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The pulse rifle was also very accurate in Mass effect 2. I agree that a more accurate representation of it in this mod would be if it received a damage reduction and an increase in rate of fire and accuracy.
Thanks for the responses Marth and Wulf. I believe I found another bug: the Abomination and Husk also cannot heal, but the Abomination does have passive health regeneration while the Husk does not.
Hello Wulf, thanks again for your response regarding map freezing. I found a few bugs that I would like to bring to your attention:
1) The Husk and Abomination have a large melee icon in the center of the screen.
2) The Scion cannot restore its health, the Geth Prime cannot restore its ammo, and the Geth Juggernaut cannot restore its health nor its ammo.
3) The Collector Guardian cannot fly.
Thank you for the response Joccaren.
I was wondering, will all of the Reaper ships be capital ships? If so, will the Collector ships fulfill the roles of frigates and cruisers? Thank you.
I also noticed that the Collectors are pretty hard to beat on insanity since Harbinger randomly spawns and kicks my *** regardless of the hero setting.
For some reason the Polis Massa and Geonosis maps always cause my game to crash to my desktop within a few minutes of game play, and without an error message. I do not have this problem on any other map. Does anyone else have this problem or know how to fix it? Thank you.
I was wondering, would it be possible to have multiple versions of the same map? It could be a way to allow players to select the factions they want to play with. Each map could have five different "eras" to account for all of the combinations.
Death Star-1 eras: Systems Alliance vs. Collectors, Systems Alliance vs. Geth, etc.
Death Star-2 eras: Geth vs. Collectors, etc.
This is simply one of the greatest and most polished mods I have ever played! I would like to graciously thank the development team for all of the time and work they put into this mod as it clearly shows! My only criticism is that there is no era-type system to select the factions that will fight.
Also, I would like to report a bug: the Geth Juggernaut cannot restore its health or ammunition from drops or boxes.
P.S. The Geth are awesome! ;D
I guess January 13 it is (hopefully).
So...while we wait...how was everyone's day?
Thank you for the response.
I would like to apologize. A while ago I made a comment criticizing the Collector models, but I think that I was foolishly referring to a placeholder as these new Collector models look amazing! I was wondering, will Cerberus be featured in the initial release? Thank you for all of the time and hard work put into this mod, I cannot wait to play it! :)
It is not illegal as long as the people who play the mod own the games themselves. The problem is that there is no way to ensure that everyone who downloads this mod does. Besides, I think that the Systems Alliance and Geth models look amazing. They are easily as good as the games. The Collectors could use a little work however... :P
I was wondering, will you guys ever add a council faction with the different alien races?
Thank you very much.
The 1.06 download link does not work. It says that the webpage is not found on gamefront. Could someone please fix it? Thank you.
Thank you the reply Marth. :)
This looks like an excellent mod, I can't wait to play it! Will there be anymore gameplay videos before release, perhaps one as the Geth? :)
Thanks for the response Atombomb. :)
Thanks for the update, everything looks amazing! I was just wondering, when are we going to see the rest of that AT-AT? :)
I would like to thank the development team for this excellent mod! I think that the latest version is very balanced in comparison to prior releases. My only criticisms are that:
1) I believe that the T-90’s penetration/damage against the Abrams should be slightly increased since they have the same cost.
2) The US should have a TA terminal air defense system similar to the Russian one in order to counter artillery as well as aircraft. Currently all they have is an immobile emplacement (TA call-in), which is not very good.
Also, was the Russian infantry camouflage updated, or is it still vanilla? Thank you.
I have actually modded some other mods before, but thank you. :)
Thank you. Do I need to just delete one of these lines:
I was wondering, is there anyway to disable the aesthetic effects associated with capital ship abilities? On some passive abilities, such as coordinated tracking, the ability causes a bright glowing/sparking disc to remain under the ship at all times. Thank you.
These comments made my day! Thank you for the good laugh XD
I was thinking along the lines of another offensive ability, but I understand. Thank you.
Thank you for the response Lavo, but what about the Providence? I think it should be buffed and have a price increase since it is the primary combat capital ship for the CIS. The Lucrehulk is more for support than combat.
I absolutely love this mod! It is the sole reason why I purchased rebellion! My only criticisms are that:
1) The ships are too small or their engagement ranges are too far. This often results in battles of different colored icons since zooming in only allows you to see a few ships without being able to see the ships they are shooting at.
2) The CIS capital ships, especially the Providence, are incredibly under-powered with regard to their durability. Once I had a Providence destroyed by a couple of Acclamators...
Thank you for your consideration,