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First free promo code for the iOS version, These can only be used once, so be quick! ;)
Looks like this is for the US only, worth mentioning on an international website imo!
I don't know, you should contact the moddb crew for problems related to the website.
I love the dinosaur animations and sounds!
cool new skybox
Congrats on the release!
So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.
looking very good, nice artstyle!
I've never seen a pregnant Alvergast, so I can't tell ;)
looking great, very nice artstyle!
Yes, we are using the latest Unity version.
Really interesting art-style you guys are going for. Good luck!!!
some very interesting concept art, original!
a lot better!!!
I love it!
You know, Valve is an indie developer too they sell at full price too sometimes ;D same for ID-software until they joined Bethesda.
Interesting game concept!
How did you get nominated if the voting just started?
looks really great for Unity! :D
Fantastic, finally a good looking WW1 shooter! Great graphics on Unity too! :D *tracking*
Oh me too! :O
I visit Skyscrapercity.com almost every day! I was never into architecture but somehow its fascinating to see those big projects grow, especially in Dubai and New York!
If you ever do a new map for Off-Limits and need some inspiration for a new iconic building, you should have a look at the Ryugyong Hotel from North Korea ;) I'm sure it would fit the Off-Limits universe and had a 'post-apocalyptic' look for decades, until they started construction again in 2008.
Great, reminds me of the Freedom Tower construction!
Looks very good!
My suggestion for the next release: "Camulos" Celtic god of war.
I clearly see the influence from Mirror's Edge, and thats nto a bad thing! :D It reminds me of some of the ME pictures I've seen on your blog, amazing work!
the weapon is from the leaked HL2 beta right?
Be carefull saying that, before you know it they contact your project leader!
I think it looks a lot better ingame than in the renders!
Nice pose! I hope to see them navigate like that in the eventual game too (jumping on objects,...)
Looking great, nice lighting and depth of field effect. In what way will depth of field be used in the gameplay?
One of my favorite concepts so far for this game. Really good!
looking great as always!
looks great, maybe add some phong shading to the car?
Ive just downloaded from moddb, didn't get any options or registration forms before the download started. (mac version)
Also special because it works on Mac too.
So Ive downloaded this version, it says I can only use it for 30 days for free :s
It's the same ship ;)
what valve has given us in ""firts release" is not what we would expect from other companies
Thats more than 7000 people you are talking about...
everyone has its own opinion, and if people didnt have something to complain about they wouldnt!
I just had to quote your loveletter on our forum :D
oh and its been less than a month since our previous dev update ;)
reminds me of stalker and thats not a bad thing :)
Yes they will
Why not ask them to pay for it next time?
The real point is, you post news or you don't...
anyway; nice characters, a shame I can't see the rest!
high quality version: Fl-tw.com
They are not going to let you make this game, but good luck 'playing with the odds' :p
looks very realistic!
looks cool :)
great video on that german website, but why are those asteroids white? :s
so now moddb gets the screenshots before the official website?
Looks good as always :)
oh boy, I remember this screenshot, I loved it. It still looks great even if its an old screenshot.
I love this setting.
One of my favo screens, the flora looks so realistic!
the thumbnails are not linked to an image
and see how many play them...
So you are going to start one next year, or it will be done next year?
The source engine is getting a little old so starting a mod in 2009 is a bit late considering it takes years to complete it.
It showed an indie logo next to the newspost instead of a hl2 logo. :)
So why are you guys listed as a standalone game?
Yes, it is :)
no that not a 'huge' ship.
Infinity won't have planet destroyers
Hehe Asskicked, nice one! ;)
It looks nice as always, but I see some some influence from Japanese art-style(manga) in some of the concepts. Personally I would stick to Western designs.
FRAPS is to blame for the slowdowns ;)
Sounds very good!
They got me hyped again :D
Looks a lot like this:
SinKing, all I can say is; thank you for your honest opinion. Personaly I like the end result a lot altought I agree that it could use some work. It's hard to say if this ship will make it in the final game(as with every other ship) but always keep in mind that those renders never represend what it will look like in the final game, its all WIP ;)
I want to add that contributors get constant feedback from Koshime and the other devs, I think Koshime even helped texturing this one.
Nice screenshots Koshime :)
Looks very good
original, nice skin!
Looks good, nice rocks
Ive seen this news post before, exactly the same screenshots!
The first time it doesn't matter what username and pass you use, just remember to use the same one next time ;)
hmm... wait a sec ive seen that banner before!
what about copyright guys?
