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Does anyone know if there is an estimate for the release date of 1.2? I appreciate the work that the development team has put into this mod, and I do not want to rush them; I am simply curious as this is easily the best Empire at War mod, and I am finding it increasingly difficult to wait! :)
I just noticed that the Lucrehulk has a few point defense cannons, but no point defense ability. Is this intentional, or a bug since it does not seem to ever use them?
Thank you for the prompt response MonkeySoldier.
Will there be an update this month?
Thank you blu_magic101, I finally got the mod to work!
The installer does not seem to work for me. I extract the files to C:\Program Files (x86)\THQ\Company of Heroes, however, when I check that folder I do not see any files or modules for Europe at War, except for the uninstaller.
Could we please get another shoutcast? Please? :)
It’s ridiculous that a Pershing cannot one-shot a mortar halftrack.
Oh of course! Thank you Dartborne.
Thank you for your prompt response; I was also wondering if you can use custom maps for this mod. I have a bunch of SGA maps in C:\Users\Constantino\Documents\My Games\Company of Heroes\ww2\scenarios, which works for other mods such as Blitzkrieg, Eastern Front, etc., however, I only have the vcoh maps with I run Europe at War.
I just downloaded this mod, and I must say it is incredibly well done and very balanced. Unfortunately, I am having some problems with the custom missions; they always crash without an error message, or with a fatal ai error. Would anyone know what might be causing this (the crashes seem to occur only in custom missions and never in skirmish)? A response would be greatly appreciated, thank you.
Hello Modern Combat Team,
Thank you for the shout cast, as well as the amount of work that you all put into this mod. I was wondering if the balance presented was final since it seems as if though the American units such as the sniper, Stryker, Bradley and Abrams are quite underpowered. The Chinese sniper shot significantly faster and can camouflage anywhere, the Stryker seems to be incredibly weak in terms of hit points, the Bradley is identical to the ZBD 2000 although it is available later and costs more, and the Abrams could not even destroy a missile launcher or significantly damage a Type 59.
You are a ***.
Thanks for the response OnkelSam. Although unfortunate, the absence of Chinese voiceovers will not prevent this mod from being absolutely excellent. :)
I am curious about the voices of the PLA as well. Isn’t there a Chinese version of coh with Chinese voice overs that could be used?
Thank you very much for your response; I will eagerly await the release!
Blitzkrieg is undoubtedly the greatest coh mod, and the only reason why I still play coh. Please release the patch or at least give us a release estimate! :)
I was wondering if anyone knows how to open and edit the rgd files in the Blitzkrieg Mod? I already tried converting them to lua files and I tried using corsix mod studio, but I have had little success. Any response would be greatly appreciated, thank you.
Thank you for the response. I certainly hope that you and the rest of the dev team do not pressure yourselves to release an update on my account, or anyone else’s. Enjoying the summer should be your top priority! :)
Thank you for your response; in retrospect, I am unsure which modern warfare mod I was referring to (the quality is quite laughable)! Could you please answer my question about the updates as well? Thanks again OnkelSam.
Will there be two updates this month, or just the usual one? I just hope that this mod is released before the new Modern Warfare mod, thank you.
Thank you for your response, although it was not very definitive.
Thank you for the response. :)
I was wondering how far into development this mod is, and if there is still a lot of work to be done before a release; thank you.
Although unfortunate, I appreciate your response; thank you.
Would the update happen to be a beta release? If so, then I would not mind the wait. :)
I would love a chance to play, the sooner, the better. OnrAArno is correct, I was referring to the units already in the game (Abrams, Type-99) I was not suggesting any new reward units. :)
Thank you for your response; is there any possibility that there will be an option to enable or disable the unit limit in the rewards tab perhaps? I feel that it will not be game breaking if the doctrine-specific units are expensive in terms of population capacity and resources.
I noticed a lot of doctrine-specific units, and I was wondering if there will be any arbitrary limits on how many units you can deploy (like the pershing or tiger in vcoh)? I am hoping for massive Abrams vs. Type 99 battles. :)
Thanks for the response, although it was not every definitive. XD