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Comment History  (150 - 180 of 873)
Betelgeuze Dec 19 2014, 1:46am says:

3 more promo codes, enjoy!


+1 vote   game: Pinball Planet
Betelgeuze Dec 11 2014, 6:54am says:

Thanks for voting on Pinball Planet everyone. It's an honour to be nominated for mobile Arcade game of the year. May the best game win! :)

+1 vote   article: Top 50 Apps of 2014 are here!
Betelgeuze May 30 2013, 6:33am says:

Thanks for the feedback!

While many of those things are by design, we will have a look at what we can do :)

For example: we had a 3D animated hand (it's still in the tutorial level) but we decided to remove it for the combat. Since you use your own hands to cast magic runes with Leap Motion, there's no point in having a 3D hand in front of you, it's not immersive. We want to give the player the feeling HE is de druid, and not just controlling a druid avatar.

Furthermore we where aiming for dark claustrophobic settings. Still I'll have a look at what the beta testers have to say about it :) Thanks again!

+1 vote   article: Win our game! + new dev update.
Betelgeuze May 11 2013, 11:27am replied:

Thanks Celui en streamdream! What game "genre" would you describe Runes to be?

+1 vote   article: Runes game update!
Betelgeuze Jun 28 2011, 8:13am says:

Thats very motivating, thanks! ;)

+1 vote   media: Project Growth presentation in C-Mine Genk
Betelgeuze May 7 2011, 7:21pm replied:

How would you now? Read reviews! Get informed! It's not that hard...
It's also not so hard to find reliable sources, sites like might give you a nice hint too!

Often you just know what games are going to be good, you just have to make a personal selection. The problem with pirates is that they don't make a selections, they just want everything!

+1 vote   article: How can we lower game piracy?
Betelgeuze Apr 19 2011, 3:32pm says:

Looks and sounds badass already!

+2 votes   article: Clustergun Trailer
Betelgeuze Mar 2 2011, 8:05am says:

Looking great!

+4 votes   media: Mammoth Action Concept
Betelgeuze Jan 8 2011, 6:50am says:

It's looking good

+1 vote   article: Progress and Upgrades
Betelgeuze Jan 7 2011, 12:39pm says:

Thats great news!

+1 vote   article: Off Limits - undersiege
Betelgeuze Jan 6 2011, 12:34pm replied:

you do? ;D I hope so! :D

+1 vote   article: NMRiH New Update, New Year
Betelgeuze Jan 5 2011, 7:17am says:

Yes, it's in the same level, thats why you see a lot of the same mushrooms. We are hard at work producing more game assets to add more variaty to our environments

+1 vote   media: Project Growth in web browser
Betelgeuze Jan 2 2011, 11:28am replied:

Thank you, and thats correct! ;)

+1 vote   article: Exclusive Screenshot!
Betelgeuze Dec 31 2010, 8:06pm says:

I agree about those suggestions. These screenshots are made in an early test level, and do not represent what the final game will look like. Our main levels should all be underground, so no atmosphere, but we will definitely try to add more light and color to our environments. We also plan to 'play' with some nice particle effects to create floating mushroom spores that give off some light.

Fireflies and glowworms are planned too and will infact play a big role in our games. The player will have a pet glowworm that can evolve in a firefly later on. Those will light up the environment around the player, so they are never in the dark. This is what they will look like:

Thanks for your feedback!

+1 vote   media: First in-game screenshot
Betelgeuze Dec 30 2010, 8:49am replied:

Yes it is, but that’s exactly why we are doing this project! :)

There have been many education games, but most of the time they are not fun, that’s the main problem with these types of projects. We feel a game should always be fun, no matter what they are about. Most of the time the main problem is that those children know they are dealing with learning material, it's too obvious and not fun. They know they are being tested, and don't solve the problems because they want to but because they feel they have to, that’s not rewarding. You have to 'hide' it a bit and think about gameplay first.

They have been doing this for years with math riddles, trying to hide the boring 'math' in a story, to make it more interesting. Games are a great medium and give a lot of opportunities to do it better.

+2 votes   article: Project Announcement + First Screenshot!
Betelgeuze Dec 12 2010, 12:42pm says:

you guys have fantastic concept art

+4 votes   media: Ardanom Camp
Betelgeuze Nov 18 2010, 11:44am replied:

"You realize the Utahraptor"... Uhm Utahraptor was discovered just after the first JP movie (the same year), so you can say its a Utahraptor in the movies but it was never meant to be!

+1 vote   media: Commando Ambushed by Raptors
Betelgeuze Nov 12 2010, 9:08am says:

I still wonder why there are no good WW1 shooters... Show them!

+4 votes   media: Ingame Verdun Screenshots November 11th 2010
Betelgeuze Nov 7 2010, 5:58am says:


+1 vote   media: Level art polish tutorial
Betelgeuze Nov 3 2010, 7:29am says:

Looking great! :D

+1 vote   article: Off Limits - construction site and hotel
Betelgeuze Oct 31 2010, 6:21am says:

looks amazing! *watching*

+1 vote   media: Town Slums
Betelgeuze Oct 16 2010, 6:58am replied:

I agree, I had a lot of fun with the vehicles during the (old) playtests! Its one of the only good expierencies I've had with vehicles in source.
Those vehicles add a lot to the gameplay of the mod and make it stand out!

