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Comment History  (120 - 150 of 878)
Betelgeuze
Betelgeuze Dec 29 2014, 6:37am says:

Congrats!

+1 vote   article: Top Upcoming Mobile Games of 2014 - Players Choice
Betelgeuze
Betelgeuze May 12 2013, 7:19am replied:

Maybe, that will depends on how the game gets received.

+2 votes   game: Runes of Brennos
Betelgeuze
Betelgeuze Jun 26 2011, 9:07pm says:

looks great!

+2 votes   media: Lighting/Brush tests
Betelgeuze
Betelgeuze Apr 16 2011, 12:34pm says:

For questions about the DRM and shipping fee you should contact Iceberg Interactive or Vertigo Games. I'm just the news poster dude ;) , unfortunately I can't answer those questions for you.

+1 vote   article: Episode 2 released + launch trailer!
Betelgeuze
Betelgeuze Jan 5 2011, 1:28pm says:

yes a IndieDB/ModDB blog is a great idea!

+2 votes   article: 2011 musings
Betelgeuze
Betelgeuze Jan 5 2011, 7:09am replied:

Yes you can play the game in your webbrowser, our screenshots are taken in one.

Puzzle adventure gameplay and the player will get a lot of freedom (non-linear gameplay). Yes, there will be interaction with other players but we haven't announced anything about that yet.
We are currently in pre-alpha stage, getting our artwork ready, testing out different things, nothing is set in stone so thats why we have'nt revealed a lot about the gameplay yet.

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 11 2010, 6:50am says:

looking good so far

+2 votes   article: Primal Carnage - Alpha Gameplay Teaser!
Betelgeuze
Betelgeuze Nov 10 2010, 7:11pm says:

looks fantastic, nice artstyle!

+1 vote   article: Woah, Snapshot is back!
Betelgeuze
Betelgeuze Jan 23 2010, 6:14pm replied:

I'm not the only one who had a complaint about the news post and I stated my opinion as a moddb visitor never as an Infinity member. It's sad to see you see my opinion about the news post as an act of jealousy and boycott from Infinity. I clearly stated multiple times that I like the project and am always happy to read news post about the development of the game. Never did I mention Infinity in all of this, and its not because Im managing the Infinity profile on moddb that I shouldnt be able to state my honest opinion about things on moddb.
Instead of discussion it in a mature manner with me you take it on a personal level and say I’m someone who don’t follows his "promises”, call me "jealous" and "angry" and feel you have to contact the Infinity team instead of me. Therefore I take this as a personal attack on me.
I've decided to resign from the Infinity moddb team(im not even part of the dev team), to make clear that this has nothing to do about them, and I don't want to get them involved in it further. I will talk to the moddb crew about this and I will contact you in private about this too!
I accept nothing less than your apologies to me and to the Infinity team, not for disagreeing with what I said about the newspost but for getting Infinity involved in this, which has clearly nothing to do with this!

Thats all I have to say about this in public, If you feel the need to insult me even more and or just want to have a normal discussion, you can always contact me: alphaorionis01(at)gmail.com

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 10:29am replied:

They made the promise to the people who care, that’s why there's an option to show the news post for people who "watch" your project on moddb. For other gamer’s modders and developers this is not interesting or relevant to what they hope to find on moddb.
And because I don’t like to see relevant news being bumped down by pinkbeard news you conclude I don’t hold promises? I do, I just don’t post them on a website about mods and game development. Its not because I feel it’s a good idea to make a promise about something that this makes it relevant to be front-page news.

So making a complete news post for every web comic page that gets released is front-page worthy in your opinion? For me its not, but I'm sure its great for the people who "watch" the project (again use that option) In the ends its also possible to make a news post about it when the full comic is finished, instead of doing it for every page.

And yes I would rather have it the Black Mesa Source way who don’t try to get in the spotlight every single day and still manage to get a large fan base and win awards on this website. At least they don’t bump down all the other news and still manage to impress people.

There is no way any project manages to have something front-page news worthy every day, yet you guys manage to get on top of the news almost every day, and you clearly start to notice that in the news subjects. I don’t really care if there’s a news post about a web comic, or one about pixel art, its just that it all starts building up with more and more of those kind of news posts and its starting to annoy me a bit. Still the news post about the actual development of the game are always very interesting and great to read/see.

+3 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 6:27am replied:

I did, still don’t see why it has to be posted on the front-page of moddb as Overgrowth news.
As someone already mentioned a couple of news posts ago, I also start to get the feeling they try to get on top of the newspage every day! I wouldn't care if it was actual real news about the game, but news so far have been about a pink beard, pixel art, web comics and 4 or 5 news post about the same 'organic' game pack you could buy. For those things there’s an option to post news for people who watch the game only, this shouldn’t be on the front-page. I see no other game or mod do this and I hardly see any other game or mod on the top of the front-page everyday!

