A survival shooter set in Central Asia after the end of civilization.

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Tabtoxin Author
Tabtoxin Jul 7 2011, 2:34am says:

In case the one hosted here is too low-quality, I'm going to also have this posted on YouTube, hang on.

+2 votes   reply to comment
Tabtoxin Author
Tabtoxin Jul 7 2011, 2:48am replied: +9 votes   reply to comment
delarobe
delarobe Jul 7 2011, 2:46am says:

i know this is out of subject, but in my opinion, u should place the model closer to the camera when u use ironsight
cuz when u use it, u place it on your shoulder, its closer to your vision (no **** sherlock)
just one thing that bothered me, since u want to achiv realism
and the hud seems very smooth btw

-3 votes     reply to comment
Tabtoxin Author
Tabtoxin Jul 7 2011, 2:48am replied: +3 votes   reply to comment
Meat-Popsicle
Meat-Popsicle Jul 7 2011, 1:47pm replied:

Nope... I'd say that's actually fairly realistic.

+3 votes     reply to comment
KEVLAR60442
KEVLAR60442 Jul 7 2011, 11:30pm replied:

Realism isn't making your view closer to the sights. Because perspective is such a bitch, aiming down sights will make the sights look pretty far away. Even moreso than the sights in the mod right now.

+1 vote     reply to comment
Dremth
Dremth Jul 7 2011, 2:46am says:

Oh yeah, I forgot about the DOF in the reload. It's looking pretty sweet. Only thing, there should be a button to bring up the HUD without reloading or anything. You know, to check you current ammo and health and whatnot. I couldn't tell by the vid if you already had something like that implemented or not.

+1 vote     reply to comment
Tabtoxin Author
Tabtoxin Jul 7 2011, 2:51am replied:

we already were going to put that in

+3 votes   reply to comment
Hell_Diguner
Hell_Diguner Jul 7 2011, 3:50am says:

lol @ grenade

+2 votes     reply to comment
aidas2
aidas2 Jul 7 2011, 4:35am says:

Nice anims and hud, but the recoil of the ak74 is retarded, that should be on the higher caliber ak47 if you have one.

+2 votes     reply to comment
LiamFarley1998
LiamFarley1998 Sep 26 2011, 6:57pm replied:

Its free aim. He was shooting and aiming up at the same time.

+1 vote     reply to comment
SIR_halyavshik
SIR_halyavshik Jul 7 2011, 4:38am says:

LIFE REGENERATION?!
nnnnnnnNOOOOOO

+3 votes     reply to comment
meazum
meazum Jul 7 2011, 12:02pm replied:

I would doubt it's going to stay in considering Jlea showed us medical packs in his inventory videos.

+1 vote     reply to comment
jjawinte
jjawinte Jul 7 2011, 4:53am says:

Nice work indeed. I would like to see some color in the hud symbols as well though for simplified recognition.

+1 vote     reply to comment
The_Silver
The_Silver Jul 7 2011, 4:58am says:

Oh god please tell me that this extremely unrealistic "weapon-eye delay" on aiming is selectable!
It's really the most unrealistic thing I've ever seen, in real life you first aim your weapon and then you look at where you are aiming? Or maybe the opposite? It's far more realistic to give a slight delay to the weapon movement, becouse you surely first look at your target and then you aim your weapon to it. Come on, noone in real life aim his weapon to a thing in the corner of his eye and then looks at it...

PS: I know that arma does this too, and I think exactly the same thing, it's an extremely odd aiming "feature".

