Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.
Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
Verdun key features include:
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.
We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.
Here below a summary of the most noteworthy fixes, for more details please check out our changelog.
* Fixed no spawn issue with grey screen
* Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
* Possible multikill fix
* Fixed outlines in spectator mode and decals appearing on characters
* Fixed incorrect alignment of usernames in the squad lobby
* Fixed floating wire in Vosges
* Fixed weird main menu camera-movement after exiting game
* Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
* Improved ragdolls
* Added startup option to disable all mouse smoothing being done ('-raw-input')
* Added kick and ban to player info (banning/kicking via scoreboard)
* Added terrain shadowmapping in distance
* Optimised some artillery calls performance
On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:
No more white and pink characters, improved graphics and animations, and the Scottish ‘ladies from hell’ make an appearance armed with their trademark...
After successful releases on Steam and the PlayStation 4, we can announce today that Verdun is also available on the Xbox One!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (2 agree) 9/10
Verdun is one of those games that comes along only once in a lifetime, and I've had an immeasurable amount of fun with it. It takes the harsh scenario of trench warfare and almost flawlessly merges it into squad based large battles. The game isn't very far off from how it would work in real life either. One side launches an offensive to take the trench, and if successful, would hold that line for the inevitable counterattack. That system plus close to realistic combat makes for a very fun multiplayer…
May 10 2015 by makepizza