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Comment History  (30 - 60 of 878)
Betelgeuze Sep 25 2014, 4:50am says:

Looks great guys! :D

+2 votes   game: SoulHunt
Betelgeuze Apr 28 2013, 9:42am replied:

Not yet

+1 vote   game: Runes of Brennos
Betelgeuze Sep 24 2011, 5:24am says:

Great! When can we expect the mac version?

+1 vote   article: Features Coming!
Betelgeuze Jul 18 2011, 8:57pm replied:

Have you seen off-limits?

+1 vote   article: Stand up straight kid. We're going in...
Betelgeuze Jun 21 2011, 4:00pm says:

Thanks for the feedback, we've experimented a bit with toon shaders in the past, but we didn't think they looked that great. We might experiment with it a bit more in the future.

+2 votes   article: Character Design
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote   article: Visual demo release soon!
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote   article: Visual demo release soon!
Betelgeuze Mar 6 2011, 5:36am says:


+1 vote   media: A game of checkers
Betelgeuze Feb 23 2011, 5:38am says:

This updates crashes for all Mac users...

+1 vote   article: Server downtime, a new Launcher and Minecraft Beta 1.3
Betelgeuze Dec 31 2010, 7:57pm replied:

Thank you for your support and encouragements, I appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 19 2010, 1:19pm says:

the first screenshot looked like a concept painting, great!

+1 vote   article: WarmGun - Showcase: Phoenix
Betelgeuze Dec 5 2010, 7:22am says:

very nice work!

+2 votes   article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
Betelgeuze Nov 15 2010, 9:56am says:

Good luck everyone!

+2 votes   article: Welcome to the IOTY 2010!
Betelgeuze Sep 1 2010, 9:57am says:

so rendered in-game right? not real gameplay?

0 votes   media: ORION: Prelude
Betelgeuze Jun 9 2010, 9:29am says:

modified version of the Source engine? how?

+1 vote   article: New Engine !
Betelgeuze May 14 2010, 6:25am says:

Great, any plans for a mac version?

+1 vote   article: Introducing Iron Grip: Marauders
Betelgeuze Jan 20 2010, 6:04pm says:

very natural looking

+3 votes   media: Mediterranean Terrains
Betelgeuze Jan 19 2010, 7:29am says:

looks complicated :)

+2 votes   article: How not to be crushed.
Betelgeuze Jan 15 2010, 4:30pm says:

sry-double post

+2 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Jan 15 2010, 4:30pm says:

Ok great game-project and nice comic, but are you going to make a newspost for every comic page that gets released?

Don't get me wrong, I really like the work you guys do, and you deserve some media attention
but newsposts about comics is not mod/indie game related. I'd rather not have all the mod related news get bumped down for webcomic news and 5 newspost about the same "organic indie pack" was not needed either.

It's not getting me more excited about the game and the development of it, on the contrary.
Please keep things like this for profile news, so that people who really care and "watch" the game see it, but not for the front-page.

+4 votes   article: Overgrowth comic update pages 22-24
Betelgeuze Jan 2 2010, 1:01pm says:

Looks great, its a shame the url on the concept doesn't work (yet)

+1 vote   media: Primal Carnage-Concept Art
Betelgeuze Dec 23 2009, 1:23pm says:

Sounds interesting!

so they make all the dinosaurs found in Jurassic Park and even make them look the same?

-1 votes   article: Lukewarm Media Goes Indie
Betelgeuze Dec 1 2009, 12:24pm says:

haha best vid ever! ^^

+1 vote   article: December 1st "Beta Testers Invasion"
Betelgeuze Oct 12 2009, 2:16am replied:

I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.

+3 votes   media: City Buildings
Betelgeuze Oct 11 2009, 1:07pm replied:

You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.

+3 votes   media: City Buildings
Betelgeuze Oct 10 2009, 5:26pm says:

looking good! :)

+1 vote   article: Of Pyramids, Dragons and Haiku
Betelgeuze Jul 6 2009, 5:33pm says:

sounds very cool and looks good. So he wont be able to eat marines anymore? That would be a shame since it was a cool feture that no other game does!