-3 votes     reply to comment
Tabtoxin Author
Tabtoxin Jul 7 2011, 5:20am replied:

it's called free aim and it has advantages and disadvantages over normal aiming

"Come on, noone in real life aim his weapon to a thing in the corner of his eye and then looks at it..."

i'd have to disagree with you there, in combat it'd be for sure something i'd do

+2 votes   reply to comment
The_Silver
The_Silver Jul 7 2011, 6:04am replied:

Probably in extremely frantic situations where you are helpless and without anyone else around but the enemies yes (even if shooting in this way lead to missed shots and hitting unwanted targets), but it will not be the standard behaviour for sure (never heard a shooting trainer that teach to aim first with your weapon and then with your eyes, it's even a very unnatural behaviour), while in your mod it seems to be always ON. :S
I understand that looks like a cool feature etc, but don't you think that it's quite odd to always aim in this way? :P
So I ask again, could you please make it selectable as an option? Or at least a selectable delay? So we can lower it to zero to remove that odd feature? Please? :)

-2 votes     reply to comment
The_Silver
The_Silver Jul 7 2011, 7:43am replied:

Also you said "it has advantages and disadvantages over normal aiming" but can you tell me the advantages? Becouse I can't find one...

-1 votes     reply to comment
theM3nace
theM3nace Jul 7 2011, 6:04am replied:

Actually it works really really well in "Resistance and Liberation" and "red orchestra". It is for sure something I'd do in combat myself. You need to remember that you don't always calibrate your aims the second you look at your target - it's more of a "point gun at target, fire if he's seen you or calibrate your aims if he hasn't" thing, that is in fact quite realistic.
+making it a selectable feature wouldn't be good for the multiplayer balance.

+2 votes     reply to comment
The_Silver
The_Silver Jul 7 2011, 6:13am replied:

So you all think it's normal to shoot without aiming? Oh god help your teammates... :P

IMHO the best compromise would be to delay the automatic alignment of the view, so if you move the mouse fast the weapon will move slightly before the view (like you would do in real life in frantic situations if you are helpless overwhelmed by enemies and you have to point and shoot as fast as you can) but if you move it slow enough your head will perfectly follow the weapon (like you should do all the times). It's very very odd to see someone slowly aiming to something at the corner of his eye while keeping his eyes at something else like it works now in this mod.

-1 votes     reply to comment
JLea Creator
JLea Jul 7 2011, 6:39am replied:

it works really well, and you get used to it very quick. i can aim and hit something from the hip with almost pinpoint accuracy now

+1 vote   reply to comment
AnarchyDom
AnarchyDom Jul 7 2011, 10:27am replied:

I absolutely love the free aim in Resistance and Liberation, it's a matter of personal preference but I find it to be extremely useful. Having it here is fine in my opinion.

+3 votes     reply to comment
The_Silver
The_Silver Jul 7 2011, 10:47am replied:

Can you please tell me why it's usefull? Becouse I really can't figure how it can be... No flame, I'm just curious becouse I'm unable to find one, what are the advantages of that kind of aim?

-1 votes     reply to comment
Juniez
Juniez Jul 7 2011, 11:15am replied:

it's fun

+1 vote     reply to comment
The_Silver
The_Silver Jul 7 2011, 11:27am replied:

I could say "Nope it's just retarded", but I say that "It's very subjective". ;)
Anyway I still have to see someone that really tells me what advantages this kind of aim really gives... :P
Lot of people say that it have advantages and it's very useful etc, but writing what really are theese advantages and why it's so useful seems very difficult... :S

0 votes     reply to comment
R3bornSh4dow
R3bornSh4dow Jul 8 2011, 2:54am replied:

You are by far the only one complaining about it.
If you don't like it, then don't play the mod, duh.

0 votes     reply to comment
The_Silver
The_Silver Jul 8 2011, 8:10am replied:

That's not the point. :S
And as you all can see noone is able to say what are the advantages and useful things of this kind of aim, neither the ones that clearly claimed about how much advantages and useful things this aim gives, neither the author himself, that's simply stupid, and means that theese people's statements have no consistency. ;)

0 votes     reply to comment
The_Silver
The_Silver Jul 8 2011, 8:17am replied:

And it's a shame that my posts get downvoted just becouse I explained a different point of view and I try to understand yours, instead of giving evidence and explanation of your statements you downvote the posts that doesn't agree with you, very mature people here... :S

0 votes     reply to comment
PytoX
PytoX Jul 7 2011, 6:13am says:

damn nice hud
but why health regen why?? :(

+2 votes     reply to comment
JLea Creator
JLea Jul 7 2011, 6:38am replied:

there's no health regen, it's just showing how it works

+2 votes   reply to comment
KEVLAR60442
KEVLAR60442 Jul 7 2011, 11:49am replied:

It's like the Far Cry 2 health, right?

