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Comment History  (60 - 90 of 874)
Betelgeuze Dec 24 2014, 7:34am says:

Congrats to the winners! :)

+2 votes   article: App of the Year 2014 - Editors Choice
Betelgeuze Apr 28 2013, 9:42am replied:

Yes Its for PC (and Mac) but you need a Leap Motion to play it. Depending on the succes we might port it to other platforms (and maybe a non-leapmotion version)

+3 votes   game: Runes of Brennos
Betelgeuze Nov 4 2011, 6:06am says:


+2 votes   media: Playable Glyptodon Animal
Betelgeuze Sep 19 2011, 7:00pm says:

I just wonder, why not make the menu in then same 'sketched'-style of the original menu sketch? I loved how that looked!

+1 vote   article: "New Server Browser" build released!
Betelgeuze Aug 26 2011, 4:41am says:

Cant wait to try this on my Ipad, looks great and fun too! *watching

+2 votes   article: First Gameplay Video!
Betelgeuze Mar 18 2011, 6:22pm says:

Looking great already! :D

+1 vote   game: Pirates Adventure
Betelgeuze Jan 25 2011, 6:50am says:

Very interesting! :)

+3 votes   article: A Call For Interviewees!
Betelgeuze Jan 8 2011, 6:53am replied:

I'm sure he knows what to do ;)

+1 vote   media: Off Limits - undersiege
Betelgeuze Jan 5 2011, 10:16am replied:

Yes we use Unity

+1 vote   media: Project Growth in web browser
Betelgeuze Dec 31 2010, 6:34am replied:

Thank you, we appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 30 2010, 8:34pm replied:

No decisions have been made in that area, everything is possible. We do hope to earn some money with this in some way.

+1 vote   game: Project Growth
Betelgeuze Dec 29 2010, 4:17pm says:

This already looked great before, but damn... !

+1 vote   media: Off Limits - styx before and after
Betelgeuze Oct 23 2010, 5:48am says:


+2 votes   article: Gameplay Features
Betelgeuze Oct 22 2010, 12:21pm replied:

Doesn't a mod need a homepage to be able to have a moddb account?

+1 vote   media: Off Limits - alpha trailer
Betelgeuze Oct 20 2010, 9:10am says:

Any plans for a Mac release later on?

+1 vote   article: PVKII - New Game Mode - Trinket Wars
Betelgeuze Oct 16 2010, 7:32am replied:

Mapper, modeler, texture artist... all the same guy! :D

+3 votes   article: Off Limits - exterior shots + Jon St. John
Betelgeuze Oct 16 2010, 7:03am replied:

I like the fog/smog, it adds a lot of character to the city imo. It would be great of you could add some steam comming from the sewers, like you see in big cities like NYC.

+2 votes   media: Styx exterior shots
Betelgeuze Apr 6 2010, 8:36am replied:

It was already possible and done in 1984 with the Elite games. Procedural techniques enable you to do this without needing a hi-tech computer. I have no idea why no game studio has done this in the last decades with 'modern' game technology, it's a shame.

+1 vote   article: Welcome to DeepSpace
Betelgeuze Jan 11 2010, 8:50am replied:

it has bumps

+4 votes   media: Cuttlefish ship
Betelgeuze Dec 16 2009, 5:04am says:

looking good! ^^

+3 votes   media: A Celtic house
Betelgeuze Oct 31 2009, 5:52am replied:

I agree, greatest thing I've ever seen!

+1 vote   article: First ingame screenshots of Natural Selection 2
Betelgeuze Oct 11 2009, 12:22pm says:

corusant buildings are very different, these are more related to real-life buildings than anything.

+5 votes   media: City Buildings
Betelgeuze Oct 7 2009, 5:56pm replied:

Theres a lot of updates on our forum, the devs are very open and join discussions on the forums. You just have to look for it.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze Oct 7 2009, 5:56pm replied:

Only the best contributions will be used in the game, the more contributions we get the beter the quality we will have in the game. Every contributor will get credits for his work(even if its not used) and ofcourse its a great learning experience for people who are new to gamedesign.
All ships in the last screenshots are contributions.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze Aug 26 2009, 5:36am says:

Always been a big fan of you work, looks great!

