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Betelgeuze
Betelgeuze Sep 25 2014, 4:50am says:

Looks great guys! :D

+2 votes     game: SoulHunt
Betelgeuze
Betelgeuze Jul 31 2013, 1:26pm replied:

Thanks a lot! :)

+2 votes     game: Runes of Brennos
Betelgeuze
Betelgeuze Jul 30 2013, 1:26am says:

Amazing art style! tracking!

+3 votes     game: Proven Lands
Betelgeuze
Betelgeuze May 30 2013, 6:33am says:

Thanks for the feedback!

While many of those things are by design, we will have a look at what we can do :)

For example: we had a 3D animated hand (it's still in the tutorial level) but we decided to remove it for the combat. Since you use your own hands to cast magic runes with Leap Motion, there's no point in having a 3D hand in front of you, it's not immersive. We want to give the player the feeling HE is de druid, and not just controlling a druid avatar.

Furthermore we where aiming for dark claustrophobic settings. Still I'll have a look at what the beta testers have to say about it :) Thanks again!

+1 vote     article: Win our game! + new dev update.
Betelgeuze
Betelgeuze May 24 2013, 1:31am replied:

Why should it be free?

+2 votes     game: Verdun
Betelgeuze
Betelgeuze May 23 2013, 3:30pm says:

Great!!!
Finally a WW1 shooter, and on all platforms too (Im a Mac user). Going to try it out and show all my friend.

+2 votes     article: Verdun Open Beta Video
Betelgeuze
Betelgeuze May 12 2013, 7:19am replied:

Maybe, that will depends on how the game gets received.

+2 votes     game: Runes of Brennos
Betelgeuze
Betelgeuze May 11 2013, 11:27am replied:

Thanks Celui en streamdream! What game "genre" would you describe Runes to be?

+1 vote     article: Runes game update!
Betelgeuze
Betelgeuze Apr 28 2013, 9:42am replied:

Not yet

+1 vote     game: Runes of Brennos
Betelgeuze
Betelgeuze Apr 28 2013, 9:42am replied:

Yes Its for PC (and Mac) but you need a Leap Motion to play it. Depending on the succes we might port it to other platforms (and maybe a non-leapmotion version)

+3 votes     game: Runes of Brennos
Betelgeuze
Betelgeuze May 28 2012, 4:36am says:

Looks like this is for the US only, worth mentioning on an international website imo!

+1 vote     article: Intel's Superstars Competition
Betelgeuze
Betelgeuze Nov 4 2011, 6:06am says:

cool

+2 votes     media: Playable Glyptodon Animal
Betelgeuze
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote     article: Features Coming!
Betelgeuze
Betelgeuze Sep 21 2011, 8:16am says:

Why not include both versions in the game? The new one being an "upgrade".

+2 votes     article: Rifle Rework
Betelgeuze
Betelgeuze Sep 19 2011, 7:00pm says:

Fantastic!
I just wonder, why not make the menu in then same 'sketched'-style of the original menu sketch? I loved how that looked!

+1 vote     article: "New Server Browser" build released!
Betelgeuze
Betelgeuze Aug 26 2011, 4:41am says:

Cant wait to try this on my Ipad, looks great and fun too! *watching

+2 votes     article: First Gameplay Video!
Betelgeuze
Betelgeuze Jul 18 2011, 8:58pm says:

Looks like a lot of fun!

+2 votes     article: Stand up straight kid. We're going in...
Betelgeuze
Betelgeuze Jul 18 2011, 8:57pm replied:

Have you seen off-limits?

+1 vote     article: Stand up straight kid. We're going in...
Betelgeuze
Betelgeuze Jul 17 2011, 6:17pm says:

I've added a link to the mod on my facebook blog, I hope this gets some extra people interested in playing OL :)

Facebook.com

+3 votes     mod: Off Limits
Betelgeuze
Betelgeuze Jul 4 2011, 6:02am says:

Congrats guys!

+1 vote     article: Off Limits beta released!
Betelgeuze
Betelgeuze Jun 28 2011, 8:13am says:

Thats very motivating, thanks! ;)

+1 vote     media: Project Growth presentation in C-Mine Genk
Betelgeuze
Betelgeuze Jun 26 2011, 9:07pm says:

looks great!

+2 votes     media: Lighting/Brush tests
Betelgeuze
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes     article: Character Design
Betelgeuze
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote     article: Visual demo release soon!
Betelgeuze
Betelgeuze Jun 18 2011, 2:14pm replied:

I think the most important thing to remember when creating an education game is that a game ALWAYS has to be fun. So we mainly aim to create a fun game, the education aspect is an extra layer.

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote     article: Visual demo release soon!
Betelgeuze
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote     article: Visual demo release soon!
Betelgeuze
Betelgeuze May 7 2011, 7:21pm replied:

How would you now? Read reviews! Get informed! It's not that hard...
It's also not so hard to find reliable sources, sites like metacritic.com might give you a nice hint too!

Often you just know what games are going to be good, you just have to make a personal selection. The problem with pirates is that they don't make a selections, they just want everything!

+1 vote     article: How can we lower game piracy?
Betelgeuze
Betelgeuze Apr 19 2011, 3:32pm says:

Looks and sounds badass already!

+2 votes     article: Clustergun Trailer
Betelgeuze
Betelgeuze Apr 17 2011, 6:58am says:

combat looks fantastic, it seems to have a nice "feel" to it!

+2 votes     article: Developer Blog #1 - Hit Detection
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