+2 votes   media: Styx exterior shots
Betelgeuze Oct 15 2010, 4:04pm replied:

yes it is!

+1 vote   media: Episode1 - The Search For The Lost Garden
Betelgeuze Oct 13 2010, 5:37am says:

Pandas are evil, I knew it!

+1 vote   article: Panda Rampage Official Trailer
Betelgeuze Sep 27 2010, 6:47am replied:

cool! well, looks amazing as always! Seen some great fanmade screens on the forums too ^^

+2 votes   media: Additional Celtic buildings.
Betelgeuze Sep 27 2010, 5:53am replied:

Is the breed really that old?

+2 votes   media: Additional Celtic buildings.
Betelgeuze Jun 1 2010, 1:26pm says:

I love the style you guys use! very nice! ^^

+2 votes   article: Welcome ModDB!
Betelgeuze Mar 19 2010, 9:49am says:

looks fantastic, I love the open-map style

+1 vote   media: Primal Carnage GDC Demo Screenshot 05
Betelgeuze Jan 16 2010, 6:19am says:

congrats! ^^

+1 vote   article: Best FPS Mod in Phase 4 of MSU
Betelgeuze Jan 12 2010, 5:54pm replied:

sounds great! :) Impressive engine you guys are using

+2 votes   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 12 2010, 4:56pm replied:

But I mean the depth of field effect (aka blurry background), how will that be used in the game? :)

+1 vote   media: Primal Carnage - Ingame Testing
Betelgeuze Jan 11 2010, 2:27pm says:

First: Great game!

Also: I would love to participate... after my examinations that just started

0 votes   article: Design the Lord of Chaos
Betelgeuze Jan 10 2010, 6:36pm says:

Nice contest, Divinity II: Ego Draconis is a very good game!

+1 vote   article: Want To Win Free Stuff? Join Our Contest! Over $150 Worth In Steam Games!
Betelgeuze Jan 9 2010, 6:15pm replied:

Not ingame, but I'll probably post an ingame shot of it (with textures) that look atleast as good as this hi-poly model render soon!

+1 vote   media: Shuttle
Betelgeuze Jan 9 2010, 4:30pm says:

Maybe because it's too lazy to run? ;)

+4 votes   media: Primal Carnage - Concept WIP
Betelgeuze Dec 24 2009, 4:06pm says:

nice work!

+1 vote   article: A Christmas Present from RPG Magic!
Betelgeuze Oct 11 2009, 5:59am replied:

If you want to contribute you just have to go to the contribution forum and post your work like everyone else does. Unless you asked to join the team (not to 'contribute') I can hardly believe someone would have said you can't contribute sounds.

+1 vote   article: ASEToBin 1.0 release and more!
Betelgeuze Oct 10 2009, 2:54pm replied:

I have no idea about those sounds, but please feel free to give your opinion on our forums (so the devs can read them), and we are always looking for new contributors.

+3 votes   article: ASEToBin 1.0 release and more!
Betelgeuze Jun 5 2009, 12:31pm replied:

Trex probably didnt go into forests

+1 vote   media: Waterfall and Jungle
Betelgeuze Apr 15 2009, 5:21pm replied:

Then don't claim you need wings to fly!
I hate startrek btw :p

0 votes   article: Media Update + Early Gameplay Video
Betelgeuze Apr 15 2009, 3:18pm replied:

Like only things with wings can fly...

-1 votes   article: Media Update + Early Gameplay Video
Betelgeuze Apr 15 2009, 8:58am says:

Looks good, but a spaceship with wings?

-1 votes   article: Media Update + Early Gameplay Video
Betelgeuze Feb 27 2009, 10:08am says:

You guys are pushing it, the graphics look better and better and the gameplay is just lots of fun!

My favorite hl2 mod, really!

+1 vote   article: 2.3 Features and Effects
Betelgeuze Jan 23 2009, 8:38pm says:

Thanks for doing this, I appreciate it!

+2 votes   article: Attention all Moddb-ers!
Betelgeuze Jan 6 2009, 4:38pm says:

"stargate sucks", "lol you draw that on mspaint or something?", "Most of you are full of ****."...
should I go on?

I can hardly believe you are 20 years old.

+7 votes   member: Monochrome_
Betelgeuze Dec 28 2008, 1:23pm says:

Very good idea, and educational too!

+3 votes   article: Lux Prototype Demo Release!
Betelgeuze Aug 16 2008, 10:50am says:

They are placed procedurally, cities won't be hand made in Infinity so no drag and drop, they will all have a unique look and layout.

This is just a test with one of the building assets.

+1 vote   media: Centaurus city.
Betelgeuze Jul 27 2008, 6:43am says:

ok thats just sad :(

+1 vote   media: Rusty Whispers - Dennis
Betelgeuze Jul 22 2008, 6:35pm says:

back? its not like you guys where gone, even if you didn't release any news.

Well it's nice to have them back, they always release quality stuff!

+1 vote   article: WoP is back with ENTE's PadCloister
Betelgeuze Jun 20 2008, 7:57pm says:

looks very good, why not release it as an official map?

