This member has provided no bio about themself...

Comment History  (150 - 180 of 877)
Betelgeuze
Betelgeuze Feb 19 2011, 11:55am says:

Looking good, great variation between the maps!

+1 vote   article: Off Limits - maps done + guide update
Betelgeuze
Betelgeuze Dec 11 2010, 1:31pm replied:

probably not enough ;)

+1 vote   media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Dec 9 2010, 2:20pm replied:

How much? ;D

+1 vote   media: Off Limits - juggernaut HUD
Betelgeuze
Betelgeuze Nov 21 2010, 12:26pm replied:

.

+1 vote   media: Faith Omega, places of destruction
Betelgeuze
Betelgeuze Nov 21 2010, 11:42am replied:

Only keeping comments you like, and deleting all the others is not going to give you a lot of fans. It's called "freedom of speech", what you do is "censoring". Have you ever seen any other serious developer do this? Deleting comments from people, just because you don't like them, will make people angry, you feed the trolls! If you don't want comments on your work, just don't show it to the public or don't use an open-community like moddb!
Start closed-development and when you are ready sart closed testing to get your feedback. In concept stage thats not needed anyway.

Yes this is my "feedback", but since its probably feedback you don't like its going to be deleted I guess?

+1 vote   media: Faith Omega, places of destruction
Betelgeuze
Betelgeuze Oct 16 2010, 6:34am says:

Amazing, great to see the 'duvel' sign hasn't been changed! :D

+1 vote   media: Styx exterior shots
Betelgeuze
Betelgeuze Aug 29 2010, 1:27pm says:

so what about Sven co-op source? what happened to that?

+2 votes   article: Sven Co-op 4.5 Release Countdown 3
Betelgeuze
Betelgeuze May 30 2010, 8:04pm replied:

I have both MAC and PC, and I don't feel "owned" by anyone.

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze
Betelgeuze May 29 2010, 7:40pm says:

any plans for a mac version?

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze
Betelgeuze Jan 17 2010, 6:47pm replied:

Well since you plan to promote your puzzle mod by making us "think" I hope you can make the regular teasers/updates interesting enough to keep us puzzling with them. The first one looks very cool and intriguing already!
You've got my attention! ^^

Good luck with the project!

+1 vote   article: Introducing Dual Reality.
Betelgeuze
Betelgeuze Jan 17 2010, 4:15pm says:

Interesting! Should we expect to see teasers on a regular basis, or will it take time?

+1 vote   article: Introducing Dual Reality.
Betelgeuze
Betelgeuze Jan 9 2010, 8:50am replied:

It's not a mod. And no, no new videos.
Most of the work being done now is less eye-candy related

+2 votes   media: Shuttle
Betelgeuze
Betelgeuze Dec 21 2009, 12:11pm replied:

Yeah sure thing, not sure what's to be jealous about, but thats probably it!
;)

-2 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Dec 21 2009, 12:08pm replied:

Yeah but it feels a bit arrogant, to me.
I can understand projects making newsposts during this period especially to get some extra votes (I've done it too). But actually asking for it in the newpost and making it the newspost title is just not done imo (it's even in the thumbnail image!), those projects never get my vote.

-1 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Dec 21 2009, 11:42am says:

So, now every moddb project has to make a newspost to ask for votes?

+1 vote   article: MOTY Begins - TNM Characters Urge You To Vote!
Betelgeuze
Betelgeuze Oct 10 2009, 5:17pm replied:

'walk' no, 'driving ground vehicles' probably :)
Thanks!

+1 vote   article: ASEToBin 1.0 release and more!
Betelgeuze
Betelgeuze Jul 20 2009, 7:38pm replied:

also, will you release a mac version too?

+1 vote   article: PokeWorld Online PokeCast #2
Betelgeuze
Betelgeuze Jun 10 2009, 7:10pm replied:

Not all the ships that get made for infinity will make it into the game. Also we have a lack of good texturers to give all those ships a nice texture, This is becoming a bit of a problem!

So we don't have that many finished ships for the game.

+1 vote   media: Deltan Talon Fighter
Betelgeuze
Betelgeuze Jun 5 2009, 6:46am says:

I have some teeth of this guy.

Looks very good!

+1 vote   media: June Update
Betelgeuze
Betelgeuze Jan 6 2009, 4:28pm replied:

Just like any unreleased mod/indie game on this website, like for example 'A Galaxy of War', isn't it?