0 votes   article: Detailed Onos "reveal"
Betelgeuze Jun 5 2009, 2:58pm replied:

wiki: "These predators evolved from semi-aquatic squamates[2] known as the aigialosaurs, close relatives of modern-day monitor lizards, in the Early Cretaceous Period."

Both are Lacertilia families, crocs are crocodylia.

+1 vote   article: Update
Betelgeuze Jun 5 2009, 1:30pm replied:

In the same way dolphins evolved from land mammals ;), mosasaurs evolved from primitive varans.
Ask nature how it did this ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 8:31am replied:

Mosasaurus, not crocodile. its more related to the Komodo dragon than crocs ;)

+1 vote   article: Update
Betelgeuze Jun 5 2009, 6:46am says:

you guys have great concept artists, will we see this in the mod too?

+2 votes   media: June Update
Betelgeuze Jun 4 2009, 12:32pm replied:

I agree, l4D2 wont sell as good as the first. While I love dthe first one I actually didnt play it that much since it only had a couple of maps and I got bored very fast. Im not going to pay again for a short game, this should have been an expantion or something, not a new game.

+3 votes   article: The future of the L4D SDK
Betelgeuze Jun 1 2009, 6:46pm says:

why would we want a 2006 trailer?

and have you finally cut the list of features? what was it? aliens, dinosaurs, futuristic weapons, modern weapons, vehicles, space, halo stuff,...

+1 vote   article: Media Release
Betelgeuze May 21 2009, 5:38am replied:

Yeah something like that, and there's a big difference between randomly generated and procedurally generated.
From the FAQ:

Procedural generation is not at all the same than random generation. In fact, it's pretty much the opposite: it's all about recreating the same data providing the same inputs. "Seeds" numbers are given to objects, so as long as an object has the same seed than before, it will be recreated exactly like before, with the exact same details, down to the millimeter level.
Synchronization between multiple players is ensured by making the server transfer the same object's seed to all players who are able to see or interact with this object. So all players will see the same procedurally generated object, like a planet, with the same details.

+1 vote   media: Galaxy generation
Betelgeuze May 20 2009, 11:45am replied:

Its our galaxy, also know as the milkyway. Every dot you see is a star, and there are more than 100 billion of them. Unless you fly very very far out you probably won't be able to see it like this.

You might see it like this in the 3D map we are planning for Infinity.

+1 vote   media: Galaxy generation
Betelgeuze Apr 13 2009, 11:16am says:

hmm lets see about that

+3 votes   article: Hello Nuclear Dawn Community!
Betelgeuze Mar 21 2009, 3:46pm replied:

Concept art,
but the background is a real screenshot and the spaceships are real models.
I think its fair to say it will look like this ingame, or maybe even better.

+2 votes   media: Ferox
Betelgeuze Feb 1 2009, 9:44am replied:

This is made by Koshime.

+1 vote   media: Space Station X
Betelgeuze Jan 4 2009, 5:22pm says:

so its just a map, not a mod?

+2 votes   article: Dead Before Dawn Teaser Released
Betelgeuze Sep 13 2008, 5:28am says:

Looks great as always, good luck!

+1 vote   article: Warm Gun September Push
Betelgeuze Aug 19 2008, 7:59am says:

Wait, this is on quake2? O.o

+3 votes   article: OverDose
Betelgeuze Jun 5 2008, 6:45am replied:

but as a comment to a newspost?
Would have been better to post it on their forums or something.

+3 votes   article: Bloodstone - Release Version
Betelgeuze Jun 4 2008, 6:33pm says:

Looks amazingly good, pro work!

One thing I have to say is that the trees all look to be orientated in the same way, you see patterns very fast.

+1 vote   article: Parallel news - June
Betelgeuze Mar 25 2008, 9:47pm says:

Do you have permission to use material(from all its creators) from the dead Western Revenge mod?

0 votes   article: Coder Needed !
Betelgeuze Mar 20 2008, 9:31am replied:

quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."

