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Comment History  (210 - 240 of 874)
Betelgeuze Dec 18 2014, 2:09pm says:

First free promo code for the iOS version, These can only be used once, so be quick! ;)



+1 vote   game: Pinball Planet
Betelgeuze May 28 2012, 4:36am says:

Looks like this is for the US only, worth mentioning on an international website imo!

+1 vote   article: Intel's Superstars Competition
Betelgeuze Mar 27 2011, 5:04pm says:

Congrats! :D

+1 vote   article: Off Limits - Closed Beta started
Betelgeuze Mar 3 2011, 3:52pm replied:

I don't know, you should contact the moddb crew for problems related to the website.

+1 vote   media: Episode2 - Solomon's Secret
Betelgeuze Feb 4 2011, 12:44pm says:

I love the dinosaur animations and sounds!

+4 votes   article: Primal Carnage - Evga partnership, T-Rex Development Footage
Betelgeuze Feb 2 2011, 1:52pm replied:

I like.

+1 vote   article: Off Limits - closing in on beta!
Betelgeuze Feb 2 2011, 8:40am says:

cool new skybox

+2 votes   media: Off Limits - closing in on beta!
Betelgeuze Jan 30 2011, 1:23pm says:

Congrats on the release!

+1 vote   article: The Astroslugs have arrived on Desura!
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes   media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote   article: Animation Videos 2!
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote   media: Alvergast Concept
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote   media: Screenshots
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote   game: Project Growth
Betelgeuze Dec 19 2010, 6:17am says:


+1 vote   article: Off Limits - drivable vehicles guide
Betelgeuze Dec 17 2010, 9:13am says:

Really interesting art-style you guys are going for. Good luck!!!

+1 vote   article: Environment Concepts
Betelgeuze Dec 17 2010, 7:07am says:

some very interesting concept art, original!

+2 votes   media: Preliminary Environment Ideation
Betelgeuze Dec 1 2010, 7:41pm says:

a lot better!!!

-1 votes   media: Off Limits - weapon cleanup
Betelgeuze Nov 30 2010, 11:53am says:

I love it!

+4 votes   media: Celtic Flotilla
Betelgeuze Nov 25 2010, 11:38am replied:

You know, Valve is an indie developer too they sell at full price too sometimes ;D same for ID-software until they joined Bethesda.

-3 votes   article: NS2 closed beta released...and how we got here
Betelgeuze Nov 25 2010, 11:25am says:

Interesting game concept!

+1 vote   article: Animation begins, 2D art coming along, code monkey needed
Betelgeuze Nov 15 2010, 4:49pm says:

How did you get nominated if the voting just started?

+1 vote   article: Vizati competing for Indie of the Year 2010. Vote for us!!!
Betelgeuze Nov 12 2010, 6:46pm says:


+1 vote   media: Styx final area done
Betelgeuze Nov 12 2010, 9:07am says:

looks really great for Unity! :D

+3 votes   media: Ingame Verdun Screenshots November 11th 2010
Betelgeuze Nov 12 2010, 9:05am says:

Fantastic, finally a good looking WW1 shooter! Great graphics on Unity too! :D *tracking*

+2 votes   article: Announcing Verdun
Betelgeuze Nov 3 2010, 7:29am replied:

Oh me too! :O

I visit almost every day! I was never into architecture but somehow its fascinating to see those big projects grow, especially in Dubai and New York!

If you ever do a new map for Off-Limits and need some inspiration for a new iconic building, you should have a look at the Ryugyong Hotel from North Korea ;) I'm sure it would fit the Off-Limits universe and had a 'post-apocalyptic' look for decades, until they started construction again in 2008.

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze Nov 2 2010, 6:35pm says:

Great, reminds me of the Freedom Tower construction!

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze Oct 28 2010, 11:44am says:

Looks very good!

+5 votes   media: New boats for the Greeks.
Betelgeuze Oct 20 2010, 9:03am says:

Great! :D

My suggestion for the next release: "Camulos" Celtic god of war.