I think Overgrowth is an amazing project but I rather not have the other mod/indie news get bumped down every day by stuff like this.
@ moddb crew: is there a way I could filter out Overgrowth news or something?

+1 vote   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 5:51am says:

So what does this have to do with Overgrowth?

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Dec 21 2009, 9:29am replied:

I think you know the answer ;)

+2 votes   article: Mod of the Year Sponsor Intro
Betelgeuze
Betelgeuze Dec 21 2009, 6:57am says:

Looks great! Do we get the girl with those bags too? ;) ^^

+2 votes   article: Mod of the Year Sponsor Intro
Betelgeuze
Betelgeuze Oct 10 2009, 4:28pm says:

All credits go to the contributors, most of them design and model the ships completely from scratch.

+1 vote   article: ASEToBin 1.0 release and more!
Betelgeuze
Betelgeuze Jul 10 2009, 4:59am says:

yay alien Trex, what a natural coincidence!

0 votes   article: ORION - T-rex images and seeking talent!
Betelgeuze
Betelgeuze Jul 6 2009, 5:35pm says:

any plans for a mac version?

+1 vote   article: Novostrana Alpha Released!
Betelgeuze
Betelgeuze Jun 5 2009, 6:48am says:

looks amazing, don't forget some feathers on his small arms ;)

+1 vote   media: June Update
Betelgeuze
Betelgeuze May 23 2009, 4:39am replied:

The Universe will have core regions; civilized parts of the galaxy. This is where new players will start their game, where you can interact with NPC ,where quests can be found, where you can buy your hardware,... Players will have to return to those core regions from time to time to buy fuel. In other words there will be enough reasons for players to return to the core regions, where interaction with other players will be more frequent. If you stay outside of those regions you’ll miss a great part of the gameplay Infinity has to offer.

It’s not because our game world is huge that you will be easy to go everywhere. Going on an adventure to the unexplored parts of the galaxy is just an option, you’ll perfectly be able to play and enjoy Infinity for years without ever leaving the core regions. The biggest difference with other games is that we just don’t have borders, no ‘end of level’.
You will probably be able to start colonies and who knows, after some time new player-made core regions might form far from the main core regions.

+2 votes   article: Procedural galaxy generator
Betelgeuze
Betelgeuze May 22 2009, 3:13pm replied:

and you have people who claim it will be easy to find Earth because they found a map of our galaxy on google LOL!

+1 vote   media: Galaxy generation
Betelgeuze
Betelgeuze Apr 16 2009, 9:59am says:

cool, does it work on mac too?

edit: looks like it does (FAQ)

+1 vote   game: Eufloria
Betelgeuze
Betelgeuze Apr 3 2009, 3:55pm replied:

Yes

+2 votes   media: Hangar
Betelgeuze
Betelgeuze Feb 4 2009, 6:16pm replied:

Where do you think I get this picture from?

Koshime's logo is on the top left of the picture and if that doesn't convince you, check this:
Infinity-universe.com

+2 votes   media: Space Station X
Betelgeuze
Betelgeuze Jan 8 2009, 4:16pm says:

the trailer looks very good!

+2 votes   article: Jailbreak: Source 0.5 - Trailer!
Betelgeuze
Betelgeuze Jan 7 2009, 6:40pm replied:

ouch, so you don't have controle over your own profile?

+1 vote   article: RenegadeX New year update!
Betelgeuze
Betelgeuze Jan 7 2009, 6:33pm replied:

Or just include it in this newspost!?

+1 vote   article: RenegadeX New year update!
Betelgeuze
Betelgeuze Jan 6 2009, 7:58am says:

Ive been following the development of this game for years now, Im not an RTS gamer but this will be an exception!

+4 votes   article: 0 A.D. 2009 New Year's Update
Betelgeuze
Betelgeuze Aug 28 2008, 6:05pm replied:

something like that yes!

+1 vote   media: Hot jupiter
Betelgeuze
Betelgeuze Aug 23 2008, 7:22am says:

very nice!

Oh and don't you ever forget about moddb anymore, this website owns!

nah just joking :) (well, it DOES own!)

+2 votes   article: Warlord Returns to ModDB
Betelgeuze
Betelgeuze Jun 20 2008, 5:21am says:

Ok Spore is instant win! They started working on it with a goal; make it even more successful than the Sims and I think and I think they've hit the jackpot. This creature editor is only 10% of the full game will be and already thousands of people are addicted. The idea behind it is simple, yet brilliant, the creativity from the people using this is amazing and it’s just great to known your creations will be in other people’s games. This is the feeling only developers and modders got so far, but now everyone is able to feel the ‘magic’.