+2 votes   article: Eternal Silence: cp_warpath enters Beta
Betelgeuze Jun 10 2008, 4:34am says:

Im so happy to see we don't have to wait a month for new screenshots. Thanks a lot! looks great as always!

+1 vote   media: Lost Cause
Betelgeuze Jun 3 2008, 12:08pm says:

very nice update! :)

and wow a beta announcement, something Ive been waiting for for years.

+1 vote   article: 0 A.D. 2008 Summer Update
Betelgeuze Jun 2 2008, 11:38am replied:

Snow and ice on asteroids in an ice nebula? haha :D

I hope thats a joke ;)

+1 vote   article: Eternal Silence: Server Out
Betelgeuze Apr 11 2008, 10:08am replied:


+1 vote   media: I-Novae8
Betelgeuze Mar 21 2008, 6:43am replied:

well no it doesn't!
The raptors from movies like King Kong and Jurassic park look nothing like the real thing, thats what you are confusing them with.
If thats an Albertosaurus it looks nearly perfect to me! :)

I hope they go for a more realistic representation.

+1 vote   media: Shot 1
Betelgeuze Mar 20 2008, 8:17am replied:

Lucky it’s not a final product, we are trying to show every step in the development of Infinity, something you don’t get to see with most other games. What you see is all work in progress and this is the first implementation of 'vegetation'.

The fact that you only see one type of tree(without snow) is just because no other vegetation art is ready to be used in the game, and there’s also no need to put more in it atm as this is just some prototyping we are doing.

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 12:54pm says:

It's all procedurally generated(not the same as randomly).

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 12:53pm replied:

It will be possible to be the first to discover and explore planets because there are more than 100 billion of them in the game.

You can also colonize planets and build things, how this will work is not set in stone yet. Of course don't expect a SimCity or something like that ;)

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 2:39am replied:

Our main inspiration source are the Elite games

+1 vote   media: Terrain engine
Betelgeuze Mar 18 2008, 7:19pm says:

Those are god rays(sun shafts), we are using the same technique as Crysis for this.

+1 vote   media: Terrain engine
Betelgeuze Mar 17 2008, 6:51pm says:

depends on what what the players put on the ship.

+2 votes   media: Stormawk
Betelgeuze Feb 11 2008, 12:08pm says:

looks ok, but the engine is showing it's age ;)

+1 vote   article: Iron Grip: Warlord Screenshots
Betelgeuze Feb 5 2008, 5:42pm says:

Yes that is a screenshot from the Minas Tirith Project, its using the same engine developed for Infinity.

+1 vote   media: I-Novae9
Betelgeuze Jan 29 2008, 5:12pm replied:

No :P

0 votes   media: fof_peligro
Betelgeuze Jan 8 2008, 1:41pm replied:

well, thats how big they are in real-life too

+1 vote   media: dual revolvers
Betelgeuze Jan 8 2008, 1:40pm says:

uhm lava?! O.o

0 votes   media: fof_peligro
Betelgeuze Dec 25 2007, 11:28am says:

all the media looks very good but the boxes just look to clean every time, compaired to the other wood for example.

+5 votes   media: Subtransit Ingame Shot
Betelgeuze Dec 14 2007, 8:35am replied:

Take a look at this:

+1 vote   media: multimonitor
Betelgeuze Dec 13 2007, 4:52am says:

Yes, we use 'neutral' unpainted textures because players will be able to customize the colors in-game themselves ;)

Also the texture on this ship is just a placeholder atm

+4 votes   media: multimonitor
Betelgeuze Dec 8 2007, 6:13pm says:

finally a ww1 game!

+1 vote   article: Equipment and status
Betelgeuze Aug 7 2007, 7:03pm says:

Oh my, looks very good… I see parachutes! :D

Some questions:
- Is the gameplay more like INS or like DODS?
- How much of the art is home-made?
- When is the release? (Ignore this question ;) )

+1 vote   article: RnL Media Update 07/08
Betelgeuze Aug 12 2007, 5:35pm says:

Thats the good stuff! :D

+1 vote   article: Media Update
Betelgeuze Jun 26 2007, 8:59am says:

Ah some ES news, great! :)

+1 vote   article: Concept art deluge
Betelgeuze Jun 12 2007, 5:01pm says:

Yes thats very interesting, no more orcs and dwarves but a differtn setting for an MMORPG, I like it!

+1 vote   article: Voices Of Pakistani Mountains going public in moddb
Betelgeuze Sep 5 2007, 5:45am says:

Because its all work-in-progress.

Yes the 'hk smg 3' image is probably just a placeholder, and the truck is drivable so thats probably why its floating(small bug)

+1 vote   media: Mediarelease 03-09-2007
Betelgeuze May 6 2007, 2:56pm says:

Just played it and its very different from what I expected.
I expected bad graphics but good gameplay and its the other way around. This mod has one of the best looking maps Ive ever seen on source, all those details(little robots who drive around), good lighting, amazing skyboxes,... The player models look very good too, one of them is almoste too sexy to kill. ;) Weapons looks ok but feel strange, I dont like the animation after you shot with the shotgun.

The gameplay on the other hand needs a lot of work IMO, its just some DM gameplay. I know it has another gameplay mode but it doesn't play very different. The gameplay is not as bad as in some other mods but I can't see me play this very long.

I hope you guys release an update soon and do something about the gameplay.

