We've been working on PROVEN LANDS with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed full with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Jules Verne and Minecraft.
Starting with a backdrop of endless, procedurally generated terrain, PROVEN LANDS combines 3D, SCIENCE FICTION, SURVIVAL, SANDBOX, ROGUELIKE and RPG elements with an AI-driven META GAME - like an AI game master - and on top of all that: MODDING! Build your own sci-fi cottage with a space toilet.
Your spaceship did a crash, and now you seems to be the only survivor. Shortly after the crash you experience a harsh and hostile desert environment, fear, hunger and thirst. Most of the spaceship parts are scattered all over the region. You are not a scientist nor a solider but a simple working guy with an interesting past. At the beginning you don't know how to use most of the electronic devices but you'll learn and craft new one, as you will learn about different biomes like forests and about the flora, the fauna and the aliens.
KICKSTARTER IS COMING! 9 MAR 2014
See below for some honest words about our goal and funding, and our first Let's plays and Steam Greenlight. Please share and tell your friends!
Kickstarter: see here
Steam Greenlight: vote here
Q: "Is your goal too high? Is it too low?" (see previous question here, among others on reddit)
A: "Oh, those are good questions. As mentioned in the project description, we’ve been thinking about the goal for months now. We choose an honest budget. It was not an easy decision to make. You know how it feels — compared to campaigns with a small budget that get funded with 1000%. Or compared to projects which get funded with £1.8m (approx. $3m) and then still are greedy, boom! 2D games in particular, for some reason.
According to Kickstarter the average successful campaign funding is £10,547.48 (approx. $17,549.88). Games as Kingdom Come Deliverance cost £1.2-1.8m (approx. $2-3m) and more, and then they ask for £300k (approx. $499) which turns out to be £1m (approx. $1.7m) in the end. We are backers too, with our private accounts. We think, Kickstarter did changed a bit within the last year, didn’t it?
Our goal, £299k (approx. $460k), minus Kickstarter fees, taxes, social security and other business costs, equals to approx. £150k (approx. $231k), which breaks down to just £12.5k (approx. $19.2k) per month for 12 months and a whole team. Yes, with a 3D procedural game such as Proven Lands we have some advantages compared to non-procedural games, but this comes for a price: the technical side is far more complex. Lighting, texturing, AI and generation in particular. This is perhaps the reason why AAA companies prefer static level design and tech. Well, take a look at our early demo.
We do not expect to get rich here – no fancy cars, no super computers. The majority of our team has worked for very little money, some did not get paid at all and have lived from their savings, tbh. Is our goal too low? Well, it is ok and we are confident that we can make it! But, the opera ain't over until the fat lady sings, right? :D You never know. We will see soon."
happy crucifixion day
13hours 0mins ago by btxsqdr
@tomalinsky I loved myth, it runs on current gen macs?
Apr 17 2014, 5:11am by dekdev
@gorgmakesthings yeah kind of like that :)
Apr 16 2014, 6:03pm by dekdev
Playing around with some fixed camera level stuff and seperating via entrances, feels kinda good actually.
Apr 16 2014, 5:51pm by dekdev
@Firzen14 YOU GO GURL
Apr 16 2014, 5:37pm by dekdev
Apr 16 2014, 12:19pm by dekdev
@darkForge_Games dat chest tho, boy needs to eat more!
Apr 16 2014, 12:18pm by dekdev
@Gallefray you gone cray
Apr 16 2014, 12:14pm by dekdev
@mtrc and hes right, AI angelina sounds like a cool research project, so im reading up on your website a bit :)
Apr 16 2014, 10:38am by dekdev