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A survival shooter set in Central Asia after the end of civilization.

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Report RSS HUD In-Action Concept Animation
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delarobe
delarobe - - 648 comments

i know this is out of subject, but in my opinion, u should place the model closer to the camera when u use ironsight
cuz when u use it, u place it on your shoulder, its closer to your vision (no **** sherlock)
just one thing that bothered me, since u want to achiv realism
and the hud seems very smooth btw

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Meat-Popsicle
Meat-Popsicle - - 104 comments

Nope... I'd say that's actually fairly realistic.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

Realism isn't making your view closer to the sights. Because perspective is such a bitch, aiming down sights will make the sights look pretty far away. Even moreso than the sights in the mod right now.

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Dremth
Dremth - - 1,400 comments

Oh yeah, I forgot about the DOF in the reload. It's looking pretty sweet. Only thing, there should be a button to bring up the HUD without reloading or anything. You know, to check you current ammo and health and whatnot. I couldn't tell by the vid if you already had something like that implemented or not.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

lol @ grenade

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aidas2
aidas2 - - 3,816 comments

Nice anims and hud, but the recoil of the ak74 is retarded, that should be on the higher caliber ak47 if you have one.

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LiamFarley1998
LiamFarley1998 - - 86 comments

Its free aim. He was shooting and aiming up at the same time.

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SIR_halyavshik
SIR_halyavshik - - 387 comments

LIFE REGENERATION?!
nnnnnnnNOOOOOO

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meazum
meazum - - 290 comments

I would doubt it's going to stay in considering Jlea showed us medical packs in his inventory videos.

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jjawinte
jjawinte - - 5,067 comments

Nice work indeed. I would like to see some color in the hud symbols as well though for simplified recognition.

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The_Silver
The_Silver - - 1,221 comments

Oh god please tell me that this extremely unrealistic "weapon-eye delay" on aiming is selectable!
It's really the most unrealistic thing I've ever seen, in real life you first aim your weapon and then you look at where you are aiming? Or maybe the opposite? It's far more realistic to give a slight delay to the weapon movement, becouse you surely first look at your target and then you aim your weapon to it. Come on, noone in real life aim his weapon to a thing in the corner of his eye and then looks at it...

PS: I know that arma does this too, and I think exactly the same thing, it's an extremely odd aiming "feature".

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theM3nace
theM3nace - - 331 comments

Actually it works really really well in "Resistance and Liberation" and "red orchestra". It is for sure something I'd do in combat myself. You need to remember that you don't always calibrate your aims the second you look at your target - it's more of a "point gun at target, fire if he's seen you or calibrate your aims if he hasn't" thing, that is in fact quite realistic.
+making it a selectable feature wouldn't be good for the multiplayer balance.

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The_Silver
The_Silver - - 1,221 comments

So you all think it's normal to shoot without aiming? Oh god help your teammates... :P

IMHO the best compromise would be to delay the automatic alignment of the view, so if you move the mouse fast the weapon will move slightly before the view (like you would do in real life in frantic situations if you are helpless overwhelmed by enemies and you have to point and shoot as fast as you can) but if you move it slow enough your head will perfectly follow the weapon (like you should do all the times). It's very very odd to see someone slowly aiming to something at the corner of his eye while keeping his eyes at something else like it works now in this mod.

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JLea Creator
JLea - - 305 comments

it works really well, and you get used to it very quick. i can aim and hit something from the hip with almost pinpoint accuracy now

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AnarchyDom
AnarchyDom - - 133 comments

I absolutely love the free aim in Resistance and Liberation, it's a matter of personal preference but I find it to be extremely useful. Having it here is fine in my opinion.

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The_Silver
The_Silver - - 1,221 comments

Can you please tell me why it's usefull? Becouse I really can't figure how it can be... No flame, I'm just curious becouse I'm unable to find one, what are the advantages of that kind of aim?