+2 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Betelgeuze Sep 11 2010, 8:44am says:

I clearly see the influence from Mirror's Edge, and thats nto a bad thing! :D It reminds me of some of the ME pictures I've seen on your blog, amazing work!

+1 vote   media: lobby
Betelgeuze Sep 1 2010, 10:22am replied:

the weapon is from the leaked HL2 beta right?

+2 votes   media: Old weapons
Betelgeuze Apr 30 2010, 11:55am replied:

Be carefull saying that, before you know it they contact your project leader!

+1 vote   article: Angular and linear keyframe blending
Betelgeuze Jan 12 2010, 3:16pm says:

I think it looks a lot better ingame than in the renders!

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 3:16pm says:

Nice pose! I hope to see them navigate like that in the eventual game too (jumping on objects,...)

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 3:14pm says:

Looking great, nice lighting and depth of field effect. In what way will depth of field be used in the gameplay?

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 9 2010, 4:31pm says:

One of my favorite concepts so far for this game. Really good!

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze Jan 2 2010, 12:59pm says:

looking perfect!

+1 vote   media: Primal Carnage - Concept Art
Betelgeuze Dec 26 2009, 6:29am says:

looking great as always!

+5 votes   article: 0 A.D. 2009 Winter Update
Betelgeuze Dec 11 2009, 7:09am says:

looks great, maybe add some phong shading to the car?

+1 vote   article: In Game Video and Screenshots: Bosozoku 240SX
Betelgeuze Oct 30 2009, 11:42am replied:

Ive just downloaded from moddb, didn't get any options or registration forms before the download started. (mac version)

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze Oct 30 2009, 11:04am replied:

Also special because it works on Mac too.

So Ive downloaded this version, it says I can only use it for 30 days for free :s

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze Oct 10 2009, 5:18pm replied:

It's the same ship ;)

+2 votes   media: ASEToBin 1.0 release
Betelgeuze Jun 8 2009, 1:46am replied:

what valve has given us in ""firts release" is not what we would expect from other companies

+3 votes   article: L4D2 Boycott Group emails Valve with their demands
Betelgeuze Jun 5 2009, 11:59am replied:

Thats more than 7000 people you are talking about...

everyone has its own opinion, and if people didnt have something to complain about they wouldnt!

+3 votes   article: L4D Community on the rise
Betelgeuze May 23 2009, 4:41am replied:

I just had to quote your loveletter on our forum :D

oh and its been less than a month since our previous dev update ;)

+1 vote   article: Procedural galaxy generator
Betelgeuze Apr 5 2009, 8:16pm says:

reminds me of stalker and thats not a bad thing :)

nice screenshots!

+6 votes   article: Forest and apartment blocks
Betelgeuze Jan 24 2009, 6:12am replied:

Yes they will

+1 vote   media: Sunset
Betelgeuze Jan 7 2009, 4:04pm replied:

Why not ask them to pay for it next time?
The real point is, you post news or you don't...

anyway; nice characters, a shame I can't see the rest!

+1 vote   article: RenegadeX New year update!
Betelgeuze Jan 4 2009, 11:42am replied:

high quality version:


+1 vote   media: Concept art timelapse & music compilation
Betelgeuze Jan 3 2009, 6:27am replied:

They are not going to let you make this game, but good luck 'playing with the odds' :p

+2 votes   article: Jurassic Park - Dr. Grant, Cattle Prod, DiloSign
Betelgeuze Oct 31 2008, 1:02pm says:

looks very realistic!

+3 votes   media: Rocky Savanna
Betelgeuze Aug 27 2008, 7:05pm replied:

Ofcourse :)

+1 vote   media: Hot jupiter
Betelgeuze Jun 4 2008, 6:34pm says:

looks cool :)

+1 vote   article: Project Berimbau Playtest 2 Update
Betelgeuze Jun 2 2008, 5:25am says:

great video on that german website, but why are those asteroids white? :s

+1 vote   article: Eternal Silence: Server Out
Betelgeuze May 31 2008, 5:24am says:

so now moddb gets the screenshots before the official website?

