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Comment History  (180 - 210 of 878)
Betelgeuze
Betelgeuze Feb 19 2011, 11:55am says:

Looking good, great variation between the maps!

+1 vote   article: Off Limits - maps done + guide update
Betelgeuze
Betelgeuze Dec 11 2010, 1:31pm replied:

probably not enough ;)

+1 vote   media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Dec 9 2010, 2:20pm replied:

How much? ;D

+1 vote   media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Nov 21 2010, 12:26pm replied:

.

+1 vote   media: Faith Omega, places of destruction
Betelgeuze
Betelgeuze Nov 21 2010, 11:42am replied:

Only keeping comments you like, and deleting all the others is not going to give you a lot of fans. It's called "freedom of speech", what you do is "censoring". Have you ever seen any other serious developer do this? Deleting comments from people, just because you don't like them, will make people angry, you feed the trolls! If you don't want comments on your work, just don't show it to the public or don't use an open-community like moddb!
Start closed-development and when you are ready sart closed testing to get your feedback. In concept stage thats not needed anyway.

Yes this is my "feedback", but since its probably feedback you don't like its going to be deleted I guess?

+1 vote   media: Faith Omega, places of destruction
Betelgeuze
Betelgeuze Oct 16 2010, 6:34am says:

Amazing, great to see the 'duvel' sign hasn't been changed! :D

+1 vote   media: Styx exterior shots
Betelgeuze
Betelgeuze Aug 29 2010, 1:27pm says:

so what about Sven co-op source? what happened to that?

+2 votes   article: Sven Co-op 4.5 Release Countdown 3
Betelgeuze
Betelgeuze May 30 2010, 8:04pm replied:

I have both MAC and PC, and I don't feel "owned" by anyone.

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze
Betelgeuze May 29 2010, 7:40pm says:

any plans for a mac version?

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze
Betelgeuze Jan 17 2010, 6:47pm replied:

Well since you plan to promote your puzzle mod by making us "think" I hope you can make the regular teasers/updates interesting enough to keep us puzzling with them. The first one looks very cool and intriguing already!
You've got my attention! ^^

Good luck with the project!

+1 vote   article: Introducing Dual Reality.
Betelgeuze
Betelgeuze Jan 17 2010, 4:15pm says:

Interesting! Should we expect to see teasers on a regular basis, or will it take time?

+1 vote   article: Introducing Dual Reality.
Betelgeuze
Betelgeuze Jan 9 2010, 8:50am replied:

It's not a mod. And no, no new videos.
Most of the work being done now is less eye-candy related

+2 votes   media: Shuttle
Betelgeuze
Betelgeuze Dec 21 2009, 12:11pm replied:

Yeah sure thing, not sure what's to be jealous about, but thats probably it!
;)

-2 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Dec 21 2009, 12:08pm replied:

Yeah but it feels a bit arrogant, to me.
I can understand projects making newsposts during this period especially to get some extra votes (I've done it too). But actually asking for it in the newpost and making it the newspost title is just not done imo (it's even in the thumbnail image!), those projects never get my vote.

-1 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Dec 21 2009, 11:42am says:

So, now every moddb project has to make a newspost to ask for votes?

+1 vote   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Oct 10 2009, 5:17pm replied:

'walk' no, 'driving ground vehicles' probably :)
Thanks!

+1 vote   article: ASEToBin 1.0 release and more!
Betelgeuze
Betelgeuze Jul 20 2009, 7:38pm replied:

also, will you release a mac version too?

+1 vote   article: PokeWorld Online PokeCast #2
Betelgeuze
Betelgeuze Jun 10 2009, 7:10pm replied:

Not all the ships that get made for infinity will make it into the game. Also we have a lack of good texturers to give all those ships a nice texture, This is becoming a bit of a problem!

So we don't have that many finished ships for the game.

+1 vote   media: Deltan Talon Fighter
Betelgeuze
Betelgeuze Jun 5 2009, 6:46am says:

I have some teeth of this guy.

Looks very good!

