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Comment History  (60 - 90 of 877)
Betelgeuze
Betelgeuze Jan 26 2011, 4:53am replied:

I am able to read what he said, but thanks for repeating ;)

+3 votes   mod: Off Limits
Betelgeuze
Betelgeuze Jan 21 2011, 6:06am replied:

Yeah I remember that one, really cool concept!

+1 vote   mod: Off Limits
Betelgeuze
Betelgeuze Jan 20 2011, 7:28pm says:

I was looking at the vehicle guide and I was wondering, is the one wheeled vehicle still in the game?

+1 vote   mod: Off Limits
Betelgeuze
Betelgeuze Jan 18 2011, 12:41pm says:

Looks great! Tried to play it but at random times I wasn't able to select anything or click buttons, so wasn't able to play a lot.

+1 vote   article: Iron Grip: Marauders Has Launched
Betelgeuze
Betelgeuze Jan 8 2011, 6:53am replied:

I'm sure he knows what to do ;)

+1 vote   media: Off Limits - undersiege
Betelgeuze
Betelgeuze Jan 8 2011, 6:50am says:

It's looking good

+1 vote   article: Progress and Upgrades
Betelgeuze
Betelgeuze Jan 7 2011, 12:39pm says:

Thats great news!

+1 vote   article: Off Limits - undersiege
Betelgeuze
Betelgeuze Jan 6 2011, 12:34pm replied:

you do? ;D I hope so! :D

+1 vote   article: NMRiH New Update, New Year
Betelgeuze
Betelgeuze Jan 5 2011, 1:28pm says:

yes a IndieDB/ModDB blog is a great idea!

+2 votes   article: 2011 musings
Betelgeuze
Betelgeuze Jan 5 2011, 10:16am replied:

Yes we use Unity

+1 vote   media: Project Growth in web browser
Betelgeuze
Betelgeuze Jan 5 2011, 7:17am says:

Yes, it's in the same level, thats why you see a lot of the same mushrooms. We are hard at work producing more game assets to add more variaty to our environments

+1 vote   media: Project Growth in web browser
Betelgeuze
Betelgeuze Jan 5 2011, 7:09am replied:

Yes you can play the game in your webbrowser, our screenshots are taken in one.

Puzzle adventure gameplay and the player will get a lot of freedom (non-linear gameplay). Yes, there will be interaction with other players but we haven't announced anything about that yet.
We are currently in pre-alpha stage, getting our artwork ready, testing out different things, nothing is set in stone so thats why we have'nt revealed a lot about the gameplay yet.

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes   media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote   article: Animation Videos 2!
Betelgeuze
Betelgeuze Jan 2 2011, 11:28am replied:

nope ;) but nice try! :)

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Jan 2 2011, 11:28am replied:

Thank you, and thats correct! ;)

+1 vote   article: Exclusive Screenshot!
Betelgeuze
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote   media: Alvergast Concept
Betelgeuze
Betelgeuze Dec 31 2010, 8:06pm says:

I agree about those suggestions. These screenshots are made in an early test level, and do not represent what the final game will look like. Our main levels should all be underground, so no atmosphere, but we will definitely try to add more light and color to our environments. We also plan to 'play' with some nice particle effects to create floating mushroom spores that give off some light.

Fireflies and glowworms are planned too and will infact play a big role in our games. The player will have a pet glowworm that can evolve in a firefly later on. Those will light up the environment around the player, so they are never in the dark. This is what they will look like: Sphotos.ak.fbcdn.net

Thanks for your feedback!

+1 vote   media: First in-game screenshot
Betelgeuze
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 31 2010, 6:34am replied:

Thank you, we appreciate it!

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 30 2010, 8:34pm replied:

No decisions have been made in that area, everything is possible. We do hope to earn some money with this in some way.

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote   media: Screenshots
Betelgeuze
Betelgeuze Dec 30 2010, 8:49am replied:

Yes it is, but that’s exactly why we are doing this project! :)

There have been many education games, but most of the time they are not fun, that’s the main problem with these types of projects. We feel a game should always be fun, no matter what they are about. Most of the time the main problem is that those children know they are dealing with learning material, it's too obvious and not fun. They know they are being tested, and don't solve the problems because they want to but because they feel they have to, that’s not rewarding. You have to 'hide' it a bit and think about gameplay first.

They have been doing this for years with math riddles, trying to hide the boring 'math' in a story, to make it more interesting. Games are a great medium and give a lot of opportunities to do it better.

+2 votes   article: Project Announcement + First Screenshot!
Betelgeuze
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 29 2010, 4:17pm says:

This already looked great before, but damn... !

+1 vote   media: Off Limits - styx before and after
Betelgeuze
Betelgeuze Dec 26 2010, 9:41am replied:

Take your time, first impression is important!
Most people are too busy celebrating and playing games they got for Christmas anyway ;)

Happy Holidays!