I never had lag while playing this mod.
Amazing screenshots, cant recognise anything from hl2(textures, props,...)
For rain :P
Those are made by the Infinity concept artist Koshime.
looks very good for HL engine!
looks good! :)
Its not mod, its a standalone game.
Great work as always!
I love this!
For a moment I hoped this was a WW1 mod but this is nice anyway!
A Linux port might come later after release, if there are enough requests. A Macintosh port is unlikely.
looks amazing! *watching*
Doesn't a mod need a homepage to be able to have a moddb account?
Yes thats really hard, why do you think most mods are MP?
Any plans for a Mac release later on?
Mapper, modeler, texture artist... all the same guy! :D
Looks fantastic, as always! :)
I like the fog/smog, it adds a lot of character to the city imo. It would be great of you could add some steam comming from the sewers, like you see in big cities like NYC.
I agree, I had a lot of fun with the vehicles during the (old) playtests! Its one of the only good expierencies I've had with vehicles in source.
Those vehicles add a lot to the gameplay of the mod and make it stand out!
Amazing, great to see the 'duvel' sign hasn't been changed! :D
yes it is!
This might help ;)
impressive! A crane for the core on the contstrution site would be cool.
Pandas are evil, I knew it!
there's a lot of game studios who use the Unreal Technology, so I don't see that problem
wow its getting big now! Great work guys!
cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^
Is the breed really that old?
the flora in this game has always been amazing!!! Most of the time I'm not impressed by RTS graphics, but this one does!
so rendered in-game right? not real gameplay?
so what about Sven co-op source? what happened to that?
and it it was different they would **** off all the original SC fans, because they "ruined it all!!1"
omg dinoboat! ^^
modified version of the Source engine? how?
Looks great guys! :D
Great! When can we expect the mac version?
Have you seen off-limits?
Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.
Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)
We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.
at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!
This updates crashes for all Mac users...
Thank you for your support and encouragements, I appreciate it!
the first screenshot looked like a concept painting, great!
very nice work!
Good luck everyone!
Great, any plans for a mac version?
very natural looking
looks complicated :)
Ok great game-project and nice comic, but are you going to make a newspost for every comic page that gets released?
Don't get me wrong, I really like the work you guys do, and you deserve some media attention
but newsposts about comics is not mod/indie game related. I'd rather not have all the mod related news get bumped down for webcomic news and 5 newspost about the same "organic indie pack" was not needed either.
It's not getting me more excited about the game and the development of it, on the contrary.
Please keep things like this for profile news, so that people who really care and "watch" the game see it, but not for the front-page.
Looks great, its a shame the url on the concept doesn't work (yet)
so they make all the dinosaurs found in Jurassic Park and even make them look the same?
haha best vid ever! ^^
I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.
You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.
looking good! :)
sounds very cool and looks good. So he wont be able to eat marines anymore? That would be a shame since it was a cool feture that no other game does!
wiki: "These predators evolved from semi-aquatic squamates known as the aigialosaurs, close relatives of modern-day monitor lizards, in the Early Cretaceous Period."
Both are Lacertilia families, crocs are crocodylia.
In the same way dolphins evolved from land mammals ;), mosasaurs evolved from primitive varans.
Ask nature how it did this ;)
Mosasaurus, not crocodile. its more related to the Komodo dragon than crocs ;)
you guys have great concept artists, will we see this in the mod too?
I agree, l4D2 wont sell as good as the first. While I love dthe first one I actually didnt play it that much since it only had a couple of maps and I got bored very fast. Im not going to pay again for a short game, this should have been an expantion or something, not a new game.
why would we want a 2006 trailer?
and have you finally cut the list of features? what was it? aliens, dinosaurs, futuristic weapons, modern weapons, vehicles, space, halo stuff,...
Yeah something like that, and there's a big difference between randomly generated and procedurally generated.
From the FAQ:
Procedural generation is not at all the same than random generation. In fact, it's pretty much the opposite: it's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
Synchronization between multiple players is ensured by making the server transfer the same object's seed to all players who are able to see or interact with this object. So all players will see the same procedurally generated object, like a planet, with the same details.
Its our galaxy, also know as the milkyway. Every dot you see is a star, and there are more than 100 billion of them. Unless you fly very very far out you probably won't be able to see it like this.
You might see it like this in the 3D map we are planning for Infinity.
hmm lets see about that
but the background is a real screenshot and the spaceships are real models.
