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I understand; thank you for the response.
What you have said is true regarding most people; however, with a larger the group testing the mod, more issues will be discovered and corrected. Most people will recognize that those issues will be present as it is only a beta. As for those who would judge this entire mod negatively due to the state of the beta, then I would say that they are simply ill-informed of what a beta is, and therefore their evaluation of this mod is invalid and not worth considering.
I personally believe that an open beta will result in more finely polished product. Many people will play it just to have fun and they may not provide feedback, but then again, I would image that is in part why the development team made this mod to begin with.
I apologize for this long post; I appreciate the time and effort being invested into this mod and will respect any decision made by the development team regarding its development.
Thank you for the response Corey. I was hoping that fans of this mod would get a chance to enjoy it sooner, but I understand the decision the development team made.
Are there any plans for a public beta before the first release?
I believe I did find a bug with buzz droids. In the "BUFF_BUZZDROIDS.entity" core file, the passive weapon effect chance for level 3 becomes decreased to 200,000 while it should be increased by 67,500 to 330,000 (the first level 3 value above "BUFF_BUZZDROIDDAMAGE)".
Great, more ships for me to blow up with Imperial II Star Destroyers.
Thank you guys for your responses regarding the Reapers. I am looking forward to the the release of Defiance nonetheless!
Does anyone know if the Reapers are finished, and will be featured in Defiance?
Okay, thank you for the response Lavo.
I was wondering, some early tech tree research options just say things such as: "Rate of fire increase: 5%" and "Damage increase: 5%" multiple times, but they do not make a reference as to what ships they benefit. Do they benefit everything?
Also, I believe I found a bug with buzz droid ability for the Lucrehulk. You can level it up, but the statistics remain the same.
Ships should be limited by fleet supply, but will there be infinite capital ship crews in this mod?
Of course, thank you for the response.
Will Defiance come out in July, or will it be released sooner, perhaps? :)
Thank you for the response. It would be great for some variety until Cerberus and the Reaper Forces get released. :)
Could you please add a Geth vs. Collectors match up in the upcoming patch?
After you locate the program files, all you will need to open them is notepad. To edit them you will need to download an xml editor like this one:
I agree, it is a little ridiculous. I personally went into the xml files and buffed it, as well as made it spawn tie fighters. :P
Actually, the Allies captured a few King Tigers (there is an image on the website attached). I agree that the Allies should get captured tanks as well, such as the "Cuckoo."
An open beta for version 4.70 has just been released on the BK mod website if you are interested. :)
You should make a topic about it on the BK forums. ;)
Lord_Set, Lord_Set! Golly was being mean to everyone!
Oops sorry, I meant, "nuclear intercontinental ballistic missiles."
Who needs food when you have nuclear intercontinental ballistic missiles? XD
By acknowledging the trolls, you are also encouraging them to troll.
As for the release date, I am capable of waiting, but I will do so with great difficulty. :)
Why would you want to kill their dogs? :p
Thank you for the response.
Are there any estimates on the patch release?
I believe that it is a map related bug that is not the result of this mod, nor can it be fixed, unfortunately.
The changelog looks great! I was just wondering if the Scion will get a proper model, or will the Collectors still use Super Battle Droids? :)
Hello, if any developer reads this, could the bugs section of the forum be reopened? I have a few bugs that I would like to report.
Easy Eights are **** compared to Panzer 4 J's which the Blitzkrieg Doctrine ***** out even faster (they only cost 35 fuel).
As for the Sturmtiger, Wikipedia claims that a total of 19 were built and saw combat in the Warsaw uprising and the Ardennes Offensive. As for balance if it is expensive to produced, capped at one, and has a high price for its rocket ability, it would be similar to a V1 strike.
Regarding the Maus, as you said it was a prototype, and was never produced. Besides, there is no need for it as the Jagdtiger, and King Tiger (arguably even the Jagdpanther) already fulfill its role.It would also be very hard to balance, as nothing would be able to penetrate it. The Super Pershing on the other hand will be on par with the King Tiger at best.
Both of the units I mentioned saw combat in real life and real life is realistic, so what is your point?
I read some comments regarding the Super Pershing, and I was wondering if it will be included in the upcoming patch, if at all? The Super Pershing for US Armor, along with the Sturmtiger for Terror would be nice additions to this mod in my personal opinion.
I hope that the problems regarding the forum will be resolve swiftly, and I would like to thank you for all of your continued hard work in making the Blitzkrieg Mod the greatest Company of Heroes mod!