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Comment History  (180 - 210 of 240)
ConstantinoP.
ConstantinoP. Nov 27 2012, 10:31pm replied:

These comments made my day! Thank you for the good laugh XD

+5 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Nov 27 2012, 10:28pm replied:

I was thinking along the lines of another offensive ability, but I understand. Thank you.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 27 2012, 3:00pm replied:

Thank you for the response Lavo, but what about the Providence? I think it should be buffed and have a price increase since it is the primary combat capital ship for the CIS. The Lucrehulk is more for support than combat.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 26 2012, 11:33am says:

Hello,
I absolutely love this mod! It is the sole reason why I purchased rebellion! My only criticisms are that:

1) The ships are too small or their engagement ranges are too far. This often results in battles of different colored icons since zooming in only allows you to see a few ships without being able to see the ships they are shooting at.

2) The CIS capital ships, especially the Providence, are incredibly under-powered with regard to their durability. Once I had a Providence destroyed by a couple of Acclamators...

Thank you for your consideration,
Constantino

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 19 2012, 3:14pm says:

This mod looks absolutely incredible! I wish the development team the best of luck in this endeavor, and I thank them for their efforts!

Constantino

+3 votes   game: Star Wars: Battlecry
ConstantinoP.
ConstantinoP. Oct 5 2012, 11:40am replied:

Or the Super Battle Droids and Star Destroyers.

+1 vote   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Oct 4 2012, 7:03pm replied:

Exactly, so that is why Germany won WWII.

+1 vote   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Sep 28 2012, 3:07pm replied:

That is understandable; thanks again for the response KillerHurdz.

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 27 2012, 6:48pm says:

Neither I, nor the rest of this mod’s fans mean to impose with comments concerning release dates or progress, but I believe that I speak for everyone when I humbly request that some statement be made about it. Then again, it is understandable if the development team chooses not to. Regardless, thank you.

Constantino

+4 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 23 2012, 3:55pm says:

Hello, does anyone if there is a way to disable player colors in skirmish, so that all of the ships have the same color as in GC? Thank you.

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 2:36pm replied:

I see, thank you for the response KillerHurdz.

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 1:09pm says:

You guys are right; I too want to see 1.2 getting completed. The only reason I asked was because it seems as if though some of the 1.3 units, like the CIS supply ship, are already compete and in game.

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 12:24pm says:

I was wondering, is the 1.2 unit list is final, or is there a possibility that units from 1.3 might be added?

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 11:57pm replied:

I’m no fool, I know that it took time to make this mod, and I know that a lot of work went into it. I am also aware that the developers of this mod are not getting paid, and that they do is on their precious free time. Therefore, I do respect the people that made this mod. I do fail, however, to see how eagerly anticipating this mod is not a compliment.

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 11:15pm says:

Everyone is just kidding! Besides I think that all of comments about release dates should be viewed as compliments, since no one can wait for the newest version of this amazing mod!

+4 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 3:04pm says:

Will it be released this millennium?

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 3 2012, 11:25am says:

Thank you very much for your reply z3r0x, as well as all of the work that you and the other developers have put into this mod. Regardless of how long it takes, I know that it will be worth it!

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 2 2012, 11:23pm says:

Does anyone know if there is an estimate for the release date of 1.2? I appreciate the work that the development team has put into this mod, and I do not want to rush them; I am simply curious as this is easily the best Empire at War mod, and I am finding it increasingly difficult to wait! :)

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Aug 27 2012, 12:35am says:

Hello,
I just noticed that the Lucrehulk has a few point defense cannons, but no point defense ability. Is this intentional, or a bug since it does not seem to ever use them?

+1 vote   mod: Republic at War
ConstantinoP.
ConstantinoP. Jan 30 2012, 3:01pm replied:

Thank you for the prompt response MonkeySoldier.

+4 votes   mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 30 2012, 11:56am says:

Hello,
Will there be an update this month?

+1 vote   mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 11 2012, 3:46pm replied:

Thank you blu_magic101, I finally got the mod to work!

+1 vote   download: Europe At War v6.1
ConstantinoP.
ConstantinoP. Jan 10 2012, 2:26pm says:

Hello DartBorne,

The installer does not seem to work for me. I extract the files to C:\Program Files (x86)\THQ\Company of Heroes, however, when I check that folder I do not see any files or modules for Europe at War, except for the uninstaller.

+1 vote   mod: Europe at War
ConstantinoP.
ConstantinoP. Jan 5 2012, 8:20pm says:

Could we please get another shoutcast? Please? :)

+4 votes   mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 3 2012, 4:48pm replied:

It’s ridiculous that a Pershing cannot one-shot a mortar halftrack.

+2 votes   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Dec 24 2011, 4:22am replied:

Oh of course! Thank you Dartborne.

+1 vote   mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 22 2011, 9:19pm says:

Hello Dartborne,
Thank you for your prompt response; I was also wondering if you can use custom maps for this mod. I have a bunch of SGA maps in C:\Users\Constantino\Documents\My Games\Company of Heroes\ww2\scenarios, which works for other mods such as Blitzkrieg, Eastern Front, etc., however, I only have the vcoh maps with I run Europe at War.

+1 vote   mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 21 2011, 11:08pm says:

Hello,
I just downloaded this mod, and I must say it is incredibly well done and very balanced. Unfortunately, I am having some problems with the custom missions; they always crash without an error message, or with a fatal ai error. Would anyone know what might be causing this (the crashes seem to occur only in custom missions and never in skirmish)? A response would be greatly appreciated, thank you.

+1 vote   mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 18 2011, 6:05pm says:

Hello Modern Combat Team,
Thank you for the shout cast, as well as the amount of work that you all put into this mod. I was wondering if the balance presented was final since it seems as if though the American units such as the sniper, Stryker, Bradley and Abrams are quite underpowered. The Chinese sniper shot significantly faster and can camouflage anywhere, the Stryker seems to be incredibly weak in terms of hit points, the Bradley is identical to the ZBD 2000 although it is available later and costs more, and the Abrams could not even destroy a missile launcher or significantly damage a Type 59.

+1 vote   mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Oct 24 2011, 12:02pm replied:

You are a ***.

+3 votes   mod: Blitzkrieg-Mod
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