Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.

Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory?
Find out.


The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes  (vanilla) and will not run on  Opposing Fronts or ToV only.


Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.

It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.

Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking. EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.

Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly. Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.

The overall game changes are too many to mention, here are some extracts:

  •  20 completely new winter maps, mostly historical battlegrounds, designed from photos and maps.
  •  some maps even have dynamical weather, which influences units sight range, battle performance and movement speed.
  • 5 new unit models ( Sturmtiger, Jagpanzer IV, Panzerwerfer 42, M21 Mortar Halftrack, FW 190 )
  • realistical penetration values of Guns and armour, historical movement and turret rotation speed and loading times
  • smoke screens for almost all tanks.
  • New veterancy system: All units gain veterancy by fighting, each vet step increases accuracy, sight range, shortens reload times, decreases inflicted suppression of a unit.
  • special vet abilities
  • dynamical sight range - moving units wont see as far as standing units, cause they have to pay attention to their movement
  • new upgrade system, units can only upgrade when near to HQ or other special buildings.
  • removed unrealistic features, like building bunkers in 30 seconds
  • vehicles give cover for soldiers, tankwrecks cant be crushed and have to be demolished
  • barb wire may damage tires and tracks of vehicles
  • limits on almost every support/armored unit
  • heavy Infantry squads already have a bar / lMG when built.
  • smoke Grenades for Infantry Squads to conceal movement.
  • line Engineer Squads cannot repair tanks or vehicles anymore.Special vehicle repair crews or repair stations have to be used to repair them.
  • and so on and so on - but maybe test it out yourself.

The in-game doctrines have been changed to reflect historical units, read more below:

Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full ( and I mean that!!) air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )
units: engineers,scouts, riflemen, mg ,sniper, airborne infantry, heavy mortars, Antitank squads, vehicle repair squads,
vehicles: jeep, deuce and a half, m3 halftrack, 76mm AT. 57mm AT, m1 75mm Howitzer Sherman, Sherman Croc, m10

Infantry Division:
still well rounded, with good defensive and artillery units,
combat engineers and fair armor. Doctrines give you more production bonuses and send armored
combat groups to the battlefield.
units: engineers, scouts ,riflemen, mg ,sniper, combat engineers, rangers, mortars, Company HQ
vehicles: jeep, deuce and a half, m8 Greyhound, m3 halftrack, 57mm AT, m2 105mm Howitzer
Sherman, Sherman Croc, m10, Sherman 105, Sherman 76mm

Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like priest, and many tanks like the Sherman Easy Eight and the M36 let you gain the initiative.
You will even receive tank reinforcements by the British.
units: engineers, scouts ,riflemen, mg ,sniper, armored infantry, mortars,
vehicles: jeep, deuce and a half, M8 Greyhound, M3 halftrack, M5 Stuart, 57mm AT, M7 Priest, Sherman Calliope, Sherman M4, Sherman Croc, M10, Sherman 105, Sherman M4A3E8, Jumbo Sherman, M36

7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.
units: Pioneers, Scouts, Volks, Fallschirmjager Infantry, Sniper, MG, Mortar, Company HQ
vehicles: Opel Blitz, Sdkfz 251 Halftrack, 75mm Pak 40, SdKfz 222 251/16 Flamehalftrack, Nebelwerfer, leFH 18 105 mm Howitzer ,Ostwind, Hetzer, Jagpanzer IV, Tiger I, Kingtiger and 88mm Flak 36 (offmap)

5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger
units: Pioneers, Scouts, Volks, Panzergrenadiere, Sniper, MG, Mortar, Company HQ, Fallschirmjager ( offmap )
vehicles: Opel Blitz, Sdkfz 251 Halftrack, 50 mm Pak 38, SdKfz 234 ,Puma, 251/16 Flamehalftrack, Stuka zu Fuß, Wespe Ostwind,Panzer IV H, Panther, Jagdpanther, Sturmtiger (offmap)

6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.
units: Pioneers, Scouts, Volks, Waffen SS Panzergrenadiere, Sniper, MG, Mortar, Company HQ
vehicles: Opel Blitz, Schwimmwagen, Sdkfz 251 Halftrack, 251/16 Flamehalftrack, SdKfz 234/1 ,Puma, Panzerwerfer 42, Hummel, Wirbelwind ,Panzer IV H, Panther, Kingtiger, Ostwind (offmap)


Version 2.601 now ToV compatible!
A Small update to V2 to bring it up to date with latest patch for CoH

  • troops can now shot out of halftracks
  • artillery is now tow-able

One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-

The BotB Credits:

Coding: Halftrack,Panzer Jager,TornadoX
Coding Aid: (with many thanks) Copernicus,Xalibur, cf_nz
Maps: Lord van Dalen, Henry666,Nobody,Empa,$-texas_$,Regis91, Halftrack, tskross
Skins: Halftack,tomarces,tskross
additional Skins: Sig21Surgeon
UI GFX: Doombringer, Halftrack
3D Models and Model Mixing: Halftrack, PanzerJager, Skyward, Gall, Fiffa
website and forums Admin: Fiffa
PR & Web GFX: tskross
Installer: Luc

and all hail goes to the many many betatesters, players, feedbackers,all the helpful people here and in the german forums, which are unfortunately too many to mention

*BotB will not affect your ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect your ability to play other CoH mods.