+3 votes   article: Concept art timelapse & music compilation
Betelgeuze
Betelgeuze Jan 2 2009, 1:21pm replied:

ok sounds good :)

+1 vote   article: Let the Awards BEGIN!
Betelgeuze
Betelgeuze Jan 2 2009, 10:37am says:

Great! :)

What about Top 5 Upcomming Indie Games?

+1 vote   article: Let the Awards BEGIN!
Betelgeuze
Betelgeuze Oct 26 2008, 6:00pm says:

Amazing what you are doing, it looks original, I love the setting and its so different from any other mod I've seen so far (both gameplay and visuals)

+1 vote   article: What's behind the secret door?
Betelgeuze
Betelgeuze Jun 21 2008, 6:59am says:

Very handy!

+1 vote   article: New URLS!
Betelgeuze
Betelgeuze Jun 20 2008, 5:31am says:

Well it’s still a tool just like the tools we modders have been using for years. The difference is this tool is so easy use that everyone can work with it. Does that make it less 'modding'? Where do we draw the line exactly? Is modding based on how difficult the tools are to use?

I see that you make a link with character creation you see in lots of games but it’s different. It’s a lot more complex and flexible and the creations are used in other people’s games and not restricted to your own game.

It’s funny but interesting to see that the line between modding and character creation is becoming very vague

+1 vote   article: Spore - Gateway to Modding?
Betelgeuze
Betelgeuze Mar 21 2008, 6:38am says:

looks amazing, so are those real animations or just static atm?

+1 vote   media: Shot 1
Betelgeuze
Betelgeuze Mar 18 2008, 7:38pm says:

I study gamedesign (conceptial and game art)

+1 vote   poll: I'm currently attending school in order to obtain a career in interactive media.
Betelgeuze
Betelgeuze Feb 9 2008, 5:39pm replied:

Yeah I'll probably try it

+1 vote   article: A bit of Space
Betelgeuze
Betelgeuze Feb 8 2008, 6:43pm replied:

Everyone is still trying all the new things, play some more; the mod is pretty balanced.

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze
Betelgeuze Feb 8 2008, 6:36am replied:

Well those are core parts of PVK (the original and PVK2), you can't just delete those from the mod. I guess you are new to PVK? ;)

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze
Betelgeuze Dec 15 2007, 9:30am says:

Maybe when the ship is finished and has a real texture ;)

+1 vote   media: Bellerophon
Betelgeuze
Betelgeuze Oct 18 2007, 3:17am says:

A great map for a great mod! :D

+1 vote   article: New MAp: pvk_forgotten
Betelgeuze
Betelgeuze Aug 28 2007, 7:18pm says:

Geo-morphing isn't implemented yet, thats why you see the 'object popping'.

+1 vote   download: Terrain, physics, rings and motion blur.
Betelgeuze
Betelgeuze Jun 10 2007, 7:53pm says:

wow, this must be the most original mod for hl2!

+2 votes   article: FLIPSIDE Finally Online
Betelgeuze
Betelgeuze Apr 12 2007, 6:15am says:

Looks very good!

+1 vote   article: NightFall Media Update #2 of 4!
Betelgeuze
Betelgeuze Jan 18 2007, 6:25am says:

And this baby has been modeled already too!
Thats what I call great teamwork ;)

Fl-tw.com

+1 vote   media: Infinity Artwork - 38
Betelgeuze
Betelgeuze Dec 30 2006, 6:53pm says:

I would love to see a vid of this, I wonder what the velociraptor looks like in action.

+2 votes   article: Jurassic Rage: Evolution II released !
Betelgeuze
Betelgeuze Oct 18 2006, 4:59pm says:
Quote:But wot are the aims of land going to be in ur mainly space game may i ask??

You will spend a large amount of time on the planets so ofcourse there will be a lot to do.
ex: You will be able to explore the surface of all the planets(minus gas giants) and it will be possible to find cities, ruins, primitive alien lifeforms,...
Space ships will be able to fight on the planets and we might add some ground vehicles too.

Quote:Very nice, there are a few touchups to be made I am sure so great job.

Thanks and yes its all work-in-progress. The rendering of water is extremely basic at this point, we've only created a simple shader that generates a per-pixel water normal by blending together 4 normal maps coming from perlin noise fBm.

+1 vote   media: Infinity73
Betelgeuze
Betelgeuze Oct 14 2006, 8:12pm says:

nice :)

+1 vote   article: Get A Life : Gameplay demonstration & alpha 6.2
Betelgeuze
Betelgeuze Sep 20 2006, 10:00am says:

As I said on the ES forums, amazing stuff!

