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Betelgeuze 6hours 29mins ago says:

First free promo code for the iOS version, These can only be used once, so be quick! ;)



+1 vote   game: Pinball Planet
Betelgeuze Dec 11 2014, 6:54am says:

Thanks for voting on Pinball Planet everyone. It's an honour to be nominated for mobile Arcade game of the year. May the best game win! :)

+1 vote   article: Top 50 Apps of 2014 are here!
Betelgeuze Sep 25 2014, 4:50am says:

Looks great guys! :D

+2 votes   game: SoulHunt
Betelgeuze Jul 31 2013, 1:26pm replied:

Thanks a lot! :)

+2 votes   game: Runes of Brennos
Betelgeuze Jul 30 2013, 1:26am says:

Amazing art style! tracking!

+3 votes   game: Proven Lands
Betelgeuze May 30 2013, 6:33am says:

Thanks for the feedback!

While many of those things are by design, we will have a look at what we can do :)

For example: we had a 3D animated hand (it's still in the tutorial level) but we decided to remove it for the combat. Since you use your own hands to cast magic runes with Leap Motion, there's no point in having a 3D hand in front of you, it's not immersive. We want to give the player the feeling HE is de druid, and not just controlling a druid avatar.

Furthermore we where aiming for dark claustrophobic settings. Still I'll have a look at what the beta testers have to say about it :) Thanks again!

+1 vote   article: Win our game! + new dev update.
Betelgeuze May 24 2013, 1:31am replied:

Why should it be free?

+2 votes   game: Verdun
Betelgeuze May 23 2013, 3:30pm says:

Finally a WW1 shooter, and on all platforms too (Im a Mac user). Going to try it out and show all my friend.

+2 votes   article: Verdun Open Beta Video
Betelgeuze May 12 2013, 7:19am replied:

Maybe, that will depends on how the game gets received.

+2 votes   game: Runes of Brennos
Betelgeuze May 11 2013, 11:27am replied:

Thanks Celui en streamdream! What game "genre" would you describe Runes to be?

+1 vote   article: Runes game update!
Betelgeuze Apr 28 2013, 9:42am replied:

Not yet

+1 vote   game: Runes of Brennos
Betelgeuze Apr 28 2013, 9:42am replied:

Yes Its for PC (and Mac) but you need a Leap Motion to play it. Depending on the succes we might port it to other platforms (and maybe a non-leapmotion version)

+3 votes   game: Runes of Brennos
Betelgeuze May 28 2012, 4:36am says:

Looks like this is for the US only, worth mentioning on an international website imo!

+1 vote   article: Intel's Superstars Competition
Betelgeuze Nov 4 2011, 6:06am says:


+2 votes   media: Playable Glyptodon Animal
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote   article: Features Coming!
Betelgeuze Sep 21 2011, 8:16am says:

Why not include both versions in the game? The new one being an "upgrade".

+2 votes   article: Rifle Rework
Betelgeuze Sep 19 2011, 7:00pm says:

I just wonder, why not make the menu in then same 'sketched'-style of the original menu sketch? I loved how that looked!

+1 vote   article: "New Server Browser" build released!
Betelgeuze Aug 26 2011, 4:41am says:

Cant wait to try this on my Ipad, looks great and fun too! *watching

+2 votes   article: First Gameplay Video!
Betelgeuze Jul 18 2011, 8:58pm says:

Looks like a lot of fun!

+2 votes   article: Stand up straight kid. We're going in...
Betelgeuze Jul 18 2011, 8:57pm replied:

Have you seen off-limits?

+1 vote   article: Stand up straight kid. We're going in...
Betelgeuze Jul 17 2011, 6:17pm says:

I've added a link to the mod on my facebook blog, I hope this gets some extra people interested in playing OL :)

+3 votes   mod: Off Limits
Betelgeuze Jul 4 2011, 6:02am says:

Congrats guys!

+1 vote   article: Off Limits beta released!
Betelgeuze Jun 28 2011, 8:13am says:

Thats very motivating, thanks! ;)

+1 vote   media: Project Growth presentation in C-Mine Genk
Betelgeuze Jun 26 2011, 9:07pm says:

looks great!

+2 votes   media: Lighting/Brush tests
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes   article: Character Design
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 18 2011, 2:14pm replied:

I think the most important thing to remember when creating an education game is that a game ALWAYS has to be fun. So we mainly aim to create a fun game, the education aspect is an extra layer.

+1 vote   game: Project Growth
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote   article: Visual demo release soon!
Betelgeuze May 7 2011, 7:21pm replied:

How would you now? Read reviews! Get informed! It's not that hard...
It's also not so hard to find reliable sources, sites like might give you a nice hint too!

