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Comment History  (120 - 150 of 214)
ConstantinoP.
ConstantinoP. Feb 10 2013, 1:54pm replied:

Thank you for the response Lord_Set, but what about non-heretic Geth?

+1 vote     mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Feb 10 2013, 12:45pm says:

Hello, I was wonder if this mod will also feature the Krogan and Rachni (do they even have ships) and non-heretic Geth?

+1 vote     mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Feb 1 2013, 11:24am replied:

Geth are Geth, therefore it would be impossible to discriminate between Heretic and Non-Heretic Geth. I would certainly like to see a Geth vs.Collectors match up for the sake of game play and variety, but I do agree that some assumptions will have to be made depending on the match up. I do not think that this should translate into more work for the developers though, and that there should only be one Geth faction with one name. Sorry for the longer response. :)

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 31 2013, 12:01pm replied:

Thanks for the reply Marth. I was wondering, will it include a Geth vs. Collector match up? Also, have you considered rebalancing the Geth pulse rifle(making it more accurate)?

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 30 2013, 10:50am says:

Hello, is there any release estimate on the upcoming patch? Thank you.

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 30 2013, 10:46am replied:

Okay, thank you very much.

+2 votes     mod: Star Wars: Ascendancy
ConstantinoP.
ConstantinoP. Jan 28 2013, 9:11pm says:

Hello .Corey., thank you for the response, but I do not think I worded my question correctly. I was not asking if fleet supply is unlimited, but rather if capital ship crews were unlimited, so that we can build as many capital ships as the supply allows for.

+3 votes     mod: Star Wars: Ascendancy
ConstantinoP.
ConstantinoP. Jan 27 2013, 3:21pm says:

Hello, I was wondering if capital ships will be unlimited in this mod so that we can construct a fleet of Star Destroyers (assuming that they will fulfill the role of capital ships)?

+1 vote     mod: Star Wars: Ascendancy
ConstantinoP.
ConstantinoP. Jan 24 2013, 3:28pm says:

The pulse rifle was also very accurate in Mass effect 2. I agree that a more accurate representation of it in this mod would be if it received a damage reduction and an increase in rate of fire and accuracy.

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 19 2013, 7:14pm says:

Thanks for the responses Marth and Wulf. I believe I found another bug: the Abomination and Husk also cannot heal, but the Abomination does have passive health regeneration while the Husk does not.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 19 2013, 2:09pm says:

Hello Wulf, thanks again for your response regarding map freezing. I found a few bugs that I would like to bring to your attention:

1) The Husk and Abomination have a large melee icon in the center of the screen.

2) The Scion cannot restore its health, the Geth Prime cannot restore its ammo, and the Geth Juggernaut cannot restore its health nor its ammo.

3) The Collector Guardian cannot fly.

Thank you.

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 19 2013, 1:47pm replied:

Thank you for the response Joccaren.

+1 vote     mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Jan 18 2013, 10:44pm says:

I was wondering, will all of the Reaper ships be capital ships? If so, will the Collector ships fulfill the roles of frigates and cruisers? Thank you.

+1 vote     mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Jan 17 2013, 10:23pm replied:

I also noticed that the Collectors are pretty hard to beat on insanity since Harbinger randomly spawns and kicks my *** regardless of the hero setting.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 17 2013, 10:20pm says:

Hello,
For some reason the Polis Massa and Geonosis maps always cause my game to crash to my desktop within a few minutes of game play, and without an error message. I do not have this problem on any other map. Does anyone else have this problem or know how to fix it? Thank you.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 15 2013, 3:40pm says:

I was wondering, would it be possible to have multiple versions of the same map? It could be a way to allow players to select the factions they want to play with. Each map could have five different "eras" to account for all of the combinations.
For example:
Death Star-1 eras: Systems Alliance vs. Collectors, Systems Alliance vs. Geth, etc.
Death Star-2 eras: Geth vs. Collectors, etc.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 13 2013, 10:13pm says:

This is simply one of the greatest and most polished mods I have ever played! I would like to graciously thank the development team for all of the time and work they put into this mod as it clearly shows! My only criticism is that there is no era-type system to select the factions that will fight.

Also, I would like to report a bug: the Geth Juggernaut cannot restore its health or ammunition from drops or boxes.

P.S. The Geth are awesome! ;D

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 13 2013, 12:24am says:

I guess January 13 it is (hopefully).

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 12 2013, 11:30pm says:

So...while we wait...how was everyone's day?

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 10 2013, 5:34pm replied:

Thank you for the response.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 10 2013, 2:21pm says:

I would like to apologize. A while ago I made a comment criticizing the Collector models, but I think that I was foolishly referring to a placeholder as these new Collector models look amazing! I was wondering, will Cerberus be featured in the initial release? Thank you for all of the time and hard work put into this mod, I cannot wait to play it! :)

+2 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jan 4 2013, 6:26pm replied:

It is not illegal as long as the people who play the mod own the games themselves. The problem is that there is no way to ensure that everyone who downloads this mod does. Besides, I think that the Systems Alliance and Geth models look amazing. They are easily as good as the games. The Collectors could use a little work however... :P

0 votes     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 30 2012, 5:41pm replied:

Thank you for the response.

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 29 2012, 3:37pm says:

I was wondering, will you guys ever add a council faction with the different alien races?

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 22 2012, 2:20am replied:

Thank you very much.

+1 vote     mod: No More Room in Hell
ConstantinoP.
ConstantinoP. Dec 21 2012, 1:14pm says:

Hello,
The 1.06 download link does not work. It says that the webpage is not found on gamefront. Could someone please fix it? Thank you.

+1 vote     mod: No More Room in Hell
ConstantinoP.
ConstantinoP. Dec 11 2012, 2:10pm replied:

Thank you the reply Marth. :)

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 11 2012, 12:24pm says:

This looks like an excellent mod, I can't wait to play it! Will there be anymore gameplay videos before release, perhaps one as the Geth? :)

+1 vote     mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Dec 9 2012, 12:05pm replied:

Thanks for the response Atombomb. :)

+2 votes     game: Star Wars: Battlecry
ConstantinoP.
ConstantinoP. Dec 8 2012, 11:34pm says:

Thanks for the update, everything looks amazing! I was just wondering, when are we going to see the rest of that AT-AT? :)

+2 votes     game: Star Wars: Battlecry
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