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Comment History  (120 - 150 of 873)
Betelgeuze Dec 18 2014, 2:09pm says:

First free promo code for the iOS version, These can only be used once, so be quick! ;)



+1 vote   game: Pinball Planet
Betelgeuze May 28 2012, 4:36am says:

Looks like this is for the US only, worth mentioning on an international website imo!

+1 vote   article: Intel's Superstars Competition
Betelgeuze Mar 27 2011, 5:04pm says:

Congrats! :D

+1 vote   article: Off Limits - Closed Beta started
Betelgeuze Mar 3 2011, 3:52pm replied:

I don't know, you should contact the moddb crew for problems related to the website.

+1 vote   media: Episode2 - Solomon's Secret
Betelgeuze Feb 4 2011, 12:44pm says:

I love the dinosaur animations and sounds!

+4 votes   article: Primal Carnage - Evga partnership, T-Rex Development Footage
Betelgeuze Feb 2 2011, 1:52pm replied:

I like.

+1 vote   article: Off Limits - closing in on beta!
Betelgeuze Feb 2 2011, 8:40am says:

cool new skybox

+2 votes   media: Off Limits - closing in on beta!
Betelgeuze Jan 30 2011, 1:23pm says:

Congrats on the release!

+1 vote   article: The Astroslugs have arrived on Desura!
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes   media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote   article: Animation Videos 2!
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote   media: Alvergast Concept
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote   media: Screenshots
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote   game: Project Growth
Betelgeuze Dec 19 2010, 6:17am says:


+1 vote   article: Off Limits - drivable vehicles guide
Betelgeuze Dec 17 2010, 9:13am says:

Really interesting art-style you guys are going for. Good luck!!!

+1 vote   article: Environment Concepts
Betelgeuze Dec 17 2010, 7:07am says:

some very interesting concept art, original!

+2 votes   media: Preliminary Environment Ideation
Betelgeuze Dec 1 2010, 7:41pm says:

a lot better!!!

-1 votes   media: Off Limits - weapon cleanup
Betelgeuze Nov 30 2010, 11:53am says:

I love it!

+4 votes   media: Celtic Flotilla
Betelgeuze Nov 25 2010, 11:38am replied:

You know, Valve is an indie developer too they sell at full price too sometimes ;D same for ID-software until they joined Bethesda.

-3 votes   article: NS2 closed beta released...and how we got here
Betelgeuze Nov 25 2010, 11:25am says:

Interesting game concept!

+1 vote   article: Animation begins, 2D art coming along, code monkey needed
Betelgeuze Nov 15 2010, 4:49pm says:

How did you get nominated if the voting just started?

+1 vote   article: Vizati competing for Indie of the Year 2010. Vote for us!!!
Betelgeuze Nov 12 2010, 6:46pm says:


+1 vote   media: Styx final area done
Betelgeuze Nov 12 2010, 9:07am says:

looks really great for Unity! :D

+3 votes   media: Ingame Verdun Screenshots November 11th 2010
Betelgeuze Nov 12 2010, 9:05am says:

Fantastic, finally a good looking WW1 shooter! Great graphics on Unity too! :D *tracking*

+2 votes   article: Announcing Verdun
Betelgeuze Nov 3 2010, 7:29am replied:

Oh me too! :O

I visit almost every day! I was never into architecture but somehow its fascinating to see those big projects grow, especially in Dubai and New York!

If you ever do a new map for Off-Limits and need some inspiration for a new iconic building, you should have a look at the Ryugyong Hotel from North Korea ;) I'm sure it would fit the Off-Limits universe and had a 'post-apocalyptic' look for decades, until they started construction again in 2008.

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze Nov 2 2010, 6:35pm says:

Great, reminds me of the Freedom Tower construction!

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze Oct 28 2010, 11:44am says:

Looks very good!

+5 votes   media: New boats for the Greeks.
Betelgeuze Oct 20 2010, 9:03am says:

Great! :D

My suggestion for the next release: "Camulos" Celtic god of war.