+1 vote   article: Trailer & Release Date
Betelgeuze
Betelgeuze Sep 2 2006, 4:28pm says:

thats amazing, It looks like COD2.

+1 vote   article: RnL Animator Require and Media Update
Betelgeuze
Betelgeuze Aug 25 2006, 12:43pm says:

Yes this is what it looks like in-game

+1 vote   media: Infinity58
Betelgeuze
Betelgeuze Mar 26 2006, 8:59am says:

It will work, trust me

+1 vote   media: Infinity28
Betelgeuze
Betelgeuze Jan 15 2006, 8:17am says:

lol PanFrie those are not real lvl, just renders but it still looks very good!

+1 vote   article: Release date delay, and new screenshots
Betelgeuze
Betelgeuze Dec 6 2005, 1:11am says:

great work, looks pro!

+1 vote   article: Satan
Betelgeuze
Betelgeuze Aug 18 2010, 3:23am replied:

and it it was different they would **** off all the original SC fans, because they "ruined it all!!1"

+2 votes   game: 0 A.D. Empires Ascendant
Betelgeuze
Betelgeuze Aug 9 2010, 9:55am says:

omg dinoboat! ^^

Welcome back!

+1 vote   media: Very short teaser
Betelgeuze
Betelgeuze Jun 9 2010, 9:29am says:

modified version of the Source engine? how?

+1 vote   article: New Engine !
Betelgeuze
Betelgeuze Jun 1 2010, 1:26pm says:

I love the style you guys use! very nice! ^^

+2 votes   article: Welcome ModDB!
Betelgeuze
Betelgeuze May 31 2010, 6:58am replied:

I have both mac and PC, and its ironic that you say "dominates the market". Apple is worth more than Microsoft since this week.

I'm just asking a simple question, I dont need all the Mac vs PC ********!
I have both and both are good in a different way.

+2 votes   mod: Resistance & Liberation
Betelgeuze
Betelgeuze May 30 2010, 8:02pm replied:

as you say "yet", so any plans for it?

+1 vote   mod: Resistance & Liberation
Betelgeuze
Betelgeuze May 29 2010, 7:43pm says:

Hey, any plans for a mac version?

+2 votes   mod: Resistance & Liberation
Betelgeuze
Betelgeuze May 14 2010, 6:25am says:

Great, any plans for a mac version?

+1 vote   article: Introducing Iron Grip: Marauders
Betelgeuze
Betelgeuze May 8 2010, 3:43pm replied:

Haha :D well I'm sure InfinityAdmin would love to trade his zero-budget game technology with NASA's multi-billion dollar space technology!

+1 vote   article: Tech Demo Video 2010
Betelgeuze
Betelgeuze May 7 2010, 5:51am replied:

No point in spreading rumors that its going to be free. People will expect it to be free and it probably wont!

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze May 6 2010, 2:23pm replied:

Feel free to let you imagination(and creations) go wild on the contribution forum where the art for this game is being created by gamers lke you: Infinity-universe.com

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze May 6 2010, 7:17am replied:

so with every new shooter game you say "but there is Doom, why would we need this?" ?

Have you actually seen any of the main features from this video in EVE?

+5 votes   article: Tech Demo Video 2010
Betelgeuze
Betelgeuze Apr 30 2010, 11:55am replied:

Be carefull saying that, before you know it they contact your project leader!

+1 vote   article: Angular and linear keyframe blending
Betelgeuze
Betelgeuze Apr 17 2010, 1:43pm replied:

For updates you should check the Infinity forums. I'm not updating this profile anymore and I'm not sure anyone else is going to do it.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze
Betelgeuze Apr 6 2010, 8:36am replied:

It was already possible and done in 1984 with the Elite games. Procedural techniques enable you to do this without needing a hi-tech computer. I have no idea why no game studio has done this in the last decades with 'modern' game technology, it's a shame.

En.wikipedia.org(video_game)

+1 vote   article: Welcome to DeepSpace
Betelgeuze
Betelgeuze Apr 6 2010, 8:33am says:

So, it's like Infinity: The Quest for Earth?
Space exploration with lots of planets, seamless space/terrain transition, you can do what you want, no walking feature but vehicles are in, and it has a name with "The Quest For" in it, and you accept contribution work?
(not claiming it's a copy)

How will the Unreal Engine3 be able to generate those planets?