+3 votes   media: Terrain engine
Betelgeuze Mar 20 2008, 8:07am replied:

Exactly, Infinity will have a large variety of planet type.

+1 vote   media: Terrain engine
Betelgeuze Mar 19 2008, 3:03am replied:

No, you can't deform the terrain.

+1 vote   article: Terrain engine
Betelgeuze Mar 18 2008, 7:25pm replied:

so tell us about your style ;)

+1 vote   media: Bellerophon
Betelgeuze Mar 11 2008, 3:38pm says:

interior screens look great but whats with the fog in screen3?

+1 vote   article: Eternal Silence: New Ingame Screenshots
Betelgeuze Feb 11 2008, 12:07pm says:


+1 vote   article: Firearms: Source Website and Other Updates
Betelgeuze Feb 7 2008, 6:31pm says:

Yay PVK2 was one of my favo hl2 mods, I can't wait to play beta2 *downloading*

+1 vote   article: PVKII Beta 2.0 Released!
Betelgeuze Feb 4 2008, 5:59pm says:

Yes this is a video of the Combat prototype, this is not what the real game will be like.

"This is a completely separate program that only shares the engine. It does not represent what you will find in Infinity. Its goal is, namely, to test: the graphics engine, the physics engine, the networking engine, experiment with controls / combat mechanics / balance, to improve stability/fix bugs and measure/stress performance.

The combat prototype is not meant to have a deep gameplay; do not expect any form of planetary landing. 10 ships are available to the players. The gameplay is arena (team vs team) based, while Infinity will be a fully open "sandbox" type of game. "

The ICP does have missiles btw ;)

+1 vote   media: Infinity Trailer
Betelgeuze Jan 9 2008, 5:30pm says:

So you guys licensed an open-source engine?

Good to see you guys stayed with your interesting game universe!

+2 votes   article: Iron Grip: Warlord
Betelgeuze Jan 8 2008, 1:47pm says:

Years ago I worked on a western mod for HL2 called Western Revenge, it got never release unfortunately and I’m not sure if anyone remembers. Anyway I’m impressed with the screenshots and I’m downloading the mod now.

Only one question I have, what’s with the lava in one of the screenshots?!

+1 vote   article: Beta 1.1 released!
Betelgeuze Jan 4 2008, 9:14am says:

Doesn't look like its a source game/mod at all, thats a good thing!

+1 vote   media: Heads Up Display Preview
Betelgeuze Nov 4 2007, 1:19pm says:

@posters: Oh please, no spoilers. I still have to see season 3 as its not available in Europe yet(legal)

+1 vote   article: Fearful Skinjobs?
Betelgeuze Aug 18 2007, 1:02pm says:

Thats very very nice, you don't see a lot of maps lately that are so different from anything Ive seen on source.
Some textures are a little blurry but its great to see some non-hl2 textures and props. Good stuff guys!

+1 vote   article: Jailbreak: The Plague has begun...
Betelgeuze Jun 5 2007, 4:20pm says:

No, it's not a reflection.

+1 vote   media: Mediarelease 05-06-2007
Betelgeuze Apr 16 2007, 7:38am says:

No, all textures will be hand-made, you can never get the same quality with procedural textures.

+1 vote   article: Silverbow and rain.
Betelgeuze Feb 26 2007, 1:05pm says:

You can't fly to the core of the gas giant(which is not gas btw) the pressure would crush your ship.
In infinity you can only fly in the top layers of a gas giant. ;)

+1 vote   media: Gas giants3
Betelgeuze Feb 9 2007, 6:32pm says:

Maybe you to forgot check the description under the image? Those are Hephaestian textures and we have one example of a Hephaestian world in our solarsystem: Io(moon of Jupiter).
Io itself looks very 'unreal', its one of the most active worlds in the solarsystem and is a mix of different bright colors:


We only have one example of a world like this in real-life and we don't have any good close-up pictures of it, so I had to use my inspiration for this texture pack. Before I started working on this pack I did some research of course, personally I'm I'm happy with the results. I tried to give them an organic/chemical look, the textures are smoother and more reflective than most other terrain textures I made for Infinity.