+2 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Betelgeuze Sep 11 2010, 8:44am says:

I clearly see the influence from Mirror's Edge, and thats nto a bad thing! :D It reminds me of some of the ME pictures I've seen on your blog, amazing work!

+1 vote   media: lobby
Betelgeuze Sep 1 2010, 10:22am replied:

the weapon is from the leaked HL2 beta right?

+2 votes   media: Old weapons
Betelgeuze Apr 30 2010, 11:55am replied:

Be carefull saying that, before you know it they contact your project leader!

+1 vote   article: Angular and linear keyframe blending
Betelgeuze Jan 12 2010, 3:16pm says:

I think it looks a lot better ingame than in the renders!

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 3:16pm says:

Nice pose! I hope to see them navigate like that in the eventual game too (jumping on objects,...)

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 3:14pm says:

Looking great, nice lighting and depth of field effect. In what way will depth of field be used in the gameplay?

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 9 2010, 4:31pm says:

One of my favorite concepts so far for this game. Really good!

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze Jan 2 2010, 12:59pm says:

looking perfect!

+1 vote   media: Primal Carnage - Concept Art
Betelgeuze Dec 26 2009, 6:29am says:

looking great as always!

+5 votes   article: 0 A.D. 2009 Winter Update
Betelgeuze Dec 11 2009, 7:09am says:

looks great, maybe add some phong shading to the car?

+1 vote   article: In Game Video and Screenshots: Bosozoku 240SX
Betelgeuze Oct 30 2009, 11:42am replied:

Ive just downloaded from moddb, didn't get any options or registration forms before the download started. (mac version)

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze Oct 30 2009, 11:04am replied:

Also special because it works on Mac too.

So Ive downloaded this version, it says I can only use it for 30 days for free :s

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze Oct 10 2009, 5:18pm replied:

It's the same ship ;)

+2 votes   media: ASEToBin 1.0 release
Betelgeuze Jun 8 2009, 1:46am replied:

what valve has given us in ""firts release" is not what we would expect from other companies

+3 votes   article: L4D2 Boycott Group emails Valve with their demands
Betelgeuze Jun 5 2009, 11:59am replied:

Thats more than 7000 people you are talking about...

everyone has its own opinion, and if people didnt have something to complain about they wouldnt!

+3 votes   article: L4D Community on the rise
Betelgeuze May 23 2009, 4:41am replied:

I just had to quote your loveletter on our forum :D

oh and its been less than a month since our previous dev update ;)

+1 vote   article: Procedural galaxy generator
Betelgeuze Apr 5 2009, 8:16pm says:

reminds me of stalker and thats not a bad thing :)

nice screenshots!

+6 votes   article: Forest and apartment blocks
Betelgeuze Jan 24 2009, 6:12am replied:

Yes they will

+1 vote   media: Sunset
Betelgeuze Jan 7 2009, 4:04pm replied:

Why not ask them to pay for it next time?
The real point is, you post news or you don't...

anyway; nice characters, a shame I can't see the rest!

+1 vote   article: RenegadeX New year update!
Betelgeuze Jan 4 2009, 11:42am replied:

high quality version:


+1 vote   media: Concept art timelapse & music compilation
Betelgeuze Jan 3 2009, 6:27am replied:

They are not going to let you make this game, but good luck 'playing with the odds' :p

+2 votes   article: Jurassic Park - Dr. Grant, Cattle Prod, DiloSign
Betelgeuze Oct 31 2008, 1:02pm says:

looks very realistic!

+3 votes   media: Rocky Savanna
Betelgeuze Aug 27 2008, 7:05pm replied:

Ofcourse :)

+1 vote   media: Hot jupiter
Betelgeuze Jun 4 2008, 6:34pm says:

looks cool :)

+1 vote   article: Project Berimbau Playtest 2 Update
Betelgeuze Jun 2 2008, 5:25am says:

great video on that german website, but why are those asteroids white? :s

+1 vote   article: Eternal Silence: Server Out
Betelgeuze May 31 2008, 5:24am says:

so now moddb gets the screenshots before the official website?

