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Comment History  (180 - 210 of 234)
ConstantinoP.
ConstantinoP. Oct 4 2012, 7:03pm replied:

Exactly, so that is why Germany won WWII.

+1 vote     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Sep 28 2012, 3:07pm replied:

That is understandable; thanks again for the response KillerHurdz.

+2 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 27 2012, 6:48pm says:

Neither I, nor the rest of this mod’s fans mean to impose with comments concerning release dates or progress, but I believe that I speak for everyone when I humbly request that some statement be made about it. Then again, it is understandable if the development team chooses not to. Regardless, thank you.

Constantino

+4 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 23 2012, 3:55pm says:

Hello, does anyone if there is a way to disable player colors in skirmish, so that all of the ships have the same color as in GC? Thank you.

+2 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 2:36pm replied:

I see, thank you for the response KillerHurdz.

+3 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 1:09pm says:

You guys are right; I too want to see 1.2 getting completed. The only reason I asked was because it seems as if though some of the 1.3 units, like the CIS supply ship, are already compete and in game.

+3 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 21 2012, 12:24pm says:

I was wondering, is the 1.2 unit list is final, or is there a possibility that units from 1.3 might be added?

+3 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 11:57pm replied:

I’m no fool, I know that it took time to make this mod, and I know that a lot of work went into it. I am also aware that the developers of this mod are not getting paid, and that they do is on their precious free time. Therefore, I do respect the people that made this mod. I do fail, however, to see how eagerly anticipating this mod is not a compliment.

+2 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 11:15pm says:

Everyone is just kidding! Besides I think that all of comments about release dates should be viewed as compliments, since no one can wait for the newest version of this amazing mod!

+4 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 20 2012, 3:04pm says:

Will it be released this millennium?

+2 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 3 2012, 11:25am says:

Thank you very much for your reply z3r0x, as well as all of the work that you and the other developers have put into this mod. Regardless of how long it takes, I know that it will be worth it!

+3 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Sep 2 2012, 11:23pm says:

Does anyone know if there is an estimate for the release date of 1.2? I appreciate the work that the development team has put into this mod, and I do not want to rush them; I am simply curious as this is easily the best Empire at War mod, and I am finding it increasingly difficult to wait! :)

+3 votes     mod: Republic at War
ConstantinoP.
ConstantinoP. Aug 27 2012, 12:35am says:

Hello,
I just noticed that the Lucrehulk has a few point defense cannons, but no point defense ability. Is this intentional, or a bug since it does not seem to ever use them?

+1 vote     mod: Republic at War
ConstantinoP.
ConstantinoP. Jan 30 2012, 3:01pm replied:

Thank you for the prompt response MonkeySoldier.

+4 votes     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 30 2012, 11:56am says:

Hello,
Will there be an update this month?

+1 vote     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 11 2012, 3:46pm replied:

Thank you blu_magic101, I finally got the mod to work!

+1 vote     download: Europe At War v6.1
ConstantinoP.
ConstantinoP. Jan 10 2012, 2:26pm says:

Hello DartBorne,

The installer does not seem to work for me. I extract the files to C:\Program Files (x86)\THQ\Company of Heroes, however, when I check that folder I do not see any files or modules for Europe at War, except for the uninstaller.

+1 vote     mod: Europe at War
ConstantinoP.
ConstantinoP. Jan 5 2012, 8:20pm says:

Could we please get another shoutcast? Please? :)

+4 votes     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Jan 3 2012, 4:48pm replied:

It’s ridiculous that a Pershing cannot one-shot a mortar halftrack.

+2 votes     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Dec 24 2011, 4:22am replied:

Oh of course! Thank you Dartborne.

+1 vote     mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 22 2011, 9:19pm says:

Hello Dartborne,
Thank you for your prompt response; I was also wondering if you can use custom maps for this mod. I have a bunch of SGA maps in C:\Users\Constantino\Documents\My Games\Company of Heroes\ww2\scenarios, which works for other mods such as Blitzkrieg, Eastern Front, etc., however, I only have the vcoh maps with I run Europe at War.

+1 vote     mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 21 2011, 11:08pm says:

Hello,
I just downloaded this mod, and I must say it is incredibly well done and very balanced. Unfortunately, I am having some problems with the custom missions; they always crash without an error message, or with a fatal ai error. Would anyone know what might be causing this (the crashes seem to occur only in custom missions and never in skirmish)? A response would be greatly appreciated, thank you.

+1 vote     mod: Europe at War
ConstantinoP.
ConstantinoP. Dec 18 2011, 6:05pm says:

Hello Modern Combat Team,
Thank you for the shout cast, as well as the amount of work that you all put into this mod. I was wondering if the balance presented was final since it seems as if though the American units such as the sniper, Stryker, Bradley and Abrams are quite underpowered. The Chinese sniper shot significantly faster and can camouflage anywhere, the Stryker seems to be incredibly weak in terms of hit points, the Bradley is identical to the ZBD 2000 although it is available later and costs more, and the Abrams could not even destroy a missile launcher or significantly damage a Type 59.

+1 vote     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Oct 24 2011, 12:02pm replied:

You are a ***.

+3 votes     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Aug 8 2011, 12:56pm says:

Thanks for the response OnkelSam. Although unfortunate, the absence of Chinese voiceovers will not prevent this mod from being absolutely excellent. :)

+1 vote     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Aug 7 2011, 3:14pm says:

I am curious about the voices of the PLA as well. Isn’t there a Chinese version of coh with Chinese voice overs that could be used?

+2 votes     mod: Company of Heroes: Modern Combat
ConstantinoP.
ConstantinoP. Aug 7 2011, 3:06pm says:

Hello [CWC]SHADOW,
Thank you very much for your response; I will eagerly await the release!

+1 vote     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Aug 7 2011, 1:11am says:

Blitzkrieg is undoubtedly the greatest coh mod, and the only reason why I still play coh. Please release the patch or at least give us a release estimate! :)

+1 vote     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Jul 20 2011, 1:24am says:

Hello everyone,

I was wondering if anyone knows how to open and edit the rgd files in the Blitzkrieg Mod? I already tried converting them to lua files and I tried using corsix mod studio, but I have had little success. Any response would be greatly appreciated, thank you.

+1 vote     mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Jul 13 2011, 3:11pm says:

Thank you for the response. I certainly hope that you and the rest of the dev team do not pressure yourselves to release an update on my account, or anyone else’s. Enjoying the summer should be your top priority! :)

+1 vote     mod: Company of Heroes: Modern Combat
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