The Dark Times (and its successor, Dark Times II: Rising Son) is a mod focused on delivering a solid singleplayer experience in a traditionally multiplayer game, Star Wars Battlefront II.

The mod draws from the time period before and during the beginning of the Galactic Civil War. Several prominent characters from the movies as well as the expanded universe show up as one of over 20 new heroes added to the game - each hero supported by a special "hero support" unit.

While the mod of course supports multiplayer (and in fact has some scripted missions specifically for multiplayer), the majority of the content in the mod is designed with the intent to diversify the singleplayer experience - which is why there is a focus on randomization. A number of new game modes have also been added, including the popular "wave mode."

Follow mod updates here:
"The Dark Times" at Gametoast.com

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All right, gang! Straight from a galaxy far, far away to your PC comes Dark Times II: Rising Son.
Rising Son is the successor to the original Dark Times mod - it's not really a sequel, but it's much more than just a small version change. The original Dark Times mod was a mod designed to add some variable aspects to the game along with several changes made to enhance the singleplayer experience. Rising Son duplicates and elaborates - all the original content is there with many new features added to the mix.

Rising Son has all the random heroes and units of the original Dark Times increased by more than twofold, and spread across two distinct (but randomly chosen!) time periods. Rising Son, in addition to increasing the number of single-player wave modes, has several new game modes added - Control mode, V.I.P. mode, Space mode... and more! Rising Son adds a 16-mission single-player semi-linear campaign. Rising Son adds 16 new maps, the majority of which load in random environments each time you play.

Need more information? Be sure to check out the previous news posts, which have covered nearly every feature of the mod in detail.

Also, keep in mind that the download will have several pieces of helpful documentation, should you have any questions. Enjoy!


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Rising Son singleplayer campaign, new space combat, and release date set!

Rising Son singleplayer campaign, new space combat, and release date set!

News 5 comments

Introduction of the single-player campaign mode for Rising Son, a look at the new space gameplay for Rising Son, and the planned release date for the...

New map: Corellia: Coronet Rail

New map: Corellia: Coronet Rail

News 2 comments

Overview of the final planned new land map added to "Rising Son."

New map: Space Anoat

New map: Space Anoat

News 5 comments

Take a look at how wave mode transitions to a space map with Space Anoat.

May/June unit update

May/June unit update

News 2 comments

Overview of units updated/added in the past couple of months.

Dark Times II: Rising Son

Dark Times II: Rising Son

Full Version 41 comments

This is the Dark Times II: Rising Son full download. Included in the .zip file is a readme.txt file, which should be read first. Also included is the...

The Dark Times

The Dark Times

Full Version 25 comments

The Dark Times mod for Star Wars Battlefront II. Download "TheDarkTimes.exe," a self-extractor for all the files. Install to your "Star Wars Battlefront...

Post comment Comments  (0 - 10 of 267)
ItsJo5eph
ItsJo5eph

I would like to if somehow get the files for the lightsaber combat and put them into my singleplayer base game if somehow you could direct me to do this that would great if not, oh well :)

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blackpath3130
blackpath3130

Hey I have a problem with the 500 map limit and I want to delete the mod so I can get another mod to use but whenever I try to delete it it stills shows up in my galatic conquest eras. Is there any way to fix this.

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Scottnofriends
Scottnofriends

i have a problem with dark times 2. i was able to install the mod but when i open up battlefront 2 no new maps are in my instant action or glactic conquest, but i know that the mod is in the game because it has all the little stuff like the fake console. can anyone help or relate to like?

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Warregory
Warregory

Hey, I know this isn't being worked on anymore, but it would have been cool if some of the new heroes got their own theme. Rahm Kota being a prime example: Youtube.com

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CrossDressiNate
CrossDressiNate

This mod has a cool concept, but holy **** is the balance in this TERRIBLE!! It isn't hard because the objectives are difficult. It's hard because the timers, reinforcement count and enemy autoaim on you is ******* stupid!

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Maveritchell Creator
Maveritchell

The campaign is made for a certain set of players - the players who played Battlefront II for years and had a certain degree of familiarity with the game. It may be too hard for you if you don't fall into that group of people.

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Warregory
Warregory

The campaign isn't what makes Dark Times 2 great.

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rapixltg
rapixltg

I keep getting this problem: when I start the battle on Balmorra (at the beginning of the conquest) My game freezes, I tried restarting and attacking Balmorra, but it just keeps crashing.

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Maveritchell Creator
Maveritchell

Is the issue only with Balmorra? Do you see this in both Galactic Conquest and in Instant Action? Do you have any other mods installed?

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Highest Rated (2 agree) 10/10

I loved the campaign in this mod. The class system was greatly improved by having different special classes on different maps. My only problem with this mod is when you have to escort the Mon Cal engineers on the Mon Cal level, they will kill each other if you have FF on.

My Absolute Favorite part of this mod is the Mon Calamari Space map, I have oodles of fun on that map. I recommend playing it with a Flight sim joy stick (I use the Logitech Attack3).

May 9 2009 by Rampsquatch

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