Often you just know what games are going to be good, you just have to make a personal selection. The problem with pirates is that they don't make a selections, they just want everything!

+1 vote   article: How can we lower game piracy?
Betelgeuze Apr 19 2011, 3:32pm says:

Looks and sounds badass already!

+2 votes   article: Clustergun Trailer
Betelgeuze Mar 2 2011, 8:05am says:

Looking great!

+4 votes   media: Mammoth Action Concept
Betelgeuze Jan 8 2011, 6:50am says:

It's looking good

+1 vote   article: Progress and Upgrades
Betelgeuze Jan 7 2011, 12:39pm says:

Thats great news!

+1 vote   article: Off Limits - undersiege
Betelgeuze Jan 6 2011, 12:34pm replied:

you do? ;D I hope so! :D

+1 vote   article: NMRiH New Update, New Year
Betelgeuze Jan 5 2011, 7:17am says:

Yes, it's in the same level, thats why you see a lot of the same mushrooms. We are hard at work producing more game assets to add more variaty to our environments

+1 vote   media: Project Growth in web browser
Betelgeuze Jan 2 2011, 11:28am replied:

Thank you, and thats correct! ;)

+1 vote   article: Exclusive Screenshot!
Betelgeuze Dec 31 2010, 8:06pm says:

I agree about those suggestions. These screenshots are made in an early test level, and do not represent what the final game will look like. Our main levels should all be underground, so no atmosphere, but we will definitely try to add more light and color to our environments. We also plan to 'play' with some nice particle effects to create floating mushroom spores that give off some light.

Fireflies and glowworms are planned too and will infact play a big role in our games. The player will have a pet glowworm that can evolve in a firefly later on. Those will light up the environment around the player, so they are never in the dark. This is what they will look like:

Thanks for your feedback!

+1 vote   media: First in-game screenshot
Betelgeuze Dec 30 2010, 8:49am replied:

Yes it is, but that’s exactly why we are doing this project! :)

There have been many education games, but most of the time they are not fun, that’s the main problem with these types of projects. We feel a game should always be fun, no matter what they are about. Most of the time the main problem is that those children know they are dealing with learning material, it's too obvious and not fun. They know they are being tested, and don't solve the problems because they want to but because they feel they have to, that’s not rewarding. You have to 'hide' it a bit and think about gameplay first.

They have been doing this for years with math riddles, trying to hide the boring 'math' in a story, to make it more interesting. Games are a great medium and give a lot of opportunities to do it better.

+2 votes   article: Project Announcement + First Screenshot!
Betelgeuze Dec 12 2010, 12:42pm says:

you guys have fantastic concept art

+4 votes   media: Ardanom Camp
Betelgeuze Nov 18 2010, 11:44am replied:

"You realize the Utahraptor"... Uhm Utahraptor was discovered just after the first JP movie (the same year), so you can say its a Utahraptor in the movies but it was never meant to be!

+1 vote   media: Commando Ambushed by Raptors
Betelgeuze Nov 12 2010, 9:08am says:

I still wonder why there are no good WW1 shooters... Show them!

+4 votes   media: Ingame Verdun Screenshots November 11th 2010
Betelgeuze Nov 7 2010, 5:58am says:


+1 vote   media: Level art polish tutorial
Betelgeuze Nov 3 2010, 7:29am says:

Looking great! :D

+1 vote   article: Off Limits - construction site and hotel
Betelgeuze Oct 31 2010, 6:21am says:

looks amazing! *watching*

+1 vote   media: Town Slums
Betelgeuze Oct 16 2010, 6:58am replied:

I agree, I had a lot of fun with the vehicles during the (old) playtests! Its one of the only good expierencies I've had with vehicles in source.
Those vehicles add a lot to the gameplay of the mod and make it stand out!

+2 votes   media: Styx exterior shots
Betelgeuze Oct 15 2010, 4:04pm replied:

yes it is!

+1 vote   media: Episode1 - The Search For The Lost Garden
Betelgeuze Oct 13 2010, 5:37am says:

Pandas are evil, I knew it!

+1 vote   article: Panda Rampage Official Trailer
Betelgeuze Sep 27 2010, 6:47am replied:

cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^

+2 votes   media: Additional Celtic buildings.
Betelgeuze Sep 27 2010, 5:53am replied:

Is the breed really that old?

