Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.

Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory? Find out.


The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes  (vanilla) and will not run on  Opposing Fronts or ToV only.

Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.

It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.

Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking. EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.

Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly. Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.

The overall game changes are too many to mention, here are some extracts:

  •  More than 30 completely new winter maps, mostly historical battlegrounds, designed from photos and maps.
  •  some maps even have dynamical weather, which influences units sight range, battle performance and movement speed.
  • Tons of new unit models ( Sturmtiger, Jagdpanzer IV, Panzerwerfer 42, M21 Mortar Halftrack, M36, Sherman Jumbo, Sherman E8, Stug III, FW 190, Me 109 , M5 AT Gun, Pak40, leFH18, M1a1 Pack Howitzer and many, many more)
  • realistical penetration values of Guns and armour, historical movement and turret rotation speed and loading times
  • smoke screens for almost all tanks.
  • New veterancy system: All units gain veterancy by fighting, each vet step increases accuracy, sight range, shortens reload times, decreases inflicted suppression of a unit.
  • special vet abilities
  • dynamical sight range - moving units wont see as far as standing units, cause they have to pay attention to their movement
  • new upgrade system, units can only upgrade when near to HQ or other special buildings.
  • removed unrealistic features, like building bunkers in 30 seconds
  • vehicles give cover for soldiers, tankwrecks cant be crushed and have to be demolished
  • barb wire may damage tires and tracks of vehicles
  • limits on almost every support/armored unit
  • heavy Infantry squads already have a bar / lMG when built.
  • smoke Grenades for Infantry Squads to conceal movement.
  • line Engineer Squads cannot repair tanks or vehicles anymore.
  • Special vehicle repair crews or repair stations have to be used to repair them.
  • and so on and so on - but maybe test it out yourself.

The in-game doctrines have been changed to reflect historical units, read more below:

Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full ( and I mean that!!) air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )

Infantry Division:
still well rounded, with good defensive and artillery units,
combat engineers and fair armor. Doctrines give you more production bonuses and send armored
combat groups to the battlefield.

Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like Priest, and many tanks like the Sherman Easy Eight, Jumbo Sherman and the M36 let you gain the initiative.
You will even receive tank reinforcements by the British.

7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.

5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger

6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.

One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-

The BotB Credits:

Coding: Halftrack,Panzer Jager,TornadoX
Coding Aid: (with many thanks) Copernicus,Xalibur, cf_nz
ATC: AGameAnX
Maps: Lord van Dalen, Henry666,Nobody,Empa,$-texas_$,Regis91, Halftrack, tskross
Skins: Halftack,tomarces,tskross, Mr.Scruff, Lord van Dalen
Skins used: Sig21Surgeon, Georider, GniGruH,Spaulick
UI GFX: Doombringer, Halftrack
SoundFX: LoranKorn,GameRisin, Xalibur
3D Models : Halftrack, DMz, Skyward,Inukshuk, Mr.Scruff, LoranKorn, AGameAnx, AIdas2
Animation and OE work: Tankdestroyer, Eliwood,Tiger 205, Hartkeks,Slayerknecht
website and forums Admin: Fiffa
PR & Web GFX: tskross
Installer: Luc
"Box Art": Gareth Hector

and all hail goes to the many many betatesters, players, feedbackers,all the helpful people here and in the german forums, which are unfortunately too many to mention

*BotB will not affect your ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect your ability to play other CoH mods.

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Blog RSS Feed Report abuse Latest News: BotB is recruiting: Betatesters & Translators

19 comments by Halftrack on Apr 17th, 2013

Its time for another Release of BotB. Soon.

But before , we need to assure quality.

To do this, we need Betatesters!


So if you have a bit of time in the next weeks, already are a BotB player,
and want to help increasing the quality of the next release,
we would be happy to welcome you aboard the team.

Apply here or drop me a PM.

We also could need help with translations.
So if you are russian, polish, czech, japanese or korean and would
like to see BotB in your language, you are also very welcome.