Looks good as always :)

+2 votes   media: Archers' Duel
Betelgeuze May 11 2008, 10:56am says:

oh boy, I remember this screenshot, I loved it. It still looks great even if its an old screenshot.

+1 vote   media: Eve
Betelgeuze May 11 2008, 10:54am says:


I love this setting.

+1 vote   media: Breakneck Escape
Betelgeuze May 11 2008, 10:53am says:

One of my favo screens, the flora looks so realistic!

+2 votes   media: The Vale of Tempe
Betelgeuze Apr 8 2008, 7:30am says:

the thumbnails are not linked to an image

+2 votes   article: Press Release #2
Betelgeuze Mar 27 2008, 2:21pm replied:

and see how many play them...

+1 vote   article: Media Update 20
Betelgeuze Mar 27 2008, 11:40am replied:

So you are going to start one next year, or it will be done next year?

The source engine is getting a little old so starting a mod in 2009 is a bit late considering it takes years to complete it.

+1 vote   article: Media Update 20
Betelgeuze Mar 25 2008, 8:46am replied:

It showed an indie logo next to the newspost instead of a hl2 logo. :)

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze Mar 24 2008, 7:58pm says:

Looking good!

So why are you guys listed as a standalone game?

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze Mar 19 2008, 2:37am replied:

Yes, it is :)

+1 vote   media: Terrain engine
Betelgeuze Mar 17 2008, 3:43pm replied:

no that not a 'huge' ship.

Infinity won't have planet destroyers

+2 votes   media: Bellerophon
Betelgeuze Jan 17 2008, 5:41pm says:

Hehe Asskicked, nice one! ;)

+1 vote   media: The new Combine SMG!
Betelgeuze Jan 11 2008, 8:00am says:

It looks nice as always, but I see some some influence from Japanese art-style(manga) in some of the concepts. Personally I would stick to Western designs.

0 votes   article: Concept Art Showcase
Betelgeuze Jan 7 2008, 5:15pm replied:

FRAPS is to blame for the slowdowns ;)

+1 vote   download: Infinity Space Fly-by video
Betelgeuze Jan 4 2008, 9:15am says:


+1 vote   media: In-Game Shot 2
Betelgeuze Dec 8 2007, 6:14pm says:

Sounds very good!

+1 vote   article: Bunch of updates for you
Betelgeuze Nov 22 2007, 6:25pm says:

They got me hyped again :D

+3 votes   article: Empires Mod 2.0 Interview
Betelgeuze Aug 28 2007, 7:39am says:

Looks a lot like this:

+1 vote   article: We're back and ready to mod!
Betelgeuze Feb 5 2007, 3:26pm says:

SinKing, all I can say is; thank you for your honest opinion. Personaly I like the end result a lot altought I agree that it could use some work. It's hard to say if this ship will make it in the final game(as with every other ship) but always keep in mind that those renders never represend what it will look like in the final game, its all WIP ;)

I want to add that contributors get constant feedback from Koshime and the other devs, I think Koshime even helped texturing this one.

+1 vote   media: From concept to render2
Betelgeuze Nov 16 2006, 5:17am says:

Nice screenshots Koshime :)

+1 vote   media: ICP 2.0b screenshot 2
Betelgeuze Nov 12 2006, 12:08pm says:

Looks very good

+1 vote   media: Test of the Ceremon Engine
Betelgeuze Nov 5 2006, 6:27am says:

original, nice skin!

+1 vote   media: Brek - Model Render
Betelgeuze Nov 5 2006, 6:25am says:

Looks good, nice rocks

+1 vote   media: Rauminsel 2
Betelgeuze Sep 5 2006, 4:04pm says:

Nice one!

+1 vote   media: Sewers
Betelgeuze Aug 27 2006, 5:38am says:

Ive seen this news post before, exactly the same screenshots!