+1 vote   mod: Off Limits
Betelgeuze
Betelgeuze Dec 20 2010, 6:21am says:

No off-limits?

-1 votes   article: Editors Choice - Best Upcoming Mod
Betelgeuze
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote   article: WarmGun - Showcase: Phoenix
Betelgeuze
Betelgeuze Dec 19 2010, 6:17am says:

great!

+1 vote   article: Off Limits - drivable vehicles guide
Betelgeuze
Betelgeuze Dec 19 2010, 6:14am says:

now I just have to wait for the mac release!

+2 votes   article: Desura is launching!
Betelgeuze
Betelgeuze Dec 17 2010, 9:15am says:

Not sure what its about, but the first concepts got me interested +watch

+1 vote   mod: life
Betelgeuze
Betelgeuze Nov 21 2010, 8:13am says:

and also because I was able to see the photoshopping on that version and posted about it? Just like my other comments where deleted? (lucky I took screenshots)

+1 vote   media: Faith Omega, places of destruction
Betelgeuze
Betelgeuze Oct 16 2010, 7:04am says:

Looks fantastic, as always! :)

+2 votes   article: October 15th Road to the Future
Betelgeuze
Betelgeuze Oct 13 2010, 8:09am says:

great!

+1 vote   media: Restaurants and underpass
Betelgeuze
Betelgeuze Oct 13 2010, 5:44am says:

impressive! A crane for the core on the contstrution site would be cool.

+1 vote   article: Off Limits - construction site development video
Betelgeuze
Betelgeuze Sep 6 2010, 1:29pm says:

the flora in this game has always been amazing!!! Most of the time I'm not impressed by RTS graphics, but this one does!

+2 votes   media: Marsh
Betelgeuze
Betelgeuze Aug 9 2010, 9:55am says:

omg dinoboat! ^^

Welcome back!

+1 vote   media: Very short teaser
Betelgeuze
Betelgeuze Apr 6 2010, 8:33am says:

So, it's like Infinity: The Quest for Earth?
Space exploration with lots of planets, seamless space/terrain transition, you can do what you want, no walking feature but vehicles are in, and it has a name with "The Quest For" in it, and you accept contribution work?
(not claiming it's a copy)

How will the Unreal Engine3 be able to generate those planets?

+1 vote   article: Welcome to DeepSpace
Betelgeuze
Betelgeuze Dec 28 2009, 11:31am says:

great animations!

+2 votes   article: Primal Carnage -Media Teaser 3
Betelgeuze
Betelgeuze Dec 25 2009, 6:33am replied:

its not textured yet

+2 votes   media: Shuttle
Betelgeuze
Betelgeuze Dec 14 2009, 6:01am says:

so its still alive... great! ^^

+1 vote   article: Zombies ? We want Vampires !
Betelgeuze
Betelgeuze Nov 29 2009, 12:28pm replied:

its works now, great!

+1 vote   article: OpenGL 3, Holo-Comps and Demo-World
Betelgeuze
Betelgeuze Nov 29 2009, 10:08am replied:

Maybe you could upload it to youtube and add a link to your newspost :)

+1 vote   article: OpenGL 3, Holo-Comps and Demo-World
Betelgeuze
Betelgeuze Oct 24 2009, 12:43pm says:

This looks really great, nice work guys! Only thing I think looks wrong are the animations, they are lacking a bit. Make the animations look smooth and you have a winner (on graphics atleast)

+1 vote   article: Fps Terminator Beta demo in progress
Betelgeuze
Betelgeuze Oct 7 2009, 5:53pm says:

Ill make a newspost about this soon.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze
Betelgeuze Jun 5 2009, 6:48am says:

I hope your creatures get colors like this ingame too.

+1 vote   media: June Update
Betelgeuze
Betelgeuze Jun 4 2009, 5:39pm replied:

So haven't you seen the gameplay vids? I'm not someone who complains a lot about games, and never have about Valve games but those gameplay vids look bad. The map looked bad and too right (daytime), characters look bland indeed. This looks more like an expantion or something, Hell, Im sure modders would come up with better stuff from what I've seen so far.

And just the short development time... you know that can't be good!

Also, I wa expecting a lot more content for the first one. I played L4D one week(maybe 2) because I got bored with the maps. I expected to get some more content like we get with every Vave game. If this is the amount of content they planned for the first it wasn't worth the money I payed for it!
I'm not going to buy the new one, probably not even if they make it better than the first.