Looks good as always :)

+2 votes   media: Archers' Duel
Betelgeuze May 11 2008, 10:56am says:

oh boy, I remember this screenshot, I loved it. It still looks great even if its an old screenshot.

+1 vote   media: Eve
Betelgeuze May 11 2008, 10:54am says:


I love this setting.

+1 vote   media: Breakneck Escape
Betelgeuze May 11 2008, 10:53am says:

One of my favo screens, the flora looks so realistic!

+2 votes   media: The Vale of Tempe
Betelgeuze Apr 8 2008, 7:30am says:

the thumbnails are not linked to an image

+2 votes   article: Press Release #2
Betelgeuze Mar 27 2008, 2:21pm replied:

and see how many play them...

+1 vote   article: Media Update 20
Betelgeuze Mar 27 2008, 11:40am replied:

So you are going to start one next year, or it will be done next year?

The source engine is getting a little old so starting a mod in 2009 is a bit late considering it takes years to complete it.

+1 vote   article: Media Update 20
Betelgeuze Mar 25 2008, 8:46am replied:

It showed an indie logo next to the newspost instead of a hl2 logo. :)

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze Mar 24 2008, 7:58pm says:

Looking good!

So why are you guys listed as a standalone game?

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze Mar 19 2008, 2:37am replied:

Yes, it is :)

+1 vote   media: Terrain engine
Betelgeuze Mar 17 2008, 3:43pm replied:

no that not a 'huge' ship.

Infinity won't have planet destroyers

+2 votes   media: Bellerophon
Betelgeuze Jan 17 2008, 5:41pm says:

Hehe Asskicked, nice one! ;)

+1 vote   media: The new Combine SMG!
Betelgeuze Jan 11 2008, 8:00am says:

It looks nice as always, but I see some some influence from Japanese art-style(manga) in some of the concepts. Personally I would stick to Western designs.

0 votes   article: Concept Art Showcase
Betelgeuze Jan 7 2008, 5:15pm replied:

FRAPS is to blame for the slowdowns ;)

+1 vote   download: Infinity Space Fly-by video
Betelgeuze Jan 4 2008, 9:15am says:


+1 vote   media: In-Game Shot 2
Betelgeuze Dec 8 2007, 6:14pm says:

Sounds very good!

+1 vote   article: Bunch of updates for you
Betelgeuze Nov 22 2007, 6:25pm says:

They got me hyped again :D

+3 votes   article: Empires Mod 2.0 Interview
Betelgeuze Aug 28 2007, 7:39am says:

Looks a lot like this:

+1 vote   article: We're back and ready to mod!
Betelgeuze Feb 5 2007, 3:26pm says:

SinKing, all I can say is; thank you for your honest opinion. Personaly I like the end result a lot altought I agree that it could use some work. It's hard to say if this ship will make it in the final game(as with every other ship) but always keep in mind that those renders never represend what it will look like in the final game, its all WIP ;)

I want to add that contributors get constant feedback from Koshime and the other devs, I think Koshime even helped texturing this one.

+1 vote   media: From concept to render2
Betelgeuze Nov 16 2006, 5:17am says:

Nice screenshots Koshime :)

+1 vote   media: ICP 2.0b screenshot 2
Betelgeuze Nov 12 2006, 12:08pm says:

Looks very good

+1 vote   media: Test of the Ceremon Engine
Betelgeuze Nov 5 2006, 6:27am says:

original, nice skin!

+1 vote   media: Brek - Model Render
Betelgeuze Nov 5 2006, 6:25am says:

Looks good, nice rocks

+1 vote   media: Rauminsel 2
Betelgeuze Sep 5 2006, 4:04pm says:

Nice one!

+1 vote   media: Sewers
Betelgeuze Aug 27 2006, 5:38am says:

Ive seen this news post before, exactly the same screenshots!

+1 vote   article: OpenArena 0.5.1 released
Betelgeuze Jul 28 2006, 6:05pm says:

The first time it doesn't matter what username and pass you use, just remember to use the same one next time ;)

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze Aug 10 2006, 1:38pm says:

hmm... wait a sec ive seen that banner before!

what about copyright guys?

