The Dark Times (and its successor, Dark Times II: Rising Son) is a mod focused on delivering a solid singleplayer experience in a traditionally multiplayer game, Star Wars Battlefront II.

The mod draws from the time period before and during the beginning of the Galactic Civil War. Several prominent characters from the movies as well as the expanded universe show up as one of over 20 new heroes added to the game - each hero supported by a special "hero support" unit.

While the mod of course supports multiplayer (and in fact has some scripted missions specifically for multiplayer), the majority of the content in the mod is designed with the intent to diversify the singleplayer experience - which is why there is a focus on randomization. A number of new game modes have also been added, including the popular "wave mode."

Follow mod updates here:
"The Dark Times" at Gametoast.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

All right, gang! Straight from a galaxy far, far away to your PC comes Dark Times II: Rising Son.
Rising Son is the successor to the original Dark Times mod - it's not really a sequel, but it's much more than just a small version change. The original Dark Times mod was a mod designed to add some variable aspects to the game along with several changes made to enhance the singleplayer experience. Rising Son duplicates and elaborates - all the original content is there with many new features added to the mix.

Rising Son has all the random heroes and units of the original Dark Times increased by more than twofold, and spread across two distinct (but randomly chosen!) time periods. Rising Son, in addition to increasing the number of single-player wave modes, has several new game modes added - Control mode, V.I.P. mode, Space mode... and more! Rising Son adds a 16-mission single-player semi-linear campaign. Rising Son adds 16 new maps, the majority of which load in random environments each time you play.

Need more information? Be sure to check out the previous news posts, which have covered nearly every feature of the mod in detail.

Also, keep in mind that the download will have several pieces of helpful documentation, should you have any questions. Enjoy!


Asst. Screenshots Asst. Screenshots Asst. Screenshots


Rising Son singleplayer campaign, new space combat, and release date set!

Rising Son singleplayer campaign, new space combat, and release date set!

News 5 comments

Introduction of the single-player campaign mode for Rising Son, a look at the new space gameplay for Rising Son, and the planned release date for the...

New map: Corellia: Coronet Rail

New map: Corellia: Coronet Rail

News 2 comments

Overview of the final planned new land map added to "Rising Son."

New map: Space Anoat

New map: Space Anoat

News 5 comments

Take a look at how wave mode transitions to a space map with Space Anoat.

May/June unit update

May/June unit update

News 2 comments

Overview of units updated/added in the past couple of months.

Add file RSS Files
Dark Times II: Rising Son

Dark Times II: Rising Son

Full Version 54 comments

This is the Dark Times II: Rising Son full download. Included in the .zip file is a readme.txt file, which should be read first. Also included is the...

The Dark Times

The Dark Times

Full Version 31 comments

The Dark Times mod for Star Wars Battlefront II. Download "TheDarkTimes.exe," a self-extractor for all the files. Install to your "Star Wars Battlefront...

Comments  (0 - 10 of 312)
imrck
imrck

How do you uninstall this? Jedi civil war Galactic conquest won't work with this.

Reply Good karma Bad karma+1 vote
PhoenixC279
PhoenixC279

So, why is Fest broken in the Dark Times campaign? Because I deffinately captured that AT-PT for like 5 minutes

Reply Good karma Bad karma+1 vote
Maveritchell Creator
Maveritchell

You have to steal an occupied one, not just grab it before Imperials can hop in. You can do this by hacking it (fusion cutter), using haywire detonators (heavy trooper), or using the technician's ion mortar.

Reply Good karma+1 vote
MrMeeseeks
MrMeeseeks

Is there any way to revert to the default HUD? The new one looks kind of cool but it takes up too much screen space

Reply Good karma Bad karma+1 vote
Maveritchell Creator
Maveritchell

The HUD changes are part of the included 1.3 patch. You can simply re-run the 1.3 patch installer and reconfigure it from there.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This is going to sound counter-intuitive, but is there a way to disable the randomization? Like if I just wanted to play as dark starkiller without waiting on the RNG?

Reply Good karma Bad karma+1 vote
Marth8880

I might be wrong, but I'm almost positive that there is not.

Reply Good karma Bad karma+1 vote
FIREUK
FIREUK

Maveritchell its me again. i have fix it i don't need help.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars Battlefront II
Creator
Contact
Send Message
Homepage
Gametoast.com
Release date
Mod watch
Follow
Share
Community Rating

Average

9.5

101 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

Great Mod!

Oct 17 2011 by Awesomium

Embed Buttons
Link to The Dark Times by selecting a button and using the embed code provided more...
The Dark Times
Statistics
Last Update
Watchers
427 members
Files
2
Articles
26
Reviews
24