+1 vote   article: Perfect Dark:Source Beta 1.0 is out!
Betelgeuze Mar 19 2007, 4:46am says:

Looking good guys!

+1 vote   article: Addon DB Mapping Comp #1 - Winners
Betelgeuze Mar 8 2007, 5:27pm says:

Looking good so far :)

+1 vote   article: Let there be light
Betelgeuze Mar 2 2007, 6:53pm says:

Like this:

+1 vote   media: Turrets
Betelgeuze Feb 9 2007, 3:31pm says:

Can you tell me why you think they look unreal?

+1 vote   media: PlanetTextures 1
Betelgeuze Feb 5 2007, 3:33am says:

Yeah the nose is getting some extra work ;)

+1 vote   media: From concept to render
Betelgeuze Nov 16 2006, 5:52pm says:

With the release of Infinity Combat Prototype 2.0 this texture addon(for ICP1.0) has no use anymore. Everything we added with this addon has been added to the 2.0 release.

I want to thank everyone who downloaded this addon, I hope you guys liked it.

+1 vote   download: Infinity Combat prototype texture addon
Betelgeuze Nov 5 2006, 6:26am says:


I love the lightning, I love the textures, very cool!

+1 vote   media: Metropolis J - Work in Progress
Betelgeuze Apr 18 2007, 2:39am says:

Ofcourse, like I said a couple of times now this vid is only to show the effects; a techdemo!

+1 vote   media: Silverbow and rain
Betelgeuze Oct 19 2006, 1:20am says:

Nice vid!

+1 vote   article: Dystopia, Octobia!
Betelgeuze Aug 22 2006, 11:52am says:

No Its inside a space station or building I think.

+1 vote   media: Infinity art19
Betelgeuze Aug 19 2006, 2:32pm says:

Thats exactly how it will look in-game and its full 3D, so you fly around it and explore it inside.
I think it will look better in-game with the starfield.

Some compositions made in photoshop:

Also its wip, so it will still improve.

+1 vote   media: Infinity56
Betelgeuze Aug 9 2006, 3:45pm says:

Looks very good!

+1 vote   article: Beyond the Red Line multiplayer video released!
Betelgeuze Sep 27 2006, 2:26pm says:

its already in-game and runs on todays computers. Just wait and see!

+1 vote   article: Infinity: Eyecandy screenshots update!
Betelgeuze Oct 18 2007, 3:16am says:

This looks and sounds great! I think Ill give it another try.

+1 vote   article: Empires Beta 2 - Coming Soon
Betelgeuze May 7 2006, 4:33pm says:

We had some problems, and a lot of people are still crashing but atleast some of them are testing the protoype atm :)

You can find some screens on the Infinityforums, but ill post so+e of them on moddb very soon!

+1 vote   article: Infinity test day!
Betelgeuze Feb 19 2006, 3:59am says:

No this is an old screenshot, as you can see in the new video it will look more realistic.

+1 vote   media: Infinity25
Betelgeuze Sep 28 2006, 1:31am says:

Yes Cyberman, those small yellow dots are windows. :)

+1 vote   media: Infinity66
Betelgeuze Jan 18 2006, 1:18pm says:

It is BIG!

+1 vote   media: Infinity23
Betelgeuze Jan 14 2006, 9:54am says:

Yes looks fun! great work people!

+1 vote   article: Release date delay, and new screenshots
Betelgeuze Dec 14 2005, 3:26pm says:

Im only a texture artist for Infinity ;) , 99% has been made by Flavien Brebion(aka InfinityAdmin).
The Infinity team has 4 members atm, but we are always looking for new talented artists.
Trust me, Infinity will stay alive ;) the people who work on infinity are mature and very professional.

+2 votes   media: Infinity15
Betelgeuze Oct 9 2005, 4:08am says:

Its still one of the best hl mods.:D Its a shame HL2 was on the way when they released, otherwise they would have got a lot of attention!

We need more WW1 games!

+1 vote   article: New Media from TT 1.1
Betelgeuze Jan 8 2006, 11:17am says:

yes thx and good work, but for the good of community you should have released some new maps faster.

+1 vote   article: Dystopia Demo Update 4 Released!
Betelgeuze May 31 2010, 6:58am replied:

I have both mac and PC, and its ironic that you say "dominates the market". Apple is worth more than Microsoft since this week.

I'm just asking a simple question, I dont need all the Mac vs PC ********!
I have both and both are good in a different way.

+2 votes   mod: Resistance & Liberation
Betelgeuze May 30 2010, 8:04pm replied:

I have both MAC and PC, and I don't feel "owned" by anyone.

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze May 30 2010, 8:02pm replied:

as you say "yet", so any plans for it?

+1 vote   mod: Resistance & Liberation
Betelgeuze May 29 2010, 7:43pm says:

Hey, any plans for a mac version?

+2 votes   mod: Resistance & Liberation
Betelgeuze May 29 2010, 7:40pm says:

any plans for a mac version?

+1 vote   article: Dystopia: May 2010 Update - 1.30 Released to Supporters!
Betelgeuze May 14 2010, 6:25am says:

Great, any plans for a mac version?

+1 vote   article: Introducing Iron Grip: Marauders
Betelgeuze May 8 2010, 3:43pm replied:

Haha :D well I'm sure InfinityAdmin would love to trade his zero-budget game technology with NASA's multi-billion dollar space technology!

