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A survival shooter set in Central Asia after the end of civilization.

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leathery Sep 25 2011 says:


+1 vote     reply to comment
Gulp343 Sep 25 2011 says:

Love the animations, especially the mp412 ones :)

But maybe you should look for other weapon sounds..

Are there slug rounds aviable for the KS23?

+10 votes     reply to comment
Newbez Sep 25 2011 replied:

agreed, gun sounds a bit tinny.

+4 votes     reply to comment
xalener Sep 25 2011 replied:

I offered to help out with those but never got a message back :((((((((

+2 votes     reply to comment
pfoot Oct 13 2011 replied:

I've done some new sounds for for the p226 and ks23.

You can take a look if you want,

+2 votes     reply to comment
Kalakukkoo Sep 25 2011 says:

The attention to detail in this mod is amazing. Great work!

+10 votes     reply to comment
Master_Of_Hiddenry Sep 25 2011 says:

Gotta say those are some very realistic animations. Are they randomized to an extent, or am I mistaken? Overall everything is very very solid and I really look forward to playing this!

+5 votes     reply to comment
Hell_Diguner Sep 25 2011 says:

He has pretty good dexterity while wearing very thick gloves.

I'm glad to see you didn't overdo the shotgun animations. You can pobably increase the speed of cycling a new shell though. In the real world, you can fire three rounds in two seconds with decent accuracy.

+3 votes     reply to comment
Hell_Diguner Sep 25 2011 replied: least if you don't remove the shotgun from your shoulder anyway.

+1 vote     reply to comment
Kalenov Sep 25 2011 replied:

with what we could consider a 4 gauge here in the states?

+1 vote     reply to comment
Hell_Diguner Sep 26 2011 replied:

I don't see why not.

+1 vote     reply to comment Sep 25 2011 says:

You take handgun animations really serious :)

Do you know how realistic you made this game look, excellent work man.
Love the project, also the level design is superb, you should be making
commercial games like this.

Will the zoom be ingame as well while aiming in iron sights ???

+3 votes     reply to comment
|Yucca| Sep 25 2011 says:

The shotgun animation (where he puts new shots inside) is FAR too fast.

0 votes     reply to comment
Minuit Oct 1 2011 replied:

Realism <-> Gameplay/Patience

+2 votes     reply to comment
Orange_Tomato Sep 25 2011 says:

A bit offtopic, buuut: What's the name of the song?

+2 votes     reply to comment
cW#Ravenblood Sep 25 2011 replied:

Goood question :)

+1 vote     reply to comment
GIJames Sep 25 2011 replied:

new order - bizarre love triangle

+2 votes     reply to comment
loanstar744 Sep 26 2011 replied:

Yes, but the extended dance mix version, completely different from the original.

+1 vote     reply to comment
KEEP_IT_UP! Sep 25 2011 says:

love the animatinos and the reflections on the weapons - awesome models! :)

+2 votes     reply to comment
dave_5430 Sep 25 2011 says:

My beretta sounds like the gun in 0:55 :p

Goddamnit, why do I always get bothered with mismatching sounds in video games XD

+2 votes     reply to comment
Dr.Goupyl Sep 25 2011 says:

Mmm things... And what interesting things !

+2 votes     reply to comment
SinisterExaggerator Sep 25 2011 says:

very nice models and animations plus what seems to be the camera style movement in Resistance and Liberation if so very awesome

+1 vote     reply to comment
AnarchyDom Sep 25 2011 says:

Beautiful, natural animations. Really liking the progress so far.

+1 vote     reply to comment
Newbez Sep 25 2011 says:

just damn brilliant!

+1 vote     reply to comment
Lubci50cal Sep 25 2011 says:

shotgun does not eject shells?

+1 vote     reply to comment
NiikkOxz Sep 25 2011 says:

AWESOME!... Please! Beta now! (:

+1 vote     reply to comment
jjawinte Sep 25 2011 says:

Excellent work ! Can I pre-order one of those awesome turrets for my back yard ?

