A survival shooter set in Central Asia after the end of civilization.

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HUD(maybe)
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Swirekster
Swirekster Jun 13 2011, 9:56am says:

nice oldschool HUD
I like.

+7 votes     reply to comment
Pelf
Pelf Jun 13 2011, 10:14am says:

I don't like the bordering. The font is ok though.

+16 votes     reply to comment
The_Silver
The_Silver Jun 13 2011, 10:22am replied:

Agree, the borders are odd.

+9 votes     reply to comment
KingJones
KingJones Jun 14 2011, 5:45am replied:

Maybe have the Text with NO Borders at all....Would be good :)

+2 votes     reply to comment
altercuca
altercuca Jun 13 2011, 10:30am says:

hmmm. what if u take out the HUD and make is all visual (not that the HUD isn't visual :P), ie: press R he takes out the cartridge looks inside there are bullets he puts it back, press 2xR he reloads whether there are little bullets left or none at all, and if you press R and the cartridge is full he doesn't even bother to check. i know is a bit much but you guys seem to take it to another level and if it was me i'd put some extra code in there to help gamers immerse MORE into it rather than be weird-ed by a odd looking HUD

+9 votes     reply to comment
SlayerX3
SlayerX3 Jun 13 2011, 11:10am replied:

Like you do in condemned: criminal origins ?

+4 votes     reply to comment
JLea
JLea Jun 13 2011, 11:28am replied:

This is cool, but we haven't got the animators to do so

+2 votes     reply to comment
delarobe
delarobe Jun 13 2011, 11:39am replied:

so the mod animations arent yours?

-3 votes     reply to comment
Blindxside
Blindxside Jun 14 2011, 9:31am replied:

there WERE animators.

+1 vote     reply to comment
delarobe
delarobe Jun 14 2011, 1:40am replied:

in case u guys didnt understand my question, im not implying he has stolen the animations, was just curious how did he get animations without an animator

+2 votes     reply to comment
leathery
leathery Jun 13 2011, 2:52pm replied:

I think the color could be changed if you keep it like that. also you could instead of using his idea where you look at it he just feels the mag and it will pop up- mag feels heavy, mag feels kinda heavy, mag feels light like the ACE 2 system.

+1 vote     reply to comment
altercuca
altercuca Jun 13 2011, 7:27pm replied:

well u still need animators to animate the animations to do those moves and as JLea said there simply are no animators to do those animations :P

"animation" word count: 5x :P

+1 vote     reply to comment
leathery
leathery Jun 14 2011, 9:20am replied:

well tapping the mag well its still on gun is pretty simple and even then it doesn't need to be animated. just press a button or it appears periodically.

+1 vote     reply to comment
Pythus
Pythus Jan 9 2013, 12:59pm replied:

or perhaps if you want to know how many spare mags you have you have to "take stock" by briefly holding down a button... that would certainly be something no one has ever done and awesome

+1 vote     reply to comment
JLea
JLea Jun 13 2011, 11:28am says:

Pokemon blue version HUD

+3 votes     reply to comment
Reeze17
Reeze17 Jun 13 2011, 11:36am says:

It looks nice, but I dont like the box that it is in and I think it should be a little lower on the screen.

+1 vote     reply to comment
delarobe
delarobe Jun 13 2011, 11:40am replied:

i think the position is fine, it overlays the weapon, so its not blocking your vision
and it only shows up when u reload anyway

+1 vote     reply to comment
dave_5430
dave_5430 Jun 13 2011, 12:14pm says:

Perhaps it's better on the left side so it doesn't overlap the weapons, I just love to be able to see what I'm holding =.=

+1 vote     reply to comment
Swaggletooth
Swaggletooth Jun 13 2011, 12:36pm says:

In practice that looks pretty decent, would look better if it were somewhat less obtrusive (eg 50% transparent?)

+1 vote     reply to comment
MaxTheUniqueGamer
MaxTheUniqueGamer Jun 13 2011, 1:08pm says:

Umm... I don't like it. Its way to oldschool, reminds me gameboy ;P. Iwould suggest somethink more artistic, take a look on awesome City 17: Episode 1 HUD, and You will understand what I'm talking about.

+1 vote     reply to comment
|Tyler|
|Tyler| Jun 13 2011, 1:14pm says:

I think it's perfect. Don't change it, please. :>

+1 vote     reply to comment
MaTudre
MaTudre Jun 13 2011, 2:07pm says:

I hope the HUD is on demand.

+2 votes     reply to comment
Slayer_blood
Slayer_blood Jun 13 2011, 2:10pm says:

well classic hud as i like!

+1 vote     reply to comment
Triarii_90
Triarii_90 Jun 13 2011, 3:16pm says:

Pls remove HUD.

0 votes     reply to comment
kommandojoe
kommandojoe Jun 13 2011, 5:10pm says:

Kicks *** and chews bubblegum if you ask me.

+2 votes     reply to comment
BurningSky93
BurningSky93 Jun 13 2011, 5:23pm says:

I hope the HUD is optional (but provide a way to check to magezine capacity without it).

+1 vote     reply to comment
aQKilla1
aQKilla1 Jun 13 2011, 5:59pm says:

Can you do the HUD where it only pops up when your reloading or checking your equipment/Magazine ?

-1 votes     reply to comment
KEVLAR60442
KEVLAR60442 Jun 13 2011, 6:26pm replied:

Can you read the description?

+3 votes     reply to comment
adv0
adv0 Jun 13 2011, 9:48pm says:

I think a perfect solution would be to have a few in game options for the HUD. But please add the ability to turn it off totally.

+1 vote     reply to comment
zonbie
zonbie Jun 13 2011, 11:00pm says:

Look to Fallout 3 for inspiration on the HUD. You are on the right track to recreating it here.

As for the level: Disable shadows on the shelves. Also, it seems like the lighting should be brighter and less directional, based on the light props used. Slightly dim the light_spots and set the outer angle to be 89...lower the generic light entities and increase the brightness a little bit until the upper corners are well-illuminated. I have no problems with the brushwork, as underground is supposed to be sparing.

+2 votes     reply to comment
WarlockSyno
WarlockSyno Jun 13 2011, 11:13pm says:

I liked the paper HUD more.

+1 vote     reply to comment
JLea
JLea Jun 13 2011, 11:37pm says:

Did anyone read the description?

+1 vote     reply to comment
xalener
xalener Jun 14 2011, 1:27am says:

This hud is ******* awesome.
KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT KEEPIT

IT IS ******* AMAZING.

SERIOUSLY, ANYONE WHO SAYS OTHERWISE IS AN *******. KEEP THE HUD LIKE THIS. IN FACT MAKE ALL UI LOOK LIKE THIS.

-1 votes     reply to comment
|Tyler|
|Tyler| Jun 15 2011, 3:19am replied:

Agree!

+1 vote     reply to comment
zurf3r
zurf3r Jun 14 2011, 7:46am says:

I love it, simple and neat

+1 vote     reply to comment
Bad_D0g
Bad_D0g Jun 14 2011, 7:10pm says:

Add some transparency and it could work pretty well, an in game color changer would be nice also

+1 vote     reply to comment
IamError
IamError Jun 15 2011, 1:28pm says:

I think people should know that JLea said that it appears when you RELOAD.

Is there any way it could be animated? Nothing fancy since it's only for a brief time.

+1 vote     reply to comment
SteveZombie
SteveZombie Jun 17 2011, 5:51pm says:

Really pretty.

+1 vote     reply to comment
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Description

The HUD that briefly appears when you reload.

Image Details
Type
Promotional
Date
Jun 13th, 2011
By
JLea
Size
1280×720
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