Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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German officer 1914 Flanders Verdun Beta - November 2013
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6 comments by Blazy008 on Jul 11th, 2014

Today the central powers are getting reinforcements in the likes of the German “Unteroffizier”. The Unteroffizier is the officer role players can assume when choosing the German “Landser” squad in Verdun.

This pictures shows the officer in its 1914 outfit, with the iconic jackboots and m1910 tunic. In addition this unteroffizier is wearing the infantry officers’ schirmmutze and a holster for both the luger and a binoculars. Also note the M1895 knapsack with the cowhide cover, which will identify the early-war landser squads in-game.

During the early days of the war the German officers distinguished themselves with their combat initiative and dynamic leadership, being allowed great freedom by their superiors.

The German army was also well known for its discipline, and officers were expected to supervise their soldiers even when they were free, going so far as to keep an eye on them in the latrine as well. Yet this discipline ensured that German infantry were one of the best trained and drilled infantry in Europe. Stay tuned for more when we show the mid- and late-war unteroffizier!

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Post comment Comments  (0 - 10 of 192)
AztecLazyFarmer Jun 9 2014, 2:42pm says:

Will city maps? Or maps with fortresses, such as Fort Vaux?

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Guest Jun 8 2014, 4:44am says:

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BunkerW0808 Jun 20 2014, 2:46pm replied:

*facepalms* You can buy it off steam to download it, however there is a diffrent way of playing this game for free. I wont tell you because you are clearly someone with more voice than brains!

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GRAT0R May 16 2014, 7:27am says:

Is there any plans to add the ability to change the FoV? It is a pretty addicting game for me but I can't manage to play 2h straight without ending with a headache :)

+1 vote     reply to comment
Half-Rats Apr 9 2014, 1:02pm says:

Well, well, well! If only I had come across this sooner!

+2 votes     reply to comment
velociraptor24 Mar 29 2014, 8:21pm says:

I know this comment might be stupid, but will it take place outside of Verdun as well?

+1 vote     reply to comment
VerdunLeo Apr 9 2014, 10:12am replied:

To quote from the news post above:

"This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin."

We have levels designed to mimic all of the sectors of the western front, as can be see on our interactive map of the western front. The next sector up will be Flanders (known for passchendaele/ypres)

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Guest Mar 9 2014, 10:01am says:

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VerdunLeo Apr 9 2014, 10:10am replied:

We're working to tweak that for sure, as there are some bugs that make it super hard to be good at. However sniping shouldn't be something that is casually done by any player, it is designed to be a specialist role.

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VerdunLeo Feb 16 2014, 6:38pm says:

The maps are actually pretty big aside from the vauquois map, which is designed especially for the rifle deathmatch gametype. I understand that some people who played the alpha, especially people from this mod community are sceptical, but the game has changed quite a lot since April last year. Also the game is in full development still, hence early access beta.

Both "Picardie" and the upcoming map in "Flanders" are roughly 2KM in depth, with 8 trench defensive lines.

In addition the game brings to the table:
> A unique setting never done before in a full commercial FPS (I did participate myself in battlefield 1918)
> Unique frontline gameplay based on trench warfare, take lines, hold of a counter attack and proceed.
> Unique squadtypes that can be choosen with 4 fixed roles within, which change the composition of each match (3 chasseurs VS 1 landser + 2 stosstruppen gives a different game from 2 poilus + 1 Canadian VS 3 landsers)
> Squads can be leveled, using a never done before co-op xp system
> Weapons and rifles which have never been used in other games.
> An interactive 3D frontline map of the western front in which all of the deployed squads are shown, allowing to quickly join friends in squads
> Levels designed to mimic all of the sectors of the western front
> Gas warfare (We will feature different types of gas as well as a unique mechanic for mask to increase immersion)

Ps. vulgar posts are not tolerated

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Jun 23 2014, 5:33am

v150: Engine update (Unity 4.5), In-game loading screens, matchmake balancing & more

Jun 4 2014, 11:39am

V147: Network stability fixes, UI bugfixes.

May 4 2014, 4:59pm

V146: We have some issues with matches going out of sync when the server switches level resulting in odd behavior. We are working on a fix

May 4 2014, 3:03pm

V145: We are working round the clock to improve the current UI and fix the issues a big update always brings. Next update later this weekend

May 3 2014, 10:07am

@jer_ying_fd Depends on where you are hit. Limbs are not lethal for instance, torso and head is generally in one shot.

May 3 2014, 9:58am

@RepCom1140 We're working to resolve this problem :)

May 3 2014, 9:57am

Preparing v145 for testing...

May 1 2014, 5:46pm

@RitaGamer @VerdunGame We are thinking of making ammo part of the gameplay (as in one person can give it). Fixed crates would work too :)

Mar 26 2014, 1:42pm

We are working hard on the UI overhaul, resectoring of vosges and implementing the voice commands / battlechat. "STELLUNG HALTEN!!"

Mar 25 2014, 7:14pm

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