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No less than 116 version have been created since April and we plan to add plenty more as we iron out all the flaws, fix the bugs, improve the gameplay and graphics.
This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin. A snapshot here of the Allied Second line (a roadside ditch as was common in the later years as the war of movement resumed):
In addition we are reforming the gameplay to a more mature and realistic trench-warfare based game. Players are now part of a one continuous battle that goes back and forth. You attack, consolidate the captured ground by repelling and enemy counter-attack and advance one line further. Argonne and Vosges both have 2 lines on each side of the nomansland, Picardy has 3.
Next to that we also added a binoculars to the officer roles, much required to place those long-ranged mortar rounds. Officers now have a crucial role making sure the team advances through nomansland, spawning in forward positions.
The Chasseurs 1914 uniform is now expanded with the iconic "Tarte" beret. In addition there is a small teaser hidden somewhere in the main menu of content to be expected in the future.
Last but certainly not least: Steam achievements. A first batch of steam achievements has been added to the game. We are going to add a lot more as we progress.
As we progress in making the game better step by step (we came a long way from the alpha in April) we take on several elements in each iteration. The addition of the new picardie map and the massive graphics improvement of the existing maps in combination with the gameplay update have greatly increased the state of the game. Next on we are going to take on the characters and overall stability and performance.
In February we will make a big content addition which will see the German Stosstruppen and their allied equivalent; the Canadian squad (armed with Lee-Enfields). Both will have gas-warfare as their main abilities.
Some Raw gameplay footage from the latest version.
Having been part of modDB/indieDB family for almost 10 years and now developing an Verdun from the ground up with 3 developers I do feel that this project belongs in its ranks. Our team greatly values feedback of gamers and developers alike. Feel free to leave any feedback.
Support our indie development effort; vote for us as "Indie of the year 2013"
Latest tweets from @verdun_status
V116: Now live! Minor fixes. Any feedback: T.co
Nov 29 2013, 2:36pm
V115: We recommend anybody to restart their game to update to the next version V115.1. Inform other players! Thanks
Nov 29 2013, 1:25pm
V116: Small fixes on picardy, ffa sectors, argonne sector colour, airplane collision, binoculars switching.
Nov 29 2013, 10:35am
V115 is live! Includes the new picardie map and attack/counter-attack frontline game mode. Feedback appreciated in our forums. Have fun!
Nov 28 2013, 5:36pm
V115: Picardie testing has been concluded, new version will be up in a few hours.
Nov 28 2013, 2:14pm
V114: We are field testing the new version, will be up soon! Including Picardie, attack/counter-attack gameplay and fixes!
Nov 28 2013, 11:11am
V113: Performance fixed. Attack/Defend gameplay. Argonne fixed. Binoculars added. Shako added. Random Artillery added.
Nov 22 2013, 9:19am
V111: We are testing the final elements of the performance update, stay tuned.
Nov 21 2013, 2:07pm
V109: We have successfully fixed the performance. Update will follow soon.
Nov 17 2013, 8:32pm
V109: For ATI users: there is a conflict with the driver and the Engine. Switching to 60Hz should fix the drop in performance.
Nov 14 2013, 2:21pm