Mass Effect: Unification r1
Jan 13, 2013 Full Version 74 commentsIn summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...

MODDB MIRROR: Moddb.com
.TORRENT MIRROR: Kat.ph
PLEASE MAKE SURE TO SEED AS MUCH AS POSSIBLE
DEDICATED SERVER!
NAME: Unification (r1) USA West (might be "v1.0" instead of "r1")
LOCATION: Seattle, WA, USA
HOST: Hypernia.com
Mass Effect: Unification (formerly known as "The Mass Effect Mod") has been sitting in my head for quite some time now. As a lot of you probably already know, Mass Effect, developed by BioWare, is a third-person, role-playing shooter set in the 22nd century in our Milky Way galaxy. Not only is this a large era mod, but it also has its own exclusive maps as well as cool shell (menu) changes to match the color scheme from Mass Effect 2.
The name "Mass Effect: Unification" works because this mod is the unification of the three Mass Effect epics into a single mod.
Check out this link for more info:
Gametoast.com
Main Developers:
- Marth8880 (executive lead developer, compiler, sides configuration, new technologies, localization, levels)
- THEWULFMAN (co-executive lead developer, promotion, ideas, models, textures, sounds, levels)
- The Nasal Abyss (unit models)
- AgentSmith_#38 (weapon models, levels)
- Frayed Wires Modding Department (ideas, support, random snippets of code, etc.)
Other Contributors/Supporters:
- AQT (ideas, levels)
- Cerfon Rournes (weapon models)
- RogueKnight (models, textures)
- Fiodis (models, levels)
- Willinator (models, levels)
- yuke5 (levels)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- ARCTroopaNate (play-testing, support)
- Teancum (advice, support, future shell revamp)
Sponsors:
- Frayed Wires Studios
- Tuggie [REDACTED]
- 411Remnant
Sides in the 1.0 release:
- Systems Alliance
- Geth
- Collectors
Sides to be added in future releases:
- Eclipse
- Reaper Forces
- Cerberus
Systems Alliance:
- Alliance Soldier
- Alliance Infiltrator
- Alliance Engineer
- Alliance Adept
- Alliance Sentinel
- Alliance Vanguard
- N7 Specialist (random class, based on ME3 multiplayer)
Geth:
- Geth Trooper
- Geth Rocketeer
- Geth Sniper
- Geth Machinist
- Geth Hunter
- Geth Shock Trooper
- Geth Destroyer
- Geth Juggernaut
Collectors:
- Husk
- Collector Drone
- Collector Assassin
- Abomination
- Collector Guardian
- Scion
- Praetorian (subject to change)
Eclipse:
- Eclipse Trooper
- Eclipse Engineer
- Eclipse Vanguard
- Eclipse Heavy
- Eclipse Operative
- Eclipse Commando
- YMIR Mech
Reaper Forces:
- Husk
- Cannibal
- Marauder
- Abomination
- Scion
Cerberus:
- Assault Trooper
- Nemesis
- Combat Engineer
- Centurion
- Phantom
Please note that the Eclipse, Reaper Forces, and Cerberus are not implemented in the 1/13/2013 release. They are still being actively developed and will be added in later versions.
- Virmire
- Prothean Skyway
- Eden Prime
- Tuchanka
- Normandy SR-2
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium
- Coruscant
- Death Star
- Felucia
- Geonosis
- Hoth
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4
- The Citadel
- Omega
- Luna (Apollo 17)
- Pluto (Colony)
- Jupiter: Io (Geth Production Plant)
- Venus: Research Station
- Earth: Pioneer Trails (all variations)
- Mars (Geryon Montes)
16 comments by THEWULFMAN on Jun 11th, 2013
In light of SWBF(3) being announced at E3, and considering I have too much on my plate to work on this, I am ceasing all work on this mod. I will be archiving this project within the week.
I will be keeping all the assets, I might use them in a future mod. I have a grand mod planned that I've talked little about in public, but oh is it going to be good. I will also divert more effort in TCW's direction(I want to get that out the door as soon as possible), as well as keeping up my continued development of Mass Effect Unification with Marth.
The whole reason I started the SWBF3 mod was because I gave up on SWBF3 being officially made, and with it announced at E3, I feel I do not need to make this. Additionally, there's a standalone project out there, for Crysis, trying to do the same thing. Battlecry, check them out. Moddb.com
James "THEWULFMAN" Plummer
-Executive Director of Frayed Wires Studios
In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...
Highest Rated (9 agree) 10/10
I have not even played it and it is amazing
Jan 12 2013, 10:40pm by Z3R01900
Latest tweets from @aarongilbert5
@OriginInsider Sure as hell having trouble connecting still - can't even purchase ME2 DLC at the moment. >mfw
May 25 2013, 2:12am
LOL T.co
May 8 2013, 11:41pm
@tweetsauce Oh yeah one of these things lol, heh.
Apr 6 2013, 12:14pm
@ChandlerRiggs LOL
Apr 1 2013, 10:16pm
Mass Effect: Unification server is UP! T.co #MassEffectUnification
Mar 16 2013, 4:58pm
@ChandlerRiggs Chandler! Your YouTube Channel! It like, died, or something! D: LOL, your channel turned! Heh. T.co
Mar 16 2013, 2:01am
@SamHulick However much it would take to have it composed by the all-powerful Sam Hulick!
Mar 13 2013, 5:12pm
Let's play Words With Friends. My username is 'zyngawf_50384605'. T.co #GamesWithFriends
Mar 13 2013, 7:29am
NFS: Most Wanted (2005) | Intense Sprint & Pursuit: Mercedes-Benz SL 500 T.co via @youtube #NeedForSpeedMostWanted
Mar 6 2013, 1:31pm
@DanNerdCubed HAHA
Mar 6 2013, 1:26pm
sorry i'm confused, so your done make these mods or just the SWBF3 mod?
nevermind what i said
is compatible with other mods?
Yes.
hey every time I try to run the batch file the comd prompt flashes then nothing happens, any help?
It's copying a file, it's supposed to just quickly flash like that. ;)
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All the batch file does is copies a file that controls the scope texture depending on your display's aspect ratio. It cannot affect whether or not the mod won't run, which, by the way, what do you mean?
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Space battles won't be for a while, and the Normandy will never be able to be piloted.