+2 votes   media: Additional Celtic buildings.
Betelgeuze Jun 1 2010, 1:26pm says:

I love the style you guys use! very nice! ^^

+2 votes   article: Welcome ModDB!
Betelgeuze Mar 19 2010, 9:49am says:

looks fantastic, I love the open-map style

+1 vote   media: Primal Carnage GDC Demo Screenshot 05
Betelgeuze Jan 16 2010, 6:19am says:

congrats! ^^

+1 vote   article: Best FPS Mod in Phase 4 of MSU
Betelgeuze Jan 12 2010, 5:54pm replied:

sounds great! :) Impressive engine you guys are using

+2 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 4:56pm replied:

But I mean the depth of field effect (aka blurry background), how will that be used in the game? :)

+1 vote   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 11 2010, 2:27pm says:

First: Great game!

Also: I would love to participate... after my examinations that just started

0 votes   article: Design the Lord of Chaos
Betelgeuze Jan 10 2010, 6:36pm says:

Nice contest, Divinity II: Ego Draconis is a very good game!

+1 vote   article: Want To Win Free Stuff? Join Our Contest! Over $150 Worth In Steam Games!
Betelgeuze Jan 9 2010, 6:15pm replied:

Not ingame, but I'll probably post an ingame shot of it (with textures) that look atleast as good as this hi-poly model render soon!

+1 vote   media: Shuttle
Betelgeuze Jan 9 2010, 4:30pm says:

Maybe because it's too lazy to run? ;)

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze Dec 24 2009, 4:06pm says:

nice work!

+1 vote   article: A Christmas Present from RPG Magic!
Betelgeuze Oct 11 2009, 5:59am replied:

If you want to contribute you just have to go to the contribution forum and post your work like everyone else does. Unless you asked to join the team (not to 'contribute') I can hardly believe someone would have said you can't contribute sounds.

+1 vote   article: ASEToBin 1.0 release and more!
Betelgeuze Oct 10 2009, 2:54pm replied:

I have no idea about those sounds, but please feel free to give your opinion on our forums (so the devs can read them), and we are always looking for new contributors.

+3 votes   article: ASEToBin 1.0 release and more!
Betelgeuze Jun 5 2009, 12:31pm replied:

Trex probably didnt go into forests

+1 vote   media: Waterfall and Jungle
Betelgeuze Apr 15 2009, 5:21pm replied:

Then don't claim you need wings to fly!
I hate startrek btw :p

0 votes   article: Media Update + Early Gameplay Video
Betelgeuze Apr 15 2009, 3:18pm replied:

Like only things with wings can fly...

-1 votes   article: Media Update + Early Gameplay Video
Betelgeuze Apr 15 2009, 8:58am says:

Looks good, but a spaceship with wings?

-1 votes   article: Media Update + Early Gameplay Video
Betelgeuze Feb 27 2009, 10:08am says:

You guys are pushing it, the graphics look better and better and the gameplay is just lots of fun!

My favorite hl2 mod, really!

+1 vote   article: 2.3 Features and Effects
Betelgeuze Jan 23 2009, 8:38pm says:

Thanks for doing this, I appreciate it!

+2 votes   article: Attention all Moddb-ers!
Betelgeuze Jan 6 2009, 4:38pm says:

"stargate sucks", "lol you draw that on mspaint or something?", "Most of you are full of ****."...
should I go on?

I can hardly believe you are 20 years old.

+7 votes   member: Monochrome_
Betelgeuze Dec 28 2008, 1:23pm says:

Very good idea, and educational too!

+3 votes   article: Lux Prototype Demo Release!
Betelgeuze Aug 16 2008, 10:50am says:

They are placed procedurally, cities won't be hand made in Infinity so no drag and drop, they will all have a unique look and layout.

This is just a test with one of the building assets.

+1 vote   media: Centaurus city.
Betelgeuze Jul 27 2008, 6:43am says:

ok thats just sad :(

+1 vote   media: Rusty Whispers - Dennis
Betelgeuze Jul 22 2008, 6:35pm says:

back? its not like you guys where gone, even if you didn't release any news.

Well it's nice to have them back, they always release quality stuff!

+1 vote   article: WoP is back with ENTE's PadCloister
Betelgeuze Jun 20 2008, 7:57pm says:

looks very good, why not release it as an official map?

+2 votes   article: Eternal Silence: cp_warpath enters Beta
Betelgeuze Jun 10 2008, 4:34am says:

Im so happy to see we don't have to wait a month for new screenshots. Thanks a lot! looks great as always!

+1 vote   media: Lost Cause
Betelgeuze Jun 3 2008, 12:08pm says:

very nice update! :)

and wow a beta announcement, something Ive been waiting for for years.