I think its fair to say it will look like this ingame, or maybe even better.
This is made by Koshime.
so its just a map, not a mod?
Looks great as always, good luck!
Wait, this is on quake2? O.o
but as a comment to a newspost?
Would have been better to post it on their forums or something.
Looks amazingly good, pro work!
One thing I have to say is that the trees all look to be orientated in the same way, you see patterns very fast.
Do you have permission to use material(from all its creators) from the dead Western Revenge mod?
quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."
Exactly, Infinity will have a large variety of planet type.
No, you can't deform the terrain.
so tell us about your style ;)
interior screens look great but whats with the fog in screen3?
Yay PVK2 was one of my favo hl2 mods, I can't wait to play beta2 *downloading*
Yes this is a video of the Combat prototype, this is not what the real game will be like.
"This is a completely separate program that only shares the engine. It does not represent what you will find in Infinity. Its goal is, namely, to test: the graphics engine, the physics engine, the networking engine, experiment with controls / combat mechanics / balance, to improve stability/fix bugs and measure/stress performance.
The combat prototype is not meant to have a deep gameplay; do not expect any form of planetary landing. 10 ships are available to the players. The gameplay is arena (team vs team) based, while Infinity will be a fully open "sandbox" type of game. "
The ICP does have missiles btw ;)
So you guys licensed an open-source engine?
Good to see you guys stayed with your interesting game universe!
Years ago I worked on a western mod for HL2 called Western Revenge, it got never release unfortunately and I’m not sure if anyone remembers. Anyway I’m impressed with the screenshots and I’m downloading the mod now.
Only one question I have, what’s with the lava in one of the screenshots?!
Doesn't look like its a source game/mod at all, thats a good thing!
@posters: Oh please, no spoilers. I still have to see season 3 as its not available in Europe yet(legal)
Thats very very nice, you don't see a lot of maps lately that are so different from anything Ive seen on source.
Some textures are a little blurry but its great to see some non-hl2 textures and props. Good stuff guys!
No, it's not a reflection.
No, all textures will be hand-made, you can never get the same quality with procedural textures.
You can't fly to the core of the gas giant(which is not gas btw) the pressure would crush your ship.
In infinity you can only fly in the top layers of a gas giant. ;)
Maybe you to forgot check the description under the image? Those are Hephaestian textures and we have one example of a Hephaestian world in our solarsystem: Io(moon of Jupiter).
Io itself looks very 'unreal', its one of the most active worlds in the solarsystem and is a mix of different bright colors:
We only have one example of a world like this in real-life and we don't have any good close-up pictures of it, so I had to use my inspiration for this texture pack. Before I started working on this pack I did some research of course, personally I'm I'm happy with the results. I tried to give them an organic/chemical look, the textures are smoother and more reflective than most other terrain textures I made for Infinity.
Keep in mind that you only see 2 random textures, every texture pack has around 10 textures.
And please trust me, I've been working on planetary textures for Infinity for more than a year now, it's been my main job for Infinity. Ofcourse I look at pictures, ofcourse I do research, ofcourse some of those textures are strongly based on real planetary pictures from NASA and other space agencies.
Yes we have the landing system done, check this topic:
Tthe Flamberge is 5km long, that's probably going to be the maximum size for a ship.
@Ancientpanda: Its not a map its a 3D render I think
looks a little too clean
So they created most dinosaurs known to man? Any idea how many that are?!
lol, whats 'up' in space?! ;)
Looks good :) nothing wrong with RPGMaker btw.
You have a link to the first craft game? I would like to try it!
Looks and sounds very interesting, it defenetly needs some work from what I can see on the screens, but it looks lik a very good start :D
Good luck guys!
Does this mean its standalone?
hmm this is missing something, most of the mods pictures are great but this one feels 'unreal'
Those are renders from a nebulae prototype.
Bethesda couldnt do it better ;) but I would still like to see some new content and new looking landscapes.
You turn around :P
I dont see how anyone can hide for more than 1sec!
@ scratch: You will see more of the 'shoe' ship in the near future, and Im sure you'll like it ;)
wow this looked like a picture of ther real thing, but when you look closely you see its in-game.
This is the most realistic source screenshot ive ever seen!
I think its a little confusing, the controls are strange and in the beginning you dont know what to do.
It could use a lot of work I think but its defenetly not bad!
Oh... thats just a small frigate ;) wait till you see a Super Carrier.
I cant wait to see the first media ;)
so... they are back?