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Comment History  (60 - 90 of 869)
Betelgeuze
Betelgeuze Jan 5 2011, 10:16am replied:

Yes we use Unity

+1 vote     media: Project Growth in web browser
Betelgeuze
Betelgeuze Jan 5 2011, 7:17am says:

Yes, it's in the same level, thats why you see a lot of the same mushrooms. We are hard at work producing more game assets to add more variaty to our environments

+1 vote     media: Project Growth in web browser
Betelgeuze
Betelgeuze Jan 5 2011, 7:09am replied:

Yes you can play the game in your webbrowser, our screenshots are taken in one.

Puzzle adventure gameplay and the player will get a lot of freedom (non-linear gameplay). Yes, there will be interaction with other players but we haven't announced anything about that yet.
We are currently in pre-alpha stage, getting our artwork ready, testing out different things, nothing is set in stone so thats why we have'nt revealed a lot about the gameplay yet.

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes     media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote     article: Animation Videos 2!
Betelgeuze
Betelgeuze Jan 2 2011, 11:28am replied:

nope ;) but nice try! :)

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Jan 2 2011, 11:28am replied:

Thank you, and thats correct! ;)

+1 vote     article: Exclusive Screenshot!
Betelgeuze
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote     media: Alvergast Concept
Betelgeuze
Betelgeuze Dec 31 2010, 8:06pm says:

I agree about those suggestions. These screenshots are made in an early test level, and do not represent what the final game will look like. Our main levels should all be underground, so no atmosphere, but we will definitely try to add more light and color to our environments. We also plan to 'play' with some nice particle effects to create floating mushroom spores that give off some light.

Fireflies and glowworms are planned too and will infact play a big role in our games. The player will have a pet glowworm that can evolve in a firefly later on. Those will light up the environment around the player, so they are never in the dark. This is what they will look like: Sphotos.ak.fbcdn.net

Thanks for your feedback!

+1 vote     media: First in-game screenshot
Betelgeuze
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Dec 31 2010, 6:34am replied:

Thank you, we appreciate it!

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Dec 30 2010, 8:34pm replied:

No decisions have been made in that area, everything is possible. We do hope to earn some money with this in some way.

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote     media: Screenshots
Betelgeuze
Betelgeuze Dec 30 2010, 8:49am replied:

Yes it is, but that’s exactly why we are doing this project! :)

There have been many education games, but most of the time they are not fun, that’s the main problem with these types of projects. We feel a game should always be fun, no matter what they are about. Most of the time the main problem is that those children know they are dealing with learning material, it's too obvious and not fun. They know they are being tested, and don't solve the problems because they want to but because they feel they have to, that’s not rewarding. You have to 'hide' it a bit and think about gameplay first.

They have been doing this for years with math riddles, trying to hide the boring 'math' in a story, to make it more interesting. Games are a great medium and give a lot of opportunities to do it better.

+2 votes     article: Project Announcement + First Screenshot!
Betelgeuze
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote     game: Project Growth
Betelgeuze
Betelgeuze Dec 29 2010, 4:17pm says:

This already looked great before, but damn... !

+1 vote     media: Off Limits - styx before and after
Betelgeuze
Betelgeuze Dec 26 2010, 9:41am replied:

Take your time, first impression is important!
Most people are too busy celebrating and playing games they got for Christmas anyway ;)

Happy Holidays!

+1 vote     mod: Off Limits
Betelgeuze
Betelgeuze Dec 20 2010, 6:21am says:

No off-limits?

-1 votes     article: Editors Choice - Best Upcoming Mod
Betelgeuze
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote     article: WarmGun - Showcase: Phoenix
Betelgeuze
Betelgeuze Dec 19 2010, 6:17am says:

great!

+1 vote     article: Off Limits - drivable vehicles guide
Betelgeuze
Betelgeuze Dec 19 2010, 6:14am says:

now I just have to wait for the mac release!

+2 votes     article: Desura is launching!
Betelgeuze
Betelgeuze Dec 17 2010, 9:15am says:

Not sure what its about, but the first concepts got me interested +watch

+1 vote     mod: life
Betelgeuze
Betelgeuze Dec 17 2010, 9:13am says:

Really interesting art-style you guys are going for. Good luck!!!

+1 vote     article: Environment Concepts
Betelgeuze
Betelgeuze Dec 17 2010, 7:07am says:

some very interesting concept art, original!

+2 votes     media: Preliminary Environment Ideation
Betelgeuze
Betelgeuze Dec 14 2010, 7:45pm says:

buying and telling friends (already on my facebook)

+2 votes     article: Humble Indie Bundle 2 - IT'S ALIVE!!
Betelgeuze
Betelgeuze Dec 12 2010, 12:42pm says:

you guys have fantastic concept art

+4 votes     media: Ardanom Camp
Betelgeuze
Betelgeuze Dec 11 2010, 1:31pm replied:

probably not enough ;)

+1 vote     media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Dec 11 2010, 6:50am says:

looking good so far

+2 votes     article: Primal Carnage - Alpha Gameplay Teaser!
Betelgeuze
Betelgeuze Dec 9 2010, 2:20pm replied:

How much? ;D

+1 vote     media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Dec 5 2010, 7:22am says:

very nice work!

+2 votes     article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
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