This member has provided no bio about themself...
I anyone having a problem with the reloading animations in 21? I keep enabling them in the options, but then after reloading once it goes back to the automatic reloading without the animation.
Edit: The bug only seems to be present on Black Metal, not realism (the only other difficulty I tired).
Also, there appears to be a bug with infinite enemy spawning on Black Metal difficulty.
v21 is looking like great addition to this already excellent mod! The only suggestion I can make is to maybe buff the Super Shotgun, perhaps with regards to its damage (maybe to the point it can one-shot a Pinky with one shell at point blank). It just never seems to be useful relative to the regular shotgun because of its short range and long reload. It honestly feels like an overall downgrade, unlike the assault rifle/minigun which each have instances in which the one of the two is superior (i.e. long range vs shorter ranges respectively).
Any possibly of a hotfix addressing the slipspace bug? It is really making the current release unplayable. Regardless, thanks for your consideration and continued support of this great mod!
As a side note, what happened to the new CAS model? :p
Sorry, last question, is the current Punic model a placeholder? I was wondering if the team will use the one from homefront when it is done:
Why was the Endurance Carrier removed from the New Republic?
I discovered a minor naming bug with the CCS cruisers called in from the tier IV beacon. They do not having "Patrol" in their ship name.
I have heard that this is a Sins related bug, however, I have never experienced this bug in any mod other than this one; which is very unfortunate as this mod is undoubtedly my favorite. It always seems to happen if games run more than a couple of hours.
I admittedly ignorant on the matter, but I am wondering if the bug is related at all to the distance at which ships are allowed to move outside of the gravity well, as when giving them a move order outside of the circle?
Oh, never mind; a new page for the Soviet Assault expansion was added. I got nervous for a second. XD
Why was the mod removed from the WIC mod list? Please don't tell me development has stopped. :(
Great! Now all we need are S-300VMs, S-400s, and BUK-M2s. ;)
I wanted to say good luck in the upcoming mod of the year votes. Although this "mod" may not win, I can say that it is a revolutionary game that has brought to me countless hours of enjoyment as I am sure it has to many others. This comment can hardly be regarded as inspirational, but I hope that development continues in improving this game into the foreseeable future, and cannot wait for what the future holds for Modern Warfare.
Thank you Modern Warfare Development Team for your continued support.
You should first fire a volley of cheap ballistic missile to overwhelm the Patriots and rapidly expend their ammunition. Interception of your nuclear ballistic missiles will then be impossible. :P
Jets automatically spawn from FOB unit in the air tab, but they sometimes do not spawn if the AI support bots spawn them before you.
Please do, since there is no ballistic missile defense for REDFOR (from my understanding).
This is hilarious and completely unexpected. Please continue to develop it! xD
Thank you for the response blahdy, I can't wait for the next iteration of this mod. :)
4.7 is excellent. Thank you blahdy and your team for keeping my favorite mod alive!
I have a few questions:
1. The US missile defense rader has a note that says it does not need to be built while one is in use by the AI, does the same hold true for the RU battle management radar?
2. How exactly do SEAD misile work? As RU I like to try to have a battle managment radar in front of my heavy SAM site as bait, but sometimes the missiles just fly over. I thought that SEAD would just lock on to the closest radar source, but is it random?
3. Can/Why doesn't the Mi-28 use the 9M123 Khrizantema missile? 9P157-2 "Khrizantema-S" has a millimeter wave scanner and shoots missiles and uses a ACLOS radar beam riding guidance system, so I wonder if it it is fire and forget and if the Mi-28 uses a similar system? It would basically make the Mi-28 a Longbow, but with shorter range and poorer penetration.
4. Are there any units planned for for redfor?
Thank you very much and please change the Russian voices to vanilla. :3
Thanks for the response. Lowering my graphics settings seemed to help. It was just strange since the crashing only happened when playing as China, and never as the US.
SIM -- Attempting to query bag not associated with this group type.
Group is of type 8. Query is for type 1. Group name:
I keep getting crashes about five minutes in while playing as China. I tried reinstalling, but it did not work. I found this in the warning log (posted above); any help would be greatly appreciated, thank you.
I will, thank you for the response.
Could the development team please consider adding more vBF2 style vehicles (one player controls both the gunner and driver positions) for the cooperative bot missions? On some maps it is very difficult to get a hold of one, and it is a nightmare to share one with a bot.
Thanks again for the excellent mod. :D
Could the development team please consider adding more vBF2 style vehicles (one player controls both gunner and driver positions) for the cooperative bot missions? On some maps it is very difficult to get a hold of one and it is a nightmare to share one with a bot.
Thanks for the response.
Hello, I was wondering which damage model you chose: Blitzkrieg's "realistic" or Eastern Front's more vCOH style of gameplay.
Have you tried this fix? It solved my AI problems.
Make sure that you have your shader bar past the minimum level in the advanced video settings.
It looks great, but I think the image would better be suited for an Imperial victory screen then as an image for the main screen. It is looking great regardless though! ;)
The 2 shots to kill comes from the assumption that the Abrams hits the T-90 twice in the same spot: one shot to clear the ERA and the second to penetrate the tank. I don't know if it is possible, but I would like to see the number of hits to destroy a T-90 vary, with 2 shots destroying a T-90 being a rarer occurrence than 3 shots, thereby simulating an Abrams clearing 2 ERA bricks before landing a successful penetration.
I would much rather see a T-90AM in this mod, since more information is known about it. The T-90AM would also be much more realistic to have since it will enter service much sooner than a new platform.
It's great to hear from you blahdy. I am looking forward to the next Modern Warfare iteration! :)