, thereby simulating an Abrams clearing 2 ERA bricks before landing a successful penetration.
I would much rather see a T-90AM in this mod, since more information is known about it. The T-90AM would also be much more realistic to have since it will enter service much sooner than a new platform.
It's great to hear from you blahdy. I am looking forward to the next Modern Warfare iteration! :)
In this mod the US has superior tanks and Russia has superior AA (I think it is pretty realistic). As Russia, be sure to escort your tanks with 2 Pantsirs, as they will be able to shoot down/intercept pretty much anything.
I agree that the nuke launchers are a little OP through. I think that they should cost much more.
For anyone getting exceptions when running this mod, delete the Graphicdetails.xml file in the XML file. I have been having issues getting this mod to run until I found this fix online. :)
So, you currently do not have a p....? XD
Will other medium air defense/ SAM systems be added, such as a Buk-M2? Maybe a new helicopter, like a Ka-52 with a Kh-25mp/S-13 rocket/Vympel R-73 load-out? :3
Some more humble suggestions:
1. Please swap the C-RAM call-in for the LAV-AD, and instead make the C-RAM buildable for support.
2. Please increase the survivability of light vehicles, such as the M2A3 Bradley, due to the use of reactive armor on them.
3. Please, please, please remove the shahab-3 missile from the ai's scarab ballisic missile launcher, as it frequently results in RU's SAM site getting completely destroyed by a missile malfunction, making it much easier to win as USA.
4. Please give RU proper voices, maybe, perhaps, someday? Maybe a separate "serious version" mod release? XD
Thanks again blahdy, and your team, for your continued support on this mod. Although it will inevitably die someday, I hope it is not anytime soon as it is the greatest mod I have ever played. :)
I would like to thank the developers for this incredible mod! If I may make a suggestion, could more options be added for the "deathmatch" mode, such as an option to disable build times, and allow for much higher resources to bypass the initial build up phase and have a large battle from the start? Another mod I played also included "RU lump sum" and "RU injection" options which gave players a set amount of resources after a certain time, or consistently gave players a set amount of resources at a constant time interval, respectfully. Thank you for your consideration.
I feel terrified of posting this, but is the development team completely against the addition of the CSO-Super Carrier in any way? I can understand the development team's decision not to: I personally do not want just a scaled up CAS either, but what if it was scaled down and given a custom model?
I believe there are already ships have been given custom models as there are no images for them, so perhaps the same could be done for the CSO (just pretend the ghastly images do not exist). I am confident that the development team would do an amazing job just as they have for the rest of this amazing mod, and I think it would be something that many fans would greatly appreciate (if of course this would be something the team would be interested in doing).
I just feel that the covenant battleship does not serve its "titan" role well and would better serve as a capital ship, even if it means that the Covenant would be left without a titan.
Thank you for reading and for your consideration in undoing Bungie's mistake. XD
"Just enough sand 0.7/10" -GameSpot
Could you please add an emblem for the Reapers? I do not think they have an official emblem, but could you use the in-game icon for the Sovereign perhaps? Also, thank you for leaving the gameinfo files in text format for modifying ease (I gave the Sovereign a couple of squadrons).
Version 0.3 is excellent; I cannot wait for the next release. :)
Thank you for the response.:)
Is there any release estimate for the 4.0 version?
Although yet another delay may feel disheartening, we must think of how great the this mod will be when it finally gets released due to all of the work being put into it. :)