+1 vote   article: Discovery 4.80 Final Released
Betelgeuze Feb 16 2007, 2:26pm says:

I never had lag while playing this mod.

+1 vote   article: Pirates Vikings and Knights II
Betelgeuze Apr 9 2006, 3:10pm says:

Amazing screenshots, cant recognise anything from hl2(textures, props,...)

+1 vote   article: No More Room in Hell Media!
Betelgeuze Apr 16 2007, 2:30am says:

For rain :P

+1 vote   article: Silverbow and rain.
Betelgeuze Jul 21 2006, 6:31pm says:

Those are made by the Infinity concept artist Koshime.

+1 vote   media: Infinity art14
Betelgeuze Dec 29 2005, 8:22am says:

looks very good for HL engine!

+1 vote   article: New Master Sword Continued Media!
Betelgeuze Dec 22 2005, 7:10am says:

Looks great!

+1 vote   article: Darsana Media and First Alpha Shots
Betelgeuze Dec 7 2005, 3:02pm says:

looks good! :)

+1 vote   article: Heating Up
Betelgeuze Mar 29 2006, 2:27am says:

Its not mod, its a standalone game.
Great work as always!

+1 vote   article: More Playermodels
Betelgeuze Dec 21 2005, 11:08am says:

I love this!

+1 vote   article: Skills and New Map
Betelgeuze Aug 24 2007, 10:59am says:

For a moment I hoped this was a WW1 mod but this is nice anyway!
Good stuff!

+1 vote   article: British Infantry rolling out...
Betelgeuze Aug 24 2007, 9:07am says:

A Linux port might come later after release, if there are enough requests. A Macintosh port is unlikely.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze Oct 3 2006, 1:19am says:


+1 vote   media: PadLibrary by ENTE
Betelgeuze Oct 31 2010, 6:21am says:

looks amazing! *watching*

+1 vote   media: Town Slums
Betelgeuze Oct 23 2010, 5:48am says:


+2 votes   article: Gameplay Features
Betelgeuze Oct 22 2010, 12:21pm replied:

Doesn't a mod need a homepage to be able to have a moddb account?

+1 vote   media: Off Limits - alpha trailer
Betelgeuze Oct 22 2010, 12:18pm replied:

Yes thats really hard, why do you think most mods are MP?

+1 vote   media: Styx exterior shots
Betelgeuze Oct 20 2010, 9:10am says:

Any plans for a Mac release later on?

+1 vote   article: PVKII - New Game Mode - Trinket Wars
Betelgeuze Oct 16 2010, 7:32am replied:

Mapper, modeler, texture artist... all the same guy! :D

+3 votes   article: Off Limits - exterior shots + Jon St. John
Betelgeuze Oct 16 2010, 7:04am says:

Looks fantastic, as always! :)

+2 votes   article: October 15th Road to the Future
Betelgeuze Oct 16 2010, 7:03am replied:

I like the fog/smog, it adds a lot of character to the city imo. It would be great of you could add some steam comming from the sewers, like you see in big cities like NYC.

+2 votes   media: Styx exterior shots
Betelgeuze Oct 16 2010, 6:58am replied:

I agree, I had a lot of fun with the vehicles during the (old) playtests! Its one of the only good expierencies I've had with vehicles in source.
Those vehicles add a lot to the gameplay of the mod and make it stand out!

+2 votes   media: Styx exterior shots
Betelgeuze Oct 16 2010, 6:34am says:

Amazing, great to see the 'duvel' sign hasn't been changed! :D

+1 vote   media: Styx exterior shots
Betelgeuze Oct 15 2010, 4:04pm replied:

yes it is!

+1 vote   media: Episode1 - The Search For The Lost Garden
Betelgeuze Oct 14 2010, 5:39pm replied:

This might help ;)

+4 votes   game: Adam's Venture: The Search for the Lost Garden
Betelgeuze Oct 13 2010, 8:09am says:


+1 vote   media: Restaurants and underpass
Betelgeuze Oct 13 2010, 5:44am says:

impressive! A crane for the core on the contstrution site would be cool.