+1 vote   article: Welcome to DeepSpace
Betelgeuze
Betelgeuze Mar 19 2010, 9:49am says:

looks fantastic, I love the open-map style

+1 vote   media: Primal Carnage GDC Demo Screenshot 05
Betelgeuze
Betelgeuze Jan 23 2010, 6:14pm replied:

I'm not the only one who had a complaint about the news post and I stated my opinion as a moddb visitor never as an Infinity member. It's sad to see you see my opinion about the news post as an act of jealousy and boycott from Infinity. I clearly stated multiple times that I like the project and am always happy to read news post about the development of the game. Never did I mention Infinity in all of this, and its not because Im managing the Infinity profile on moddb that I shouldnt be able to state my honest opinion about things on moddb.
Instead of discussion it in a mature manner with me you take it on a personal level and say I’m someone who don’t follows his "promises”, call me "jealous" and "angry" and feel you have to contact the Infinity team instead of me. Therefore I take this as a personal attack on me.
I've decided to resign from the Infinity moddb team(im not even part of the dev team), to make clear that this has nothing to do about them, and I don't want to get them involved in it further. I will talk to the moddb crew about this and I will contact you in private about this too!
I accept nothing less than your apologies to me and to the Infinity team, not for disagreeing with what I said about the newspost but for getting Infinity involved in this, which has clearly nothing to do with this!

Thats all I have to say about this in public, If you feel the need to insult me even more and or just want to have a normal discussion, you can always contact me: alphaorionis01(at)gmail.com

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 10:29am replied:

They made the promise to the people who care, that’s why there's an option to show the news post for people who "watch" your project on moddb. For other gamer’s modders and developers this is not interesting or relevant to what they hope to find on moddb.
And because I don’t like to see relevant news being bumped down by pinkbeard news you conclude I don’t hold promises? I do, I just don’t post them on a website about mods and game development. Its not because I feel it’s a good idea to make a promise about something that this makes it relevant to be front-page news.

So making a complete news post for every web comic page that gets released is front-page worthy in your opinion? For me its not, but I'm sure its great for the people who "watch" the project (again use that option) In the ends its also possible to make a news post about it when the full comic is finished, instead of doing it for every page.

And yes I would rather have it the Black Mesa Source way who don’t try to get in the spotlight every single day and still manage to get a large fan base and win awards on this website. At least they don’t bump down all the other news and still manage to impress people.

There is no way any project manages to have something front-page news worthy every day, yet you guys manage to get on top of the news almost every day, and you clearly start to notice that in the news subjects. I don’t really care if there’s a news post about a web comic, or one about pixel art, its just that it all starts building up with more and more of those kind of news posts and its starting to annoy me a bit. Still the news post about the actual development of the game are always very interesting and great to read/see.

+3 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 6:27am replied:

I did, still don’t see why it has to be posted on the front-page of moddb as Overgrowth news.
As someone already mentioned a couple of news posts ago, I also start to get the feeling they try to get on top of the newspage every day! I wouldn't care if it was actual real news about the game, but news so far have been about a pink beard, pixel art, web comics and 4 or 5 news post about the same 'organic' game pack you could buy. For those things there’s an option to post news for people who watch the game only, this shouldn’t be on the front-page. I see no other game or mod do this and I hardly see any other game or mod on the top of the front-page everyday!

I think Overgrowth is an amazing project but I rather not have the other mod/indie news get bumped down every day by stuff like this.
@ moddb crew: is there a way I could filter out Overgrowth news or something?

+1 vote   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 23 2010, 5:51am says:

So what does this have to do with Overgrowth?

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze
Betelgeuze Jan 21 2010, 6:22am says:

Looks fantastic! Hope it plays the way it looks ;)

+1 vote   article: Teaser time!
Betelgeuze
Betelgeuze Jan 20 2010, 6:04pm says:

very natural looking

+3 votes   media: Mediterranean Terrains
Betelgeuze
Betelgeuze Jan 19 2010, 11:50am replied:

yay for jelly! ^^

+1 vote   article: How not to be crushed.
Betelgeuze
Betelgeuze Jan 19 2010, 7:29am says:

looks complicated :)

+2 votes   article: How not to be crushed.
Level
Avatar
Avatar
Offline Since
Jan 21, 2015
Country
Belgium Belgium
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
9
Games
202
Mods
23
Articles
459
Polls
5
Media
216
Downloads
5
Engines
1