+1 vote   media: The Ball - Hueca
Betelgeuze Jun 5 2009, 12:32pm replied:

Make sure you don't have grass in the levels

+1 vote   media: Jungle WIP
Betelgeuze May 21 2009, 5:34am replied:

It won't be cut, it's the main feature/idea of the game.

+4 votes   media: galactic map
Betelgeuze May 20 2009, 5:37pm replied:

If you visit a different star every sec of your life, you still wont be able to see all of them. Exploring all of it is impossible ;)

+2 votes   media: galactic map
Betelgeuze Apr 7 2009, 6:54pm replied:

lol yeah, reading the whole update always helps...

0 votes   article: Effect Editor Part 1
Betelgeuze Apr 4 2009, 9:16pm says:

nice update!!!

+2 votes   article: Road to the Future Update
Betelgeuze Apr 1 2009, 4:31am says:

Why now, after all this time... why today?!?


+2 votes   article: Overgrowth has been squashed by SMALL TANKS
Betelgeuze Mar 2 2009, 2:47am says:

Looking great, as always!

+3 votes   article: 0 A.D. 2009 March Update
Betelgeuze Dec 22 2008, 7:33pm says:

Looks good!

So does this game have a lot of players?

+1 vote   article: The Winter Offensive Releases
Betelgeuze Aug 16 2008, 12:08pm replied:

Those will be added too in the game, this is only a test.

+1 vote   media: Centaurus city.
Betelgeuze Jun 21 2008, 2:14pm replied:

Those are hardpoints for weapons

+1 vote   media: Space prison
Betelgeuze Jun 21 2008, 6:02am replied:

A new video is planned in the coming months showing off all the things we have been working on the last months, but we want it to be polished and breathtaking. We still have a couple of things to do.

Oh and thanks for fixing the layout-probs of the newspost(whoever did it) The editor is a bit messy sometimes.

+1 vote   article: Lava experiments and more
Betelgeuze Jun 8 2008, 7:33am says:

uhm the video doesn't work for me :S
it turns white when I want to play it.

+1 vote   article: Noesis Presents ModDB TV: A ModDB Interview
Betelgeuze Jun 1 2008, 5:56am says:

This vid makes me want to try some of those mods :)

The links to the Mods Featured don't work for me.

+2 votes   article: Mod Video Spotlight - May 2008
Betelgeuze May 11 2008, 10:58am says:

I think Ive been waiting for 3 or 4 years now, its great to see this project evolve.

Hope to see a new video soon.

+4 votes   game: 0 A.D. Empires Ascendant
Betelgeuze Apr 7 2008, 5:01pm replied:

Yes you will

+1 vote   media: Infinity artwork
Betelgeuze Mar 27 2008, 8:41pm replied:

Oh I see :)

+1 vote   article: New media and Level Designer recruitment
Betelgeuze Mar 27 2008, 7:05pm says:

Looking good.

Strange that they took screens in a hl2 map, while they have fantastic maps of their own.

+1 vote   article: New media and Level Designer recruitment
Betelgeuze Mar 16 2008, 7:07am says:

omg, thats the most amazing trailer ive seen for a mod so far!

+2 votes   article: 1.1 Media Update
Betelgeuze Feb 9 2008, 6:39am says:

flight system too hard? It was too easy imo O.o

and no newtonian physics anymore? ouch!

+1 vote   article: A bit of Space
Betelgeuze Jan 18 2008, 7:40am replied:

wait, isn't your mod based on an existing franchize? isn't that stealing? Did you get permission to make a Metroid project?

+4 votes   article: Project Valkyrie Nears Release
Betelgeuze Jan 12 2008, 7:11am says:

very handy!

+2 votes   article: Creating Custom Facemaps with Photoshop
Betelgeuze Jan 9 2008, 9:30am replied:

that was in the HL age, this is hl2... harder times for modders!

+1 vote   article: Insurgency Beta 2.0e Released
Betelgeuze Dec 15 2007, 12:24pm says:

Not sure why it doesn't show up, I'll contact the moddb crew

+1 vote   media: Bellerophon
Betelgeuze Dec 14 2007, 8:34am says:

Thanks, we appreciate it!

I'll post a video of this ship later today ;)

+1 vote   media: Bellerophon
Betelgeuze Nov 18 2007, 6:39am says:

This is one of the only mods that gets my hyped again with a new release.

+2 votes   article: Empires 2.0 - Nov 30
Betelgeuze Jul 7 2007, 7:03pm says:

Looks very good!