+1 vote   article: OpenArena 0.5.1 released
Betelgeuze Jul 28 2006, 6:05pm says:

The first time it doesn't matter what username and pass you use, just remember to use the same one next time ;)

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze Aug 10 2006, 1:38pm says:

hmm... wait a sec ive seen that banner before!

what about copyright guys?

+1 vote   article: Discovery 4.80 Final Released
Betelgeuze Feb 16 2007, 2:26pm says:

I never had lag while playing this mod.

+1 vote   article: Pirates Vikings and Knights II
Betelgeuze Apr 9 2006, 3:10pm says:

Amazing screenshots, cant recognise anything from hl2(textures, props,...)

+1 vote   article: No More Room in Hell Media!
Betelgeuze Apr 16 2007, 2:30am says:

For rain :P

+1 vote   article: Silverbow and rain.
Betelgeuze Jul 21 2006, 6:31pm says:

Those are made by the Infinity concept artist Koshime.

+1 vote   media: Infinity art14
Betelgeuze Dec 29 2005, 8:22am says:

looks very good for HL engine!

+1 vote   article: New Master Sword Continued Media!
Betelgeuze Dec 22 2005, 7:10am says:

Looks great!

+1 vote   article: Darsana Media and First Alpha Shots
Betelgeuze Dec 7 2005, 3:02pm says:

looks good! :)

+1 vote   article: Heating Up
Betelgeuze Mar 29 2006, 2:27am says:

Its not mod, its a standalone game.
Great work as always!

+1 vote   article: More Playermodels
Betelgeuze Dec 21 2005, 11:08am says:

I love this!

+1 vote   article: Skills and New Map
Betelgeuze Aug 24 2007, 10:59am says:

For a moment I hoped this was a WW1 mod but this is nice anyway!
Good stuff!

+1 vote   article: British Infantry rolling out...
Betelgeuze Aug 24 2007, 9:07am says:

A Linux port might come later after release, if there are enough requests. A Macintosh port is unlikely.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze Oct 3 2006, 1:19am says:


+1 vote   media: PadLibrary by ENTE
Betelgeuze Jan 2 2010, 12:33pm replied:

That sounds great! Thanks for taking the time to answer my question and good luck with the develpment of this game!

+1 vote   game: Primal Carnage
Betelgeuze Jan 2 2010, 12:23pm replied:

and I don't understand why. It makes hissmall forelimbs (where the feathers were) less pathetic and it's a nice way to add some subtile (agressive) color. Trex was an ugly motherf*cker, like most scavengers, a couple of feahers are not going to make him look cute.

But I can understand your point about not being able to make everyone happy, notheless I will be happy with any dinosaur game, so I'm sure with this one too. As I said, I love Jurassic Park, thats what got me hyped about dinosaurs, and the hype never went over with me.

One last question: I'm sometimes getting tired of seeing the same kind of dinosaurs over and over again. There are many species that almost never get used but look at least as bad-*** as the over-the-top remakes you see most of the time; dinosaurs like Masiakasaurus, Therizinosaurus and Megaraptor.
Any plans of adding 'non-traditional' species?

0 votes   game: Primal Carnage
Betelgeuze Jan 2 2010, 11:38am replied:

We have a pretty good idea nowadays. We know more about the T-rex than we do about the blue whale. We know for example that Trex would never go into forest/jungles like most dinosaurs of its size. We know that he was probably a scavenger and not a hunter. We know that T-rex lived alone, while small raptors lived and hunted in pacs. Furthermore we know that T-rex and many other theropods (probaby all of them) had feathers, likely with agressive colors to scare enemies and attract mates.

So I guess you are going for the Hollywood remakes, since most people know them like that? Does that include Deinonychus that are named 'Velociraptor' (= dog-sized)?

Thats not a bad think, I love Jurrassic Park, just hope one day a game will have more realistic dinosaurs :)

+1 vote   game: Primal Carnage
Betelgeuze Jan 2 2010, 10:28am replied:

ofcourse! easy as hell! xD

+1 vote   mod: Lost World Returns
Betelgeuze Jan 2 2010, 10:18am says:

I already asked this a couple of times, but are you guys aiming for 'realististic' dinosaurs or the hollywood remakes (also behavior)?
Also, who traveled in time? The dinosaurs or the humans?

