Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.

Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory? Find out.

The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes (vanilla) and/or ToV and will not run on Opposing Fronts only.

Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.

It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.

Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking.
EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.

Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly.
Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.

The overall game changes are too many to mention, here are some extracts:

  • More than 30 completely new winter maps, mostly historical battlegrounds, designed from photos and maps.
  • some maps even have dynamical weather, which influences units sight range, battle performance and movement speed.
  • Tons of new unit models ( Sturmtiger, Jagdpanzer IV, Panzerwerfer 42, M21 Mortar Halftrack, M36, Sherman Jumbo, Sherman E8, Stug III, FW 190, Me 109 , M5 AT Gun, Pak40, leFH18, M1a1 Pack Howitzer and many, many more)
  • realistical penetration values of Guns and armour, historical movement and turret rotation speed and loading times
  • smoke screens for almost all tanks.
  • New veterancy system: All units gain veterancy by fighting, each vet step increases accuracy, sight range, shortens reload times, decreases inflicted suppression of a unit.
  • special vet abilities
  • dynamical sight range - moving units wont see as far as standing units, cause they have to pay attention to their movement
  • new upgrade system, units can only upgrade when near to HQ or other special buildings.
  • removed unrealistic features, like building bunkers in 30 seconds
  • vehicles give cover for soldiers, tankwrecks cant be crushed and have to be demolished
  • barb wire may damage tires and tracks of vehicles
  • limits on almost every support/armored unit
  • heavy Infantry squads already have a bar / lMG when built.
  • smoke Grenades for Infantry Squads to conceal movement.
  • line Engineer Squads cannot repair tanks or vehicles anymore.
  • Special vehicle repair crews or repair stations have to be used to repair them.
  • and so on and so on - but maybe test it out yourself.

The in-game doctrines have been changed to reflect historical units, read more below:

Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )

Infantry Division:
still well rounded, with good defensive and artillery units, combat engineers and fair armor.
Doctrines give you more production bonuses and send armored combat groups to the battlefield.

Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like Priest, and many tanks like the Sherman Easy Eight, Jumbo Sherman and the M36 let you gain the initiative.You will even receive tank reinforcements by the British.

7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.

5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger

6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.

One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-

The Credits:

Coding: Halftrack, Panzer Jager, TornadoX
Coding Aid: (with many thanks) Copernicus, Xalibur, Dartbourne, cf_nz
AI Coding Help: Sweeten 2142
Suurender Script: Wilco, Muad`Dib, Berse
Maps: Lord van Dalen, Tarlak501, Henry666, Nobody ,Empa,$-texas_$, Regis91, Halftrack, tskross
Skins: Halftack, tomarces, tskross, Mr.Scruff, Lord van Dalen
Skins used: Sig21Surgeon, Georider, GniGruH, Spaulick, Slayerknecht, Daniel_Pufi
UI GFX: Doombringer, Halftrack
SoundFX: LoranKorn,GameRisin, Xalibur
3D Models : Halftrack, Skyward, Inukshuk, Mr.Scruff,
Animation and OE work: Tankdestroyer, DarkbladeCR, BurtondrummerNY, serg_codmod
CoH Community models: DMz, Beefy^, Eliwood, Tiger 205, Hartkeks, Slayerknecht, Ellipirelli, LoranKorn, AGameAnx, Aidas2 , Gurdy, Inukshuk, Adiya, BurroDiablo
website and forums Admin: Fiffa
PR & Web GFX: tskross
Installer: Luc
"Box Art": Gareth Hector

Translators: Dartbourne, Ursidey ,Saukopf, Hunter_ITA, Bobby_Wan_Kenoby, Pitchy8, Mmaruda, tskross

Betatesters for 3.5:

and all hail goes to the many,many betatesters of the former versions, players, feedbackers,all the helpful people in the CoH modding forums, which are unfortunately too many to mention

*BotB will neither affect your ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect your ability to play other CoH mods.

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The wait is over, the desperate fight in winter continues:

Battle of the Bulge is back!

Version 3.5 "Unternehmen Nordwind" has been released!

Take the role of either a 7th US Army Commander or of german Heeresgruppe G.
Fight in the dense mountains of the Vosges and Alsace-Lorraine.

In those 6 scenarios you have different doctrine choices and access to
different units which have taken part in the historical battle.

