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Comment History  (120 - 150 of 267)
ConstantinoP.
ConstantinoP. Oct 2 2013, 11:50pm says:

Hello Marth,
I was wondering, will we be able to disable the new AI heroes, or will they always be enabled, such as Harbinger currently is (I not sure if it is a bug though)? Anyway, I cannot wait for the next release!

+2 votes   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Sep 21 2013, 10:25pm replied:

Thank you for your response Lavo, and for your continued time and effort spent in making this excellent mod even better.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Sep 19 2013, 3:08pm says:

Hello Lavo,
If I may make a couple humble requests, would you consider buffing the damage output of the MC90? It seems to be too low for a ship which was built to counter Star Destroyers.

Also, would you consider rebalancing the Lucrehulk? They are larger than most titans, and yet they have the same hull points as a Victory Star Destroyer. In addition, I know that balance comes before canon realism, but why does a Venator have the same number of squadrons as a Lucrehulk? If a Venator has 12 squadrons, then a Lucrehulk should have 42 based on the numbers on “Wookieepedia.”

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Sep 12 2013, 9:28pm replied:

I can confirm this bug.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Sep 4 2013, 12:31pm replied:

Thank you for the response.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Sep 1 2013, 10:57am says:

Hello,
Could we perhaps see some images of some more Imperial Remnant ships, such as the Allegiance, World Devastator, and Sovereign? Naturally, if those ships are completed. Thank you.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Jul 20 2013, 3:34pm replied:

I understand; thank you for the response.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Jul 17 2013, 5:34pm replied:

What you have said is true regarding most people; however, with a larger the group testing the mod, more issues will be discovered and corrected. Most people will recognize that those issues will be present as it is only a beta. As for those who would judge this entire mod negatively due to the state of the beta, then I would say that they are simply ill-informed of what a beta is, and therefore their evaluation of this mod is invalid and not worth considering.

I personally believe that an open beta will result in more finely polished product. Many people will play it just to have fun and they may not provide feedback, but then again, I would image that is in part why the development team made this mod to begin with.

I apologize for this long post; I appreciate the time and effort being invested into this mod and will respect any decision made by the development team regarding its development.

0 votes   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Jul 16 2013, 4:24pm says:

Hey Marth,
What happened to that patch? :P

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. Jul 16 2013, 4:17pm replied:

Thank you for the response Corey. I was hoping that fans of this mod would get a chance to enjoy it sooner, but I understand the decision the development team made.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Jul 15 2013, 9:22pm says:

Hello,
Are there any plans for a public beta before the first release?

+1 vote   mod: Thrawn's Revenge II: Ascendancy
ConstantinoP.
ConstantinoP. Jul 10 2013, 4:24pm says:

I believe I did find a bug with buzz droids. In the "BUFF_BUZZDROIDS.entity" core file, the passive weapon effect chance for level 3 becomes decreased to 200,000 while it should be increased by 67,500 to 330,000 (the first level 3 value above "BUFF_BUZZDROIDDAMAGE)".

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Jul 10 2013, 4:14pm says:

Great, more ships for me to blow up with Imperial II Star Destroyers.

+3 votes   media: Faction Preview: Empire of the Hand
ConstantinoP.
ConstantinoP. Jul 1 2013, 5:28pm says:

Thank you guys for your responses regarding the Reapers. I am looking forward to the the release of Defiance nonetheless!

+4 votes   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Jun 30 2013, 4:19pm says:

Does anyone know if the Reapers are finished, and will be featured in Defiance?

+1 vote   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Jun 28 2013, 8:46pm replied:

Okay, thank you for the response Lavo.

+2 votes   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Jun 28 2013, 4:25pm says:

Hello,
I was wondering, some early tech tree research options just say things such as: "Rate of fire increase: 5%" and "Damage increase: 5%" multiple times, but they do not make a reference as to what ships they benefit. Do they benefit everything?

Also, I believe I found a bug with buzz droid ability for the Lucrehulk. You can level it up, but the statistics remain the same.

+1 vote   mod: Sins of a Galactic Empire
ConstantinoP.
ConstantinoP. Jun 6 2013, 6:20pm says:

Ships should be limited by fleet supply, but will there be infinite capital ship crews in this mod?

+1 vote   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. May 18 2013, 12:44am replied:

Of course, thank you for the response.

+1 vote   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. May 17 2013, 11:04am says:

Hello,
Will Defiance come out in July, or will it be released sooner, perhaps? :)

+1 vote   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. May 4 2013, 12:11pm replied:

Thank you for the response. It would be great for some variety until Cerberus and the Reaper Forces get released. :)

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. May 3 2013, 12:21pm says:

Hello Marth,
Could you please add a Geth vs. Collectors match up in the upcoming patch?

+1 vote   mod: Mass Effect: Unification
ConstantinoP.
ConstantinoP. May 2 2013, 3:43pm replied:

After you locate the program files, all you will need to open them is notepad. To edit them you will need to download an xml editor like this one:

Download.cnet.com

+1 vote   mod: Republic at War
ConstantinoP.
ConstantinoP. May 1 2013, 9:48pm replied:

I agree, it is a little ridiculous. I personally went into the xml files and buffed it, as well as made it spawn tie fighters. :P

+2 votes   mod: Republic at War
ConstantinoP.
ConstantinoP. Apr 21 2013, 11:01am replied:

Actually, the Allies captured a few King Tigers (there is an image on the website attached). I agree that the Allies should get captured tanks as well, such as the "Cuckoo."

Fprado.com

0 votes   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Apr 20 2013, 9:49pm says:

Hello everyone,
An open beta for version 4.70 has just been released on the BK mod website if you are interested. :)

+2 votes   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Apr 18 2013, 11:33pm replied:

Hey AAMC4,
You should make a topic about it on the BK forums. ;)

+2 votes   mod: Blitzkrieg-Mod
ConstantinoP.
ConstantinoP. Apr 17 2013, 6:51pm replied:

Lord_Set, Lord_Set! Golly was being mean to everyone!

+4 votes   mod: Dawn of the Reapers
ConstantinoP.
ConstantinoP. Apr 14 2013, 9:22pm buried:

(buried)

Oops sorry, I meant, "nuclear intercontinental ballistic missiles."

-5 votes   media: Something Wicked This Way Comes
ConstantinoP.
ConstantinoP. Apr 14 2013, 8:12pm replied:

Who needs food when you have nuclear intercontinental ballistic missiles? XD

+1 vote   media: Something Wicked This Way Comes
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