I think this is the best thing to 'modding/user creation' that happened to the industry in years. Gmod, now Spore and in the near future Little Big Planet, all of those titles are hitting the jackpot. This is the future, modding isn’t restricted to a small amount of people anymore.

+2 votes   article: Spore - Gateway to Modding?
Betelgeuze
Betelgeuze Apr 26 2008, 6:30pm replied:

Wrong, when we talk about 'velociraptor' we talk about Velociraptor mongoliensis as this is the only species recognized in the Velociraptor genus.
A Deinonychus is not a Velociraptorinae, it's a different genus.

Where do you get your information?

+1 vote   article: Deinonychus WIP
Betelgeuze
Betelgeuze Apr 24 2008, 11:55am replied:

The velociraptors in JP should have been called Deinonychus because they look more like those.
JP has it very wrong and as a dinofan and fossil collector I’m happy to see this mod is going for a more realistic approach. I can really see that there are people in this team who know something about the real-thing.

Will this raptor get feathers ingame? I hope so :)

+1 vote   article: Deinonychus WIP
Betelgeuze
Betelgeuze Mar 20 2008, 8:12am replied:

Thats why it's called "work in progress" ;)

+2 votes   media: Terrain engine
Betelgeuze
Betelgeuze Feb 9 2008, 11:09am says:

well I’m still very disappointed with this decision… another arcade space combat game :S

I guess I'll stick to space games with newtonian physics; none atm

+1 vote   article: A bit of Space
Betelgeuze
Betelgeuze Jan 9 2008, 5:40pm says:

It's an indie game, lots of indie games go commercial

So does Infinity!

+2 votes   article: Iron Grip: Warlord
Betelgeuze
Betelgeuze Jul 26 2007, 7:43am says:

You can still edit your newspost

0 votes   article: Media Update
Betelgeuze
Betelgeuze Jul 1 2007, 5:25am says:

Yay for SP mod thats not set in the HL universe!

+2 votes   article: Get a Life + 2nd Birthday = Trailer
Betelgeuze
Betelgeuze Jun 4 2007, 5:35am says:

Is it big? How did it play?
I would like some more info from players before I download.

+1 vote   article: The Way mod released
Betelgeuze
Betelgeuze Apr 16 2007, 6:00pm says:

Oh to make clear, we won't have rain IN space, this is just to show of the effect in the AseToBin viewer ;)

+1 vote   article: Silverbow and rain.
Betelgeuze
Betelgeuze Mar 31 2007, 8:03pm says:

We know that Jenny_Kitty, still looks very good!

+1 vote   article: Until Im Gone- NEW Screenshots!
Betelgeuze
Betelgeuze Feb 9 2007, 6:56pm says:

Yeah I had a lot of artistic freedom with this texture pack, it was actually very fun to make as it is very different from anything else.

Im using bump and specular maps, no luminosity.

I would love to see some of your planetary textures, what project did you use them for?

+2 votes   media: PlanetTextures 1
Betelgeuze
Betelgeuze Nov 12 2006, 7:03am says:

Its our own engine called I-Novae engine.

+1 vote   media: Infinity83
Betelgeuze
Betelgeuze Oct 20 2006, 2:46pm says:

Remember that its work-in-progress, this is only the first step.

+1 vote   media: Infinity72
Betelgeuze
Betelgeuze Oct 18 2006, 2:13pm says:

Looks very pro

+1 vote   article: Avast! Thar be news ahead!
Betelgeuze
Betelgeuze Oct 9 2006, 3:15am says:

Looks good! :)

+1 vote   article: New Pictures for The New Era!
Betelgeuze
Betelgeuze Oct 5 2006, 1:31am says:

Good stuff guys, great to see you are still going!

+1 vote   article: Finally some news again
Betelgeuze
Betelgeuze Sep 4 2006, 10:19am says:

Remember its all work in progress. We do our best to make it look as good as possible.

We are not really 'mapping' the cities, they will be generated by the engine using different building parts.
Like planets, every city and building in the game will be different.

+1 vote   media: Infinity62
Betelgeuze
Betelgeuze Jul 28 2006, 11:51am says:

I remember Sinking was playing the proto last time I was playing it.
Did you instal the latest drivers? Do you have an old computer?

Try this: Fl-tw.com

The Infinity community has been testing it for weeks (starting with 0.4 version), so the big probs/bugs should be fixed now.