But, as always, the core mod also was worked at.
New abilities and upgrades, bug- and AI fixes will make your battles even tougher.
New skins and models will make it look more authentic.

- all Units come from offmap
- Troop surrendering now working flawlessly, even in Multiplayer
- gamemode "quickstart" overhauled, throwing you directly into combat
- units in houses become invisible much longer
- soldiers dont leave cover by themselves ( no order necessary anymore )
- 5 new maps, 1 old map re-activated
- many bugs fixed

supported language versions:
chinese, czech, english, french, german ,italian, polish, russian (partly), spanish

This is only a small insight of the new features that BotB 3.5 has to offer.
Better take a look at it yourself.

Or have a detailed look at the changelog, available in the download section.

And of course, there are bugs. Unfortunately. But you can help us getting
rid of them by reporting what you find. Best in our forum here or on our website:

Botb.fiffa.net or Moddb.com

BotB is recruiting: Betatesters & Translators

BotB is recruiting: Betatesters & Translators

News 17 comments

The new version of "Battle of the Bulge" Mod for Company of Heroes is almost ready. To speed up the process, we are recruiting Betatesters.

We need YOUR support!

We need YOUR support!

News 22 comments

A Patch for BotB 3.0 is on its way.So we need your bug reports. We also search for various translators.

Battle of the Bulge Mod - Version 3.0 released !

Battle of the Bulge Mod - Version 3.0 released !

News 4 comments

After months of work ,the new Version 3.0 of BotB is finally released. Its a major update (full version) which contains new game modes, new units and...

A Christmas Present From BotB Mod Team!

A Christmas Present From BotB Mod Team!

News 2 comments

Spend your Christmas in Bastogne. Athmosphere-Addon and AI-Bugfix released for BotB 2.7!

Add file RSS Files
Battle of the Bulge 3.5 - Documentation

Battle of the Bulge 3.5 - Documentation

Guides 11 comments

This pdf contains the changelog, credits and troubleshooting guide for the new release. It already is part of the 3.5 download, but we also provide it...

Battle of the Bulge v3.5 -  Unternehmen Nordwind

Battle of the Bulge v3.5 - Unternehmen Nordwind

Full Version 72 comments

The bitter fighting in the forests of Belgium continues. Both sides have suffered heavy losses and the offensive has lost momentum. But in the night of...

BotB Armor wallpapers

BotB Armor wallpapers

Wallpapers 2 comments

Here are 10 wallpapers featuring 5 each axis and allied vehicles, the Tiger Morser, Jagdpanzer IV, M4A3E8, Wolverine, M16 and more!! Check out the images...

Comments  (0 - 10 of 1,578)

This mod really needs a patch.
Infnaterie shoots for minutes without anything happening, the Panzerfaust of Volksgrenadieren is not able to destroy a light Stuart tank (Bounce off or not hit target). Jagdpanzer IV 70 hardly meets targets, Stug III is a joke: Can't hit infantry and kill by Stuart tank seriously? Pls just import the damage system from bk mod. In Botb 2.7 all worked fine, so what happend?

Reply Good karma Bad karma+1 vote

Any patch for upcoming winter?

Reply Good karma Bad karma+1 vote

So dead -.- :(

Reply Good karma Bad karma+1 vote

Mod is dead now, too bad. EAW have all content now.

Reply Good karma Bad karma+1 vote

EAW doesnt have all the content....it had till few months ago when Halftrack decided to be a winnie bitch and demanded EAW to take all the units and maps from this mod.

THIS MOD IS MORE THAN DEAD...and still no one is allowed to use it in other mods uneless permission is given -.-'

Reply Good karma Bad karma+1 vote

Why cant you lend at least the Ersatz and map Foy to EAW? WHAY??
really liked your mod back at the time....but why.

would be really nice you you guys could get along

Reply Good karma Bad karma+2 votes

I really hope you can work out an agreement with Darborne, if you were to work with him and the others of the Europe at War mod group I'm positive you can forge an excellent mod, one that will allow people to enjoy this game for years to come.

"Unity is strength... when there is teamwork and collaboration, wonderful things can be achieved.' - Mattie Stepanek

Reply Good karma Bad karma+2 votes

Halftrack. What have you done. Europe at war. I think you need to ask yourself why you are a modder. Why do you do it. Any issues could have been sorted out for the benefit of the people.