Keep in mind that you only see 2 random textures, every texture pack has around 10 textures.

And please trust me, I've been working on planetary textures for Infinity for more than a year now, it's been my main job for Infinity. Ofcourse I look at pictures, ofcourse I do research, ofcourse some of those textures are strongly based on real planetary pictures from NASA and other space agencies.

+1 vote   media: PlanetTextures 1
Betelgeuze Feb 4 2007, 1:39pm says:

Yes we have the landing system done, check this topic:

+1 vote   media: From concept to render
Betelgeuze Jan 24 2007, 5:53pm says:

Thanks guys!

Tthe Flamberge is 5km long, that's probably going to be the maximum size for a ship.

+1 vote   article: Infinity Contributors
Betelgeuze Dec 31 2006, 8:21am says:

@Ancientpanda: Its not a map its a 3D render I think

+1 vote   media: -
Betelgeuze Dec 17 2006, 5:13am says:

looks a little too clean

+1 vote   media: Lambda Core 09
Betelgeuze Nov 24 2006, 12:36am says:

So they created most dinosaurs known to man? Any idea how many that are?!

+2 votes   article: Jurassic Rage: Evolution I released!
Betelgeuze Nov 19 2006, 4:43pm says:

lol, whats 'up' in space?! ;)

+1 vote   media: ICP 2.0.d screenshot
Betelgeuze Oct 14 2006, 6:26am says:

looks good

+1 vote   media: Map in production and the gravgun
Betelgeuze Sep 24 2006, 5:13pm says:

Looks good :) nothing wrong with RPGMaker btw.

You have a link to the first craft game? I would like to try it!

+1 vote   article: Craft 2 media update!
Betelgeuze Sep 12 2006, 9:45am says:

Looks and sounds very interesting, it defenetly needs some work from what I can see on the screens, but it looks lik a very good start :D

Good luck guys!

+1 vote   article: X-COM UFO for HL2 is around the corner
Betelgeuze Sep 9 2006, 3:53pm says:

Does this mean its standalone?

+1 vote   article: Truepaint - Engine Switch
Betelgeuze Sep 5 2006, 4:03pm says:

hmm this is missing something, most of the mods pictures are great but this one feels 'unreal'

+1 vote   media: Trainstation 3
Betelgeuze Aug 20 2006, 6:03am says:

Those are renders from a nebulae prototype.

+1 vote   media: Infinity56
Betelgeuze Aug 13 2006, 1:45pm says:

Bethesda couldnt do it better ;) but I would still like to see some new content and new looking landscapes.

+1 vote   article: Hello
Betelgeuze Aug 11 2006, 10:56am says:

You turn around :P
I dont see how anyone can hide for more than 1sec!

+1 vote   media: Infinity53
Betelgeuze Jul 22 2006, 5:09pm says:

@ scratch: You will see more of the 'shoe' ship in the near future, and Im sure you'll like it ;)

+1 vote   media: Infinity art17
Betelgeuze Jul 2 2006, 5:06am says:

wow this looked like a picture of ther real thing, but when you look closely you see its in-game.

This is the most realistic source screenshot ive ever seen!

+1 vote   media: MValley 01
Betelgeuze Apr 2 2006, 5:46am says:

I think its a little confusing, the controls are strange and in the beginning you dont know what to do.
It could use a lot of work I think but its defenetly not bad!

+3 votes   article: Tremulous 1.1.0 released
Betelgeuze Mar 26 2006, 8:50am says:

Oh... thats just a small frigate ;) wait till you see a Super Carrier.

+1 vote   media: Infinity33
Betelgeuze Dec 19 2005, 1:45am says:

I cant wait to see the first media ;)

+1 vote   mod: Qiro
Betelgeuze Dec 18 2005, 4:01am says:

so... they are back?

+1 vote   article: Small Media Update
Betelgeuze Jun 18 2011, 2:14pm replied:

I think the most important thing to remember when creating an education game is that a game ALWAYS has to be fun. So we mainly aim to create a fun game, the education aspect is an extra layer.