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze
Betelgeuze Jul 22 2006, 11:16am says:

looks great

+1 vote   article: Age of Chivalry Trailer Movie and more...
Betelgeuze
Betelgeuze Jun 14 2006, 7:29am says:

The space station is supposed to be around 10km long, and 2.5 km wide. Ofcourse this is not the biggest station in the game, but you cant call it small eather ;)

@Alone_In_The_Dark:
Infinity has more to offer than any other resent space game, you cant have everything. Implementing FP stuff would be a lot of work(year extra maybe) and would have anything to offer to the gameplay. The sizes in the game will be realistic, it would take a week to run from one mountain to another, while you could do the same thing in a couple of sec with a space ship or ground vehicle.
Anyway, you never know what the future will bring, maybe...

btw: we are still searching for a good skinner, if you want to help join the forums and contact InfinityAdmin.

+1 vote   article: Infinity - Space station
Betelgeuze
Betelgeuze May 22 2006, 12:43am says:

looking good!

+1 vote   article: New Weapon Renders:
Betelgeuze
Betelgeuze Mar 28 2006, 2:30pm says:

Yes, Betelgeuze is a big red star in Orion :)

+2 votes   member: Betelgeuze
Betelgeuze
Betelgeuze Jan 15 2006, 5:30pm says:

From the FAQ on the site:
This is currently unknown at that time. Running an MMO is expensive. It might be possible to play for free for a while or without some advanced features, reserved to paying customers ( premium memberships ), or to support the game through sponsors/advertisement, but nothing is set in stone.

+1 vote   article: Infinity update!
Betelgeuze
Betelgeuze Dec 21 2005, 12:29pm says:

Thanks!

The size of the planet is possible in real-life and everything is scaled as realistic as possible.
Keep in mind those things are still WIP and we still have to work atleast 2 years on Infinity.

+1 vote   article: Infinity update.
Betelgeuze
Betelgeuze Dec 18 2005, 4:05am says:

Wait till your stuff is finished, with 3 days of work its to early to release anything.
It gives a bad impression.. trust me ;)

Good luck!

+1 vote   article: TwoTylenol
Betelgeuze
Betelgeuze Nov 7 2010, 5:58am says:

great!

+1 vote   media: Level art polish tutorial
Betelgeuze
Betelgeuze Nov 6 2010, 7:18am says:

great!

+2 votes   article: Demo! Box! Reviews!
Betelgeuze
Betelgeuze Nov 3 2010, 7:29am says:

Looking great! :D

+1 vote   article: Off Limits - construction site and hotel
Betelgeuze
Betelgeuze Nov 3 2010, 7:29am replied:

Oh me too! :O

I visit Skyscrapercity.com almost every day! I was never into architecture but somehow its fascinating to see those big projects grow, especially in Dubai and New York!

If you ever do a new map for Off-Limits and need some inspiration for a new iconic building, you should have a look at the Ryugyong Hotel from North Korea ;) I'm sure it would fit the Off-Limits universe and had a 'post-apocalyptic' look for decades, until they started construction again in 2008.

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze
Betelgeuze Nov 2 2010, 6:35pm says:

Great, reminds me of the Freedom Tower construction!

+1 vote   media: Off Limits - construction site and hotel
Betelgeuze
Betelgeuze Oct 31 2010, 6:21am says:

looks amazing! *watching*

+1 vote   media: Town Slums
Betelgeuze
Betelgeuze Oct 28 2010, 11:44am says:

Looks very good!

+5 votes   media: New boats for the Greeks.
Betelgeuze
Betelgeuze Oct 23 2010, 5:48am says:

impressive!

+2 votes   article: Gameplay Features
Betelgeuze
Betelgeuze Oct 22 2010, 12:21pm replied:

Doesn't a mod need a homepage to be able to have a moddb account?

+1 vote   media: Off Limits - alpha trailer
Betelgeuze
Betelgeuze Oct 22 2010, 12:18pm replied:

Yes thats really hard, why do you think most mods are MP?

+1 vote   media: Styx exterior shots
Betelgeuze
Betelgeuze Oct 20 2010, 9:10am says:

Any plans for a Mac release later on?

+1 vote   article: PVKII - New Game Mode - Trinket Wars
Betelgeuze
Betelgeuze Oct 20 2010, 9:03am says:

Great! :D

My suggestion for the next release: "Camulos" Celtic god of war.

+2 votes   article: New Release: 0 A.D. Alpha 2 Bellerophon
Betelgeuze
Betelgeuze Oct 16 2010, 7:32am replied:

Mapper, modeler, texture artist... all the same guy! :D

+3 votes   article: Off Limits - exterior shots + Jon St. John
Betelgeuze
Betelgeuze Oct 16 2010, 7:04am says:

Looks fantastic, as always! :)

+2 votes   article: October 15th Road to the Future
Betelgeuze
Betelgeuze Oct 16 2010, 7:03am replied:

I like the fog/smog, it adds a lot of character to the city imo. It would be great of you could add some steam comming from the sewers, like you see in big cities like NYC.