+1 vote   media: June Update
Betelgeuze
Betelgeuze Jan 6 2009, 4:28pm replied:

Just like any unreleased mod/indie game on this website, like for example 'A Galaxy of War', isn't it?

+3 votes   article: Concept art timelapse & music compilation
Betelgeuze
Betelgeuze Jan 2 2009, 1:21pm replied:

ok sounds good :)

+1 vote   article: Let the Awards BEGIN!
Betelgeuze
Betelgeuze Jan 2 2009, 10:37am says:

Great! :)

What about Top 5 Upcomming Indie Games?

+1 vote   article: Let the Awards BEGIN!
Betelgeuze
Betelgeuze Oct 26 2008, 6:00pm says:

Amazing what you are doing, it looks original, I love the setting and its so different from any other mod I've seen so far (both gameplay and visuals)

+1 vote   article: What's behind the secret door?
Betelgeuze
Betelgeuze Jun 21 2008, 6:59am says:

Very handy!

+1 vote   article: New URLS!
Betelgeuze
Betelgeuze Jun 20 2008, 5:31am says:

Well it’s still a tool just like the tools we modders have been using for years. The difference is this tool is so easy use that everyone can work with it. Does that make it less 'modding'? Where do we draw the line exactly? Is modding based on how difficult the tools are to use?

I see that you make a link with character creation you see in lots of games but it’s different. It’s a lot more complex and flexible and the creations are used in other people’s games and not restricted to your own game.

It’s funny but interesting to see that the line between modding and character creation is becoming very vague

+1 vote   article: Spore - Gateway to Modding?
Betelgeuze
Betelgeuze Mar 21 2008, 6:38am says:

looks amazing, so are those real animations or just static atm?

+1 vote   media: Shot 1
Betelgeuze
Betelgeuze Mar 18 2008, 7:38pm says:

I study gamedesign (conceptial and game art)

+1 vote   poll: I'm currently attending school in order to obtain a career in interactive media.
Betelgeuze
Betelgeuze Feb 9 2008, 5:39pm replied:

Yeah I'll probably try it

+1 vote   article: A bit of Space
Betelgeuze
Betelgeuze Feb 8 2008, 6:43pm replied:

Everyone is still trying all the new things, play some more; the mod is pretty balanced.

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze
Betelgeuze Feb 8 2008, 6:36am replied:

Well those are core parts of PVK (the original and PVK2), you can't just delete those from the mod. I guess you are new to PVK? ;)

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze
Betelgeuze Dec 15 2007, 9:30am says:

Maybe when the ship is finished and has a real texture ;)

+1 vote   media: Bellerophon
Betelgeuze
Betelgeuze Oct 18 2007, 3:17am says:

A great map for a great mod! :D

+1 vote   article: New MAp: pvk_forgotten
Betelgeuze
Betelgeuze Aug 28 2007, 7:18pm says:

Geo-morphing isn't implemented yet, thats why you see the 'object popping'.

+1 vote   download: Terrain, physics, rings and motion blur.
Betelgeuze
Betelgeuze Jun 10 2007, 7:53pm says:

wow, this must be the most original mod for hl2!

+2 votes   article: FLIPSIDE Finally Online
Betelgeuze
Betelgeuze Apr 12 2007, 6:15am says:

Looks very good!

+1 vote   article: NightFall Media Update #2 of 4!
Betelgeuze
Betelgeuze Jan 18 2007, 6:25am says:

And this baby has been modeled already too!
Thats what I call great teamwork ;)

Fl-tw.com

+1 vote   media: Infinity Artwork - 38
Betelgeuze
Betelgeuze Dec 30 2006, 6:53pm says:

I would love to see a vid of this, I wonder what the velociraptor looks like in action.

+2 votes   article: Jurassic Rage: Evolution II released !
Betelgeuze
Betelgeuze Oct 18 2006, 4:59pm says:
Quote:But wot are the aims of land going to be in ur mainly space game may i ask??

You will spend a large amount of time on the planets so ofcourse there will be a lot to do.
ex: You will be able to explore the surface of all the planets(minus gas giants) and it will be possible to find cities, ruins, primitive alien lifeforms,...
Space ships will be able to fight on the planets and we might add some ground vehicles too.