+1 vote     reply to comment
da_lawl_man_of_garce Sep 25 2011 says:

Make a way to change from the normal crosshair to the ugly one. So ppl can choose :)

+1 vote     reply to comment
SPY-maps Sep 25 2011 says:

indeed, like everyone else already said;
great animation!
great models!
and that turret i loved most!
just one small comment on the turret, the muzzle flash was not at the end of the barrel, but at the beginning, in the turret.
i am amazed no one else commented on that, or am i wrong and does it have to be like that?!


+1 vote     reply to comment
BurningSky93 Sep 25 2011 says:

Did I notice a completely manual reload system?
I love that :P
People will feel pretty stupid emptying a clip at a target and carrying on pressing the fire key only to hear a "click click click" because they expect the character to reload themself :P

+2 votes     reply to comment
Reeze17 Sep 25 2011 says:

Pretty great you guys impress me with every update.

+1 vote     reply to comment
Swaggletooth Sep 25 2011 says:

I'll be honest, those animations seem slightly off. They seem jerky and forceful in places when they should be smoother (especially on the shotgun pump animations).

Also Borderlands / TF2 style turrets...?

+1 vote     reply to comment
xcv2007 Sep 25 2011 says:

Looks amazing, even better then I remember.

+1 vote     reply to comment
Beez-one Sep 25 2011 says:

Is that official sound track?
Because I hope it is! :D

+1 vote     reply to comment
vash12788 Online
vash12788 Sep 25 2011 says:

Very impressive for source. You guys have a skilled team.

+1 vote     reply to comment
nopushbutton Sep 25 2011 says:

Wow. Now I'm really, really looking forward to this mod.

+1 vote     reply to comment
Muck_Sicky Sep 25 2011 says:

may want to tweek the dry fire anims for the sig, no one would realistically jerk like that without the recoil of an actual shot

+2 votes     reply to comment
Sn1pe Sep 27 2011 replied:

stupid jlea used the actual fire anim for the dryfire what a big nerd

+3 votes     reply to comment
Callinstead09 Sep 25 2011 says:

Nice, BUT why does he spin the revolvers cylinder in the beginning?

+2 votes     reply to comment
Sn1pe Sep 27 2011 replied:

he only does it once, i couldn't think of anything better for the draw_first animation on the revolver

+1 vote     reply to comment
Callinstead09 Sep 28 2011 replied:

I guess spinning a pistol or a cylinder looks a bit unprofessional for a military man to do. XD

+1 vote     reply to comment
MegaChalupa Feb 23 2012 replied:

It's actually impossible to spin the cylinder when it's locked unless the revolver in question is horribly broken. For the first draw it'd be better if he spun the cylinder first then locked it.

Also the MP412 also has a feature that automatically ejects shells when it's broken open, so flicking the shells out is really unnecessary.

+1 vote     reply to comment
loanstar744 Sep 26 2011 says:

Man, this looks great, the animations, the dynamic weapon movement, iron sights, EXTREMELY REALISTIC LOOKING HANDS, THOSE SERIOUSLY LOOK AMAZING. Then to top it all off, you played one of my all time favorite songs...Everything came together in that video, it was awesome.

+1 vote     reply to comment
meazum Sep 26 2011 says:

I love this, I love the detail, I love the animations and I love your mashups, but even more than that I like Pure unmeddled-with New Order.

+1 vote     reply to comment
xXMaNiAcXx Sep 26 2011 says:

Dude, the animations are looking simply sweet, great job with them!

But as I could notice, the shooting sounds for almost all weapons aren't that great (almost all because I like the first one), they could be louder as stated above.
Another thing is the muzzle of the turret, it looks like it is offplaced, but you surely know this already.

Waiting for more updates, thanks for uploading some sneak peek for us (:

+2 votes     reply to comment
Lazypro Sep 27 2011 says:

Some really awesome work here.

+1 vote     reply to comment
Shaleesh Oct 17 2011 says:

Am I the only one who noticed that the Mp412 uses the same sound as the Desert Eagle from Firearms: Source?

+1 vote     reply to comment
medve Oct 20 2011 says:

that shotgun is really serious

+1 vote     reply to comment
Slayer_blood Dec 10 2011 says:

tremendous! but plz gimme those music name xd

+1 vote     reply to comment
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Sep 25th, 2011
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