+2 votes   media: Styx exterior shots
Betelgeuze
Betelgeuze Oct 16 2010, 6:58am replied:

I agree, I had a lot of fun with the vehicles during the (old) playtests! Its one of the only good expierencies I've had with vehicles in source.
Those vehicles add a lot to the gameplay of the mod and make it stand out!

+2 votes   media: Styx exterior shots
Betelgeuze
Betelgeuze Oct 16 2010, 6:34am says:

Amazing, great to see the 'duvel' sign hasn't been changed! :D

+1 vote   media: Styx exterior shots
Betelgeuze
Betelgeuze Oct 15 2010, 4:04pm replied:

yes it is!

+1 vote   media: Episode1 - The Search For The Lost Garden
Betelgeuze
Betelgeuze Oct 14 2010, 5:39pm replied:

This might help ;)
Adams-venture.com

+4 votes   game: Adam's Venture: The Search for the Lost Garden
Betelgeuze
Betelgeuze Oct 13 2010, 8:09am says:

great!

+1 vote   media: Restaurants and underpass
Betelgeuze
Betelgeuze Oct 13 2010, 5:44am says:

impressive! A crane for the core on the contstrution site would be cool.

+1 vote   article: Off Limits - construction site development video
Betelgeuze
Betelgeuze Oct 13 2010, 5:37am says:

Pandas are evil, I knew it!

+1 vote   article: Panda Rampage Official Trailer
Betelgeuze
Betelgeuze Sep 30 2010, 2:01am replied:

there's a lot of game studios who use the Unreal Technology, so I don't see that problem

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Betelgeuze
Betelgeuze Sep 30 2010, 1:58am says:

wow its getting big now! Great work guys!

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Betelgeuze
Betelgeuze Sep 27 2010, 6:47am replied:

cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^

+2 votes   media: Additional Celtic buildings.
Betelgeuze
Betelgeuze Sep 27 2010, 5:53am replied:

Is the breed really that old?

+2 votes   media: Additional Celtic buildings.
Betelgeuze
Betelgeuze Sep 11 2010, 8:44am says:

I clearly see the influence from Mirror's Edge, and thats nto a bad thing! :D It reminds me of some of the ME pictures I've seen on your blog, amazing work!

+1 vote   media: lobby
Betelgeuze
Betelgeuze Sep 6 2010, 1:29pm says:

the flora in this game has always been amazing!!! Most of the time I'm not impressed by RTS graphics, but this one does!

+2 votes   media: Marsh
Betelgeuze
Betelgeuze Sep 1 2010, 10:22am replied:

the weapon is from the leaked HL2 beta right?

+2 votes   media: Old weapons
Betelgeuze
Betelgeuze Jan 14 2015, 3:20pm replied:

Thanks a lot! :)

+1 vote   article: RELEASED on Steam Early Access (mac/pc)
Betelgeuze
Betelgeuze Dec 18 2014, 2:09pm says:

First free promo code for the iOS version, These can only be used once, so be quick! ;)

37R7KRWNTHFN

Enjoy!

+1 vote   game: Pinball Planet
Betelgeuze
Betelgeuze May 28 2012, 4:36am says:

Looks like this is for the US only, worth mentioning on an international website imo!

+1 vote   article: Intel's Superstars Competition
Betelgeuze
Betelgeuze Mar 27 2011, 5:04pm says:

Congrats! :D

+1 vote   article: Off Limits - Closed Beta started
Betelgeuze
Betelgeuze Mar 3 2011, 3:52pm replied:

I don't know, you should contact the moddb crew for problems related to the website.

+1 vote   media: Episode2 - Solomon's Secret
Betelgeuze
Betelgeuze Feb 4 2011, 12:44pm says:

I love the dinosaur animations and sounds!

+4 votes   article: Primal Carnage - Evga partnership, T-Rex Development Footage
Betelgeuze
Betelgeuze Feb 2 2011, 1:52pm replied:

I like.

+1 vote   article: Off Limits - closing in on beta!
Betelgeuze
Betelgeuze Feb 2 2011, 8:40am says:

cool new skybox

+2 votes   media: Off Limits - closing in on beta!
Betelgeuze
Betelgeuze Jan 30 2011, 1:23pm says:

Congrats on the release!

+1 vote   article: The Astroslugs have arrived on Desura!
Betelgeuze
Betelgeuze Jan 4 2011, 10:31am says:

So, was it worth it, the lightmapping? Ive played with it a little myself but the results where not what I was hoping for.