Remember: The more test results we get, the earlier the mod will be released!

So, don't hesitate!  Volunteers ahead!!


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Never Surrender Patch for BotB 3.0

Never Surrender Patch for BotB 3.0

Mar 19, 2012 Patch 31 comments

Since the release of BotB 3.0 it turned out that some players have problems with the new Surrendering. Especially in Multiplayer it can cause Fatal Scar...

Battle of the Bulge Mod V 3.0

Battle of the Bulge Mod V 3.0

Mar 15, 2012 Full Version 70 comments

15 new vehicles , tons of new and random historical skins , also new infantry units and skins, new and overhauled abilities, expanded doctrine trees ...

BotB Armor wallpapers

BotB Armor wallpapers

Jan 16, 2009 Wallpapers 1 comment

Here are 10 wallpapers featuring 5 each axis and allied vehicles, the Tiger Morser, Jagdpanzer IV, M4A3E8, Wolverine, M16 and more!! Check out the images...

Post comment Comments  (0 - 10 of 1,178)
Brikkfist
Brikkfist May 19 2013, 6:00am says:

Hello. I have an issue with your mod that I'd like to report.

I played it today for the first time. I noticed that most of the american infantry have missing textures, whole parts of their body are invisible.

Also I saw the americans call for reinforcements, suddenly several invisible vehicles spawned and my game crashed right away.

This is surely one of the best mods out there, I really wanna play it. How to resolve this?

+1 vote     reply to comment
Halftrack
Halftrack May 19 2013, 10:58am replied:

that sounds as you need to reinstall.
but its interesting that you have invisbel parts issues, no blue-box.
do you use perhaps use very low gfx settings?
and please make sure that your model detail slider is set to full.

+1 vote     reply to comment
Brikkfist
Brikkfist May 20 2013, 2:55pm replied:

I reinstalled and it happens again. Nope, no blue boxes, just parts of body missing.

I keep pretty much all settings low, texture details are high.

Model slider to full? Well I keep it in the middle. I should set it to full? Damn, that'll make the game lag even more. I don't experience heavy lag but it'll surely worsen by setting the model detail slider to full. :/

+1 vote     reply to comment
Halftrack
Halftrack May 20 2013, 5:01pm replied:

you have no choice.sorry. with custom models and mixes all over you need the model details full. try to prevent lagging by lowering unit texture details or especially tree details instead.

+1 vote     reply to comment
Brikkfist
Brikkfist May 21 2013, 12:33pm replied:

Thanks for the suggestion. Lowering texture detail from high to medium drastically increased the game's performance. :)

+1 vote     reply to comment
Halftrack
Halftrack May 21 2013, 4:39pm replied:

thats all written in the pdf, if just anyone bothered to read it...

+2 votes     reply to comment
M1GHTY.M4VS
M1GHTY.M4VS May 21 2013, 2:31pm replied:

trees are also a significant factor in botb, lowering barely looses quality but gives much better results.

+1 vote     reply to comment
Jekan001
Jekan001 May 19 2013, 4:04am replied:

Soldier on icon have it.
Sorry if i harm you.

+1 vote     reply to comment
Halftrack
Halftrack May 19 2013, 10:28am replied:

no, they are wearing so called tube-scarfs.
That would require a new model though.
and you did not harm me, no worries. ;)

+1 vote     reply to comment
Jekan001
Jekan001 May 19 2013, 10:36am replied:

I see.
Thank you for answer.
I will wait for the release.

+1 vote     reply to comment
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Icon
Company of Heroes: Opposing Fronts Icon
Platform
Windows
Developer
BotB Mod Team
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Official Page
Botb.fiffa.net
Release Date
Released Dec 15, 2007
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9.3

299 votes submitted.

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Highest Rated (8 agree) 10/10

The first real good mod for coh

Nov 29 2010, 8:56pm by blitzfire5

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Last Update
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