The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.
The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.
The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!
Verdun key features include:
•Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
•Tactical squad-based FPS: Squad assembling and levelling
•True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
•WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
•Challenging game modes: Dynamic Frontline and rifle Deathmatch
Great news from the Verdun front!
Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.
Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.
But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:
Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.
Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.
The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .
Some impressions (characters):
Latest tweets from @verdun_status
v193 is live!
Jan 21 2015, 1:44pm
A fix for in-game lagspikes/stuttering will be up within 2 hours!
Jan 15 2015, 10:05am
v175 is live with some minor bugfixes. We're hard at work testing out an engine upgrade (Unity 5)
Dec 1 2014, 1:40pm
v170 is live: Australian server, Tutorial, FOV setting, Matchmaking/balance improvements
Oct 30 2014, 8:04am
We launched two updates today: Big performance improvements and a lot small features T.co
Oct 20 2014, 6:54pm
v165 is live with a few fixes: T.co
Oct 3 2014, 2:24pm
v164 is live which concludes our big update with the addition of the the Artois map and several tweaks to gas etc.
Sep 23 2014, 3:19pm
Join us on the Verdun steam chat group to discuss update 164
Sep 21 2014, 12:30pm
V158 is now Live! Rebalancing the weapons again
Aug 11 2014, 11:27am
Verdun V156.1 Hotfix is now live! Restart the game
Aug 3 2014, 6:05pm