+1 vote   game: Project Growth
Betelgeuze May 7 2011, 7:21pm replied:

How would you now? Read reviews! Get informed! It's not that hard...
It's also not so hard to find reliable sources, sites like might give you a nice hint too!

Often you just know what games are going to be good, you just have to make a personal selection. The problem with pirates is that they don't make a selections, they just want everything!

+1 vote   article: How can we lower game piracy?
Betelgeuze Apr 19 2011, 3:32pm says:

Looks and sounds badass already!

+2 votes   article: Clustergun Trailer
Betelgeuze Apr 17 2011, 6:58am says:

combat looks fantastic, it seems to have a nice "feel" to it!

+2 votes   article: Developer Blog #1 - Hit Detection
Betelgeuze Apr 16 2011, 12:34pm says:

For questions about the DRM and shipping fee you should contact Iceberg Interactive or Vertigo Games. I'm just the news poster dude ;) , unfortunately I can't answer those questions for you.

+1 vote   article: Episode 2 released + launch trailer!
Betelgeuze Apr 14 2011, 8:49am replied:

25 right?

+4 votes   article: The Humble Frozenbyte Bundle
Betelgeuze Apr 13 2011, 3:11pm says:

None of the games work on my Mac. The first Mac games I have trouble with.

+2 votes   article: The Humble Frozenbyte Bundle
Betelgeuze Mar 27 2011, 5:04pm says:

Congrats! :D

+1 vote   article: Off Limits - Closed Beta started
Betelgeuze Mar 18 2011, 6:22pm says:

Looking great already! :D

+1 vote   game: Pirates Adventure
Betelgeuze Mar 3 2011, 3:52pm replied:

I don't know, you should contact the moddb crew for problems related to the website.

+1 vote   media: Episode2 - Solomon's Secret
Betelgeuze Mar 2 2011, 8:05am says:

Looking great!

+4 votes   media: Mammoth Action Concept
Betelgeuze Feb 24 2011, 5:42am says:

Good luck guys, looking great already!

Betelgeuze Feb 19 2011, 11:55am says:

Looking good, great variation between the maps!

+1 vote   article: Off Limits - maps done + guide update
Betelgeuze Feb 16 2011, 7:39am says:

This looks like the perfect game for Android, any plans for that?

+1 vote   article: Survivors of Ragnarök - Alpha Released
Betelgeuze Feb 4 2011, 12:44pm says:

I love the dinosaur animations and sounds!

+4 votes   article: Primal Carnage - Evga partnership, T-Rex Development Footage
Betelgeuze Feb 3 2011, 1:53pm replied:

sry, the wheel made me double post xD

+1 vote   article: Off Limits - closing in on beta!
Betelgeuze Feb 3 2011, 1:53pm replied:


+1 vote   article: Off Limits - closing in on beta!
Betelgeuze Feb 2 2011, 1:52pm replied:

I like.

+1 vote   article: Off Limits - closing in on beta!
Betelgeuze Feb 2 2011, 8:40am says:

cool new skybox

+2 votes   media: Off Limits - closing in on beta!
Betelgeuze Jan 30 2011, 1:23pm says:

Congrats on the release!

+1 vote   article: The Astroslugs have arrived on Desura!
Betelgeuze Jan 26 2011, 4:53am replied:

I am able to read what he said, but thanks for repeating ;)

+3 votes   mod: Off Limits
Betelgeuze Jan 25 2011, 6:50am says:

Very interesting! :)

+3 votes   article: A Call For Interviewees!
Betelgeuze Feb 10 2015, 6:39am replied:

Make an explosion 3 times in the mine level. (do this by hitting all dynamite triggers)
Have fun! :)

+1 vote   game: Pinball Planet
Betelgeuze Dec 31 2014, 9:43am says:

Congrats to the winners!

Is it possible to see the category winners?