+1 vote   article: 0 A.D. 2008 Summer Update
Betelgeuze Jun 2 2008, 11:38am replied:

Snow and ice on asteroids in an ice nebula? haha :D

I hope thats a joke ;)

+1 vote   article: Eternal Silence: Server Out
Betelgeuze Apr 11 2008, 10:08am replied:


+1 vote   media: I-Novae8
Betelgeuze Mar 21 2008, 6:43am replied:

well no it doesn't!
The raptors from movies like King Kong and Jurassic park look nothing like the real thing, thats what you are confusing them with.
If thats an Albertosaurus it looks nearly perfect to me! :)

I hope they go for a more realistic representation.

+1 vote   media: Shot 1
Betelgeuze Mar 20 2008, 8:17am replied:

Lucky it’s not a final product, we are trying to show every step in the development of Infinity, something you don’t get to see with most other games. What you see is all work in progress and this is the first implementation of 'vegetation'.

The fact that you only see one type of tree(without snow) is just because no other vegetation art is ready to be used in the game, and there’s also no need to put more in it atm as this is just some prototyping we are doing.

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 12:54pm says:

It's all procedurally generated(not the same as randomly).

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 12:53pm replied:

It will be possible to be the first to discover and explore planets because there are more than 100 billion of them in the game.

You can also colonize planets and build things, how this will work is not set in stone yet. Of course don't expect a SimCity or something like that ;)

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 2:39am replied:

Our main inspiration source are the Elite games

+1 vote   media: Terrain engine
Betelgeuze Mar 18 2008, 7:19pm says:

Those are god rays(sun shafts), we are using the same technique as Crysis for this.

+1 vote   media: Terrain engine
Betelgeuze Mar 17 2008, 6:51pm says:

depends on what what the players put on the ship.

+2 votes   media: Stormawk
Betelgeuze Feb 11 2008, 12:08pm says:

looks ok, but the engine is showing it's age ;)

+1 vote   article: Iron Grip: Warlord Screenshots
Betelgeuze Feb 5 2008, 5:42pm says:

Yes that is a screenshot from the Minas Tirith Project, its using the same engine developed for Infinity.

+1 vote   media: I-Novae9
Betelgeuze Jan 29 2008, 5:12pm replied:

No :P

0 votes   media: fof_peligro
Betelgeuze Jan 8 2008, 1:41pm replied:

well, thats how big they are in real-life too

+1 vote   media: dual revolvers
Betelgeuze Jan 8 2008, 1:40pm says:

uhm lava?! O.o

0 votes   media: fof_peligro
Betelgeuze Dec 25 2007, 11:28am says:

all the media looks very good but the boxes just look to clean every time, compaired to the other wood for example.

+5 votes   media: Subtransit Ingame Shot
Betelgeuze Dec 14 2007, 8:35am replied:

Take a look at this:

+1 vote   media: multimonitor
Betelgeuze Dec 13 2007, 4:52am says:

Yes, we use 'neutral' unpainted textures because players will be able to customize the colors in-game themselves ;)

Also the texture on this ship is just a placeholder atm

+4 votes   media: multimonitor
Betelgeuze Dec 8 2007, 6:13pm says:

finally a ww1 game!

+1 vote   article: Equipment and status
Betelgeuze Aug 7 2007, 7:03pm says:

Oh my, looks very good… I see parachutes! :D

Some questions:
- Is the gameplay more like INS or like DODS?
- How much of the art is home-made?
- When is the release? (Ignore this question ;) )

+1 vote   article: RnL Media Update 07/08
Betelgeuze Aug 12 2007, 5:35pm says:

Thats the good stuff! :D

+1 vote   article: Media Update
Betelgeuze Jun 26 2007, 8:59am says:

Ah some ES news, great! :)

+1 vote   article: Concept art deluge
Betelgeuze Jun 12 2007, 5:01pm says:

Yes thats very interesting, no more orcs and dwarves but a differtn setting for an MMORPG, I like it!

+1 vote   article: Voices Of Pakistani Mountains going public in moddb
Betelgeuze Sep 5 2007, 5:45am says:

Because its all work-in-progress.

Yes the 'hk smg 3' image is probably just a placeholder, and the truck is drivable so thats probably why its floating(small bug)

+1 vote   media: Mediarelease 03-09-2007
Betelgeuze May 6 2007, 2:56pm says:

Just played it and its very different from what I expected.
I expected bad graphics but good gameplay and its the other way around. This mod has one of the best looking maps Ive ever seen on source, all those details(little robots who drive around), good lighting, amazing skyboxes,... The player models look very good too, one of them is almoste too sexy to kill. ;) Weapons looks ok but feel strange, I dont like the animation after you shot with the shotgun.