+1 vote   article: Tech Demo Video 2010
Betelgeuze May 7 2010, 5:51am replied:

No point in spreading rumors that its going to be free. People will expect it to be free and it probably wont!

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze May 6 2010, 2:23pm replied:

Feel free to let you imagination(and creations) go wild on the contribution forum where the art for this game is being created by gamers lke you:

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze May 6 2010, 7:17am replied:

so with every new shooter game you say "but there is Doom, why would we need this?" ?

Have you actually seen any of the main features from this video in EVE?

+5 votes   article: Tech Demo Video 2010
Betelgeuze Apr 30 2010, 11:55am replied:

Be carefull saying that, before you know it they contact your project leader!

+1 vote   article: Angular and linear keyframe blending
Betelgeuze Apr 17 2010, 1:43pm replied:

For updates you should check the Infinity forums. I'm not updating this profile anymore and I'm not sure anyone else is going to do it.

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze Apr 6 2010, 8:36am replied:

It was already possible and done in 1984 with the Elite games. Procedural techniques enable you to do this without needing a hi-tech computer. I have no idea why no game studio has done this in the last decades with 'modern' game technology, it's a shame.

+1 vote   article: Welcome to DeepSpace
Betelgeuze Apr 6 2010, 8:33am says:

So, it's like Infinity: The Quest for Earth?
Space exploration with lots of planets, seamless space/terrain transition, you can do what you want, no walking feature but vehicles are in, and it has a name with "The Quest For" in it, and you accept contribution work?
(not claiming it's a copy)

How will the Unreal Engine3 be able to generate those planets?

+1 vote   article: Welcome to DeepSpace
Betelgeuze Jan 23 2010, 6:14pm replied:

I'm not the only one who had a complaint about the news post and I stated my opinion as a moddb visitor never as an Infinity member. It's sad to see you see my opinion about the news post as an act of jealousy and boycott from Infinity. I clearly stated multiple times that I like the project and am always happy to read news post about the development of the game. Never did I mention Infinity in all of this, and its not because Im managing the Infinity profile on moddb that I shouldnt be able to state my honest opinion about things on moddb.
Instead of discussion it in a mature manner with me you take it on a personal level and say I’m someone who don’t follows his "promises”, call me "jealous" and "angry" and feel you have to contact the Infinity team instead of me. Therefore I take this as a personal attack on me.
I've decided to resign from the Infinity moddb team(im not even part of the dev team), to make clear that this has nothing to do about them, and I don't want to get them involved in it further. I will talk to the moddb crew about this and I will contact you in private about this too!
I accept nothing less than your apologies to me and to the Infinity team, not for disagreeing with what I said about the newspost but for getting Infinity involved in this, which has clearly nothing to do with this!

Thats all I have to say about this in public, If you feel the need to insult me even more and or just want to have a normal discussion, you can always contact me: alphaorionis01(at)

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze Jan 23 2010, 10:29am replied:

They made the promise to the people who care, that’s why there's an option to show the news post for people who "watch" your project on moddb. For other gamer’s modders and developers this is not interesting or relevant to what they hope to find on moddb.
And because I don’t like to see relevant news being bumped down by pinkbeard news you conclude I don’t hold promises? I do, I just don’t post them on a website about mods and game development. Its not because I feel it’s a good idea to make a promise about something that this makes it relevant to be front-page news.

So making a complete news post for every web comic page that gets released is front-page worthy in your opinion? For me its not, but I'm sure its great for the people who "watch" the project (again use that option) In the ends its also possible to make a news post about it when the full comic is finished, instead of doing it for every page.

And yes I would rather have it the Black Mesa Source way who don’t try to get in the spotlight every single day and still manage to get a large fan base and win awards on this website. At least they don’t bump down all the other news and still manage to impress people.

There is no way any project manages to have something front-page news worthy every day, yet you guys manage to get on top of the news almost every day, and you clearly start to notice that in the news subjects. I don’t really care if there’s a news post about a web comic, or one about pixel art, its just that it all starts building up with more and more of those kind of news posts and its starting to annoy me a bit. Still the news post about the actual development of the game are always very interesting and great to read/see.

+3 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze Jan 23 2010, 6:27am replied:

I did, still don’t see why it has to be posted on the front-page of moddb as Overgrowth news.
As someone already mentioned a couple of news posts ago, I also start to get the feeling they try to get on top of the newspage every day! I wouldn't care if it was actual real news about the game, but news so far have been about a pink beard, pixel art, web comics and 4 or 5 news post about the same 'organic' game pack you could buy. For those things there’s an option to post news for people who watch the game only, this shouldn’t be on the front-page. I see no other game or mod do this and I hardly see any other game or mod on the top of the front-page everyday!

I think Overgrowth is an amazing project but I rather not have the other mod/indie news get bumped down every day by stuff like this.
@ moddb crew: is there a way I could filter out Overgrowth news or something?

+1 vote   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze Jan 23 2010, 5:51am says:

So what does this have to do with Overgrowth?