+1 vote   article: Off Limits - construction site development video
Betelgeuze Oct 13 2010, 5:37am says:

Pandas are evil, I knew it!

+1 vote   article: Panda Rampage Official Trailer
Betelgeuze Sep 30 2010, 2:01am replied:

there's a lot of game studios who use the Unreal Technology, so I don't see that problem

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Betelgeuze Sep 30 2010, 1:58am says:

wow its getting big now! Great work guys!

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Betelgeuze Sep 27 2010, 6:47am replied:

cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^

+2 votes   media: Additional Celtic buildings.
Betelgeuze Sep 27 2010, 5:53am replied:

Is the breed really that old?

+2 votes   media: Additional Celtic buildings.
Betelgeuze Sep 6 2010, 1:29pm says:

the flora in this game has always been amazing!!! Most of the time I'm not impressed by RTS graphics, but this one does!

+2 votes   media: Marsh
Betelgeuze Sep 1 2010, 9:57am says:

so rendered in-game right? not real gameplay?

0 votes   media: ORION: Prelude
Betelgeuze Aug 29 2010, 1:27pm says:

so what about Sven co-op source? what happened to that?

+2 votes   article: Sven Co-op 4.5 Release Countdown 3
Betelgeuze Aug 18 2010, 3:23am replied:

and it it was different they would **** off all the original SC fans, because they "ruined it all!!1"

+2 votes   game: 0 A.D. Empires Ascendant
Betelgeuze Aug 9 2010, 9:55am says:

omg dinoboat! ^^

Welcome back!

+1 vote   media: Very short teaser
Betelgeuze Jun 9 2010, 9:29am says:

modified version of the Source engine? how?

+1 vote   article: New Engine !
Betelgeuze Sep 25 2014, 4:50am says:

Looks great guys! :D

+2 votes   game: SoulHunt
Betelgeuze Apr 28 2013, 9:42am replied:

Not yet

+1 vote   game: Runes of Brennos
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote   article: Features Coming!
Betelgeuze Jul 18 2011, 8:57pm replied:

Have you seen off-limits?

+1 vote   article: Stand up straight kid. We're going in...
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes   article: Character Design
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote   article: Visual demo release soon!
Betelgeuze Mar 6 2011, 5:36am says:


+1 vote   media: A game of checkers
Betelgeuze Feb 23 2011, 5:38am says:

This updates crashes for all Mac users...

+1 vote   article: Server downtime, a new Launcher and Minecraft Beta 1.3
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote   article: WarmGun - Showcase: Phoenix
Betelgeuze Dec 5 2010, 7:22am says:

very nice work!

+2 votes   article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
Betelgeuze Nov 15 2010, 9:56am says:

Good luck everyone!

+2 votes   article: Welcome to the IOTY 2010!
Betelgeuze May 14 2010, 6:25am says:

Great, any plans for a mac version?

+1 vote   article: Introducing Iron Grip: Marauders
Betelgeuze Jan 20 2010, 6:04pm says:

very natural looking

+3 votes   media: Mediterranean Terrains
Betelgeuze Jan 19 2010, 7:29am says:

looks complicated :)

+2 votes   article: How not to be crushed.
Betelgeuze Jan 15 2010, 4:30pm says:

sry-double post

+2 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Jan 15 2010, 4:30pm says:

Ok great game-project and nice comic, but are you going to make a newspost for every comic page that gets released?

Don't get me wrong, I really like the work you guys do, and you deserve some media attention
but newsposts about comics is not mod/indie game related. I'd rather not have all the mod related news get bumped down for webcomic news and 5 newspost about the same "organic indie pack" was not needed either.

It's not getting me more excited about the game and the development of it, on the contrary.
Please keep things like this for profile news, so that people who really care and "watch" the game see it, but not for the front-page.

+4 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Jan 2 2010, 1:01pm says:

Looks great, its a shame the url on the concept doesn't work (yet)

+1 vote   media: Primal Carnage-Concept Art
Betelgeuze Dec 23 2009, 1:23pm says:

Sounds interesting!

so they make all the dinosaurs found in Jurassic Park and even make them look the same?