Reply Good karma Bad karma+5 votes
Halftrack Creator

Sure. If anything had been sorted out before, it would have been fine.
But instead EaW almost copy/pasted most of BotB
without permission and released it without consulting me.
I am not the one to blame here.

Reply Good karma+1 vote

I'm sorry for what happened halftrack it would have been a good idea I mean heck you both have great mods he managed to fuse together something though that company of heroes never thought of

Reply Good karma Bad karma+1 vote

If he wanted to steal it he wouldn't remove it for you now would he. You'll be surprised at how many people are completely oblivious to copywrite. Not to mention if I recall his english isn't that great.

However there's nothing you can do if he decides to keep it anyway. Can't take something like this to court since there's no money involved. So the fact he's deciding to remove it just for you is something. It means he did not understand.

What do you have to gain removing it all from EaW. When you obviously would have said yes if he asked properly. That's the question. Why?. All whats gonna happen is everyone will think you are the bad guy.

Full collaboration is better than seperate ventures. Not to mention I recall you were credited. Fully credited. For months. How did you not know he had your stuff for almost an entire year?

Reply Good karma Bad karma+2 votes
Halftrack Creator

There is a thing thats called RL which kept me away for several months. And I am not asking to remove everything, thats not true. I would have said yes to use quite a lot of content but definetely not to a complete assimilation of this Mod.

Reply Good karma+1 vote

Months? Years. First image posted on ModDB which credits you was exactly a year ago and this mod here hasn't been updated in 3 years. It was maps and skins. The gameplay between both mods is completely different. So it's not a complete assimilation of your mod.

Do you intend to update this mod?

The only people you are punishing is the COH community. You do realise that right?

Reply Good karma Bad karma+2 votes
Halftrack Creator

You know that you guys get everything for free, years of work and just because of people like us, the modders.
Indeed we share a lot, but we also are a community which pays respect to the work of the other modders.

The modding community has an unwritten rule,( and I think a lot of societies, too ):
Don't take whats not yours without permission.

Thats what happened, no matter if this mod has not been updated for years or if I got credited for the skins.( which is far from fully credited btw )
Besides, as I said before, I am not asking to remove anything really important.

Reply Good karma+2 votes

As a modder myself for the total war series and red orchestra 2 I can tell you that the unwritten rule you speak of isn't followed all that well. Due to ignorance rather than malicious intent.

As someone who had worked in jobs where copyright played a major part I understood people are attached to what they make. I am too. I fully understood everything about it. So for total war games I helped organise public modders resources. Where modders would make a bunch of assets than any other modder could use without needing to ask. For RO2 we set up a collaboration deal between mods where everyone can use anyone else's stuff without asking. And yeah for total war some people took parts of my kids and stuck it into theirs. But I always sorted it out.

I enjoy doing things to make others happy. And honestly I think that's why most modders do it. Since you have nothing else to gain out of it.

Also judging by dartbornes response to all this and even by some of your replies you knew he was using your stuff. A "misunderstanding over permissions" in his words. "If he had asked properly" in your words. "Properly". Which implies that he asked.

Reply Good karma Bad karma+2 votes

So why is not you talk about it with Darborne Think not? I think it will be possible to reach a compromise!

Reply Good karma Bad karma+4 votes
Halftrack Creator

We do talk indeed, and there wont be ANY changes to the gameplay, I can assure you. Just a few maps and skins less.
I was always willing to share a lot of stuff, but not everything.

Reply Good karma+1 vote

I know that the COH community would appreciate if you two came to a compromise, and if you let him use the Free French Forces skins in Europe at War. A lot of people were looking forward to the release of Operation Nordwind for Europe at War including myself. While your mod has the content of Operation Nordwind i do not believe it was going to be as in depth as Europe at War, i believe Darthborne was aiming to replace the British with the Free French Army entirely. So please do make a compromise with him for the greater good of all of us who enjoy company of hero.

Reply Good karma Bad karma+2 votes
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Highest Rated (12 agree) 10/10

This Battle of the Bulge Mod is really excellent. I'm totally obsessed with its massive amount of new contents as well as their creators' prudent attitude toward history. When I saw the Peiper combatgroup and Griffen Operation skill, I can't help myself to praise these people finally made a fabulous war game mod based on tremendous details of reality. Great job, guys! Great job. I do love this mod!

Jan 15 2012 by bigstudy

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