Quote:Very nice, there are a few touchups to be made I am sure so great job.

Thanks and yes its all work-in-progress. The rendering of water is extremely basic at this point, we've only created a simple shader that generates a per-pixel water normal by blending together 4 normal maps coming from perlin noise fBm.

+1 vote   media: Infinity73
Betelgeuze
Betelgeuze Oct 14 2006, 8:12pm says:

nice :)

+1 vote   article: Get A Life : Gameplay demonstration & alpha 6.2
Betelgeuze
Betelgeuze Sep 20 2006, 10:00am says:

As I said on the ES forums, amazing stuff!

+1 vote   article: Trailer & Release Date
Betelgeuze
Betelgeuze Sep 2 2006, 4:28pm says:

thats amazing, It looks like COD2.

+1 vote   article: RnL Animator Require and Media Update
Betelgeuze
Betelgeuze Aug 25 2006, 12:43pm says:

Yes this is what it looks like in-game

+1 vote   media: Infinity58
Betelgeuze
Betelgeuze Mar 26 2006, 8:59am says:

It will work, trust me

+1 vote   media: Infinity28
Betelgeuze
Betelgeuze Jan 15 2006, 8:17am says:

lol PanFrie those are not real lvl, just renders but it still looks very good!

+1 vote   article: Release date delay, and new screenshots
Betelgeuze
Betelgeuze Dec 6 2005, 1:11am says:

great work, looks pro!

+1 vote   article: Satan
Betelgeuze
Betelgeuze Jan 16 2010, 6:50pm replied:

so you would hate paying for a game?

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 16 2010, 7:47am says:

congrats everyone!

+2 votes   article: MSUC Phase 4 Winners
Betelgeuze
Betelgeuze Jan 16 2010, 6:19am says:

congrats! ^^

+1 vote   article: Best FPS Mod in Phase 4 of MSU
Betelgeuze
Betelgeuze Jan 15 2010, 4:30pm says:

sry-double post

+2 votes   article: Overgrowth comic update pages 22-24
Betelgeuze
Betelgeuze Jan 15 2010, 4:30pm says:

Ok great game-project and nice comic, but are you going to make a newspost for every comic page that gets released?

Don't get me wrong, I really like the work you guys do, and you deserve some media attention
but newsposts about comics is not mod/indie game related. I'd rather not have all the mod related news get bumped down for webcomic news and 5 newspost about the same "organic indie pack" was not needed either.

It's not getting me more excited about the game and the development of it, on the contrary.
Please keep things like this for profile news, so that people who really care and "watch" the game see it, but not for the front-page.

+4 votes   article: Overgrowth comic update pages 22-24
Betelgeuze
Betelgeuze Jan 15 2010, 9:02am replied:

Yeah, wings are useless in space and shouldn't be on spaceships, they only have some use when you enter an atmosphere. We aim to make spaceship designs that not only look cool, but are also believable and functional for it's environment.

+1 vote   media: The Ferox
Betelgeuze
Betelgeuze Jan 12 2010, 5:54pm replied:

sounds great! :) Impressive engine you guys are using

+2 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 4:56pm replied:

But I mean the depth of field effect (aka blurry background), how will that be used in the game? :)

+1 vote   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 3:16pm says:

I think it looks a lot better ingame than in the renders!

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 3:16pm says:

Nice pose! I hope to see them navigate like that in the eventual game too (jumping on objects,...)

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 3:14pm says:

Looking great, nice lighting and depth of field effect. In what way will depth of field be used in the gameplay?

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 11 2010, 2:27pm says:

First: Great game!

Also: I would love to participate... after my examinations that just started

0 votes   article: Design the Lord of Chaos
Betelgeuze
Betelgeuze Jan 11 2010, 8:50am replied:

it has bumps

+4 votes   media: Cuttlefish ship
Betelgeuze
Betelgeuze Jan 10 2010, 6:36pm says:

Nice contest, Divinity II: Ego Draconis is a very good game!

