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Thank you for the response.
I was overlooking the changelog, and I was concerned of the nerf to the Geth Spitfire and Geth Plasma Shotgun, since they are both weapons of high-tier Geth, and therefore should be pretty powerful. While I do agree that the spread of the Spitfire should be increased a little (with an increase to rate of fire or damage to compensate), the Geth Plasma Shotgun should have higher damage than the Katana Shotgun when fully charged, while being only slightly weaker when uncharged (I am not sure how much you plan to nerf it).
I would like to thank the development team for this excellent mod; I am enjoying version 4.0.2 very much! However, I was wondering if the development would consider allowing the American MLRS to fire without needing infantry to target for it. The problem is that it makes artillery rather pointless when playing with the AI as they do not seem to target things very frequently. Also, what infantry do you even need to allow the MLRS to shoot?
A while ago, you said that you would consider adding a Geth vs. Collector match-up. Have you made a decision one way or another?
Why would you ask this question a day after an update?
Will the Collectors continue to use Super Battle Droids in the new version? :P
Thank you for the response, although it kind of sucked. XD
I was wondering, will we be able to disable the new AI heroes, or will they always be enabled, such as Harbinger currently is (I not sure if it is a bug though)? Anyway, I cannot wait for the next release!
Thank you for your response Lavo, and for your continued time and effort spent in making this excellent mod even better.
If I may make a couple humble requests, would you consider buffing the damage output of the MC90? It seems to be too low for a ship which was built to counter Star Destroyers.
Also, would you consider rebalancing the Lucrehulk? They are larger than most titans, and yet they have the same hull points as a Victory Star Destroyer. In addition, I know that balance comes before canon realism, but why does a Venator have the same number of squadrons as a Lucrehulk? If a Venator has 12 squadrons, then a Lucrehulk should have 42 based on the numbers on “Wookieepedia.”
I can confirm this bug.
Could we perhaps see some images of some more Imperial Remnant ships, such as the Allegiance, World Devastator, and Sovereign? Naturally, if those ships are completed. Thank you.
I understand; thank you for the response.
What you have said is true regarding most people; however, with a larger the group testing the mod, more issues will be discovered and corrected. Most people will recognize that those issues will be present as it is only a beta. As for those who would judge this entire mod negatively due to the state of the beta, then I would say that they are simply ill-informed of what a beta is, and therefore their evaluation of this mod is invalid and not worth considering.
I personally believe that an open beta will result in more finely polished product. Many people will play it just to have fun and they may not provide feedback, but then again, I would image that is in part why the development team made this mod to begin with.
I apologize for this long post; I appreciate the time and effort being invested into this mod and will respect any decision made by the development team regarding its development.
What happened to that patch? :P
Thank you for the response Corey. I was hoping that fans of this mod would get a chance to enjoy it sooner, but I understand the decision the development team made.
Are there any plans for a public beta before the first release?
I believe I did find a bug with buzz droids. In the "BUFF_BUZZDROIDS.entity" core file, the passive weapon effect chance for level 3 becomes decreased to 200,000 while it should be increased by 67,500 to 330,000 (the first level 3 value above "BUFF_BUZZDROIDDAMAGE)".
Great, more ships for me to blow up with Imperial II Star Destroyers.
Thank you guys for your responses regarding the Reapers. I am looking forward to the the release of Defiance nonetheless!
Does anyone know if the Reapers are finished, and will be featured in Defiance?
Okay, thank you for the response Lavo.
I was wondering, some early tech tree research options just say things such as: "Rate of fire increase: 5%" and "Damage increase: 5%" multiple times, but they do not make a reference as to what ships they benefit. Do they benefit everything?
Also, I believe I found a bug with buzz droid ability for the Lucrehulk. You can level it up, but the statistics remain the same.
Ships should be limited by fleet supply, but will there be infinite capital ship crews in this mod?
Of course, thank you for the response.
Will Defiance come out in July, or will it be released sooner, perhaps? :)
Thank you for the response. It would be great for some variety until Cerberus and the Reaper Forces get released. :)
Could you please add a Geth vs. Collectors match up in the upcoming patch?
After you locate the program files, all you will need to open them is notepad. To edit them you will need to download an xml editor like this one: