*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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It's that time again...

Feature 5 comments

First, I'd like to thank everyone who has supported this mod since its surprise appearance in March of last year. Your feedback and comments were very much appreciated.

As of this writing, Tactical-Expansion V1.1 is in its very final stages. I'm putting an installer together right now. Expect the new version to be out very, very soon.

Meanwhile, here is the change log since version 1.0: Dl.dropbox.com

===---===---===---===---===---===
To summarize, I have added several new weapons to the game. These include the MP5SD, SIG P226, H&K UMP-45, Colt M1911, M110 SASS, and the FNP-45. Also included are the AY-69 SMG and the FGL40 Automatic Grenade Launcher ported over from Warhead.

Most of the weapons in the game have also had their sound effects changed. These sound effects are more realistic and have a lot more bite to them. When stealth goes out the window and things heat up, there are going to be some pretty intense firefights.

Another change concerns vehicles and their engines. In regular Crysis, you can critically damage a vehicle engine and that vehicle will still be able to move. In the latest version of my mod, you can stop a truck with a single shot to the engine from the Barrett M107. Additional damage to the engine will result in that engine catching fire and destroying the truck after a short time. The same goes for tanks, put an AT round from the Gauss Rifle in their rear and watch them burn.

In addition to adding new things, some previous features of the mod were adjusted. For example, some parts of the blood effects were revised and optimized.

One very important thing about this new version is that it will have an installer. That means no more messing around in the sandbox to finish installing the mod. This is due to the fact that quite a few people have had issues getting the sandbox to work properly.

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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Full Version 49 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Full Version 43 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Comments  (0 - 10 of 666)
andrew280390
andrew280390

update mod please add asv∧ hovercraft with\without guns,ay69 and gauss for asian\us apc

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lokochon
lokochon

Bro, does this mod works for crysis warhead too ?

Could you make a new Gauss Gun sniper ? like battlefield 4 ? with only one shot ?

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Nightmarekiller
Nightmarekiller

A small help for summoning weapons,attachments and ammo:

Type it EXACTLY as you see them without extra spaces

Also be aware you CANNOT have everything !!! There is limitation because there is a lot more new content in weapons,ammo and attachments.

i_giveitem SOCOM

i_giveitem SOCOMAPIAmmo

i_giveitem SIGP226

i_giveitem SIGP226APIAmmo

i_giveitem SIGP226LAM

i_giveitem SIGP226Silencer

i_giveitem FNP45

i_giveitem M1911

i_giveitem SMG

i_giveitem AY69

i_giveitem SMGHighVelocityAmmo

i_giveitem HKUMP45

i_giveitem HKUMP45AssaultScope

i_giveitem HKUMP45FlashLight

i_giveitem HKUMP45LAM

i_giveitem HKUMP45Reflex

i_giveitem HKUMP45Silencer

i_giveitem mp5sd

i_giveitem AA12

i_giveitem Shotgun

i_giveitem SlugAmmo

i_giveitem Frag12Ammo

i_giveitem SCAR

i_giveitem SSCARAB

i_giveitem SCARHEAmmo

i_giveitem SCARIncendiaryAmmo

i_giveitem SCARSabotAmmo

i_giveitem FY71

i_giveitem FY71IncendiaryAmmo

i_giveitem G4

i_giveitem G4IncendiaryAmmo

i_giveitem DSG1

i_giveitem DSGIncendiaryAmmo

i_giveitem M110_SASS2

i_giveitem M110silencer

i_giveitem BarrettM107

i_giveitem BarrettM107DUAmmo

i_giveitem BarrettM107HEAmmo

i_giveitem GaussRifle

i_giveitem AssaultGauss

i_giveitem GaussRifleATAmmo

i_giveitem Hurricane

i_giveitem TACGun

i_giveitem LAW

i_giveitem FGL40

i_giveitem FGLFlechette

i_giveitem Thermobaric

i_giveitem HomingGrenade

i_giveitem Plasma

i_giveitem Nuke

i_giveitem C4

i_giveitem AVMine

i_giveitem Claymore

i_giveitem FragGrenade

i_giveitem EMPGrenade

i_giveitem GrenadeLauncher

i_giveitem GrenadeLauncherFlechette

i_giveitem Masterkey

i_giveitem TacticalAttachment

i_giveitem TactiKillAttachment

i_giveitem LAM

i_giveitem LAMRifle

i_giveitem Reflex

i_giveitem AssaultScope

i_giveitem SniperScope

i_giveitem AlienMount

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ITomoya
ITomoya

And for Crysis Warhead ?

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CobraL0rd
CobraL0rd

This mod is fantastic. I have an issue with it however. When i enable this mod the fov is set to 60 and can't be changed no matter what i do. How can i fix this? I want to play with fov 80 as i always did. But now i can't? What sort of fields and values this mod lock, or affect, thus rendering for us impossible to change the fov? Thanks.

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sevensevenxx
sevensevenxx

For posterity's sake its part of the autoexec included with the mod and can be modified at anytime.

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CobraL0rd
CobraL0rd

Indeed this would work if not for this mod. However to make it work for this mod you have to the following
1. Find the file "BasicActor.lua" in Tactical-Expansion.pak\Scripts\Entities\actor\ and extract it into a temporary place, say on the desktop.
2. Open the file with an editor, say Notepad++
3. Search for "fov". You will find a line that says System.SetCVar("cl_fov", 60);
4. Change 60 to 80
5. Save the file and close the editor
6. Right Click the file and "Properties". Tick the checkbox "Read-Only"
7. Now delete the corresponding file in that zip archive and replace with this new one

When you launch the game it should now work. I found this fix ages ago, but i forgot to post it. Sorry.

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themesmith
themesmith

Any chance of a compatibility patch being made between this and natural mod?

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themesmith
themesmith

Actually, they do work together. Install this first then install Natural Mod

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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011 by kijebe

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