*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Jul 27, 2012 Full Version 25 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Mar 5, 2011 Full Version 43 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Post comment Comments  (0 - 10 of 635)
commander222
commander222 Aug 17 2014, 7:21pm says:

the tactical expansion mod V1.1 doesn't work due to missing files:

[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/environment_exp1/environment_exp1.fev open failed!

could you fix it please?

+1 vote     reply to comment
Traditionalfire
Traditionalfire Aug 9 2014, 10:55am says:

I doubt i'll get answer to this but oh well. I have Crysis on Origin and everytime i try to load the mod via the ways you mention in the readme, up pops a window that says " missing ssleay32.dll" You know of any way to fix this besides using the start up options window in origin?

+2 votes     reply to comment
Tyraels
Tyraels 11hours 46mins ago replied:

same thing for me ..even with other mods :(

+1 vote     reply to comment
Cybert
Cybert Jul 15 2014, 2:14pm says:

Is there any way to use this with Crysis Expanded?
The game just disables Crysis Expanded when I start the game with this.

+1 vote     reply to comment
9911MU51C
9911MU51C Jul 4 2014, 1:27am says:

The VS in this is saying it is detecting an updated version of C++ and that VS can't install. Any plans to update the DL?

+1 vote     reply to comment
PromiserOfDeath
PromiserOfDeath Jun 22 2014, 12:03am says:

Anyone know where the UMP45, MP5 Sig Pistol is in Singleplayer? I can't find them.

+1 vote     reply to comment
JackRabbitSlim
JackRabbitSlim Jun 29 2014, 10:37pm replied:

You have to use the addons in the mod in irder for them to appear. The zzz_ erc files. All is in the readmes

+1 vote     reply to comment
blackout369
blackout369 Jun 4 2014, 9:13am says:

i have the steam version. and it used to work with the crysis modloader. than one day when i tell it to reboot the game to load the mod it kills the game and nothing happens. any ideas?

+1 vote     reply to comment
Tietken
Tietken Apr 28 2014, 2:17pm says:

I was fun while it lasted. There is a flaw in the single player. Where first time when you have to blow up the 2 tanks near the beginning, I couldn't move on to the next objectives even when I blew up the tanks.

+1 vote     reply to comment
RickVic
RickVic May 20 2014, 1:09pm replied:

reload the mission, then it works

+1 vote     reply to comment
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Icon
Crysis Icon
Platform
Windows
Game
Crysis
Developed By
Kilroy357
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Official Page
Crydev.net
Release Date
Released Mar 4, 2011
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9.6

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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011, 9:42pm by kijebe

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First Person Shooter
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Sci-Fi
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Single Player
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