0 votes   game: Primal Carnage
Betelgeuze Dec 30 2009, 8:28pm says:

What impresses me most is your motivation and dedication!

+1 vote   article: The absolutely definitely wrong end of the dimension gate.
Betelgeuze Dec 29 2009, 9:53am says:

No feathers on the dinosaurs?

-3 votes   article: Primal Carnage -Media Teaser 4
Betelgeuze Dec 28 2009, 11:31am says:

great animations!

+2 votes   article: Primal Carnage -Media Teaser 3
Betelgeuze Dec 27 2009, 10:03am says:

get me on the MAC version invitation list (in the future ;))

+1 vote   article: Desura Invites
Betelgeuze Dec 25 2009, 6:33am replied:

its not textured yet

+2 votes   media: Shuttle
Betelgeuze Dec 24 2009, 4:06pm says:

nice work!

+1 vote   article: A Christmas Present from RPG Magic!
Betelgeuze Dec 23 2009, 1:23pm says:

Sounds interesting!

so they make all the dinosaurs found in Jurassic Park and even make them look the same?

-1 votes   article: Lukewarm Media Goes Indie
Betelgeuze Dec 21 2009, 2:21pm replied:

Well thats what I've done for Infinity for 4 years now, I've never asked for votes on moddb, yet Infinity won a couple of MOTY awards. ;)

0 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze Dec 21 2009, 1:21pm says:

I have nothing against extra newsposts, hell I agree with the fact that it might be handy to make a newpost right now during the MOTY awards, but making it the topic of the news is just not done imo. Imagine every project on this website starting a newspost just to ask for a votes.

If your mod is good and the news about your mod is good, people will vote anyway without having to ask for it.

If you just make a newspost to be able to ask for votes, something is wrong! But thats just me being jealous, right?! ;)

+2 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze Dec 21 2009, 12:11pm replied:

Yeah sure thing, not sure what's to be jealous about, but thats probably it!

-2 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze Dec 21 2009, 12:08pm replied:

Yeah but it feels a bit arrogant, to me.
I can understand projects making newsposts during this period especially to get some extra votes (I've done it too). But actually asking for it in the newpost and making it the newspost title is just not done imo (it's even in the thumbnail image!), those projects never get my vote.

-1 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze Dec 21 2009, 11:42am says:

So, now every moddb project has to make a newspost to ask for votes?

+1 vote   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze Dec 21 2009, 9:29am replied:

I think you know the answer ;)

+2 votes   article: Mod of the Year Sponsor Intro
Betelgeuze Dec 21 2009, 6:57am says:

Looks great! Do we get the girl with those bags too? ;) ^^

+2 votes   article: Mod of the Year Sponsor Intro
Betelgeuze Dec 16 2009, 1:53pm replied:

Sure I understand ;)

+2 votes   article: Introducing Desura
Betelgeuze Dec 16 2009, 1:44pm replied:

In that case I won't be able to test the beta, since I only have a Mac atm. What if you not only support Mac in the future, but also dedicate a part of your service to Mac-games? Again something that’s never been done, and a way to differentiate from the other platforms. You would get the attention of the whole Mac community.

+2 votes   article: Introducing Desura
Betelgeuze Dec 16 2009, 1:34pm says:

As a long time moddb member I would love to enter the beta. I really like what you guys are doing here!

Does this work on mac?

+3 votes   article: Introducing Desura
Betelgeuze Dec 16 2009, 5:04am says:

looking good! ^^

+3 votes   media: A Celtic house
Betelgeuze Dec 14 2009, 6:01am says:

so its still alive... great! ^^

+1 vote   article: Zombies ? We want Vampires !
Betelgeuze Dec 8 2009, 10:53am says:

Some new media released with this sad news would have been nice ;)

anyway, good luck!

