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BurningSky93
BurningSky93 Aug 17 2014, 3:11pm replied:

It's ridiculous. No car (except maybe a reliant robin) should flip that easily

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
BurningSky93
BurningSky93 Sep 2 2012, 5:28pm says:

I reckon this is because of the upcoming release of the "The Hobbit" films, which will probably have video game tie-ins.

+2 votes   article: MERP C&D
BurningSky93
BurningSky93 Aug 15 2012, 5:56pm says:

Great stuff! Been playing through again and noticed a few things:

Laser guided AT grenades aren't available when using the FGL40. If this was intentional (I noticed these rounds weren't included in the list of rounds on the changelog), why so?

When using the M110 with the laser sight attached, the "dot" isn't visible in the centre of the screen, only the laser beam is visible.

+2 votes   mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Mar 24 2012, 12:12pm says:

The fog could do with being made a bit darker in my opinion, otherwise excellent work.
And viewing the image full size shows the figure is very "skeletal". Hm...

+1 vote   media: Red Forest
BurningSky93
BurningSky93 Jan 29 2012, 1:55pm says:

Whilst it may be a bit "trigger happy", AVG claims this is filled with viruses

+1 vote   download: Lazy Newb Pack v9.2 with Dwarf Fortress 0.31.25
BurningSky93
BurningSky93 Nov 3 2011, 3:08pm says:

Not to be a spelling and grammar nazi or anything, but 2 typos I've spotted:
Anomaly's: should be anomalies as it's plural
Enconomy: should be economy

Just pointing them out =]

+1 vote   article: PreSky v1.0 Features List
BurningSky93
BurningSky93 Oct 29 2011, 8:28am says:

Look at the picture full res and you can tell it isn't a bloodsucker, unless the devs have made a new bloodsucker model.
Im simultaneously looking forward and not looking forward to finding out what the hell this is. Hopefully itll look scary, but just be a pretty standard zombie-thing which has no resistance to headshots.

+1 vote   media: Freaks come out at night
BurningSky93
BurningSky93 Sep 26 2011, 3:18am says:

*Head explodes*

+1 vote   article: ERROR5544363453: 4444332
BurningSky93
BurningSky93 Sep 25 2011, 12:49pm says:

Did I notice a completely manual reload system?
I love that :P
People will feel pretty stupid emptying a clip at a target and carrying on pressing the fire key only to hear a "click click click" because they expect the character to reload themself :P

+2 votes   media: Some things
BurningSky93
BurningSky93 Aug 13 2011, 5:57pm says:

I think the blood vessels are a bit too prominent, otherwise, great job!

+1 vote   media: Model hand (no texture) 20 million poly.
BurningSky93
BurningSky93 Jul 7 2011, 9:27am says:

Always been a fan of minimalistic HUDs. Dont need or want loads of text and images taking up my view. I only want to see what is relevant when it is relevant.
This one looks great, keep up the good work!

+1 vote   media: HUD In-Action Concept Animation
BurningSky93
BurningSky93 Jul 6 2011, 2:38pm says:

I think the SKS needs to be reloaded by stripper clips. That reload was agonising

+1 vote   media: M.I.N.E. Sneak Peek - Gameplay Demo Pt1
BurningSky93
BurningSky93 Jun 22 2011, 6:02am replied:

He was quoting Harry Partridge

+6 votes   article: The BIG News!
BurningSky93
BurningSky93 Jun 19 2011, 4:05am says:

Must be a pretty large asteroid if it's become roughly spherical under it's own gravity. In fact IIRC it would then be counted as a dwarf planet.

+4 votes   media: Asteroids
BurningSky93
BurningSky93 Jun 19 2011, 4:00am says:

Love it

+1 vote   media: Heavy Metal
BurningSky93
BurningSky93 Jun 18 2011, 7:50am replied:

More realistic than slow. I hate it in games like CoD were you drop a mag and almost instantly have a fresh one in your hands. It's almost like you're taking the empty one out and just putting it back in.

+2 votes   media: Camera movement/blur during reload
BurningSky93
BurningSky93 Jun 15 2011, 1:35am says:

4

+2 votes   article: The Choice Is Yours
BurningSky93
BurningSky93 Jun 13 2011, 5:23pm says:

I hope the HUD is optional (but provide a way to check to magezine capacity without it).

+1 vote   media: HUD(maybe)
BurningSky93
BurningSky93 Jun 12 2011, 8:29am says:

Just curious: why aren't they engaging you? Freecam or something?

+2 votes   media: Merc's in Cordon? WTF?
BurningSky93
BurningSky93 Jun 12 2011, 8:27am says:

I think this could work really well if coloured glass was implemented. Say you add dye to a glass block to get coloured glass (not exactly realistic but its just an idea), and craft glass with iron and a torch to make a lantern. If coloured glass is used, a coloured lantern is made that gives off the corresponding colour of light. Or coloured glass windows would only allow corresponding colours of light through.

+10 votes   media: Lighting systems
BurningSky93
BurningSky93 Jun 12 2011, 3:39am says:

Id be happy to volunteer.
Once most of my exams are done next week I'll have nothing but free time.
Like Glass Pirate I'm a completionist, so I'll try everything in the game I can.

Specs:
4 Gigs RAM
1 GB ATI Radeon HD 6870
3.2 GHz AMD Phenom X4 quadcore

+2 votes   article: List of Beta testers closed
BurningSky93
BurningSky93 Jun 1 2011, 6:17am says:

"I'd like to insert my 3 1/2 inch floppy into her disk drive"

+3 votes   media: May News
BurningSky93
BurningSky93 May 19 2011, 4:59pm says:

Oh the joys of sitting Maths, Physics and Chemistry A-Levels.
If ever there was a time to regret being a scientist, it's now

+2 votes   article: S.T.A.L.K.E.R.: Way of the Wolf - Exams!
BurningSky93
BurningSky93 May 15 2011, 4:48am says:

Looks great so far, but I think it would look even better if it had a foregrip.
I take it from the attachments screen that this will have its own version of the attachments rather than them being common to the other weapons?

