My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

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Lighting/Brush tests
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feillyne
feillyne Apr 28 2011, 4:15pm says:

Looks pretty nice, so how did you do these arcs? Corrected in Blender?

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booman
booman Apr 28 2011, 7:27pm says:

Nope, those are Sketchup converted to T3D brushes. but as I was saying... stay away from curves when converting to T3D. Every curve (including those arches) have strange artifacts and look really bad up close.
I'm going to eventually redo the arches as Static Meshes

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jjawinte
jjawinte Apr 29 2011, 4:21pm says:

Fine looking solid work to me booman.

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booman
booman May 6 2011, 3:09pm says:

thanks....
Happy: I did find a tutorial on some console commands that all fullscreen shots from in game and even saves them in a folder.
Once I have some finished areas, I'll be trying it

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iQew
iQew May 10 2011, 6:35pm says:

Can you create organic shapes, aswell? Would be nice to ease out those hard edges, for example for those 90 degree angles between architecture and ground.

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booman
booman May 11 2011, 5:32pm replied:

sure can, but they will have to be static meshes. I am currently working on many different types of assets to hide most of those intersections.
Like, windows, doors, stone entries, building corners, ladders, columns, walls, and much much more. so when I get more assets in UDK it should look a little more natural.
I also plan to do some organic boulders and ruins....
I did finally make my first tree. It needs some tweaking but I'm getting more familiar with Blender

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Betelgeuze
Betelgeuze Jun 26 2011, 9:07pm says:

looks great!

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booman
booman Oct 17 2011, 3:35pm replied:

Thanks

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IvanErtlov
IvanErtlov Nov 23 2011, 3:33am says:

You are HELL of an artist!

Can you export your static models to *.X, too, with textures in ONE map layout?

If yes, we`d love to have you contributing to "Into the Dark"

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AlCool
AlCool Mar 22 2012, 4:50pm says:

I have a LOT of problems with the lighting and shadows (If you care to hear them and haven't changed them since this shot was made), but I do really like the layout and texturing!

I will say the skybox is very jarring to this colour palette. I would suggest a more overcast grey look to it.

I'm surprised the arches look as good as they do in this shot. BSPs absolutely hated me when trying to do stuff like that!

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booman
booman May 17 2012, 2:45pm replied:

Sorry AlCool, I didn't see your comment until now. I have completely abandoned that project since it died. My game design has been on-hold for now, but I am slowly pushing myself to get started again.
My main hold-up is Blender. I really need to use it on a daily basis to be productive. The way I learned 3D Modeling was completely different than how Blender works. So my productivity is really slow.

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booman
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