+1 vote   article: App of the Year 2014 - Players Choice
Betelgeuze Dec 24 2014, 7:34am says:

Congrats to the winners! :)

+2 votes   article: App of the Year 2014 - Editors Choice
Betelgeuze Apr 28 2013, 9:42am replied:

Yes Its for PC (and Mac) but you need a Leap Motion to play it. Depending on the succes we might port it to other platforms (and maybe a non-leapmotion version)

+3 votes   game: Runes of Brennos
Betelgeuze Nov 4 2011, 6:06am says:


+2 votes   media: Playable Glyptodon Animal
Betelgeuze Sep 19 2011, 7:00pm says:

I just wonder, why not make the menu in then same 'sketched'-style of the original menu sketch? I loved how that looked!

+1 vote   article: "New Server Browser" build released!
Betelgeuze Aug 26 2011, 4:41am says:

Cant wait to try this on my Ipad, looks great and fun too! *watching

+2 votes   article: First Gameplay Video!
Betelgeuze Jan 8 2011, 6:53am replied:

I'm sure he knows what to do ;)

+1 vote   media: Off Limits - undersiege
Betelgeuze Jan 5 2011, 10:16am replied:

Yes we use Unity

+1 vote   media: Project Growth in web browser
Betelgeuze Dec 31 2010, 6:34am replied:

Thank you, we appreciate it!

+1 vote   game: Project Growth
Betelgeuze Dec 30 2010, 8:34pm replied:

No decisions have been made in that area, everything is possible. We do hope to earn some money with this in some way.

+1 vote   game: Project Growth
Betelgeuze Dec 29 2010, 4:17pm says:

This already looked great before, but damn... !

+1 vote   media: Off Limits - styx before and after
Betelgeuze Oct 23 2010, 5:48am says:


+2 votes   article: Gameplay Features
Betelgeuze Oct 22 2010, 12:21pm replied:

Doesn't a mod need a homepage to be able to have a moddb account?

+1 vote   media: Off Limits - alpha trailer
Betelgeuze Oct 20 2010, 9:10am says:

Any plans for a Mac release later on?

+1 vote   article: PVKII - New Game Mode - Trinket Wars
Betelgeuze Oct 16 2010, 7:32am replied:

Mapper, modeler, texture artist... all the same guy! :D

+3 votes   article: Off Limits - exterior shots + Jon St. John
Betelgeuze Oct 16 2010, 7:03am replied:

I like the fog/smog, it adds a lot of character to the city imo. It would be great of you could add some steam comming from the sewers, like you see in big cities like NYC.

+2 votes   media: Styx exterior shots
Betelgeuze Apr 6 2010, 8:36am replied:

It was already possible and done in 1984 with the Elite games. Procedural techniques enable you to do this without needing a hi-tech computer. I have no idea why no game studio has done this in the last decades with 'modern' game technology, it's a shame.

+1 vote   article: Welcome to DeepSpace
Betelgeuze Jan 11 2010, 8:50am replied:

it has bumps

+4 votes   media: Cuttlefish ship
Betelgeuze Dec 16 2009, 5:04am says:

looking good! ^^

+3 votes   media: A Celtic house
Betelgeuze Oct 31 2009, 5:52am replied:

I agree, greatest thing I've ever seen!

+1 vote   article: First ingame screenshots of Natural Selection 2
Betelgeuze Oct 11 2009, 12:22pm says:

corusant buildings are very different, these are more related to real-life buildings than anything.

+5 votes   media: City Buildings
Betelgeuze Oct 7 2009, 5:56pm replied:

Theres a lot of updates on our forum, the devs are very open and join discussions on the forums. You just have to look for it.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze Oct 7 2009, 5:56pm replied:

Only the best contributions will be used in the game, the more contributions we get the beter the quality we will have in the game. Every contributor will get credits for his work(even if its not used) and ofcourse its a great learning experience for people who are new to gamedesign.
All ships in the last screenshots are contributions.

+1 vote   media: ASEToBin 1.0 release
Betelgeuze Aug 26 2009, 5:36am says:

Always been a big fan of you work, looks great!