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PytoX
PytoX - - 742 comments

damn nice hud
but why health regen why?? :(

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JLea Creator
JLea - - 305 comments

there's no health regen, it's just showing how it works

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

It's like the Far Cry 2 health, right?

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Kasumi Krystal
Kasumi Krystal - - 1,446 comments

Woo i see you used a similar thing to SharpeYe , i like those.
Now i can cinematicly hold my weapon away from the wall when i reload.

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dave_5430
dave_5430 - - 2,114 comments

>.< better take out those freakin' CSS sounds...

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branpurn
branpurn - - 263 comments

More worried about Mr.RELOADIN' still being around, but I know I'll miss him if he leaves.

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

That's clearly better in a video than screen :)

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MajorBanter
MajorBanter - - 110 comments

I'd like to see a 'holster weapon' option. Those are some big guns taking up my screen space.

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azultain1999
azultain1999 - - 1,445 comments

the gun has a strange animation reload no?

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BurningSky93
BurningSky93 - - 122 comments

Always been a fan of minimalistic HUDs. Dont need or want loads of text and images taking up my view. I only want to see what is relevant when it is relevant.
This one looks great, keep up the good work!

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N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

Looks stylish and non intrusive. I like.

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ReezeTheVampire
ReezeTheVampire - - 3,931 comments

This is so cool Im want you guys to release it soon!

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Radar11m
Radar11m - - 694 comments

that was an epicly powerfull flash grenade :)

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da_lawl_man_of_grace
da_lawl_man_of_grace - - 312 comments

SWITCH THE AIM TO CLASSIC NAU!!!!!! >:|

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Gradius
Gradius - - 85 comments

Now entering Nomanisan Island?
Also, while the voice acting is good, it seems a bit odd to have him shout "reloading!" without any team mates around. He may as well be shouting "shoot me now, I'm vunerable!"

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Lazypro
Lazypro - - 142 comments

I love how the HUD only appears when you need it. Keep up the great work.

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Prigle
Prigle - - 55 comments

I love it.

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Conchobhar
Conchobhar - - 460 comments

I like it!

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Mad(rus)
Mad(rus) - - 307 comments

This HUD I was want see in my favorite games
Guys(devteam) you are awesome!

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lando3001
lando3001 - - 22 comments

hmm, looks good, but why does he yell out his actions? i mean, isnt he on his own? its just a bit of an oddity to me

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SPY-maps
SPY-maps - - 2,906 comments

again, great video and i think it is refreshing to see a hud like this that only shows when you change from weapon.

i have one remark though, and that concerns the grenate. because all the other animations are so well i assume the pin would be pulled before the grenate was thrown. also because it has a rather large pin, what is ok, but it looked odd when it was thrown away with the pin in it.
but, this is not a real serieus issue to me, just thought i mention it.

loved again what i did see,
leon

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zaglis
zaglis - - 114 comments

Fading HUDs. Bloody useless.

Isnt the point of a HUD that you can easily access/see the needed information?

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JLea Creator
JLea - - 305 comments

That's why it appears when you need it

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Hendar23
Hendar23 - - 250 comments

I like the music, gives it a 70's spy movie vibe. :)

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The_Error
The_Error - - 305 comments

Wasn't it so that you can wield two weapons, right?
When you switch from AK to Pistol, you most usually have a strap since there is nothing else where the AK can be attached to you, so when you switch to your pistol you don't put the AK away, you just drop it and take the pistol out. And when you take the pistol away, you put it away and then just take hold of the AK that was just hanging on you. Simple.

EDIT: Woops, seems like he does, not just the simple way. So either he has no two-point strap or he just likes the extra mile.

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LordDz
LordDz - - 225 comments

I know it's a WIP, but I think it would look a lot better if the hud faded into view and faded back out rather than moving up ?

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Description

Basically an animation of what the final HUD should look and operate like. (or at least what we're going for)

Sounds are highly WIP, too.

And just so that you're aware, SharpYe didn't invent freeaim.