-1 votes   article: Lukewarm Media Goes Indie
Betelgeuze Dec 1 2009, 12:24pm says:

haha best vid ever! ^^

+1 vote   article: December 1st "Beta Testers Invasion"
Betelgeuze Oct 12 2009, 2:16am replied:

I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.

+3 votes   media: City Buildings
Betelgeuze Oct 11 2009, 1:07pm replied:

You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.

+3 votes   media: City Buildings
Betelgeuze Oct 10 2009, 5:26pm says:

looking good! :)

+1 vote   article: Of Pyramids, Dragons and Haiku
Betelgeuze Jul 6 2009, 5:33pm says:

sounds very cool and looks good. So he wont be able to eat marines anymore? That would be a shame since it was a cool feture that no other game does!

0 votes   article: Detailed Onos "reveal"
Betelgeuze Jun 5 2009, 2:58pm replied:

wiki: "These predators evolved from semi-aquatic squamates[2] known as the aigialosaurs, close relatives of modern-day monitor lizards, in the Early Cretaceous Period."

Both are Lacertilia families, crocs are crocodylia.

+1 vote   article: Update
Betelgeuze Jun 5 2009, 1:30pm replied:

In the same way dolphins evolved from land mammals ;), mosasaurs evolved from primitive varans.
Ask nature how it did this ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 8:31am replied:

Mosasaurus, not crocodile. its more related to the Komodo dragon than crocs ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 6:46am says:

you guys have great concept artists, will we see this in the mod too?

+2 votes   media: June Update
Betelgeuze Jun 4 2009, 12:32pm replied:

I agree, l4D2 wont sell as good as the first. While I love dthe first one I actually didnt play it that much since it only had a couple of maps and I got bored very fast. Im not going to pay again for a short game, this should have been an expantion or something, not a new game.

+3 votes   article: The future of the L4D SDK
Betelgeuze Jun 1 2009, 6:46pm says:

why would we want a 2006 trailer?

and have you finally cut the list of features? what was it? aliens, dinosaurs, futuristic weapons, modern weapons, vehicles, space, halo stuff,...

+1 vote   article: Media Release
Betelgeuze May 21 2009, 5:38am replied:

Yeah something like that, and there's a big difference between randomly generated and procedurally generated.
From the FAQ:

Procedural generation is not at all the same than random generation. In fact, it's pretty much the opposite: it's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
Synchronization between multiple players is ensured by making the server transfer the same object's seed to all players who are able to see or interact with this object. So all players will see the same procedurally generated object, like a planet, with the same details.

+1 vote   media: Galaxy generation
Betelgeuze May 20 2009, 11:45am replied:

Its our galaxy, also know as the milkyway. Every dot you see is a star, and there are more than 100 billion of them. Unless you fly very very far out you probably won't be able to see it like this.

You might see it like this in the 3D map we are planning for Infinity.

+1 vote   media: Galaxy generation
Betelgeuze Apr 13 2009, 11:16am says:

hmm lets see about that

+3 votes   article: Hello Nuclear Dawn Community!
Betelgeuze Mar 21 2009, 3:46pm replied:

Concept art,
but the background is a real screenshot and the spaceships are real models.
I think its fair to say it will look like this ingame, or maybe even better.

+2 votes   media: Ferox
Betelgeuze Feb 1 2009, 9:44am replied:

This is made by Koshime.

+1 vote   media: Space Station X
Betelgeuze Jan 4 2009, 5:22pm says:

so its just a map, not a mod?

+2 votes   article: Dead Before Dawn Teaser Released
Betelgeuze Sep 13 2008, 5:28am says:

Looks great as always, good luck!

+1 vote   article: Warm Gun September Push
Betelgeuze Aug 19 2008, 7:59am says:

Wait, this is on quake2? O.o

+3 votes   article: OverDose
Betelgeuze Jun 5 2008, 6:45am replied:

but as a comment to a newspost?
Would have been better to post it on their forums or something.

+3 votes   article: Bloodstone - Release Version
Betelgeuze Jun 4 2008, 6:33pm says:

Looks amazingly good, pro work!