+1 vote   article: Want To Win Free Stuff? Join Our Contest! Over $150 Worth In Steam Games!
Betelgeuze
Betelgeuze Jan 10 2010, 3:13pm replied:

InfinityAdmin works for a virtual reality company in Brussels, close to where he lives. If he isn't programming for his work he is programming for Infinity. I've never seen anyone so dedicated to a project. The fact that this is his goal and main occupation for many years makes me confident that eventually the game will get finished and that he will never give up on it. Infinity is a part of his life, and of that of many people working on Infinity.

You can find a nice amount of documentation on our website, please check:
Infinity-universe.com

Thanks! ;)

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 10 2010, 12:14pm replied:

black holes will be in the game, entering one will mean "game over"

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 9 2010, 8:58pm replied:

Yes it has been asked before.
If you have the money and resources to buy and maintain it, you'll be able to fly any type of ship, this includes 'capital' ships.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 9 2010, 6:15pm replied:

Not ingame, but I'll probably post an ingame shot of it (with textures) that look atleast as good as this hi-poly model render soon!

+1 vote   media: Shuttle
Betelgeuze
Betelgeuze Jan 9 2010, 5:48pm replied:

So what answer do you expect from me? ;)

+1 vote   media: Infinity Trailer
Betelgeuze
Betelgeuze Jan 9 2010, 5:45pm replied:

Self-illumination maps are supported so windows will probably light up at night. Unfortunatly it's not possible to make city lights visible in space.

+2 votes   media: City Buildings
Betelgeuze
Betelgeuze Jan 9 2010, 5:38pm replied:

Yes you can land on planets, but you can't "walk" on the surface. You only controle spaceships in this game. The spaceships will have first person and third person view modes.

Yes you will be able to 'build' things on planets and even in space (spacestations).

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 9 2010, 4:31pm says:

One of my favorite concepts so far for this game. Really good!

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze
Betelgeuze Jan 9 2010, 4:30pm says:

Maybe because it's too lazy to run? ;)

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze
Betelgeuze Jan 9 2010, 11:15am replied:

they are giant chickens nonetheless xD with our without the small amount of feathers.

+2 votes   game: Primal Carnage
Betelgeuze
Betelgeuze Jan 9 2010, 9:46am replied:

Yes you can expect weather on the planets and volcanos too. Supernovas are unlikely and if they occur will be part of the game story.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 5 2010, 7:38pm replied:

It isn't developed by one guy! It does have only one programmer, but he gets help from a small team of developers and a lot of contributors.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Jan 3 2010, 6:22am says:

only thing I dont like is the name of the mod, but media looks ok ;)

+1 vote   article: First 2010 update
Betelgeuze
Betelgeuze Jan 2 2010, 8:02pm replied:

so mac probably too?

+1 vote   article: Primal Carnage -Media Teaser 4
Betelgeuze
Betelgeuze Dec 19 2010, 6:14am says:

now I just have to wait for the mac release!

+2 votes   article: Desura is launching!
Betelgeuze
Betelgeuze Oct 28 2009, 7:04pm replied:

well, it will always looks like something somehow...

+1 vote   media: Spaceships
Betelgeuze
Betelgeuze Jun 4 2009, 5:51pm replied:

Nope, I was like: "huh? what about extra content for the first one?"

+1 vote   article: L4D Community on the rise
Betelgeuze
Betelgeuze Mar 2 2009, 2:45am replied:

Hype? Theres only 2 website we release information on; moddb and gamedev.net. Thats not what I call hyping.

+1 vote   article: 2008 Indie Game of the Year Winners
Betelgeuze
Betelgeuze Mar 21 2008, 11:18am says:

No, check our videos.

The I-Novae engine used to create Infinity is far more advanced than the Celestia engine. Celestia doesn't have terrain, its not made to see planets in close-up.

+2 votes   article: Terrain engine
Betelgeuze
Betelgeuze Jan 2 2007, 5:26am says:

Wow nice surprise, I know what I'll be voting on with the next MOTY awards! :D

+1 vote   article: PVKII Beta 1.0 Released!
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