Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: Verdun gets engine upgrade. Live Now!

10 comments by Leo^ on Jan 15th, 2015

Great news from the Verdun front!

Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.

Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.


But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:

Supression
Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.

Shell shock
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.

Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.

Private Matches
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.

The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .

Some impressions (characters):

Post comment Comments  (0 - 10 of 209)
47Rōnin
47Rōnin Dec 11 2014, 7:10pm says:

-I applaud your work, I still haven't played it, but I've seen a ton of gameplay videos and I think it's coming along well.
-Any chance in making a Serbian squad?
If so please give your opinion.
-Keep up the good work people, your progress shall not go unnoticed.

Cheers!!!

0 votes     reply to comment
Leo^
Leo^ Jan 19 2015, 3:50pm replied:

Right now our focus is with finishing the western front. I hope one day we can add the eastern and balkan front as well.

+1 vote     reply to comment
Guest
Guest Jan 19 2015, 4:21pm replied:

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47Rōnin
47Rōnin Jan 19 2015, 4:22pm replied:

Oops didn't log in when I posted the comment above...

+1 vote     reply to comment
modsandrockers
modsandrockers Dec 3 2014, 11:30am says:

Guys, I'm begging you. This game is great but PLEASE make the machine guns less accurate. They're being used as automatic sniper rifles in every match, it's just so jarring.

+3 votes     reply to comment
SolarTerran
SolarTerran Nov 30 2014, 1:22am says:

I bought this a few days ago and so far, I've had a lot of fun with it so far. I'm really happy that a First World War FPS game has finally been made like this. The maps are great as well, the trench designs and layouts are complex and cool. My favorite map so far is the relatively heavily forested one which gives me the impression of it being early on in the war where the forests haven't been shelled heavily so far. It looks great. Overall, I'd say it's a good game.

+1 vote     reply to comment
btwinch
btwinch Sep 24 2014, 2:39pm says:

I've seen gameplay videos where people just run into no-man's-land and everywhere else without getting shot to pieces. This may have been an old video from last year, but I would just like to say I would like to see more of a gridlock, where the defending trenches beat off most attacks, unless you organize a powerful, full scale attack involving everyone on the team. The gameplay didn't seem similar to how it really was back then.

+1 vote     reply to comment
btwinch
btwinch Sep 25 2014, 10:30am replied:

I just bought and played the game, and it is so much fun. I must've been watching rifle deathmatch gameplay.

+7 votes     reply to comment
NathanCade
NathanCade Sep 24 2014, 7:07am says:

If you guys would like to play the game you can play it on kongregate

-2 votes     reply to comment
kickme003
kickme003 Sep 23 2014, 11:56pm says:

dude you know what would make the gas mask even more realistic if the right eye hole moves to the center while aiming, that would be awesome.

+3 votes     reply to comment
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Verdun
Platforms
Windows, Mac, Linux, PS4
Developer
BlackMill Games
Publisher
M2H
Engine
Unity
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Official Page
Verdungame.com
Release Date
TBD
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First Person Shooter
Theme
War
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Multiplayer
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Indie
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Latest tweets from @verdun_status

v193 is live!

Jan 21 2015, 1:44pm

A fix for in-game lagspikes/stuttering will be up within 2 hours!

Jan 15 2015, 10:05am

v175 is live with some minor bugfixes. We're hard at work testing out an engine upgrade (Unity 5)

Dec 1 2014, 1:40pm

v170 is live: Australian server, Tutorial, FOV setting, Matchmaking/balance improvements

Oct 30 2014, 8:04am

We launched two updates today: Big performance improvements and a lot small features T.co

Oct 20 2014, 6:54pm

v165 is live with a few fixes: T.co

Oct 3 2014, 2:24pm

v164 is live which concludes our big update with the addition of the the Artois map and several tweaks to gas etc.

Sep 23 2014, 3:19pm

Join us on the Verdun steam chat group to discuss update 164

Sep 21 2014, 12:30pm

V158 is now Live! Rebalancing the weapons again

Aug 11 2014, 11:27am

Verdun V156.1 Hotfix is now live! Restart the game

Aug 3 2014, 6:05pm

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