+2 votes     reply to comment
Tabtoxin Author
Tabtoxin Jul 7 2011, 4:08pm replied:

The "sections" in the bar should suggest that pretty well

+1 vote   reply to comment
]BlackPhoenix[
]BlackPhoenix[ Jul 7 2011, 6:42am says:

Woo i see you used a similar thing to SharpeYe , i like those.
Now i can cinematicly hold my weapon away from the wall when i reload.

+2 votes     reply to comment
dave_5430
dave_5430 Jul 7 2011, 6:53am says:

>.< better take out those freakin' CSS sounds...

+3 votes     reply to comment
Medevila
Medevila Jul 8 2011, 2:35am replied:

More worried about Mr.RELOADIN' still being around, but I know I'll miss him if he leaves.

+2 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 7 2011, 7:20am says:

That's clearly better in a video than screen :)

+1 vote     reply to comment
MajorBanter
MajorBanter Jul 7 2011, 8:21am says:

I'd like to see a 'holster weapon' option. Those are some big guns taking up my screen space.

+2 votes     reply to comment
Juniez
Juniez Jul 7 2011, 11:17am replied:

there is one

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Jul 7 2011, 9:59pm replied:

You....

:3

+1 vote     reply to comment
azultain
azultain Jul 7 2011, 9:01am says:

the gun has a strange animation reload no?

-1 votes     reply to comment
BurningSky93
BurningSky93 Jul 7 2011, 9:27am says:

Always been a fan of minimalistic HUDs. Dont need or want loads of text and images taking up my view. I only want to see what is relevant when it is relevant.
This one looks great, keep up the good work!

+1 vote     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Jul 7 2011, 10:14am says:

Looks stylish and non intrusive. I like.

+1 vote     reply to comment
Reeze17
Reeze17 Jul 7 2011, 10:58am says:

This is so cool Im want you guys to release it soon!

+2 votes     reply to comment
BlueSunsleader
BlueSunsleader Jul 7 2011, 11:22am says:

that was an epicly powerfull flash grenade :)

+1 vote     reply to comment
da_lawl_man_of_garce
da_lawl_man_of_garce Jul 7 2011, 11:37am says:

SWITCH THE AIM TO CLASSIC NAU!!!!!! >:|

+2 votes     reply to comment
Gradius
Gradius Jul 7 2011, 11:50am says:

Now entering Nomanisan Island?
Also, while the voice acting is good, it seems a bit odd to have him shout "reloading!" without any team mates around. He may as well be shouting "shoot me now, I'm vunerable!"

+2 votes     reply to comment
Lazypro
Lazypro Jul 7 2011, 1:29pm says:

I love how the HUD only appears when you need it. Keep up the great work.

+1 vote     reply to comment
Prigle
Prigle Jul 7 2011, 3:31pm says:

I love it.

+1 vote     reply to comment
Conchobhar
Conchobhar Jul 7 2011, 7:00pm says:

I like it!

+1 vote     reply to comment
Mad(rus)
Mad(rus) Jul 7 2011, 9:47pm says:

This HUD I was want see in my favorite games
Guys(devteam) you are awesome!

+1 vote     reply to comment
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Description

Basically an animation of what the final HUD should look and operate like. (or at least what we're going for)

Sounds are highly WIP, too.

And just so that you're aware, SharpYe didn't invent freeaim.

Video Details
Type
Concept
Date
Jul 7th, 2011
Length
01:33
Filename
hl2_2011-07-06_02-19-31-38.mp4
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