-2 votes   article: How to make pixel art in Photoshop [mini tutorial]
Betelgeuze Jan 21 2010, 6:22am says:

Looks fantastic! Hope it plays the way it looks ;)

+1 vote   article: Teaser time!
Betelgeuze Jan 20 2010, 6:04pm says:

very natural looking

+3 votes   media: Mediterranean Terrains
Betelgeuze Jan 19 2010, 11:50am replied:

yay for jelly! ^^

+1 vote   article: How not to be crushed.
Betelgeuze Jan 19 2010, 7:29am says:

looks complicated :)

+2 votes   article: How not to be crushed.
Betelgeuze Jan 17 2010, 6:47pm replied:

Well since you plan to promote your puzzle mod by making us "think" I hope you can make the regular teasers/updates interesting enough to keep us puzzling with them. The first one looks very cool and intriguing already!
You've got my attention! ^^

Good luck with the project!

+1 vote   article: Introducing Dual Reality.
Betelgeuze Jan 17 2010, 4:15pm says:

Interesting! Should we expect to see teasers on a regular basis, or will it take time?

+1 vote   article: Introducing Dual Reality.
Betelgeuze Jan 16 2010, 6:50pm replied:

so you would hate paying for a game?

+1 vote   game: Infinity: The Quest for Earth
Betelgeuze Jan 16 2010, 7:47am says:

congrats everyone!

+2 votes   article: MSUC Phase 4 Winners
Betelgeuze Jan 15 2010, 4:30pm says:

sry-double post

+2 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Sep 25 2014, 4:50am says:

Looks great guys! :D

+2 votes   game: SoulHunt
Betelgeuze Apr 28 2013, 9:42am replied:

Not yet

+1 vote   game: Runes of Brennos
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote   article: Features Coming!
Betelgeuze Jul 18 2011, 8:57pm replied:

Have you seen off-limits?

+1 vote   article: Stand up straight kid. We're going in...
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes   article: Character Design
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote   article: Visual demo release soon!
Betelgeuze Mar 6 2011, 5:36am says:


+1 vote   media: A game of checkers
Betelgeuze Feb 23 2011, 5:38am says:

This updates crashes for all Mac users...

+1 vote   article: Server downtime, a new Launcher and Minecraft Beta 1.3
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote   article: WarmGun - Showcase: Phoenix
Betelgeuze Dec 5 2010, 7:22am says:

very nice work!

+2 votes   article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
Betelgeuze Nov 15 2010, 9:56am says:

Good luck everyone!

+2 votes   article: Welcome to the IOTY 2010!
Betelgeuze Sep 1 2010, 9:57am says:

so rendered in-game right? not real gameplay?

0 votes   media: ORION: Prelude
Betelgeuze Jun 9 2010, 9:29am says:

modified version of the Source engine? how?

+1 vote   article: New Engine !
Betelgeuze Jan 15 2010, 4:30pm says:

Ok great game-project and nice comic, but are you going to make a newspost for every comic page that gets released?

Don't get me wrong, I really like the work you guys do, and you deserve some media attention
but newsposts about comics is not mod/indie game related. I'd rather not have all the mod related news get bumped down for webcomic news and 5 newspost about the same "organic indie pack" was not needed either.

It's not getting me more excited about the game and the development of it, on the contrary.
Please keep things like this for profile news, so that people who really care and "watch" the game see it, but not for the front-page.

+4 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Jan 2 2010, 1:01pm says:

Looks great, its a shame the url on the concept doesn't work (yet)

+1 vote   media: Primal Carnage-Concept Art
Betelgeuze Dec 23 2009, 1:23pm says:

Sounds interesting!

so they make all the dinosaurs found in Jurassic Park and even make them look the same?

-1 votes   article: Lukewarm Media Goes Indie
Betelgeuze Dec 1 2009, 12:24pm says:

haha best vid ever! ^^

+1 vote   article: December 1st "Beta Testers Invasion"
Betelgeuze Oct 12 2009, 2:16am replied:

I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.

+3 votes   media: City Buildings
Betelgeuze Oct 11 2009, 1:07pm replied:

You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.

+3 votes   media: City Buildings
Betelgeuze Oct 10 2009, 5:26pm says:

looking good! :)

+1 vote   article: Of Pyramids, Dragons and Haiku
Betelgeuze Jul 6 2009, 5:33pm says:

sounds very cool and looks good. So he wont be able to eat marines anymore? That would be a shame since it was a cool feture that no other game does!

0 votes   article: Detailed Onos "reveal"
Betelgeuze Jun 5 2009, 2:58pm replied:

wiki: "These predators evolved from semi-aquatic squamates[2] known as the aigialosaurs, close relatives of modern-day monitor lizards, in the Early Cretaceous Period."

Both are Lacertilia families, crocs are crocodylia.

+1 vote   article: Update
Betelgeuze Jun 5 2009, 1:30pm replied:

In the same way dolphins evolved from land mammals ;), mosasaurs evolved from primitive varans.
Ask nature how it did this ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 8:31am replied:

Mosasaurus, not crocodile. its more related to the Komodo dragon than crocs ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 6:46am says:

you guys have great concept artists, will we see this in the mod too?

+2 votes   media: June Update
Betelgeuze Jun 4 2009, 12:32pm replied:

I agree, l4D2 wont sell as good as the first. While I love dthe first one I actually didnt play it that much since it only had a couple of maps and I got bored very fast. Im not going to pay again for a short game, this should have been an expantion or something, not a new game.

