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You are very welcome Scott. Thank you for your hard work!
I was wondering if you will give the Wehrmacht a StG 44 and MG 42 class? I am mentioning the MG-42, because the FG 42 was not really a machine gun, but rather a automatic rifle with a small magazine (20 rounds) and heavy recoil.
I also think that the MP-40 should be given to the German Engineer class for more weapon variety, and because the MP 40 saw very widespread use. Regardless, please keep up the great work; I am very much looking forward to this mod!
Thank you the reply Marth. :)
This looks like an excellent mod, I can't wait to play it! Will there be anymore gameplay videos before release, perhaps one as the Geth? :)
Thanks for the response Atombomb. :)
Thanks for the update, everything looks amazing! I was just wondering, when are we going to see the rest of that AT-AT? :)
I would like to thank the development team for this excellent mod! I think that the latest version is very balanced in comparison to prior releases. My only criticisms are that:
1) I believe that the T-90’s penetration/damage against the Abrams should be slightly increased since they have the same cost.
2) The US should have a TA terminal air defense system similar to the Russian one in order to counter artillery as well as aircraft. Currently all they have is an immobile emplacement (TA call-in), which is not very good.
Also, was the Russian infantry camouflage updated, or is it still vanilla? Thank you.
I have actually modded some other mods before, but thank you. :)
Thank you. Do I need to just delete one of these lines:
I was wondering, is there anyway to disable the aesthetic effects associated with capital ship abilities? On some passive abilities, such as coordinated tracking, the ability causes a bright glowing/sparking disc to remain under the ship at all times. Thank you.
These comments made my day! Thank you for the good laugh XD
I was thinking along the lines of another offensive ability, but I understand. Thank you.
Thank you for the response Lavo, but what about the Providence? I think it should be buffed and have a price increase since it is the primary combat capital ship for the CIS. The Lucrehulk is more for support than combat.
I absolutely love this mod! It is the sole reason why I purchased rebellion! My only criticisms are that:
1) The ships are too small or their engagement ranges are too far. This often results in battles of different colored icons since zooming in only allows you to see a few ships without being able to see the ships they are shooting at.
2) The CIS capital ships, especially the Providence, are incredibly under-powered with regard to their durability. Once I had a Providence destroyed by a couple of Acclamators...
Thank you for your consideration,
This mod looks absolutely incredible! I wish the development team the best of luck in this endeavor, and I thank them for their efforts!
Or the Super Battle Droids and Star Destroyers.
Exactly, so that is why Germany won WWII.
That is understandable; thanks again for the response KillerHurdz.
Neither I, nor the rest of this mod’s fans mean to impose with comments concerning release dates or progress, but I believe that I speak for everyone when I humbly request that some statement be made about it. Then again, it is understandable if the development team chooses not to. Regardless, thank you.
Hello, does anyone if there is a way to disable player colors in skirmish, so that all of the ships have the same color as in GC? Thank you.
I see, thank you for the response KillerHurdz.
You guys are right; I too want to see 1.2 getting completed. The only reason I asked was because it seems as if though some of the 1.3 units, like the CIS supply ship, are already compete and in game.
I was wondering, is the 1.2 unit list is final, or is there a possibility that units from 1.3 might be added?
I’m no fool, I know that it took time to make this mod, and I know that a lot of work went into it. I am also aware that the developers of this mod are not getting paid, and that they do is on their precious free time. Therefore, I do respect the people that made this mod. I do fail, however, to see how eagerly anticipating this mod is not a compliment.
Everyone is just kidding! Besides I think that all of comments about release dates should be viewed as compliments, since no one can wait for the newest version of this amazing mod!
Will it be released this millennium?
Thank you very much for your reply z3r0x, as well as all of the work that you and the other developers have put into this mod. Regardless of how long it takes, I know that it will be worth it!
Does anyone know if there is an estimate for the release date of 1.2? I appreciate the work that the development team has put into this mod, and I do not want to rush them; I am simply curious as this is easily the best Empire at War mod, and I am finding it increasingly difficult to wait! :)
I just noticed that the Lucrehulk has a few point defense cannons, but no point defense ability. Is this intentional, or a bug since it does not seem to ever use them?
Thank you for the prompt response MonkeySoldier.
Will there be an update this month?
Thank you blu_magic101, I finally got the mod to work!