+1 vote   article: Stormtroopers invading your desktop
Betelgeuze May 30 2007, 4:52pm says:

very nice! So you guys are remaking some of the game art before release?

+1 vote   article: RnL Media Update
Betelgeuze Apr 29 2007, 6:07am says:

Yes its a render.

+1 vote   media: Infinity Artwork 46
Betelgeuze Feb 25 2007, 4:20pm says:

Dead? That's still in one of the top layers.
Going deeper would look like this:

+1 vote   media: Gas giants1
Betelgeuze Feb 4 2007, 1:31pm says:

The concept art is only an inspiration source, the modeler still has artistic freedom and does what he thinks is best.

+1 vote   media: From concept to render2
Betelgeuze Jan 2 2007, 4:09pm says:

@ gits: we are only asking questions, calm down please!

+1 vote   article: Firearms: Source - More weapons plus map screenshots
Betelgeuze Nov 22 2006, 9:20am says:

amazing water effect, very nice for the quake2 engine!

+1 vote   media: Reflective Water
Betelgeuze Sep 5 2006, 4:08pm says:

very cool

+1 vote   media: Asylum HDR
Betelgeuze Sep 5 2006, 4:06pm says:

Best screenshot so far, this one got em intrested!

+1 vote   media: Map1_RebelCompounds Room
Betelgeuze Sep 5 2006, 4:05pm says:

Home made bullsquid?
I want to see it in action ;)

+1 vote   media: Sewers
Betelgeuze Sep 5 2006, 4:02pm says:

Does the combine train fit in that gate?

+1 vote   media: Trainstation 2
Betelgeuze Jul 28 2006, 5:24am says:

The ships dont have a final texture, only a placeholder.
Remember this is only a prototype to test some things, we never planned to add a lot of eye-candy in the first place.(but we still did)

The prototype is nothing compaired to what the full game will be ;)

+1 vote   media: Infinity49
Betelgeuze Jul 31 2006, 4:58am says:

wow thats amazing! Sweet stuff guys :D

+1 vote   article: Darsana update
Betelgeuze Jul 28 2006, 8:26am says:

This could help:

The best thing is to post your bugs in this topic on the infinity forum:

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze Jul 9 2006, 11:32am says:

thats cool :)

+1 vote   media: Presentation
Betelgeuze Jul 2 2006, 5:08am says:

I think Im going to play this mod again! Looks great!

+1 vote   article: Empires V1.06 Released
Betelgeuze Apr 30 2006, 4:58am says:

Maybe Ill try Dystopia again later, looks nice

+1 vote   article: April in Dystopia
Betelgeuze Apr 14 2006, 5:06am says:

Bugs ( you'll see them in the video ):
- sometimes lasers pass through surfaces. Easy to fix.
- the "spawn" position of a laser is the center of the turret, not the guns of the turret. Have to add the notion of gun on a turret

+1 vote   download: Space combat prototype video
Betelgeuze Jan 29 2006, 11:35am says:

Looks fun! going to try it when its release!

+4 votes   article: Tremulous standalone
Betelgeuze Dec 21 2005, 2:09pm says:

Looks like a great start, good luck! :)

+1 vote   game: Darsana
Betelgeuze Dec 14 2005, 8:39am says:

Yes Elite has a lot of influenced on Infinity, and all the cool features like landing on planets in real-time and open ended gameplay will be in Infinity to.

You can always ask questions on the Infinity forums, almoste every day Infinityadmin posts new info and screenshots in the developent journal on the forums.

+2 votes   member: Betelgeuze
Betelgeuze Jan 8 2011, 6:50am says:

It's looking good

+1 vote   article: Progress and Upgrades
Betelgeuze Jan 7 2011, 12:39pm says:

Thats great news!

+1 vote   article: Off Limits - undersiege
Betelgeuze Jan 6 2011, 12:34pm replied:

you do? ;D I hope so! :D

+1 vote   article: NMRiH New Update, New Year
Betelgeuze Jan 5 2011, 1:28pm says:

yes a IndieDB/ModDB blog is a great idea!

+2 votes   article: 2011 musings
Betelgeuze Jan 5 2011, 7:17am says:

Yes, it's in the same level, thats why you see a lot of the same mushrooms. We are hard at work producing more game assets to add more variaty to our environments

+1 vote   media: Project Growth in web browser
Betelgeuze Jan 5 2011, 7:09am replied:

Yes you can play the game in your webbrowser, our screenshots are taken in one.