+2 votes   media: Picture of the Week 0010 - Week 49 November 2010
Betelgeuze
Betelgeuze Jan 3 2011, 8:02am says:

looking very good, nice artstyle!

+1 vote   article: Animation Videos 2!
Betelgeuze
Betelgeuze Dec 31 2010, 9:27pm replied:

I've never seen a pregnant Alvergast, so I can't tell ;)

+1 vote   media: Alvergast Concept
Betelgeuze
Betelgeuze Dec 30 2010, 10:13am says:

looking great, very nice artstyle!

+1 vote   media: Screenshots
Betelgeuze
Betelgeuze Dec 30 2010, 8:14am replied:

Yes, we are using the latest Unity version.

+1 vote   game: Project Growth
Betelgeuze
Betelgeuze Dec 19 2010, 6:17am says:

great!

+1 vote   article: Off Limits - drivable vehicles guide
Betelgeuze
Betelgeuze Dec 17 2010, 9:13am says:

Really interesting art-style you guys are going for. Good luck!!!

+1 vote   article: Environment Concepts
Betelgeuze
Betelgeuze Dec 17 2010, 7:07am says:

some very interesting concept art, original!

+2 votes   media: Preliminary Environment Ideation
Betelgeuze
Betelgeuze Dec 1 2010, 7:41pm says:

a lot better!!!

-1 votes   media: Off Limits - weapon cleanup
Betelgeuze
Betelgeuze Nov 30 2010, 11:53am says:

I love it!

+4 votes   media: Celtic Flotilla
Betelgeuze
Betelgeuze Nov 25 2010, 11:38am replied:

You know, Valve is an indie developer too they sell at full price too sometimes ;D same for ID-software until they joined Bethesda.

-3 votes   article: NS2 closed beta released...and how we got here
Betelgeuze
Betelgeuze Nov 25 2010, 11:25am says:

Interesting game concept!

+1 vote   article: Animation begins, 2D art coming along, code monkey needed
Betelgeuze
Betelgeuze Nov 15 2010, 4:49pm says:

How did you get nominated if the voting just started?

+1 vote   article: Vizati competing for Indie of the Year 2010. Vote for us!!!
Betelgeuze
Betelgeuze Nov 12 2010, 6:46pm says:

nice!

+1 vote   media: Styx final area done
Betelgeuze
Betelgeuze Nov 12 2010, 9:07am says:

looks really great for Unity! :D

+3 votes   media: Ingame Verdun Screenshots November 11th 2010
Betelgeuze
Betelgeuze Nov 12 2010, 9:05am says:

Fantastic, finally a good looking WW1 shooter! Great graphics on Unity too! :D *tracking*

+2 votes   article: Announcing Verdun
Betelgeuze
Betelgeuze Apr 30 2010, 11:55am replied:

Be carefull saying that, before you know it they contact your project leader!

+1 vote   article: Angular and linear keyframe blending
Betelgeuze
Betelgeuze Jan 12 2010, 3:16pm says:

I think it looks a lot better ingame than in the renders!

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 3:16pm says:

Nice pose! I hope to see them navigate like that in the eventual game too (jumping on objects,...)

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 12 2010, 3:14pm says:

Looking great, nice lighting and depth of field effect. In what way will depth of field be used in the gameplay?

+3 votes   media: Primal Carnage - Ingame Testing
Betelgeuze
Betelgeuze Jan 9 2010, 4:31pm says:

One of my favorite concepts so far for this game. Really good!

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze
Betelgeuze Jan 2 2010, 12:59pm says:

looking perfect!

+1 vote   media: Primal Carnage - Concept Art
Betelgeuze
Betelgeuze Dec 26 2009, 6:29am says:

looking great as always!

+5 votes   article: 0 A.D. 2009 Winter Update
Betelgeuze
Betelgeuze Dec 11 2009, 7:09am says:

looks great, maybe add some phong shading to the car?

+1 vote   article: In Game Video and Screenshots: Bosozoku 240SX
Betelgeuze
Betelgeuze Oct 30 2009, 11:42am replied:

Ive just downloaded from moddb, didn't get any options or registration forms before the download started. (mac version)

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze
Betelgeuze Oct 30 2009, 11:04am replied:

Also special because it works on Mac too.

