The Dark Times (and its successor, Dark Times II: Rising Son) is a mod focused on delivering a solid singleplayer experience in a traditionally multiplayer game, Star Wars Battlefront II.

The mod draws from the time period before and during the beginning of the Galactic Civil War. Several prominent characters from the movies as well as the expanded universe show up as one of over 20 new heroes added to the game - each hero supported by a special "hero support" unit.

While the mod of course supports multiplayer (and in fact has some scripted missions specifically for multiplayer), the majority of the content in the mod is designed with the intent to diversify the singleplayer experience - which is why there is a focus on randomization. A number of new game modes have also been added, including the popular "wave mode."

Follow mod updates here:
"The Dark Times" at Gametoast.com

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Hi all! If you're still playing this in 2017, be aware that the Steam version of Battlefront II just issued an update that re-enables multiplayer but breaks compatibility with the 1.3 patch, a core tool used to enable a lot of the neat features in mods like this one.

Thankfully, user Spiret has updated Zerted's 1.3 patch to be compatible with the recent multiplayer update, and you can and should download it here if you're having any issues:
Gametoast.com

Dark Times II: Rising Son released!

Dark Times II: Rising Son released!

News 27 comments

What do you think the title says? Come on in, download the mod, and give it a try!

Rising Son singleplayer campaign, new space combat, and release date set!

Rising Son singleplayer campaign, new space combat, and release date set!

News 5 comments

Introduction of the single-player campaign mode for Rising Son, a look at the new space gameplay for Rising Son, and the planned release date for the...

New map: Corellia: Coronet Rail

New map: Corellia: Coronet Rail

News 2 comments

Overview of the final planned new land map added to "Rising Son."

New map: Space Anoat

New map: Space Anoat

News 5 comments

Take a look at how wave mode transitions to a space map with Space Anoat.

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Dark Times II: Rising Son

Dark Times II: Rising Son

Full Version 71 comments

This is the Dark Times II: Rising Son full download. Included in the .zip file is a readme.txt file, which should be read first. Also included is the...

The Dark Times

The Dark Times

Full Version 35 comments

The Dark Times mod for Star Wars Battlefront II. Download "TheDarkTimes.exe," a self-extractor for all the files. Install to your "Star Wars Battlefront...

Comments  (0 - 10 of 341)
Maindo
Maindo

Ce mod est excellent, les maps sont vraiment original (mention spécial pour le train :, et le Foncon Millenium) . Merci de mettre de la variété dans nos Battle front .

This mod is excellent, the cards are really original (spécial mention for the train :) and the Focon Millenium). Thank you for putting variety in our battle front.

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Guest
Guest

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supermelee24
supermelee24

Hello a little help here. On the 2nd mission of the campaign it always crashes once i get to the 2 powerful droids or whatever. I uninstalled and reinistalled the mod and that didnt help. What is the problem here?

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Maveritchell Creator
Maveritchell

You probably have a sides replacement mod also installed that's overwriting the vanilla sides. That will potentially break compatibility with anything that looks for resources from the vanilla sides.

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dk*|
dk*|

Dude, your job is ******* amazing! Congratulations on the mod, which even at that time, it was already very good, and to this day it is one of the most downloaded mods of the site and it remains. Do you plan to remake this mod someday? know, new models, effects, etc?

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Guest
Guest

How do you parry with the light attack? It doesn't seem to do anything but do damage and block

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Maveritchell Creator
Maveritchell

The light attack blocks both melee and ranged attacks automatically when swinging.

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Guest
Guest

When you play the VIP game mode there is a green marker on one of the spawn points. What does it mean? Also, why would you ever not spam light attack in saber combat?

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Maveritchell Creator
Maveritchell

Friendlies get an indicator where the VIP spawns from (the green marker) while enemies have the indicator of where the VIP target is (orange marker). They'd both be on the VIP, but SWBF2 doesn't allow that.

Light attack is super-useful in saber combat, but it drains energy, deals little damage, and has no knockback. At some point, to beat someone else using a lightsaber, you're going to have to do a heavy attack. Also, the slam move (LMB+RMB) will break any blocks, so if you catch someone using only blocks, just use the slam.

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sw33tsp0t
sw33tsp0t

nvm i found a fix, you have to reinstall it all again with the patch and all the content will work again, just have to reinstall all of it, conversion pack, 2.2 patch, dark times and rising son , and it will all work again. after steam october 2017 update.

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Highest Rated (2 agree) 10/10

Great Mod!

Oct 17 2011 by Awesomium

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