Puzzle adventure gameplay and the player will get a lot of freedom (non-linear gameplay). Yes, there will be interaction with other players but we haven't announced anything about that yet.
We are currently in pre-alpha stage, getting our artwork ready, testing out different things, nothing is set in stone so thats why we have'nt revealed a lot about the gameplay yet.

+1 vote   game: Project Growth
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes   media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote   article: Animation Videos 2!
Betelgeuze Jan 2 2011, 11:28am replied:

nope ;) but nice try! :)

+1 vote   game: Project Growth
Betelgeuze Jan 2 2011, 11:28am replied:

Thank you, and thats correct! ;)

+1 vote   article: Exclusive Screenshot!
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote   media: Alvergast Concept
Betelgeuze Dec 31 2010, 8:06pm says:

I agree about those suggestions. These screenshots are made in an early test level, and do not represent what the final game will look like. Our main levels should all be underground, so no atmosphere, but we will definitely try to add more light and color to our environments. We also plan to 'play' with some nice particle effects to create floating mushroom spores that give off some light.

Fireflies and glowworms are planned too and will infact play a big role in our games. The player will have a pet glowworm that can evolve in a firefly later on. Those will light up the environment around the player, so they are never in the dark. This is what they will look like:

Thanks for your feedback!

+1 vote   media: First in-game screenshot
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote   media: Screenshots
Betelgeuze Dec 30 2010, 8:49am replied:

Yes it is, but that’s exactly why we are doing this project! :)

There have been many education games, but most of the time they are not fun, that’s the main problem with these types of projects. We feel a game should always be fun, no matter what they are about. Most of the time the main problem is that those children know they are dealing with learning material, it's too obvious and not fun. They know they are being tested, and don't solve the problems because they want to but because they feel they have to, that’s not rewarding. You have to 'hide' it a bit and think about gameplay first.

They have been doing this for years with math riddles, trying to hide the boring 'math' in a story, to make it more interesting. Games are a great medium and give a lot of opportunities to do it better.

+2 votes   article: Project Announcement + First Screenshot!
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote   game: Project Growth
Betelgeuze Dec 26 2010, 9:41am replied:

Take your time, first impression is important!
Most people are too busy celebrating and playing games they got for Christmas anyway ;)

Happy Holidays!

+1 vote   mod: Off Limits
Betelgeuze Dec 20 2010, 6:21am says:

No off-limits?

-1 votes   article: Editors Choice - Best Upcoming Mod
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote   article: WarmGun - Showcase: Phoenix
Betelgeuze Dec 19 2010, 6:17am says:


+1 vote   article: Off Limits - drivable vehicles guide
Betelgeuze Dec 19 2010, 6:14am says:

now I just have to wait for the mac release!

+2 votes   article: Desura is launching!
Betelgeuze Dec 17 2010, 9:15am says:

Not sure what its about, but the first concepts got me interested +watch

+1 vote   mod: life
Betelgeuze Dec 17 2010, 9:13am says:

Really interesting art-style you guys are going for. Good luck!!!

+1 vote   article: Environment Concepts
Betelgeuze Dec 17 2010, 7:07am says:

some very interesting concept art, original!

+2 votes   media: Preliminary Environment Ideation
Betelgeuze Dec 14 2010, 7:45pm says:

buying and telling friends (already on my facebook)

+2 votes   article: Humble Indie Bundle 2 - IT'S ALIVE!!
Betelgeuze Nov 15 2010, 7:52pm says:

IOTY vote! ;)

+4 votes   game: Jeklynn Heights
Betelgeuze Jan 19 2008, 5:42am says:

Really? And what’s holding you guys from taking a new name, story,... ?!

That would solve a lot of things for you but it looks like this dev team is too stubborn and that makes it all very suspicious!
There’s definitely something wrong (no matter if its true or not), but instead of trying to do something about it you guys just keep ignoring it. You are obviously not going to change the players mind like this!

0 votes   article: Firearms 2 Media Update! 01/18/2008
Betelgeuze Sep 14 2007, 11:33am says:

I had the same, but it happens with a lot of source games lately. Not sure if its a prob with source or with my laptop but my laptop should be able to run source perfectly.

+1 vote   article: Fortress Forever Released - Play It Today!
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