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Comment History  (30 - 60 of 121)
BurningSky93
BurningSky93 May 1 2011, 3:53am says:

Its not like I can REALLY complain about extra weapons as long as theyre balanced and fill a niche. All I can see the F2000 being is an assault rifle with a grenade launcher and scope, that can also fit a silencer for the American side, but the SCAR fills that role perfectly.
Thats what I mean about redundancy.

+2 votes     media: SCAR-AB (W.I.P)
BurningSky93
BurningSky93 Apr 30 2011, 6:32pm replied:

Tbh I think Crysis has enough weapons already. Adding in too much new stuff would just introduce redundant weapons. Ill be honest and say that I wasnt a huge fan of the Barrett in this mod purely from the point of redundancy (the precision rifle OHKs pretty much everything already AND it can fit a silencer). Not to mention anything new needs to fit into the universe. I have trouble seeing LMGs fitting into Crysis's style of play as well. LMGs are traditionally squad based support weapons and you fight solo for the majority of the game, and then you need to stay mobile to survive.

+1 vote     media: SCAR-AB (W.I.P)
BurningSky93
BurningSky93 Apr 30 2011, 4:58pm says:

Looks good so far. I take it youre going to have the skeleton stock as well?

+1 vote     media: SCAR-AB (W.I.P)
BurningSky93
BurningSky93 Apr 29 2011, 3:45pm replied:

Could you possibly do a unique variant for Strelok's SIG 550 to include various details including the crosses mentioned in the description?

+3 votes     media: Redux Weapon Reskins
BurningSky93
BurningSky93 Apr 29 2011, 3:20pm says:

Looks like the SIG 550?

+2 votes     media: Redux Weapon Reskins
BurningSky93
BurningSky93 Apr 29 2011, 2:37pm says:

"'Nomad' reprises his role as the main character"
Who wrote the description for this page?

+2 votes     game: Crysis 2
BurningSky93
BurningSky93 Apr 28 2011, 2:25pm replied:

Wouldnt it be better to have the acog scope as a weapon addon, so it can be modified on the fly as needed?

+1 vote     media: Weapon Time ! - Toz34 - ACOG
BurningSky93
BurningSky93 Apr 28 2011, 2:20pm says:

I didnt realise the toz34 had a picatinny rail?

+1 vote     media: Weapon Time ! - Toz34 - ACOG
BurningSky93
BurningSky93 Apr 28 2011, 2:18pm says:

This is the better image IMO thanks to the normal BC in the background

+1 vote     media: Chevron style paint on Missile Battlecruiser 2
BurningSky93
BurningSky93 Apr 27 2011, 5:34pm says:

Like this a lot more than 2.4's, great work wolfe =]

+5 votes     media: updated Main menu
BurningSky93
BurningSky93 Apr 26 2011, 3:39pm says:

Spelling error in the description. Should say "phase".
Sorry if I came across an *** there but I dont see anything wrong with correcting people's errors.

As for actual comments: this looks amazing, great work. Im little curious about where this was taken. Looks like somewhere in Yanov.
And is that a camo pattern on that AN-94?

+1 vote     media: I Work Alone ver.1.2
BurningSky93
BurningSky93 Apr 25 2011, 3:55am says:

I remember playing another CoP mod (most likely SMRTER) which had new "travel links". The only one I can remember is one from the container yard in Yanov to somewhere in Zaton.

+1 vote     media: ExitHere
BurningSky93
BurningSky93 Apr 23 2011, 7:39am replied:

I have no idea why that came up as a reply to your comment sam, i didnt even touch the reply button =/

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 23 2011, 7:22am replied:

Kilroy, I have another question :P
How could I change it so that the mod doesnt alter the nanosuit appearance?
I want to do this for 2 reasons:
1: Some of the textures are messed up for some reason and appear red
2: Id like to use the nanosuit customisation mod and running it with this active causes CTDs

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 22 2011, 3:44pm replied:

By thin and sleek I sort of meant like a dagger blade or something like that, thats how I always imagined it. Obviously my opinion isnt the only one though, go with what the majority want.