+1 vote   article: Black Mesa Update
Betelgeuze Dec 1 2009, 12:24pm says:

haha best vid ever! ^^

+1 vote   article: December 1st "Beta Testers Invasion"
Betelgeuze Nov 29 2009, 12:28pm replied:

its works now, great!

+1 vote   article: OpenGL 3, Holo-Comps and Demo-World
Betelgeuze Jan 2 2011, 11:28am replied:

nope ;) but nice try! :)

+1 vote   game: Project Growth
Betelgeuze Dec 17 2010, 9:15am says:

Not sure what its about, but the first concepts got me interested +watch

+1 vote   mod: life
Betelgeuze Nov 21 2010, 8:13am says:

and also because I was able to see the photoshopping on that version and posted about it? Just like my other comments where deleted? (lucky I took screenshots)

+1 vote   media: Faith Omega, places of destruction
Betelgeuze Oct 16 2010, 7:04am says:

Looks fantastic, as always! :)

+2 votes   article: October 15th Road to the Future
Betelgeuze Oct 13 2010, 8:09am says:


+1 vote   media: Restaurants and underpass
Betelgeuze Oct 13 2010, 5:44am says:

impressive! A crane for the core on the contstrution site would be cool.

+1 vote   article: Off Limits - construction site development video
Betelgeuze Sep 6 2010, 1:29pm says:

the flora in this game has always been amazing!!! Most of the time I'm not impressed by RTS graphics, but this one does!

+2 votes   media: Marsh
Betelgeuze Aug 9 2010, 9:55am says:

omg dinoboat! ^^

Welcome back!

+1 vote   media: Very short teaser
Betelgeuze Apr 6 2010, 8:33am says:

So, it's like Infinity: The Quest for Earth?
Space exploration with lots of planets, seamless space/terrain transition, you can do what you want, no walking feature but vehicles are in, and it has a name with "The Quest For" in it, and you accept contribution work?
(not claiming it's a copy)

How will the Unreal Engine3 be able to generate those planets?

+1 vote   article: Welcome to DeepSpace
Betelgeuze Nov 29 2009, 10:08am replied:

Maybe you could upload it to youtube and add a link to your newspost :)

+1 vote   article: OpenGL 3, Holo-Comps and Demo-World
Betelgeuze Oct 24 2009, 12:43pm says:

This looks really great, nice work guys! Only thing I think looks wrong are the animations, they are lacking a bit. Make the animations look smooth and you have a winner (on graphics atleast)

+1 vote   article: Fps Terminator Beta demo in progress
Betelgeuze Oct 7 2009, 5:53pm says:

Ill make a newspost about this soon.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze Jun 5 2009, 6:48am says:

I hope your creatures get colors like this ingame too.

+1 vote   media: June Update
Betelgeuze Jun 4 2009, 5:39pm replied:

So haven't you seen the gameplay vids? I'm not someone who complains a lot about games, and never have about Valve games but those gameplay vids look bad. The map looked bad and too right (daytime), characters look bland indeed. This looks more like an expantion or something, Hell, Im sure modders would come up with better stuff from what I've seen so far.

And just the short development time... you know that can't be good!

Also, I wa expecting a lot more content for the first one. I played L4D one week(maybe 2) because I got bored with the maps. I expected to get some more content like we get with every Vave game. If this is the amount of content they planned for the first it wasn't worth the money I payed for it!
I'm not going to buy the new one, probably not even if they make it better than the first.

-3 votes   article: L4D Community on the rise
Betelgeuze Jun 2 2009, 6:46am says:

you guys should get a section on with those videos

+3 votes   article: Mod Video Spotlight - May 2009
Betelgeuze Apr 3 2009, 3:47pm replied:

Newspost comming soon ;)

+2 votes   media: Hangar
Betelgeuze Jan 4 2009, 7:52am replied:

You should be able to play Infinity on a medium-range computer when it gets released. Also, it's a game not a mod ;)

+1 vote   article: New planetary features
Betelgeuze Jan 4 2009, 7:39am says:

I hope this gets on steam! ;)

+2 votes   article: Empires 2.21 Update Released
Betelgeuze Jul 9 2008, 12:42am says:

No, we are not going to release any demos with planet exploration.