So Ive downloaded this version, it says I can only use it for 30 days for free :s

+1 vote   article: Unity engine goes free for Indie developers
Betelgeuze
Betelgeuze Oct 10 2009, 5:18pm replied:

It's the same ship ;)

+2 votes   media: ASEToBin 1.0 release
Betelgeuze
Betelgeuze Jun 8 2009, 1:46am replied:

what valve has given us in ""firts release" is not what we would expect from other companies

+3 votes   article: L4D2 Boycott Group emails Valve with their demands
Betelgeuze
Betelgeuze Jun 5 2009, 11:59am replied:

Thats more than 7000 people you are talking about...

everyone has its own opinion, and if people didnt have something to complain about they wouldnt!

+3 votes   article: L4D Community on the rise
Betelgeuze
Betelgeuze May 23 2009, 4:41am replied:

I just had to quote your loveletter on our forum :D

oh and its been less than a month since our previous dev update ;)

+1 vote   article: Procedural galaxy generator
Betelgeuze
Betelgeuze Apr 5 2009, 8:16pm says:

reminds me of stalker and thats not a bad thing :)

nice screenshots!

+6 votes   article: Forest and apartment blocks
Betelgeuze
Betelgeuze Jan 24 2009, 6:12am replied:

Yes they will

+1 vote   media: Sunset
Betelgeuze
Betelgeuze Jan 7 2009, 4:04pm replied:

Why not ask them to pay for it next time?
The real point is, you post news or you don't...

anyway; nice characters, a shame I can't see the rest!

+1 vote   article: RenegadeX New year update!
Betelgeuze
Betelgeuze Jan 4 2009, 11:42am replied:

high quality version: Fl-tw.com

;)

+1 vote   media: Concept art timelapse & music compilation
Betelgeuze
Betelgeuze Jan 3 2009, 6:27am replied:

They are not going to let you make this game, but good luck 'playing with the odds' :p

+2 votes   article: Jurassic Park - Dr. Grant, Cattle Prod, DiloSign
Betelgeuze
Betelgeuze Oct 31 2008, 1:02pm says:

looks very realistic!

+3 votes   media: Rocky Savanna
Betelgeuze
Betelgeuze Aug 27 2008, 7:05pm replied:

Ofcourse :)

En.wikipedia.org

+1 vote   media: Hot jupiter
Betelgeuze
Betelgeuze Jun 4 2008, 6:34pm says:

looks cool :)

+1 vote   article: Project Berimbau Playtest 2 Update
Betelgeuze
Betelgeuze Jun 2 2008, 5:25am says:

great video on that german website, but why are those asteroids white? :s

+1 vote   article: Eternal Silence: Server Out
Betelgeuze
Betelgeuze May 31 2008, 5:24am says:

so now moddb gets the screenshots before the official website?

Looks good as always :)

+2 votes   media: Archers' Duel
Betelgeuze
Betelgeuze May 11 2008, 10:56am says:

oh boy, I remember this screenshot, I loved it. It still looks great even if its an old screenshot.

+1 vote   media: Eve
Betelgeuze
Betelgeuze May 11 2008, 10:54am says:

Amazing!

I love this setting.

+1 vote   media: Breakneck Escape
Betelgeuze
Betelgeuze May 11 2008, 10:53am says:

One of my favo screens, the flora looks so realistic!

+2 votes   media: The Vale of Tempe
Betelgeuze
Betelgeuze Apr 8 2008, 7:30am says:

the thumbnails are not linked to an image

+2 votes   article: Press Release #2
Betelgeuze
Betelgeuze Mar 27 2008, 2:21pm replied:

and see how many play them...

+1 vote   article: Media Update 20
Betelgeuze
Betelgeuze Mar 27 2008, 11:40am replied:

So you are going to start one next year, or it will be done next year?

The source engine is getting a little old so starting a mod in 2009 is a bit late considering it takes years to complete it.

+1 vote   article: Media Update 20
Betelgeuze
Betelgeuze Mar 25 2008, 8:46am replied:

It showed an indie logo next to the newspost instead of a hl2 logo. :)

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze
Betelgeuze Mar 24 2008, 7:58pm says:

Looking good!

So why are you guys listed as a standalone game?

+1 vote   article: Dystopia: March Update - Dustoff!
Betelgeuze
Betelgeuze Mar 19 2008, 2:37am replied:

Yes, it is :)

+1 vote   media: Terrain engine
Betelgeuze
Betelgeuze Mar 17 2008, 3:43pm replied:

no that not a 'huge' ship.

Infinity won't have planet destroyers

+2 votes   media: Bellerophon
Betelgeuze
Betelgeuze Jan 17 2008, 5:41pm says:

Hehe Asskicked, nice one! ;)

+1 vote   media: The new Combine SMG!
Betelgeuze
Betelgeuze Jan 11 2008, 8:00am says:

It looks nice as always, but I see some some influence from Japanese art-style(manga) in some of the concepts. Personally I would stick to Western designs.

