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Comment History  (180 - 210 of 258)
ConstantinoP.
ConstantinoP. Jan 13 2013, 10:13pm says:

This is simply one of the greatest and most polished mods I have ever played! I would like to graciously thank the development team for all of the time and work they put into this mod as it clearly shows! My only criticism is that there is no era-type system to select the factions that will fight.

Also, I would like to report a bug: the Geth Juggernaut cannot restore its health or ammunition from drops or boxes.

P.S. The Geth are awesome! ;D

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 13 2013, 12:24am says:

I guess January 13 it is (hopefully).

+2 votes   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 12 2013, 11:30pm says:

So...while we wait...how was everyone's day?

+2 votes   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 10 2013, 5:34pm replied:

Thank you for the response.

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 10 2013, 2:21pm says:

I would like to apologize. A while ago I made a comment criticizing the Collector models, but I think that I was foolishly referring to a placeholder as these new Collector models look amazing! I was wondering, will Cerberus be featured in the initial release? Thank you for all of the time and hard work put into this mod, I cannot wait to play it! :)

+2 votes   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 4 2013, 6:26pm replied:

It is not illegal as long as the people who play the mod own the games themselves. The problem is that there is no way to ensure that everyone who downloads this mod does. Besides, I think that the Systems Alliance and Geth models look amazing. They are easily as good as the games. The Collectors could use a little work however... :P

0 votes   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 30 2012, 5:41pm replied:

Thank you for the response.

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 29 2012, 3:37pm says:

I was wondering, will you guys ever add a council faction with the different alien races?

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 22 2012, 2:20am replied:

Thank you very much.

+1 vote   mod: No More Room in Hell
ConstantinoP.
ConstantinoP. Dec 21 2012, 1:14pm says:

Hello,
The 1.06 download link does not work. It says that the webpage is not found on gamefront. Could someone please fix it? Thank you.

+1 vote   mod: No More Room in Hell
ConstantinoP.
ConstantinoP. Dec 11 2012, 2:10pm replied:

Thank you the reply Marth. :)

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 11 2012, 12:24pm says:

This looks like an excellent mod, I can't wait to play it! Will there be anymore gameplay videos before release, perhaps one as the Geth? :)

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 9 2012, 12:05pm replied:

Thanks for the response Atombomb. :)

+2 votes   game: Star Wars: Battlecry
ConstantinoP.
ConstantinoP. Dec 8 2012, 11:34pm says:

Thanks for the update, everything looks amazing! I was just wondering, when are we going to see the rest of that AT-AT? :)

+2 votes   game: Star Wars: Battlecry
ConstantinoP.
ConstantinoP. Dec 7 2012, 12:02pm says:

Hello,
I would like to thank the development team for this excellent mod! I think that the latest version is very balanced in comparison to prior releases. My only criticisms are that:
1) I believe that the T-90’s penetration/damage against the Abrams should be slightly increased since they have the same cost.
2) The US should have a TA terminal air defense system similar to the Russian one in order to counter artillery as well as aircraft. Currently all they have is an immobile emplacement (TA call-in), which is not very good.
Also, was the Russian infantry camouflage updated, or is it still vanilla? Thank you.

Constantino

+1 vote   mod: WIC: Modern Warfare Mod 4
ConstantinoP.
ConstantinoP. Dec 4 2012, 10:41pm replied:

I have actually modded some other mods before, but thank you. :)

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Dec 4 2012, 3:34pm replied:

Thank you. Do I need to just delete one of these lines:
instantAction
buffInstantActionType "PlayPersistantAttachedEffect"
instantActionTriggerType "OnDelay"
delayTime 0.000000
effectInfo
effectAttachInfo
attachType "Aura"

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Dec 4 2012, 2:09pm says:

Hello Lavo,
I was wondering, is there anyway to disable the aesthetic effects associated with capital ship abilities? On some passive abilities, such as coordinated tracking, the ability causes a bright glowing/sparking disc to remain under the ship at all times. Thank you.

Constantino

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 27 2012, 10:31pm replied:

These comments made my day! Thank you for the good laugh XD

+5 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Nov 27 2012, 10:28pm replied:

I was thinking along the lines of another offensive ability, but I understand. Thank you.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 27 2012, 3:00pm replied:

Thank you for the response Lavo, but what about the Providence? I think it should be buffed and have a price increase since it is the primary combat capital ship for the CIS. The Lucrehulk is more for support than combat.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 26 2012, 11:33am says:

Hello,
I absolutely love this mod! It is the sole reason why I purchased rebellion! My only criticisms are that:

1) The ships are too small or their engagement ranges are too far. This often results in battles of different colored icons since zooming in only allows you to see a few ships without being able to see the ships they are shooting at.

2) The CIS capital ships, especially the Providence, are incredibly under-powered with regard to their durability. Once I had a Providence destroyed by a couple of Acclamators...

Thank you for your consideration,
Constantino

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Nov 19 2012, 3:14pm says:

This mod looks absolutely incredible! I wish the development team the best of luck in this endeavor, and I thank them for their efforts!

Constantino

+3 votes   game: Star Wars: Battlecry
ConstantinoP.
ConstantinoP. Oct 5 2012, 11:40am replied:

Or the Super Battle Droids and Star Destroyers.

+1 vote   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Oct 4 2012, 7:03pm replied:

Exactly, so that is why Germany won WWII.

+1 vote   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Sep 28 2012, 3:07pm replied:

That is understandable; thanks again for the response KillerHurdz.

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 27 2012, 6:48pm says:

Neither I, nor the rest of this mod’s fans mean to impose with comments concerning release dates or progress, but I believe that I speak for everyone when I humbly request that some statement be made about it. Then again, it is understandable if the development team chooses not to. Regardless, thank you.

Constantino

+4 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 23 2012, 3:55pm says:

Hello, does anyone if there is a way to disable player colors in skirmish, so that all of the ships have the same color as in GC? Thank you.

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 2:36pm replied:

I see, thank you for the response KillerHurdz.

+3 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 1:09pm says:

You guys are right; I too want to see 1.2 getting completed. The only reason I asked was because it seems as if though some of the 1.3 units, like the CIS supply ship, are already compete and in game.

+3 votes   mod: Republic at War
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