+3 votes   article: The future of the L4D SDK
Betelgeuze Jun 1 2009, 6:46pm says:

why would we want a 2006 trailer?

and have you finally cut the list of features? what was it? aliens, dinosaurs, futuristic weapons, modern weapons, vehicles, space, halo stuff,...

+1 vote   article: Media Release
Betelgeuze May 21 2009, 5:38am replied:

Yeah something like that, and there's a big difference between randomly generated and procedurally generated.
From the FAQ:

Procedural generation is not at all the same than random generation. In fact, it's pretty much the opposite: it's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
Synchronization between multiple players is ensured by making the server transfer the same object's seed to all players who are able to see or interact with this object. So all players will see the same procedurally generated object, like a planet, with the same details.

+1 vote   media: Galaxy generation
Betelgeuze May 20 2009, 11:45am replied:

Its our galaxy, also know as the milkyway. Every dot you see is a star, and there are more than 100 billion of them. Unless you fly very very far out you probably won't be able to see it like this.

You might see it like this in the 3D map we are planning for Infinity.

+1 vote   media: Galaxy generation
Betelgeuze Apr 13 2009, 11:16am says:

hmm lets see about that

+3 votes   article: Hello Nuclear Dawn Community!
Betelgeuze Mar 21 2009, 3:46pm replied:

Concept art,
but the background is a real screenshot and the spaceships are real models.
I think its fair to say it will look like this ingame, or maybe even better.

+2 votes   media: Ferox
Betelgeuze Feb 1 2009, 9:44am replied:

This is made by Koshime.

+1 vote   media: Space Station X
Betelgeuze Jan 4 2009, 5:22pm says:

so its just a map, not a mod?

+2 votes   article: Dead Before Dawn Teaser Released
Betelgeuze Sep 13 2008, 5:28am says:

Looks great as always, good luck!

+1 vote   article: Warm Gun September Push
Betelgeuze Aug 19 2008, 7:59am says:

Wait, this is on quake2? O.o

+3 votes   article: OverDose
Betelgeuze Jun 5 2008, 6:45am replied:

but as a comment to a newspost?
Would have been better to post it on their forums or something.

+3 votes   article: Bloodstone - Release Version
Betelgeuze Jun 4 2008, 6:33pm says:

Looks amazingly good, pro work!

One thing I have to say is that the trees all look to be orientated in the same way, you see patterns very fast.

+1 vote   article: Parallel news - June
Betelgeuze Mar 25 2008, 9:47pm says:

Do you have permission to use material(from all its creators) from the dead Western Revenge mod?

0 votes   article: Coder Needed !
Betelgeuze Mar 20 2008, 9:31am replied:

quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."

+3 votes   media: Terrain engine
Betelgeuze Mar 20 2008, 8:07am replied:

Exactly, Infinity will have a large variety of planet type.

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 3:03am replied:

No, you can't deform the terrain.

+1 vote   article: Terrain engine
Betelgeuze Mar 18 2008, 7:25pm replied:

so tell us about your style ;)

+1 vote   media: Bellerophon
Betelgeuze Mar 11 2008, 3:38pm says:

interior screens look great but whats with the fog in screen3?

+1 vote   article: Eternal Silence: New Ingame Screenshots
Betelgeuze Feb 11 2008, 12:07pm says:


+1 vote   article: Firearms: Source Website and Other Updates
Betelgeuze Feb 7 2008, 6:31pm says:

Yay PVK2 was one of my favo hl2 mods, I can't wait to play beta2 *downloading*

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze Feb 4 2008, 5:59pm says:

Yes this is a video of the Combat prototype, this is not what the real game will be like.

"This is a completely separate program that only shares the engine. It does not represent what you will find in Infinity. Its goal is, namely, to test: the graphics engine, the physics engine, the networking engine, experiment with controls / combat mechanics / balance, to improve stability/fix bugs and measure/stress performance.

The combat prototype is not meant to have a deep gameplay; do not expect any form of planetary landing. 10 ships are available to the players. The gameplay is arena (team vs team) based, while Infinity will be a fully open "sandbox" type of game. "

The ICP does have missiles btw ;)

+1 vote   media: Infinity Trailer
Betelgeuze Jan 9 2008, 5:30pm says:

So you guys licensed an open-source engine?

Good to see you guys stayed with your interesting game universe!

+2 votes   article: Iron Grip: Warlord
Betelgeuze Jan 8 2008, 1:47pm says:

Years ago I worked on a western mod for HL2 called Western Revenge, it got never release unfortunately and I’m not sure if anyone remembers. Anyway I’m impressed with the screenshots and I’m downloading the mod now.

Only one question I have, what’s with the lava in one of the screenshots?!

+1 vote   article: Beta 1.1 released!
Betelgeuze Jan 4 2008, 9:14am says:

Doesn't look like its a source game/mod at all, thats a good thing!

+1 vote   media: Heads Up Display Preview
Betelgeuze Nov 4 2007, 1:19pm says:

@posters: Oh please, no spoilers. I still have to see season 3 as its not available in Europe yet(legal)

+1 vote   article: Fearful Skinjobs?
Betelgeuze Aug 18 2007, 1:02pm says:

Thats very very nice, you don't see a lot of maps lately that are so different from anything Ive seen on source.
Some textures are a little blurry but its great to see some non-hl2 textures and props. Good stuff guys!

