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It's ridiculous. No car (except maybe a reliant robin) should flip that easily
I reckon this is because of the upcoming release of the "The Hobbit" films, which will probably have video game tie-ins.
Great stuff! Been playing through again and noticed a few things:
Laser guided AT grenades aren't available when using the FGL40. If this was intentional (I noticed these rounds weren't included in the list of rounds on the changelog), why so?
When using the M110 with the laser sight attached, the "dot" isn't visible in the centre of the screen, only the laser beam is visible.
The fog could do with being made a bit darker in my opinion, otherwise excellent work.
And viewing the image full size shows the figure is very "skeletal". Hm...
Whilst it may be a bit "trigger happy", AVG claims this is filled with viruses
Not to be a spelling and grammar nazi or anything, but 2 typos I've spotted:
Anomaly's: should be anomalies as it's plural
Enconomy: should be economy
Just pointing them out =]
Look at the picture full res and you can tell it isn't a bloodsucker, unless the devs have made a new bloodsucker model.
Im simultaneously looking forward and not looking forward to finding out what the hell this is. Hopefully itll look scary, but just be a pretty standard zombie-thing which has no resistance to headshots.
Did I notice a completely manual reload system?
I love that :P
People will feel pretty stupid emptying a clip at a target and carrying on pressing the fire key only to hear a "click click click" because they expect the character to reload themself :P
I think the blood vessels are a bit too prominent, otherwise, great job!
Always been a fan of minimalistic HUDs. Dont need or want loads of text and images taking up my view. I only want to see what is relevant when it is relevant.
This one looks great, keep up the good work!
I think the SKS needs to be reloaded by stripper clips. That reload was agonising
He was quoting Harry Partridge
Must be a pretty large asteroid if it's become roughly spherical under it's own gravity. In fact IIRC it would then be counted as a dwarf planet.
More realistic than slow. I hate it in games like CoD were you drop a mag and almost instantly have a fresh one in your hands. It's almost like you're taking the empty one out and just putting it back in.
I hope the HUD is optional (but provide a way to check to magezine capacity without it).
Just curious: why aren't they engaging you? Freecam or something?
I think this could work really well if coloured glass was implemented. Say you add dye to a glass block to get coloured glass (not exactly realistic but its just an idea), and craft glass with iron and a torch to make a lantern. If coloured glass is used, a coloured lantern is made that gives off the corresponding colour of light. Or coloured glass windows would only allow corresponding colours of light through.
Id be happy to volunteer.
Once most of my exams are done next week I'll have nothing but free time.
Like Glass Pirate I'm a completionist, so I'll try everything in the game I can.
4 Gigs RAM
1 GB ATI Radeon HD 6870
3.2 GHz AMD Phenom X4 quadcore
"I'd like to insert my 3 1/2 inch floppy into her disk drive"
Oh the joys of sitting Maths, Physics and Chemistry A-Levels.
If ever there was a time to regret being a scientist, it's now
Looks great so far, but I think it would look even better if it had a foregrip.
I take it from the attachments screen that this will have its own version of the attachments rather than them being common to the other weapons?
Itd be easier to post suggestions if we knew what youre already planning to include.
And 91% of your time? Thats devotion if ever I saw it.
Out of curiousity what does SLAP stand for? I presume AP is armour-piercing?
So much to choose from :P
Looks like the magezine has been made larger, are you putting the capacity back up to 40(+1) rounds?
Not sure about the positioning. I was under the impression that most underbarrel attachments use the magezine as a form of grip, so with how this shotgun is positioned (too far away from the grip) it would be very awkward to use
Also, will this be available for the SCAR or are the restrictions the same as C2?
Take it this will give a OHK melee even without strength mode?
Yeh,I always found the mono suit in SoC practically useless.
Its found in X18, where I am already typically overloaded on loot anyway, I have a stalker suit which has comparable stats IIRC AND night vision which the mono suit lacks (though 1st gen NV is hardly something to shout about, the torch is often more useful)
I have to admit, Ive never been a fan of tougher mutants in mods. In fact I feel they should be weaker (or the weapons made stronger).
My logic being that in reaf life, I imagine if you shoot a dog, even once, it will at least be wounded enough to leave you alone, but in STALKER it can take several shots to make it limp. Snorks should be as weak as humans because thats essentially all they are, same for zombies, controllers and bloodsuckers. Of course, there are some canonical reasons why the mutants are as tough as they are (thicker skin, higher pain threshold etc etc brought on by mutation) but I still feel the toughness is too high even taking these explanations into account. IMO, mutants should be relatively weak in terms of toughness and health, but be very quick and do tonnes of damage.
Looks good so far. I take it youre going to have the skeleton stock as well?
Could you possibly do a unique variant for Strelok's SIG 550 to include various details including the crosses mentioned in the description?
Looks like the SIG 550?
I remember playing another CoP mod (most likely SMRTER) which had new "travel links". The only one I can remember is one from the container yard in Yanov to somewhere in Zaton.
I didn't realise you were adding cut areas from the alpha as well.
I hope you can make the hallucinations be a bit more convincing this time.
When I first came across them in SoC I didnt even fire a shot at the first one because it was walking through the ground, so i thought "bullets arent gonna do anything" and I waited to see if it would do damage when it touched me. Lo and behold, it didn't and I ignored them from then on.
God I hate the Red Forest.
Pretty, but damn hard to see those damn cloaked bloodsuckers
I agree 100%.
Out of curiousity, is your avatar a shot from Andrei Tarkosky's film Stalker?
When I saw the the picture alarm bells started ringing but after reading the description I think it would work very well as a mind trick. Make it so it does damage like the psy-dog's projections, otherwise players will learn that theyre harmless and ignore them (although either way theyll learn to prioritise the controller).
Metallica acoustic guitar tracks = win