Image RSS Feed Latest Screens
New 75mm PAK 40 model On your track! Get back to the fight!
Blog RSS Feed Report abuse Latest News: We need YOUR support!

18 comments by Halftrack on Mar 26th, 2012


Good news everyone.

We have started to de-bug version 3.0, and most of the reported bugs have been fixed already.
To achieve the best result possible, we need your help.
Unfortunately our forum website is down because of yet unknown reasons.
Please report any bug you encounter in the mods forums section here on moddb.
Moddb.com

That would help us a lot and is much easier to handle for us.
Of course we cant promise to fix all bugs, but we will try our best.

We already fixed:

- victory points for german 5th Panzerarmy command tree
- Sturmpanzer IV gun damage
- projectile speed for US M18 Hellcat
- troops now can shoot out of the US Inf Doctrine Foxhole.
- US Infantry tree fast response upgrade
- "Grille" barrage text and missing "attack ground" command.
- "Sturmtiger" Rocket accuracy impproved
- wreck texture for "captured sherman"
- missing Panzerfaust upgrade on 6th PzArmy offmap SS-Panzergrenadier Squads
- overlapping abilities on Wespe and KG Peiper Kingtiger.

We are also searching for more translators!

Thanks to ptychu8, the next patch will also include a polish language version.
It would be awesome, if we had some more languages to add.

so if you are of either italian, russian, czech, japanese or korean origin, and want
to help us release a version in your mother language, please write me a pm
or apply here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Never Surrender Patch for BotB 3.0

Never Surrender Patch for BotB 3.0

Mar 19, 2012 Patch 18 comments

Since the release of BotB 3.0 it turned out that some players have problems with the new Surrendering. Especially in Multiplayer it can cause Fatal Scar...

Battle of the Bulge Mod V 3.0

Battle of the Bulge Mod V 3.0

Mar 15, 2012 Full Version 31 comments

15 new vehicles , tons of new and random historical skins , also new infantry units and skins, new and overhauled abilities, expanded doctrine trees ...

BotB Armor wallpapers

BotB Armor wallpapers

Jan 16, 2009 Wallpapers 0 comments

Here are 10 wallpapers featuring 5 each axis and allied vehicles, the Tiger Morser, Jagdpanzer IV, M4A3E8, Wolverine, M16 and more!! Check out the images...

Comments  (0 - 10 of 856)
ijat
ijat 4hours 9mins ago says:

guys serious... this game very awesome.... in multiplayer really amazing... but where de point for build an OP.... can u guys fix campaign when i play normandy beach 1st game.... suddenly my engineer cannot throw sattle charge...need to upgrade... lol...

P/S = this BoB is better then blitzkrieg mod...there is no error or TEMP problem....

+1 vote     reply to comment
edwr
edwr 1hour 47mins ago replied: New Comment

Can I ask how you installed the mod? E.g. what COH are you using? What patches did you use?

+1 vote     reply to comment
edwr
edwr 15hours 26mins ago says:

Hi, not sure if I can post here about technical problems, but I basically cannot play the mod. I try any map, it loads, then when I click on "click any button" to play the game, it crashes with the message "not enough space in Temp folder to create message". I have: cleaned out temp folder, re-downloaded the mod, installed the "never surrender patch", re-installed COH:OF and patched to latest patch, run game in admin, reduced graphics... Still no luck. I have windows 7, AMD 3850, quad core, so hardware is fine as I can play Blitz and Eastern mods. Any idea's?

+1 vote     reply to comment
edwr
edwr 15hours 16mins ago replied:

Sorry COH* I always play COH:OF, but I know this mod only works for COH

+1 vote     reply to comment
edwr
edwr 13hours 43mins ago replied:

Does BotB work with the latest patch 2.602?

+1 vote     reply to comment
edwr
edwr 11hours 43mins ago replied:

Ok I cannot for life get this mod to work :( Instead of installing COH then installing OF and patching from 2.100-2.103 to 2.103-2.201 then all the way to 2.601-2.602, I installed OF then used the COH code to unlock COH campaign and USA/WER then did the patching. It actually made things worse as I could not change any of the skirmish features. Could someone please explain the confusing patch system to get this mod to work?

+1 vote     reply to comment
CommanderIronside
CommanderIronside May 21 2012, 12:54am says:

can you make the dead corpses stay in the next update

+1 vote     reply to comment
Halftrack
Halftrack May 22 2012, 5:29am replied:

No. The mod is hardware-hungry enough. ;)

+1 vote     reply to comment
Dr.Schmerz
Dr.Schmerz May 21 2012, 8:33am replied:

I don't know why do people love JT? It's complete ****! Under-powered engine, slow and not maneuverable at all! Not to say that most of them time it was broken down and plauged with mechanical breakdowns. And when plane comes around, Jagdtiger is just toasted.

+1 vote     reply to comment
AwayPeskyFlies
AwayPeskyFlies May 23 2012, 10:50am replied:

In a "GAME" people want to see it, not in 1945

+1 vote     reply to comment
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Platform
Windows
Developer
BotB Mod Team
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Official Page
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Release Date
Released Sep 10, 2008
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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Last Update
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