One thing I have to say is that the trees all look to be orientated in the same way, you see patterns very fast.

+1 vote   article: Parallel news - June
Betelgeuze Mar 25 2008, 9:47pm says:

Do you have permission to use material(from all its creators) from the dead Western Revenge mod?

0 votes   article: Coder Needed !
Betelgeuze Mar 20 2008, 9:31am replied:

quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."

+3 votes   media: Terrain engine
Betelgeuze Mar 20 2008, 8:07am replied:

Exactly, Infinity will have a large variety of planet type.

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 3:03am replied:

No, you can't deform the terrain.

+1 vote   article: Terrain engine
Betelgeuze Mar 18 2008, 7:25pm replied:

so tell us about your style ;)

+1 vote   media: Bellerophon
Betelgeuze Mar 11 2008, 3:38pm says:

interior screens look great but whats with the fog in screen3?

+1 vote   article: Eternal Silence: New Ingame Screenshots
Betelgeuze Feb 11 2008, 12:07pm says:


+1 vote   article: Firearms: Source Website and Other Updates
Betelgeuze Feb 7 2008, 6:31pm says:

Yay PVK2 was one of my favo hl2 mods, I can't wait to play beta2 *downloading*

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze Feb 4 2008, 5:59pm says:

Yes this is a video of the Combat prototype, this is not what the real game will be like.

"This is a completely separate program that only shares the engine. It does not represent what you will find in Infinity. Its goal is, namely, to test: the graphics engine, the physics engine, the networking engine, experiment with controls / combat mechanics / balance, to improve stability/fix bugs and measure/stress performance.

The combat prototype is not meant to have a deep gameplay; do not expect any form of planetary landing. 10 ships are available to the players. The gameplay is arena (team vs team) based, while Infinity will be a fully open "sandbox" type of game. "

The ICP does have missiles btw ;)

+1 vote   media: Infinity Trailer
Betelgeuze Jan 9 2008, 5:30pm says:

So you guys licensed an open-source engine?

Good to see you guys stayed with your interesting game universe!

+2 votes   article: Iron Grip: Warlord
Betelgeuze Jan 8 2008, 1:47pm says:

Years ago I worked on a western mod for HL2 called Western Revenge, it got never release unfortunately and I’m not sure if anyone remembers. Anyway I’m impressed with the screenshots and I’m downloading the mod now.

Only one question I have, what’s with the lava in one of the screenshots?!

+1 vote   article: Beta 1.1 released!
Betelgeuze Jan 4 2008, 9:14am says:

Doesn't look like its a source game/mod at all, thats a good thing!

+1 vote   media: Heads Up Display Preview
Betelgeuze Nov 4 2007, 1:19pm says:

@posters: Oh please, no spoilers. I still have to see season 3 as its not available in Europe yet(legal)

+1 vote   article: Fearful Skinjobs?
Betelgeuze Aug 18 2007, 1:02pm says:

Thats very very nice, you don't see a lot of maps lately that are so different from anything Ive seen on source.
Some textures are a little blurry but its great to see some non-hl2 textures and props. Good stuff guys!

+1 vote   article: Jailbreak: The Plague has begun...
Betelgeuze Jun 5 2007, 4:20pm says:

No, it's not a reflection.

+1 vote   media: Mediarelease 05-06-2007
Betelgeuze Apr 16 2007, 7:38am says:

No, all textures will be hand-made, you can never get the same quality with procedural textures.

+1 vote   article: Silverbow and rain.
Betelgeuze Feb 26 2007, 1:05pm says:

You can't fly to the core of the gas giant(which is not gas btw) the pressure would crush your ship.
In infinity you can only fly in the top layers of a gas giant. ;)

+1 vote   media: Gas giants3
Betelgeuze Feb 9 2007, 6:32pm says:

Maybe you to forgot check the description under the image? Those are Hephaestian textures and we have one example of a Hephaestian world in our solarsystem: Io(moon of Jupiter).
Io itself looks very 'unreal', its one of the most active worlds in the solarsystem and is a mix of different bright colors:


We only have one example of a world like this in real-life and we don't have any good close-up pictures of it, so I had to use my inspiration for this texture pack. Before I started working on this pack I did some research of course, personally I'm I'm happy with the results. I tried to give them an organic/chemical look, the textures are smoother and more reflective than most other terrain textures I made for Infinity.