+1 vote   media: The Ball - Hueca
Betelgeuze Jun 5 2009, 12:32pm replied:

Make sure you don't have grass in the levels

+1 vote   media: Jungle WIP
Betelgeuze May 21 2009, 5:34am replied:

It won't be cut, it's the main feature/idea of the game.

+4 votes   media: galactic map
Betelgeuze May 20 2009, 5:37pm replied:

If you visit a different star every sec of your life, you still wont be able to see all of them. Exploring all of it is impossible ;)

+2 votes   media: galactic map
Betelgeuze Apr 7 2009, 6:54pm replied:

lol yeah, reading the whole update always helps...

0 votes   article: Effect Editor Part 1
Betelgeuze Apr 4 2009, 9:16pm says:

nice update!!!

+2 votes   article: Road to the Future Update
Betelgeuze Apr 1 2009, 4:31am says:

Why now, after all this time... why today?!?


+2 votes   article: Overgrowth has been squashed by SMALL TANKS
Betelgeuze Mar 2 2009, 2:47am says:

Looking great, as always!

+3 votes   article: 0 A.D. 2009 March Update
Betelgeuze Dec 22 2008, 7:33pm says:

Looks good!

So does this game have a lot of players?

+1 vote   article: The Winter Offensive Releases
Betelgeuze Aug 16 2008, 12:08pm replied:

Those will be added too in the game, this is only a test.

+1 vote   media: Centaurus city.
Betelgeuze Jun 21 2008, 2:14pm replied:

Those are hardpoints for weapons

+1 vote   media: Space prison
Betelgeuze Jun 21 2008, 6:02am replied:

A new video is planned in the coming months showing off all the things we have been working on the last months, but we want it to be polished and breathtaking. We still have a couple of things to do.

Oh and thanks for fixing the layout-probs of the newspost(whoever did it) The editor is a bit messy sometimes.

+1 vote   article: Lava experiments and more
Betelgeuze Jun 8 2008, 7:33am says:

uhm the video doesn't work for me :S
it turns white when I want to play it.

+1 vote   article: Noesis Presents ModDB TV: A ModDB Interview
Betelgeuze Jun 1 2008, 5:56am says:

This vid makes me want to try some of those mods :)

The links to the Mods Featured don't work for me.

+2 votes   article: Mod Video Spotlight - May 2008
Betelgeuze May 11 2008, 10:58am says:

I think Ive been waiting for 3 or 4 years now, its great to see this project evolve.

Hope to see a new video soon.

+4 votes   game: 0 A.D. Empires Ascendant
Betelgeuze Apr 7 2008, 5:01pm replied:

Yes you will

+1 vote   media: Infinity artwork
Betelgeuze Mar 27 2008, 8:41pm replied:

Oh I see :)

+1 vote   article: New media and Level Designer recruitment
Betelgeuze Mar 27 2008, 7:05pm says:

Looking good.

Strange that they took screens in a hl2 map, while they have fantastic maps of their own.

+1 vote   article: New media and Level Designer recruitment
Betelgeuze Mar 16 2008, 7:07am says:

omg, thats the most amazing trailer ive seen for a mod so far!

+2 votes   article: 1.1 Media Update
Betelgeuze Feb 9 2008, 6:39am says:

flight system too hard? It was too easy imo O.o

and no newtonian physics anymore? ouch!

+1 vote   article: A bit of Space
Betelgeuze Jan 18 2008, 7:40am replied:

wait, isn't your mod based on an existing franchize? isn't that stealing? Did you get permission to make a Metroid project?

+4 votes   article: Project Valkyrie Nears Release
Betelgeuze Jan 12 2008, 7:11am says:

very handy!

+2 votes   article: Creating Custom Facemaps with Photoshop
Betelgeuze Jan 9 2008, 9:30am replied:

that was in the HL age, this is hl2... harder times for modders!

+1 vote   article: Insurgency Beta 2.0e Released
Betelgeuze Dec 15 2007, 12:24pm says:

Not sure why it doesn't show up, I'll contact the moddb crew

+1 vote   media: Bellerophon
Betelgeuze Dec 14 2007, 8:34am says:

Thanks, we appreciate it!