+1 vote   media: Lava experiments
Betelgeuze Jun 21 2008, 6:51am replied:

Yes it will have some effect on your ship, Im sure lava will damage your ship if you get too close and your ship can get dirty when flying in an atmosphere of a planet.

We are not going for underwater environments so submarines are out, subterranean bases(tunnels, caves, bunkers, sewers,...) on the other hand will be in the game. We are aiming to get some Descent-like gameplay in Infinity.

+1 vote   article: Lava experiments and more
Betelgeuze May 9 2008, 11:18am says:

Looks good! :)

+2 votes   article: Media update
Betelgeuze Mar 27 2008, 8:44pm says:

So this is a game made by blind people to make everyone experience what it is to be blind?
Now thats original and very interesting, I'll be playing this!

I have a lot of respect for projects like this!

+5 votes   article: Have you ever wanted to be blind?
Betelgeuze Mar 27 2008, 9:31am says:

Also not a star trek fan but Ill definitely play this mod, looks great!

+1 vote   article: Media Update 20
Betelgeuze Nov 20 2007, 1:33am says:

Never seen this before, looks very good but strange at the same time.

Not sure what to think of this but I'll defenetly try it!

+1 vote   article: E.Y.E video
Betelgeuze Jun 10 2007, 8:10am says:

Yes it's work in progress concept art.

+1 vote   media: Infinity Artwork - 48
Betelgeuze Jan 17 2007, 10:49am says:

I had a lot of fun with the demo, but didn't play it very long. Im defenetly going to download the 1.0 version, but Im not a big fan of the dystopia mapping.

+1 vote   article: Dystopia Version 1 Features
Betelgeuze Dec 29 2006, 6:30am says:

Yeah it looks like it lags, still nice(and funny) trailer!

+1 vote   article: PVKII Teaser Released
Betelgeuze Nov 16 2006, 9:21am says:

Piuneer, some things should be left for the full game ;)

+1 vote   media: ICP 2.0b screenshot 1
Betelgeuze Sep 13 2006, 4:44pm says:

Keep in mind this is a work in progress. Yes, it's not perfect. There are tons of little problems, parameters to adjust. Things will improve over time. And keep in mind it's yet another "tech" demo: even if it looks nice, it's far, extremely far from being more than a rendering prototype.

+1 vote   media: Infinity63
Betelgeuze Aug 19 2006, 2:21pm says:

Very nice guys. First I didnt like this mod a lot, but now I do. Its looking very good!

+1 vote   article: Less Talk, More Treats
Betelgeuze Aug 15 2006, 3:23pm says:

Also, be carefull with the lightning on your textures, if the light is comming from the other side it would look strange.

+1 vote   article: Qexpo media!
Betelgeuze Jul 17 2006, 6:16am says:

Nice work, looks fun!

+1 vote   article: July Iron Grip: The Oppression updates!
Betelgeuze Apr 24 2006, 12:41am says:

This is amazing! Maybe I can make a hud for you guys, but I have a lot of work already so Ill have to think about it.

+1 vote   article: Media Update!
Betelgeuze Apr 15 2006, 5:43pm says:

They are lasers, they bounce off on reflective surfaces. Bullets dont bounce that way.

+1 vote   download: Space combat prototype video
Betelgeuze Apr 9 2006, 11:50am says:

Ah cmon, its a great mod why cant they use it? After all its not about the music but about the mod!
People always have to be so negative :s

+1 vote   article: Off Limits Alpha Trailer
Betelgeuze Mar 28 2006, 11:44pm says:

A lot of real stars like the sun will be in Infinity, Betelgeuze probably to.

+2 votes   member: Betelgeuze
Betelgeuze Mar 4 2006, 7:15am says:

Thx everyone!

The model is 7200 triangles, which means the scene weights a total of 7.2 MTris. Thanks to LOD, the per-frame polycount is closer to half a million polys.

+1 vote   media: Infinity28
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