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A survival shooter set in Central Asia after the end of civilization.

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HUD(maybe)
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Swirekster
Swirekster

nice oldschool HUD
I like.

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Pelf
Pelf

I don't like the bordering. The font is ok though.

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The_Silver
The_Silver

Agree, the borders are odd.

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KingJones
KingJones

Maybe have the Text with NO Borders at all....Would be good :)

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altercuca
altercuca

hmmm. what if u take out the HUD and make is all visual (not that the HUD isn't visual :P), ie: press R he takes out the cartridge looks inside there are bullets he puts it back, press 2xR he reloads whether there are little bullets left or none at all, and if you press R and the cartridge is full he doesn't even bother to check. i know is a bit much but you guys seem to take it to another level and if it was me i'd put some extra code in there to help gamers immerse MORE into it rather than be weird-ed by a odd looking HUD

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SlayerX3
SlayerX3

Like you do in condemned: criminal origins ?

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JLea Author
JLea

This is cool, but we haven't got the animators to do so

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delarobe
delarobe

so the mod animations arent yours?

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Blindxside
Blindxside

there WERE animators.

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delarobe
delarobe

in case u guys didnt understand my question, im not implying he has stolen the animations, was just curious how did he get animations without an animator

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leathery
leathery

I think the color could be changed if you keep it like that. also you could instead of using his idea where you look at it he just feels the mag and it will pop up- mag feels heavy, mag feels kinda heavy, mag feels light like the ACE 2 system.

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altercuca
altercuca

well u still need animators to animate the animations to do those moves and as JLea said there simply are no animators to do those animations :P

"animation" word count: 5x :P

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leathery
leathery

well tapping the mag well its still on gun is pretty simple and even then it doesn't need to be animated. just press a button or it appears periodically.

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Pythus
Pythus

or perhaps if you want to know how many spare mags you have you have to "take stock" by briefly holding down a button... that would certainly be something no one has ever done and awesome

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JLea Author
JLea

Pokemon blue version HUD

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Reeze17
Reeze17

It looks nice, but I dont like the box that it is in and I think it should be a little lower on the screen.

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delarobe
delarobe

i think the position is fine, it overlays the weapon, so its not blocking your vision
and it only shows up when u reload anyway

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dave_5430
dave_5430

Perhaps it's better on the left side so it doesn't overlap the weapons, I just love to be able to see what I'm holding =.=

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Swaggletooth
Swaggletooth

In practice that looks pretty decent, would look better if it were somewhat less obtrusive (eg 50% transparent?)

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MaxG3D
MaxG3D

Umm... I don't like it. Its way to oldschool, reminds me gameboy ;P. Iwould suggest somethink more artistic, take a look on awesome City 17: Episode 1 HUD, and You will understand what I'm talking about.

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|Tyler|
|Tyler|

I think it's perfect. Don't change it, please. :>

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MaTudre
MaTudre

I hope the HUD is on demand.

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Slayer_blood
Slayer_blood

well classic hud as i like!

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Triarii_90
Triarii_90

Pls remove HUD.

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kommandojoe
kommandojoe

Kicks *** and chews bubblegum if you ask me.

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BurningSky93
BurningSky93

I hope the HUD is optional (but provide a way to check to magezine capacity without it).

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aQKilla1
aQKilla1

Can you do the HUD where it only pops up when your reloading or checking your equipment/Magazine ?

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PeacefulPatriot
PeacefulPatriot

Can you read the description?

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adv0
adv0

I think a perfect solution would be to have a few in game options for the HUD. But please add the ability to turn it off totally.

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zonbie
zonbie

Look to Fallout 3 for inspiration on the HUD. You are on the right track to recreating it here.

As for the level: Disable shadows on the shelves. Also, it seems like the lighting should be brighter and less directional, based on the light props used. Slightly dim the light_spots and set the outer angle to be 89...lower the generic light entities and increase the brightness a little bit until the upper corners are well-illuminated. I have no problems with the brushwork, as underground is supposed to be sparing.

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WarlockSyno
WarlockSyno

I liked the paper HUD more.

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JLea Author
JLea

Did anyone read the description?

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xalener
xalener

This hud is ******* awesome.
KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT

IT IS ******* AMAZING.

SERIOUSLY, ANYONE WHO SAYS OTHERWISE IS AN *******. KEEP THE HUD LIKE THIS. IN FACT MAKE ALL UI LOOK LIKE THIS.

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|Tyler|
|Tyler|

Agree!

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zurf3r
zurf3r

I love it, simple and neat

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Bad_D0g
Bad_D0g

Add some transparency and it could work pretty well, an in game color changer would be nice also

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The_Error
The_Error

I think people should know that JLea said that it appears when you RELOAD.

Is there any way it could be animated? Nothing fancy since it's only for a brief time.

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SteveZombie
SteveZombie

Really pretty.

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Description

The HUD that briefly appears when you reload.

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JLea
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