I'll post a video of this ship later today ;)

+1 vote   media: Bellerophon
Betelgeuze Nov 18 2007, 6:39am says:

This is one of the only mods that gets my hyped again with a new release.

+2 votes   article: Empires 2.0 - Nov 30
Betelgeuze Jul 7 2007, 7:03pm says:

Looks very good!

+1 vote   article: Stormtroopers invading your desktop
Betelgeuze May 30 2007, 4:52pm says:

very nice! So you guys are remaking some of the game art before release?

+1 vote   article: RnL Media Update
Betelgeuze Apr 29 2007, 6:07am says:

Yes its a render.

+1 vote   media: Infinity Artwork 46
Betelgeuze Feb 25 2007, 4:20pm says:

Dead? That's still in one of the top layers.
Going deeper would look like this:

+1 vote   media: Gas giants1
Betelgeuze Feb 4 2007, 1:31pm says:

The concept art is only an inspiration source, the modeler still has artistic freedom and does what he thinks is best.

+1 vote   media: From concept to render2
Betelgeuze Jan 2 2007, 4:09pm says:

@ gits: we are only asking questions, calm down please!

+1 vote   article: Firearms: Source - More weapons plus map screenshots
Betelgeuze Nov 22 2006, 9:20am says:

amazing water effect, very nice for the quake2 engine!

+1 vote   media: Reflective Water
Betelgeuze Sep 5 2006, 4:08pm says:

very cool

+1 vote   media: Asylum HDR
Betelgeuze Sep 5 2006, 4:06pm says:

Best screenshot so far, this one got em intrested!

+1 vote   media: Map1_RebelCompounds Room
Betelgeuze Sep 5 2006, 4:05pm says:

Home made bullsquid?
I want to see it in action ;)

+1 vote   media: Sewers
Betelgeuze Sep 5 2006, 4:02pm says:

Does the combine train fit in that gate?

+1 vote   media: Trainstation 2
Betelgeuze Jul 28 2006, 5:24am says:

The ships dont have a final texture, only a placeholder.
Remember this is only a prototype to test some things, we never planned to add a lot of eye-candy in the first place.(but we still did)

The prototype is nothing compaired to what the full game will be ;)

+1 vote   media: Infinity49
Betelgeuze Jul 31 2006, 4:58am says:

wow thats amazing! Sweet stuff guys :D

+1 vote   article: Darsana update
Betelgeuze Jul 28 2006, 8:26am says:

This could help:

The best thing is to post your bugs in this topic on the infinity forum:

+1 vote   article: Combat prototype 1.0 release + trailer!
Betelgeuze Jul 9 2006, 11:32am says:

thats cool :)

+1 vote   media: Presentation
Betelgeuze Jul 2 2006, 5:08am says:

I think Im going to play this mod again! Looks great!

+1 vote   article: Empires V1.06 Released
Betelgeuze Apr 30 2006, 4:58am says:

Maybe Ill try Dystopia again later, looks nice

+1 vote   article: April in Dystopia
Betelgeuze Apr 14 2006, 5:06am says:

Bugs ( you'll see them in the video ):
- sometimes lasers pass through surfaces. Easy to fix.
- the "spawn" position of a laser is the center of the turret, not the guns of the turret. Have to add the notion of gun on a turret

+1 vote   download: Space combat prototype video
Betelgeuze Jan 29 2006, 11:35am says:

Looks fun! going to try it when its release!

+4 votes   article: Tremulous standalone
Betelgeuze Dec 21 2005, 2:09pm says:

Looks like a great start, good luck! :)

+1 vote   game: Darsana
Betelgeuze Dec 14 2005, 8:39am says:

Yes Elite has a lot of influenced on Infinity, and all the cool features like landing on planets in real-time and open ended gameplay will be in Infinity to.

You can always ask questions on the Infinity forums, almoste every day Infinityadmin posts new info and screenshots in the developent journal on the forums.

+2 votes   member: Betelgeuze
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