Battle of the Bulge 3.5 - Documentation
Jun 13, 2013 Guides 8 commentsThis pdf contains the changelog, credits and troubleshooting guide for the new release. It already is part of the 3.5 download, but we also provide it...

Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.
Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory? Find out.
The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes (vanilla) and/or ToV and will not run on Opposing Fronts only.
Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.
It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.
Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking.
EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.
Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly.
Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.
The in-game doctrines have been changed to reflect historical units, read more below:
Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )
Infantry Division:
still well rounded, with good defensive and artillery units, combat engineers and fair armor.
Doctrines give you more production bonuses and send armored combat groups to the battlefield.
Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like Priest, and many tanks like the Sherman Easy Eight, Jumbo Sherman and the M36 let you gain the initiative.You will even receive tank reinforcements by the British.
7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.
5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger
6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.
One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-
The Credits:
Coding: Halftrack, Panzer Jager, TornadoX
Coding Aid: (with many thanks) Copernicus, Xalibur, Dartbourne, cf_nz
ATC: AGameAnX
AI Coding Help: Sweeten 2142
Suurender Script: Wilco, Muad`Dib, Berse
Maps: Lord van Dalen, Tarlak501, Henry666, Nobody ,Empa,$-texas_$, Regis91, Halftrack, tskross
Skins: Halftack, tomarces, tskross, Mr.Scruff, Lord van Dalen
Skins used: Sig21Surgeon, Georider, GniGruH, Spaulick, Slayerknecht, Daniel_Pufi
UI GFX: Doombringer, Halftrack
SoundFX: LoranKorn,GameRisin, Xalibur
3D Models : Halftrack, Skyward, Inukshuk, Mr.Scruff,
Animation and OE work: Tankdestroyer, DarkbladeCR, BurtondrummerNY, serg_codmod
CoH Community models: DMz, Beefy^, Eliwood, Tiger 205, Hartkeks, Slayerknecht, Ellipirelli, LoranKorn, AGameAnx, Aidas2 , Gurdy, Inukshuk, Adiya, BurroDiablo
website and forums Admin: Fiffa
PR & Web GFX: tskross
Installer: Luc
"Box Art": Gareth Hector
Translators: Dartbourne, Ursidey ,Saukopf, Hunter_ITA, Bobby_Wan_Kenoby, Pitchy8, Mmaruda, tskross
Betatesters for 3.5:
and all hail goes to the many,many betatesters of the former versions, players, feedbackers,all the helpful people in the CoH modding forums, which are unfortunately too many to mention
*BotB will neither affect your ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect your ability to play other CoH mods.
4 comments by Halftrack on Jun 12th, 2013

In those 6 scenarios you have different doctrine choices and access to
different units which have taken part in the historical battle.
But, as always, the core mod also was worked at.
New abilities and upgrades, bug- and AI fixes will make your battles even tougher.
New skins and models will make it look more authentic.
- all Units come from offmap
- Troop surrendering now working flawlessly, even in Multiplayer
- gamemode "quickstart" overhauled, throwing you directly into combat
- units in houses become invisible much longer
- soldiers dont leave cover by themselves ( no order necessary anymore )
- 5 new maps, 1 old map re-activated
- many bugs fixed
supported language versions:
chinese, czech, english, french, german ,italian, polish, russian (partly), spanish
This is only a small insight of the new features that BotB 3.5 has to offer.
Better take a look at it yourself.
Or have a detailed look at the changelog, available in the download section.
And of course, there are bugs. Unfortunately. But you can help us getting
rid of them by reporting what you find. Best in our forum here or on our website:

This pdf contains the changelog, credits and troubleshooting guide for the new release. It already is part of the 3.5 download, but we also provide it...
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off colored ? how exactly?
Purple sandbag wall on one of the operation Nordwind, is this a problem or should I lowered my settings?
its a bug, keep your settings. ;)
Thanks :D
von 3.0 auf 3.5 hat sich bei mir generell die Leistung um 20% verbessert, mag zwar Unterschiede zwischen 32 Bit Win7 und 64 Bit Win8 geben aber so signifikante Sprünge ohne Hardwareänderung sind ja nicht zu erklären, womal ich noch 3.0 drauf habe bei der 2.602 also gleiches Betriebssystem.
Abermals waren früher 3 vs. 3 Spiele für mich ausgeschlossen, doch mit 3.5 bekomme ich die hin ohne jetzt was groß verändert zu haben, die Einstellungen habe ich so belassen und die Treiber bringen für die alte Karte die ich drin habe auch keine Sprünge mehr.
Also muss wohl irgendwas besonderes optimiert worden sein zwischen 3.0 und 3.5 :D
nee. eigentlich nix. im grunde ist noch mehr content dazugekommen :D
Aber ich meine die Effekte sind nochmal überarbeitet worden zwischen den Versionen, habe jetzt um einiges verschiedene Effekte z.B. Beim Ostwind gibts jetzt weiße Explosion wo es zuvor nur aufgewirbelten Schlamm gab. Vllt hilft da der neue PhysX Treiber, kp.
Die Infanterietexturen sind doch auch nicht mehr ganz 2x HD oder war das beim BK nur so ?
Infanterie ist einer der Gründe, warum BotB soviel frisst.
Mehr Squadmitglieder, jeder individuell, zusammengesetzt aus bis zu 4 Modellen. Das macht gerne mal bis zu 30 (!!!) Modelle pro Squad.
Daher gabs hier nie HD texturen. Nur in BK.
Die Explosionen/Faren sind abhängig von der Map, nicht von der Mod.
Muss ich auch nicht verstehen, hauptsache läuft besser ^^
Habe früher auch nicht verstanden warum es nicht lief und warum es jetzt besser läuft.