0 votes   article: Concept Art Showcase
Betelgeuze
Betelgeuze Jan 7 2008, 5:15pm replied:

FRAPS is to blame for the slowdowns ;)

+1 vote   download: Infinity Space Fly-by video
Betelgeuze
Betelgeuze Jan 4 2008, 9:15am says:

blingbling!

+1 vote   media: In-Game Shot 2
Betelgeuze
Betelgeuze Dec 8 2007, 6:14pm says:

Sounds very good!

+1 vote   article: Bunch of updates for you
Betelgeuze
Betelgeuze Nov 22 2007, 6:25pm says:

They got me hyped again :D

+3 votes   article: Empires Mod 2.0 Interview
Betelgeuze
Betelgeuze Aug 28 2007, 7:39am says:

Looks a lot like this:
Crysis-france.com

+1 vote   article: We're back and ready to mod!
Betelgeuze
Betelgeuze Feb 5 2007, 3:26pm says:

SinKing, all I can say is; thank you for your honest opinion. Personaly I like the end result a lot altought I agree that it could use some work. It's hard to say if this ship will make it in the final game(as with every other ship) but always keep in mind that those renders never represend what it will look like in the final game, its all WIP ;)

I want to add that contributors get constant feedback from Koshime and the other devs, I think Koshime even helped texturing this one.

+1 vote   media: From concept to render2
Betelgeuze
Betelgeuze Nov 16 2006, 5:17am says:

Nice screenshots Koshime :)

+1 vote   media: ICP 2.0b screenshot 2
Betelgeuze
Betelgeuze Nov 12 2006, 12:08pm says:

Looks very good

+1 vote   media: Test of the Ceremon Engine
Betelgeuze
Betelgeuze Nov 5 2006, 6:27am says:

original, nice skin!

+1 vote   media: Brek - Model Render
Betelgeuze
Betelgeuze Nov 5 2006, 6:25am says:

Looks good, nice rocks

+1 vote   media: Rauminsel 2
Betelgeuze
Betelgeuze Sep 5 2006, 4:04pm says:

Nice one!

+1 vote   media: Sewers
Betelgeuze
Betelgeuze Aug 27 2006, 5:38am says:

Ive seen this news post before, exactly the same screenshots!

+1 vote   article: OpenArena 0.5.1 released
Betelgeuze
Betelgeuze Jul 28 2006, 6:05pm says:

@Sonic_Valley
The first time it doesn't matter what username and pass you use, just remember to use the same one next time ;)

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze
Betelgeuze Aug 10 2006, 1:38pm says:

hmm... wait a sec ive seen that banner before!
Solarvoyager.com

what about copyright guys?

+1 vote   article: Discovery 4.80 Final Released
Betelgeuze
Betelgeuze Feb 16 2007, 2:26pm says:

I never had lag while playing this mod.

+1 vote   article: Pirates Vikings and Knights II
Betelgeuze
Betelgeuze Apr 9 2006, 3:10pm says:

Amazing screenshots, cant recognise anything from hl2(textures, props,...)

+1 vote   article: No More Room in Hell Media!
Betelgeuze
Betelgeuze Apr 16 2007, 2:30am says:

For rain :P

+1 vote   article: Silverbow and rain.
Betelgeuze
Betelgeuze Jul 21 2006, 6:31pm says:

@starwarsfan11:
Those are made by the Infinity concept artist Koshime.
Koshime.com

+1 vote   media: Infinity art14
Betelgeuze
Betelgeuze Dec 29 2005, 8:22am says:

looks very good for HL engine!

+1 vote   article: New Master Sword Continued Media!
Betelgeuze
Betelgeuze Dec 22 2005, 7:10am says:

Looks great!

+1 vote   article: Darsana Media and First Alpha Shots
Betelgeuze
Betelgeuze Dec 7 2005, 3:02pm says:

looks good! :)

+1 vote   article: Heating Up
Betelgeuze
Betelgeuze Mar 29 2006, 2:27am says:

Its not mod, its a standalone game.
Great work as always!

+1 vote   article: More Playermodels
Betelgeuze
Betelgeuze Dec 21 2005, 11:08am says:

I love this!

+1 vote   article: Skills and New Map
Betelgeuze
Betelgeuze Aug 24 2007, 10:59am says:

For a moment I hoped this was a WW1 mod but this is nice anyway!
Good stuff!

+1 vote   article: British Infantry rolling out...
Betelgeuze
Betelgeuze Aug 24 2007, 9:07am says:

A Linux port might come later after release, if there are enough requests. A Macintosh port is unlikely.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Oct 3 2006, 1:19am says:

Amazing!

+1 vote   media: PadLibrary by ENTE
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