+2 votes   media: H&K UMP-45
BurningSky93
BurningSky93 May 10 2011, 2:56pm says:

Itd be easier to post suggestions if we knew what youre already planning to include.

And 91% of your time? Thats devotion if ever I saw it.

+1 vote   media: MISERY teaser
BurningSky93
BurningSky93 May 7 2011, 2:56am replied:

Out of curiousity what does SLAP stand for? I presume AP is armour-piercing?

+1 vote   media: SCAR (and SCAR-AB) -current state of affairs
BurningSky93
BurningSky93 May 6 2011, 6:00pm says:

So much to choose from :P
Looks like the magezine has been made larger, are you putting the capacity back up to 40(+1) rounds?

+2 votes   media: SCAR (and SCAR-AB) -current state of affairs
BurningSky93
BurningSky93 May 6 2011, 11:13am says:

Not sure about the positioning. I was under the impression that most underbarrel attachments use the magezine as a form of grip, so with how this shotgun is positioned (too far away from the grip) it would be very awkward to use

Also, will this be available for the SCAR or are the restrictions the same as C2?

+1 vote   media: Masterkey (W.I.P.)
BurningSky93
BurningSky93 May 6 2011, 2:16am says:

Take it this will give a OHK melee even without strength mode?

+1 vote   media: Bayonet (W.I.P.)
BurningSky93
BurningSky93 May 1 2011, 4:08am replied:

Yeh,I always found the mono suit in SoC practically useless.
Its found in X18, where I am already typically overloaded on loot anyway, I have a stalker suit which has comparable stats IIRC AND night vision which the mono suit lacks (though 1st gen NV is hardly something to shout about, the torch is often more useful)

+1 vote   media: M.I.N.E. - Sneak Peek - Monolith Suit Demo
BurningSky93
BurningSky93 May 1 2011, 4:00am says:

I have to admit, Ive never been a fan of tougher mutants in mods. In fact I feel they should be weaker (or the weapons made stronger).
My logic being that in reaf life, I imagine if you shoot a dog, even once, it will at least be wounded enough to leave you alone, but in STALKER it can take several shots to make it limp. Snorks should be as weak as humans because thats essentially all they are, same for zombies, controllers and bloodsuckers. Of course, there are some canonical reasons why the mutants are as tough as they are (thicker skin, higher pain threshold etc etc brought on by mutation) but I still feel the toughness is too high even taking these explanations into account. IMO, mutants should be relatively weak in terms of toughness and health, but be very quick and do tonnes of damage.

+5 votes   media: M.I.N.E. Sneak Peak - Garbage Fight
BurningSky93
BurningSky93 Apr 30 2011, 4:58pm says:

Looks good so far. I take it youre going to have the skeleton stock as well?

+1 vote   media: SCAR-AB (W.I.P)
BurningSky93
BurningSky93 Apr 29 2011, 3:45pm replied:

Could you possibly do a unique variant for Strelok's SIG 550 to include various details including the crosses mentioned in the description?

+3 votes   media: Redux Weapon Reskins
BurningSky93
BurningSky93 Apr 29 2011, 3:20pm says:

Looks like the SIG 550?

+2 votes   media: Redux Weapon Reskins
BurningSky93
BurningSky93 Apr 25 2011, 3:55am says:

I remember playing another CoP mod (most likely SMRTER) which had new "travel links". The only one I can remember is one from the container yard in Yanov to somewhere in Zaton.

+1 vote   media: ExitHere
BurningSky93
BurningSky93 Apr 13 2011, 9:49am says:

I didn't realise you were adding cut areas from the alpha as well.

0 votes   media: Dead City building interior
BurningSky93
BurningSky93 Apr 13 2011, 9:48am says:

I hope you can make the hallucinations be a bit more convincing this time.
When I first came across them in SoC I didnt even fire a shot at the first one because it was walking through the ground, so i thought "bullets arent gonna do anything" and I waited to see if it would do damage when it touched me. Lo and behold, it didn't and I ignored them from then on.

+7 votes   media: Psi Zone
BurningSky93
BurningSky93 Mar 21 2011, 5:39pm says:

God I hate the Red Forest.
Pretty, but damn hard to see those damn cloaked bloodsuckers

+1 vote   media: Wormwood
BurningSky93
BurningSky93 Feb 23 2011, 12:17pm replied:

I agree 100%.
Out of curiousity, is your avatar a shot from Andrei Tarkosky's film Stalker?

+1 vote   media: KingFriday ’s AKSu-74 Test 2 - REMOVED
BurningSky93
BurningSky93 Feb 23 2011, 9:12am says:

When I saw the the picture alarm bells started ringing but after reading the description I think it would work very well as a mind trick. Make it so it does damage like the psy-dog's projections, otherwise players will learn that theyre harmless and ignore them (although either way theyll learn to prioritise the controller).

+6 votes   media: Skeleton
BurningSky93
BurningSky93 Feb 19 2011, 8:58am says:

Looks awesome!

+5 votes   media: Frigate in game
BurningSky93
BurningSky93 Jan 17 2011, 6:08pm says:

Metallica acoustic guitar tracks = win

+1 vote   media: G.W.D.T. MODPACK SHORT GAMEPLAY
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