Tactical Expansion Mod V1.1
Jul 27, 2012 Full Version 22 commentsSecond release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.
*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.
The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.
Full details can be found here: Crydev.net
Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.
Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.
**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.
**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.
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-New blood effects added for all weapons, including explosive direct hits.
-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.
-AI enhanced with Rad15's AdvAI mod, used with permission.
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Weapons:
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-Increased player ammo capacity for most weapons.
-Added High Velocity Ammo to SMG.
-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.
-Added Incendiary ammo to the SCAR itself.
-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.
-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.
-Added FRAG-12 and Slug ammo to the shotgun.
-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.
-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.
-Firepower of Hurricane significantly increased.
-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.
-Added lock on, fire-and-forget fire mode to the LAW.
-Added Remote Nuke.
-Repair Torch now functional in singleplayer.
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Vehicles
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-Armor less vulnerable to collision and splash damage.
-Vehicle zoom added.
-US Tank has SABOT, HEAT, and Canister shells.
-NK Tank has HEAT, SABOT, and AT-11 guided missiles.
-Both Tanks have considerably more effective machine guns.
-Added Canister shells to APC's, and missiles are now guided.
-VTOLs faster, added AIM-9X Sidewinder missiles.
-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.
-Realistic mass and engine power for armor.
-Many, many other changes....
Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.
Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...
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There is something wrong with the weapon icons.
will there be any MORE weapons than it already is?
If I use any of the weapon packs I have a few problems. The nuclear demo pack disappears after I pick it up, I lose one weapon from slot 2 no matter what I pick up, and the SASS menu is screwed up (the suppressor/flash hider menu us overlayed on the ammo menu). The menu problem I can deal with, losing the demo pack isn't a deal breaker either. Not being able to have more than one rifle is an issue. If I have the SCAR (or anything really) and you pick up another rifle/shotgun it switches to it but if you switch to ANYTHING else that weapon is gone forever. It does not drop on the ground either. This happens with any weapon pack added but not if I used the mod only. I'd really like to figure out what is going on, I love that UMP.
Could this mod be used in the Sandbox 2 Editor for Crysis?
Yes, it can.
My gameplay with TE (and some other graphics mods): Youtube.com - niiice! XD
Please help!Not everything in the mod is working.When i am with the SCAR and i am going to customize it anything is like in the video.For example that box in the customize menu for the ammo is broken.It must say 6.84mm SPC FMJ or something like that ,but it says SCAR Normal and SCAR Incediary.The same with the grenade types for the GL.I can use only the regular ones and regular smoke ones.And the worst of all-the AIs are not even seeing me.They are like confused.I am in front of them and they just stay and !@#$% watch!If someone can help it will be very aprriciated(Sorry for my English).
Ok, here's a checklist for you of things that could be going wrong.
-Check that the game itself is updated to the latest version, which would be 1.2 or 1.21. At least 1.2 is needed.
-Visual Studio 2010 Redist. needs to be installed, for the DLLs to work properly. I included that in the download.
I advise installing the mod with the installer, and not using Desura's downloader. Here is a direct link to the installer:
Dl.dropbox.com
As for the AI issues, that should correct itself once the other issues are sorted out.
Kilroy, this mod kicks some serious butt. I'm naming my first child after you now. :)
Does anyone know if there is anything like this for Warhead?