-3 votes   article: L4D Community on the rise
Betelgeuze
Betelgeuze Jun 2 2009, 6:46am says:

you guys should get a section on gametrailers.com with those videos

+3 votes   article: Mod Video Spotlight - May 2009
Betelgeuze
Betelgeuze Apr 3 2009, 3:47pm replied:

Newspost comming soon ;)

+2 votes   media: Hangar
Betelgeuze
Betelgeuze Jan 4 2009, 7:52am replied:

You should be able to play Infinity on a medium-range computer when it gets released. Also, it's a game not a mod ;)

+1 vote   article: New planetary features
Betelgeuze
Betelgeuze Jan 4 2009, 7:39am says:

I hope this gets on steam! ;)

+2 votes   article: Empires 2.21 Update Released
Betelgeuze
Betelgeuze Jul 9 2008, 12:42am says:

No, we are not going to release any demos with planet exploration.

+1 vote   media: Lava experiments
Betelgeuze
Betelgeuze Jun 21 2008, 6:51am replied:

Yes it will have some effect on your ship, Im sure lava will damage your ship if you get too close and your ship can get dirty when flying in an atmosphere of a planet.

We are not going for underwater environments so submarines are out, subterranean bases(tunnels, caves, bunkers, sewers,...) on the other hand will be in the game. We are aiming to get some Descent-like gameplay in Infinity.

+1 vote   article: Lava experiments and more
Betelgeuze
Betelgeuze May 9 2008, 11:18am says:

Looks good! :)

+2 votes   article: Media update
Betelgeuze
Betelgeuze Mar 27 2008, 8:44pm says:

So this is a game made by blind people to make everyone experience what it is to be blind?
Now thats original and very interesting, I'll be playing this!

I have a lot of respect for projects like this!

+5 votes   article: Have you ever wanted to be blind?
Betelgeuze
Betelgeuze Mar 27 2008, 9:31am says:

Also not a star trek fan but Ill definitely play this mod, looks great!

+1 vote   article: Media Update 20
Betelgeuze
Betelgeuze Nov 20 2007, 1:33am says:

Never seen this before, looks very good but strange at the same time.

Not sure what to think of this but I'll defenetly try it!

+1 vote   article: E.Y.E video
Betelgeuze
Betelgeuze Jun 10 2007, 8:10am says:

Yes it's work in progress concept art.

+1 vote   media: Infinity Artwork - 48
Betelgeuze
Betelgeuze Jan 17 2007, 10:49am says:

I had a lot of fun with the demo, but didn't play it very long. Im defenetly going to download the 1.0 version, but Im not a big fan of the dystopia mapping.

+1 vote   article: Dystopia Version 1 Features
Betelgeuze
Betelgeuze Dec 29 2006, 6:30am says:

Yeah it looks like it lags, still nice(and funny) trailer!

+1 vote   article: PVKII Teaser Released
Betelgeuze
Betelgeuze Nov 16 2006, 9:21am says:

Piuneer, some things should be left for the full game ;)

+1 vote   media: ICP 2.0b screenshot 1
Betelgeuze
Betelgeuze Sep 13 2006, 4:44pm says:

quote:
Keep in mind this is a work in progress. Yes, it's not perfect. There are tons of little problems, parameters to adjust. Things will improve over time. And keep in mind it's yet another "tech" demo: even if it looks nice, it's far, extremely far from being more than a rendering prototype.

+1 vote   media: Infinity63
Betelgeuze
Betelgeuze Aug 19 2006, 2:21pm says:

Very nice guys. First I didnt like this mod a lot, but now I do. Its looking very good!

+1 vote   article: Less Talk, More Treats
Betelgeuze
Betelgeuze Aug 15 2006, 3:23pm says:

Also, be carefull with the lightning on your textures, if the light is comming from the other side it would look strange.

+1 vote   article: Qexpo media!
Betelgeuze
Betelgeuze Jul 17 2006, 6:16am says:

Nice work, looks fun!

+1 vote   article: July Iron Grip: The Oppression updates!
Betelgeuze
Betelgeuze Apr 24 2006, 12:41am says:

This is amazing! Maybe I can make a hud for you guys, but I have a lot of work already so Ill have to think about it.

+1 vote   article: Media Update!
Betelgeuze
Betelgeuze Apr 15 2006, 5:43pm says:

They are lasers, they bounce off on reflective surfaces. Bullets dont bounce that way.

+1 vote   download: Space combat prototype video
Betelgeuze
Betelgeuze Apr 9 2006, 11:50am says:

Ah cmon, its a great mod why cant they use it? After all its not about the music but about the mod!
People always have to be so negative :s

+1 vote   article: Off Limits Alpha Trailer
Betelgeuze
Betelgeuze Mar 28 2006, 11:44pm says:

A lot of real stars like the sun will be in Infinity, Betelgeuze probably to.

+2 votes   member: Betelgeuze
Betelgeuze
Betelgeuze Mar 4 2006, 7:15am says:

Thx everyone!

The model is 7200 triangles, which means the scene weights a total of 7.2 MTris. Thanks to LOD, the per-frame polycount is closer to half a million polys.

+1 vote   media: Infinity28
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