+1 vote   article: Jailbreak: The Plague has begun...
Betelgeuze Jun 5 2007, 4:20pm says:

No, it's not a reflection.

+1 vote   media: Mediarelease 05-06-2007
Betelgeuze Apr 16 2007, 7:38am says:

No, all textures will be hand-made, you can never get the same quality with procedural textures.

+1 vote   article: Silverbow and rain.
Betelgeuze Feb 26 2007, 1:05pm says:

You can't fly to the core of the gas giant(which is not gas btw) the pressure would crush your ship.
In infinity you can only fly in the top layers of a gas giant. ;)

+1 vote   media: Gas giants3
Betelgeuze Feb 9 2007, 6:32pm says:

Maybe you to forgot check the description under the image? Those are Hephaestian textures and we have one example of a Hephaestian world in our solarsystem: Io(moon of Jupiter).
Io itself looks very 'unreal', its one of the most active worlds in the solarsystem and is a mix of different bright colors:


We only have one example of a world like this in real-life and we don't have any good close-up pictures of it, so I had to use my inspiration for this texture pack. Before I started working on this pack I did some research of course, personally I'm I'm happy with the results. I tried to give them an organic/chemical look, the textures are smoother and more reflective than most other terrain textures I made for Infinity.

Keep in mind that you only see 2 random textures, every texture pack has around 10 textures.

And please trust me, I've been working on planetary textures for Infinity for more than a year now, it's been my main job for Infinity. Ofcourse I look at pictures, ofcourse I do research, ofcourse some of those textures are strongly based on real planetary pictures from NASA and other space agencies.

+1 vote   media: PlanetTextures 1
Betelgeuze Feb 4 2007, 1:39pm says:

Yes we have the landing system done, check this topic:

+1 vote   media: From concept to render
Betelgeuze Jan 24 2007, 5:53pm says:

Thanks guys!

Tthe Flamberge is 5km long, that's probably going to be the maximum size for a ship.

+1 vote   article: Infinity Contributors
Betelgeuze Dec 31 2006, 8:21am says:

@Ancientpanda: Its not a map its a 3D render I think

+1 vote   media: -
Betelgeuze Dec 17 2006, 5:13am says:

looks a little too clean

+1 vote   media: Lambda Core 09
Betelgeuze Nov 24 2006, 12:36am says:

So they created most dinosaurs known to man? Any idea how many that are?!

+2 votes   article: Jurassic Rage: Evolution I released!
Betelgeuze Nov 19 2006, 4:43pm says:

lol, whats 'up' in space?! ;)

+1 vote   media: ICP 2.0.d screenshot
Betelgeuze Oct 14 2006, 6:26am says:

looks good

+1 vote   media: Map in production and the gravgun
Betelgeuze Sep 24 2006, 5:13pm says:

Looks good :) nothing wrong with RPGMaker btw.

You have a link to the first craft game? I would like to try it!

+1 vote   article: Craft 2 media update!
Betelgeuze Sep 12 2006, 9:45am says:

Looks and sounds very interesting, it defenetly needs some work from what I can see on the screens, but it looks lik a very good start :D

Good luck guys!

+1 vote   article: X-COM UFO for HL2 is around the corner
Betelgeuze Sep 9 2006, 3:53pm says:

Does this mean its standalone?

+1 vote   article: Truepaint - Engine Switch
Betelgeuze Sep 5 2006, 4:03pm says:

hmm this is missing something, most of the mods pictures are great but this one feels 'unreal'

+1 vote   media: Trainstation 3
Betelgeuze Aug 20 2006, 6:03am says:

Those are renders from a nebulae prototype.

+1 vote   media: Infinity56
Betelgeuze Aug 13 2006, 1:45pm says:

Bethesda couldnt do it better ;) but I would still like to see some new content and new looking landscapes.

+1 vote   article: Hello
Betelgeuze Aug 11 2006, 10:56am says:

You turn around :P
I dont see how anyone can hide for more than 1sec!

+1 vote   media: Infinity53
Betelgeuze Jul 22 2006, 5:09pm says:

@ scratch: You will see more of the 'shoe' ship in the near future, and Im sure you'll like it ;)

+1 vote   media: Infinity art17
Betelgeuze Jul 2 2006, 5:06am says:

wow this looked like a picture of ther real thing, but when you look closely you see its in-game.

This is the most realistic source screenshot ive ever seen!

+1 vote   media: MValley 01
Betelgeuze Apr 2 2006, 5:46am says:

I think its a little confusing, the controls are strange and in the beginning you dont know what to do.
It could use a lot of work I think but its defenetly not bad!

+3 votes   article: Tremulous 1.1.0 released
Betelgeuze Mar 26 2006, 8:50am says:

Oh... thats just a small frigate ;) wait till you see a Super Carrier.

+1 vote   media: Infinity33
Betelgeuze Dec 19 2005, 1:45am says:

I cant wait to see the first media ;)

+1 vote   mod: Qiro
Betelgeuze Dec 18 2005, 4:01am says:

so... they are back?

+1 vote   article: Small Media Update
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