The gameplay on the other hand needs a lot of work IMO, its just some DM gameplay. I know it has another gameplay mode but it doesn't play very different. The gameplay is not as bad as in some other mods but I can't see me play this very long.

I hope you guys release an update soon and do something about the gameplay.

+1 vote   article: Perfect Dark:Source Beta 1.0 is out!
Betelgeuze Mar 19 2007, 4:46am says:

Looking good guys!

+1 vote   article: Addon DB Mapping Comp #1 - Winners
Betelgeuze Mar 8 2007, 5:27pm says:

Looking good so far :)

+1 vote   article: Let there be light
Betelgeuze Mar 2 2007, 6:53pm says:

Like this:

+1 vote   media: Turrets
Betelgeuze Feb 9 2007, 3:31pm says:

Can you tell me why you think they look unreal?

+1 vote   media: PlanetTextures 1
Betelgeuze Feb 5 2007, 3:33am says:

Yeah the nose is getting some extra work ;)

+1 vote   media: From concept to render
Betelgeuze Nov 16 2006, 5:52pm says:

With the release of Infinity Combat Prototype 2.0 this texture addon(for ICP1.0) has no use anymore. Everything we added with this addon has been added to the 2.0 release.

I want to thank everyone who downloaded this addon, I hope you guys liked it.

+1 vote   download: Infinity Combat prototype texture addon
Betelgeuze Nov 5 2006, 6:26am says:


I love the lightning, I love the textures, very cool!

+1 vote   media: Metropolis J - Work in Progress
Betelgeuze Apr 18 2007, 2:39am says:

Ofcourse, like I said a couple of times now this vid is only to show the effects; a techdemo!

+1 vote   media: Silverbow and rain
Betelgeuze Oct 19 2006, 1:20am says:

Nice vid!

+1 vote   article: Dystopia, Octobia!
Betelgeuze Aug 22 2006, 11:52am says:

No Its inside a space station or building I think.

+1 vote   media: Infinity art19
Betelgeuze Aug 19 2006, 2:32pm says:

Thats exactly how it will look in-game and its full 3D, so you fly around it and explore it inside.
I think it will look better in-game with the starfield.

Some compositions made in photoshop:

Also its wip, so it will still improve.

+1 vote   media: Infinity56
Betelgeuze Aug 9 2006, 3:45pm says:

Looks very good!

+1 vote   article: Beyond the Red Line multiplayer video released!
Betelgeuze Sep 27 2006, 2:26pm says:

its already in-game and runs on todays computers. Just wait and see!

+1 vote   article: Infinity: Eyecandy screenshots update!
Betelgeuze Oct 18 2007, 3:16am says:

This looks and sounds great! I think Ill give it another try.

+1 vote   article: Empires Beta 2 - Coming Soon
Betelgeuze May 7 2006, 4:33pm says:

We had some problems, and a lot of people are still crashing but atleast some of them are testing the protoype atm :)

You can find some screens on the Infinityforums, but ill post so+e of them on moddb very soon!

+1 vote   article: Infinity test day!
Betelgeuze Feb 19 2006, 3:59am says:

No this is an old screenshot, as you can see in the new video it will look more realistic.

+1 vote   media: Infinity25
Betelgeuze Sep 28 2006, 1:31am says:

Yes Cyberman, those small yellow dots are windows. :)

+1 vote   media: Infinity66
Betelgeuze Jan 18 2006, 1:18pm says:

It is BIG!

+1 vote   media: Infinity23
Betelgeuze Jan 14 2006, 9:54am says:

Yes looks fun! great work people!

+1 vote   article: Release date delay, and new screenshots
Betelgeuze Dec 14 2005, 3:26pm says:

Im only a texture artist for Infinity ;) , 99% has been made by Flavien Brebion(aka InfinityAdmin).
The Infinity team has 4 members atm, but we are always looking for new talented artists.
Trust me, Infinity will stay alive ;) the people who work on infinity are mature and very professional.

+2 votes   media: Infinity15
Betelgeuze Oct 9 2005, 4:08am says:

Its still one of the best hl mods.:D Its a shame HL2 was on the way when they released, otherwise they would have got a lot of attention!

We need more WW1 games!

+1 vote   article: New Media from TT 1.1
Betelgeuze Jan 8 2006, 11:17am says:

yes thx and good work, but for the good of community you should have released some new maps faster.

+1 vote   article: Dystopia Demo Update 4 Released!
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