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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

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Merc's in Cordon? WTF?
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dragonowner09 Jun 12 2011, 8:26am says:

keep em there

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SetaKat Author
SetaKat Jun 12 2011, 9:31am replied:

I'm not going to keep that squad there - I've got cats set to spawn there, and Xen-28 would go nuts if I removed a single cat squad. Needless to say, you will find Merc's later on, and maybe I might implement a random squad or two into the Zone somewhere where you can kill them and other npc's aren't likely to. They will be spawning squads, but in one place only, and you'll need to do something to trigger the spawn though.

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Xen-28 Jun 16 2011, 11:36am replied:


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SetaKat Author
SetaKat Jun 16 2011, 5:44pm replied:

See? What did I tell you. He's going nuts at the mention of mutant cats.

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BurningSky93 Jun 12 2011, 8:29am says:

Just curious: why aren't they engaging you? Freecam or something?

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SetaKat Author
SetaKat Jun 12 2011, 9:27am replied:

I gave them custom logic so they wouldn't attack me, kinda like the Military under the bridge in SoC or Major Khaletsky's agent in the regular Clear Sky storyline.

Nah, I just used demo_record command to freecam fly over to them. I'd like to use that sort of logic though, just need to figure out the easiest way to implement it. And find a reason to implement it. The closest such logic implemented in PreSky is the Zombies in Yantar - they ignore all threats unless it gets too close.

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JADabandon Jun 13 2011, 10:56am says:

Changing the NPC's logic? A special spawning location for a cat squad? I wonder if you could create a special cat squad with saw... a zombie's logic! A special zombie cat squad! Or maybe the logic from a snork! I can see a lone stalker trying to duck around an anomaly to get a artifact just as a cat Leaps from across the map and starts kicking and clawing. XD

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SetaKat Author
SetaKat Jun 13 2011, 8:11pm replied:

Whoa, keep your imagination in check there. I'm a good modder, but I'm not that good.
And I'll have to check to see if mutants can use npc logic. I don't think they can though.

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Just a random screen I took. I'm currently trying to track down some spawns that cause complete lockups, and I think there might be a problematic spawn with the Mercs. So, I'm spawning a load of them here, and using a process of elimination to find the troublemaker that is holding up some stages of development. Don't worry, they won't be here in the release - unless I forget to remove them and return the cats here, which is more than likely :)

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Jun 12th, 2011
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