+1 vote     media: ONI Prowler
BurningSky93
BurningSky93 Apr 22 2011, 2:50pm says:

Personally I dont like it at all. Like Dr Venture said the antenna looks incredibly unstealthy (if that's a word).
It also looks a bit too "wide" if you get what I mean. I always imagined prowlers to be of a similar shape to established UNSC ships but thinner and sleeker if you get what I mean.

+1 vote     media: ONI Prowler
BurningSky93
BurningSky93 Apr 22 2011, 7:06am replied:

Ok.
Another thing, is it possible to set it so that at the start of a mission the player has certain attachments already equipped?

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 21 2011, 5:12am replied:

Yeh Ive just gotten into modding Crysis (well, making my own stuff in sandbox 2) and it isnt really a good time to start with the forums being down :P

+2 votes     media: M583A4 "Solar Flare MK4" Illumination Grenade
BurningSky93
BurningSky93 Apr 21 2011, 5:06am replied:

I was wondering if you might help me with something:
I presume that youre rather savvy with Sandbox 2?
2 things: 1. I would like to make a mission using assets from your mod. Is this ok (providing I credit you of course)?
2. If it is ok, I was going to have the player start out with a lodout that does not include the grenade launcher, but unfortunately all SCARS have a GL now, but removing the attachment afterwards with a flowgraph does not work. Is there a way around this?

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 15 2011, 5:21am replied:

I will say that though variety is the spice of life, the amount of smoke grenade types seems a bit... much.
I can only ever imagine using 1 colour of smoke grenade as there arent really any reasons to use a specific colour over another.

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 14 2011, 3:45pm says:

Good mod, the one thing I dislike about it is that I cant really decide on a loadout anymore!

+1 vote     mod: Tactical Expansion Mod
BurningSky93
BurningSky93 Apr 13 2011, 9:49am says:

I didn't realise you were adding cut areas from the alpha as well.

0 votes     media: Dead City building interior
BurningSky93
BurningSky93 Apr 13 2011, 9:48am says:

I hope you can make the hallucinations be a bit more convincing this time.
When I first came across them in SoC I didnt even fire a shot at the first one because it was walking through the ground, so i thought "bullets arent gonna do anything" and I waited to see if it would do damage when it touched me. Lo and behold, it didn't and I ignored them from then on.

+7 votes     media: Psi Zone
BurningSky93
BurningSky93 Apr 5 2011, 3:11pm says:

Whatever it is, I cant wait to stick my sword it its belly (from the inside or the outside :P)

+3 votes     media: Nameless Thing
BurningSky93
BurningSky93 Apr 5 2011, 3:08pm says:

Looks like a pelican?

EDIT: That was a reply to V3LO, completely forgot about the reply button in a bit of a stupor

+1 vote     media: Marathon teaser
BurningSky93
BurningSky93 Mar 27 2011, 6:13pm replied:

No similarities? Mutants? Anomalies/dangerous environments? Strong survival horror feel?

Nope, no similarities there!

+2 votes     game: Metro 2033
BurningSky93
BurningSky93 Mar 21 2011, 5:39pm says:

God I hate the Red Forest.
Pretty, but damn hard to see those damn cloaked bloodsuckers

+1 vote     media: Wormwood
BurningSky93
BurningSky93 Mar 19 2011, 4:39am says:

Is there a way to reenable platoon firing and fire and advance? I love everything else about the mod except this.

+2 votes     mod: DarthMod Empire
BurningSky93
BurningSky93 Mar 13 2011, 8:10am says:

Although LURK isnt my favourite SoC mod, Im still pleased to hear of its return.
Best of luck guys!

+1 vote     article: L.U.R.K.: A New Horizon
BurningSky93
BurningSky93 Mar 11 2011, 2:11am says:

Woke up this morning and thought to myself: "I wonder if CoPC has been uploaded yet?"
I am most pleased; doesnt look like im doing any work this weekend.

+2 votes     download: Call of Pripyat Complete 1.0.2 .exe [recommended]
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