Keep in mind that you only see 2 random textures, every texture pack has around 10 textures.

And please trust me, I've been working on planetary textures for Infinity for more than a year now, it's been my main job for Infinity. Ofcourse I look at pictures, ofcourse I do research, ofcourse some of those textures are strongly based on real planetary pictures from NASA and other space agencies.

+1 vote   media: PlanetTextures 1
Betelgeuze Feb 4 2007, 1:39pm says:

Yes we have the landing system done, check this topic:

+1 vote   media: From concept to render
Betelgeuze Jan 24 2007, 5:53pm says:

Thanks guys!

Tthe Flamberge is 5km long, that's probably going to be the maximum size for a ship.

+1 vote   article: Infinity Contributors
Betelgeuze Dec 31 2006, 8:21am says:

@Ancientpanda: Its not a map its a 3D render I think

+1 vote   media: -
Betelgeuze Dec 17 2006, 5:13am says:

looks a little too clean

+1 vote   media: Lambda Core 09
Betelgeuze Nov 24 2006, 12:36am says:

So they created most dinosaurs known to man? Any idea how many that are?!

+2 votes   article: Jurassic Rage: Evolution I released!
Betelgeuze Nov 19 2006, 4:43pm says:

lol, whats 'up' in space?! ;)

+1 vote   media: ICP 2.0.d screenshot
Betelgeuze Oct 14 2006, 6:26am says:

looks good

+1 vote   media: Map in production and the gravgun
Betelgeuze Sep 24 2006, 5:13pm says:

Looks good :) nothing wrong with RPGMaker btw.

You have a link to the first craft game? I would like to try it!

+1 vote   article: Craft 2 media update!
Betelgeuze Sep 12 2006, 9:45am says:

Looks and sounds very interesting, it defenetly needs some work from what I can see on the screens, but it looks lik a very good start :D

Good luck guys!

+1 vote   article: X-COM UFO for HL2 is around the corner
Betelgeuze Sep 9 2006, 3:53pm says:

Does this mean its standalone?

+1 vote   article: Truepaint - Engine Switch
Betelgeuze Sep 5 2006, 4:03pm says:

hmm this is missing something, most of the mods pictures are great but this one feels 'unreal'

+1 vote   media: Trainstation 3
Betelgeuze Aug 20 2006, 6:03am says:

Those are renders from a nebulae prototype.

+1 vote   media: Infinity56
Betelgeuze Aug 13 2006, 1:45pm says:

Bethesda couldnt do it better ;) but I would still like to see some new content and new looking landscapes.

+1 vote   article: Hello
Betelgeuze Aug 11 2006, 10:56am says:

You turn around :P
I dont see how anyone can hide for more than 1sec!

+1 vote   media: Infinity53
Betelgeuze Jul 22 2006, 5:09pm says:

@ scratch: You will see more of the 'shoe' ship in the near future, and Im sure you'll like it ;)

+1 vote   media: Infinity art17
Betelgeuze Jul 2 2006, 5:06am says:

wow this looked like a picture of ther real thing, but when you look closely you see its in-game.

This is the most realistic source screenshot ive ever seen!

+1 vote   media: MValley 01
Betelgeuze Apr 2 2006, 5:46am says:

I think its a little confusing, the controls are strange and in the beginning you dont know what to do.
It could use a lot of work I think but its defenetly not bad!

+3 votes   article: Tremulous 1.1.0 released
Betelgeuze Mar 26 2006, 8:50am says:

Oh... thats just a small frigate ;) wait till you see a Super Carrier.

+1 vote   media: Infinity33
Betelgeuze Dec 19 2005, 1:45am says:

I cant wait to see the first media ;)

+1 vote   mod: Qiro
Betelgeuze Dec 18 2005, 4:01am says:

so... they are back?

+1 vote   article: Small Media Update
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