Let's make Sony take half their Lemons back! The other half... make lemonade.

Comment History  (0 - 30 of 1,386)
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:49pm says:

I am not really a fan of the hands they used on the Pulse gun, in all honesty. Do you think you could replace them with the hands used on some of the other weapons, as a low-priority task?

+1 vote     media: UTSDK November Beta Preview 3 (Pulse Gun)
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:37pm says:

I applaud you, sir.

+1 vote     media: UTSDK March Beta Preview 1 (Blend Equation)
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:35pm says:

Is there any way that this could be ported to Unreal 227? Meaning, is this all done in uScript, or did you need to negotiate with Epic to even get started on this?

+1 vote     media: UTSDK March Beta Preview 3 (Particle Volume)
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:33pm replied:

I think he means idTech-style lightmaps or something along those lines.

+1 vote     media: UTSDK March Beta Preview 7 (Static Mesh Usage)
AmaroqDricaldari
AmaroqDricaldari Mar 15 2014, 2:02am says:

Do you think you guys could implement the Stinger's behavior from the 0.83 Prototype?
Tcrf.net

Also, when do you guys predict you'll have a playable demo out?

+1 vote     mod: Unreal: Resurgence
AmaroqDricaldari
AmaroqDricaldari Mar 15 2014, 1:33am replied:

Late to the party and all, but you could recode it so that the knockback is based on the weapon's damage in the event it doesn't already have a knockback value set for it.

Speaking of which, in the version I download from OldUnreal, DM-BCE_Bounce causes crashes whenever I step on a Jump Pad. You should probably send Smirftsch the updated version.

+1 vote     mod: Bounce!
AmaroqDricaldari
AmaroqDricaldari Mar 9 2014, 2:28pm says:

Nevermind. It turns out I was spawning the completely wrong Quad-Shot in the console.

You should patch your Quad-Shot to include a mutator to replace the one built-in to the game, as well as its ammo pickups.

+1 vote     mod: Unreal PSX Rework - Rise Of Jrath
AmaroqDricaldari
AmaroqDricaldari Mar 6 2014, 5:06am replied:

OldSkool is the buggiest thing on the planet, I can't use that.

Thanks for the response though. Also, have you seen the UT99 DX10 renderer yet? It is amazing, but I am not entirely sure it'd be compatible with this. It seems to go really well with Nali Weapons 3 though.

+1 vote     mod: UT Community SDK
AmaroqDricaldari
AmaroqDricaldari Mar 6 2014, 4:56am says:

Before I download the mod, I'd like to ask a few questions:
- Will this mod keep overwriting my UT99 config files like Thievery Gold and Unreal Fortress do, despite the two having their own?
- Do W and S cause to to Jump and Crouch, or do they allow you to strafe from side-to-side? The latter would probably break a few levels, but might be necessary for dodging some enemies. And as long as it doesn't modify my movement keys, I'll be fine.
- Have you heard of the map 2D-Deck16? It is a custom map for Unreal (a 2D recreation of Deck16), but it requires its own custom gamemode (which it comes with) that is 2D similar to this. However, there is no aiming system implemented (the mouse makes you run), you can't swim, and it is not compatible with Unreal Tournament.

Thanks in advance.

+1 vote     mod: SP2D
AmaroqDricaldari
AmaroqDricaldari Mar 6 2014, 1:28am says:

Is this compatible with the 227 patch for gold?

+1 vote     download: UnrealPSX_E1P1
AmaroqDricaldari
AmaroqDricaldari Mar 5 2014, 1:30pm says:

Okay, another question: Could you add a version that works for Unreal Tournament? I am making a mod that runs on Unreal Tournament's engine, and it uses the original Unreal's weapons. I tried using this for my mod, but it didn't work.

+2 votes     download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Mar 5 2014, 12:06pm says:

The Bio Rifle and the Eightball refused to fire and couldn't pick up ammo (even with the Allammo command)

Also, the Eightball kept immediately putting itself away whenever I pulled it out.

+1 vote     download: EDU - Enhanced Damage Unreal weapons
AmaroqDricaldari
AmaroqDricaldari Mar 5 2014, 7:14am says:

In the event anybody wants to make modified versions of the classic Unreal weapons that are compatible with the NW3 modifiers (and UT99 ammo pickups) and that are nowhere near as buggy as the OldSkool stuff, here is an addon for Unreal that I think you should look at:
Moddb.com

Also, some requests I would like to make for anyone who wants to undertake this task:
- Make it so that picking up a second Dispersion Pistol counts as picking up an Upgrade
- Make it so that you can dual-wield Automags
- Change the Biorifle's functionality to that of the UT99 version
- When enabled, they should by default replace the old Unreal weapons (from the original game, not from OldSkool if possible)
- Include an option to make them replace the UT99 weapons (if you also have NW3, they'll function as additional NW3 weapons)
- Increase their damage output to match the UT99 and NW3 weapons

I would do this myself, but I have no modding experience.

+2 votes     mod: Nali Weapons 3
AmaroqDricaldari
AmaroqDricaldari Mar 5 2014, 6:49am replied:

OLweapons.olautomag
OLweapons.oldpistol
olweapons.olstinger
olweapons.olasmd
olweapons.oleightball
olweapons.olflakcannon
olweapons.olrazorjack
olweapons.olgesbiorifle
olweapons.olrifle
olweapons.olminigun
olweapons.olsmmag (not sure what that one is)
olweapons.olquadshot

+1 vote     mod: Nali Weapons 3
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 7:28pm replied:

EDIT: Okay, so there are two mutators, one for Post-227 and one for Pre-227. I guess that answ3ers my question.

Would either be compatible with this though?
Moddb.com

+1 vote     download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 6:24pm says:

You should probably have used Stargate music for this.

+1 vote     media: StargateUnreal TEASER
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 6:22pm says:

"O'Neill, what the hell are you doing?!"
"IN THE MIDDLE OF MY BACKSTROKE?!"

If this is still going, you should add an Aschen level. I am tired of watching (and reading about) SG-1 kicking their ***** when I am the one who should be kicking their *****.

+1 vote     mod: StargateUnreal
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 8:40am says:

Wait, this /only/ works with 227? I can't use it on other Unreal Engine 1 games?

+1 vote     download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 8:32am replied:

Who said you needed a high-polygon model?

+3 votes     media: Tau Cannon
AmaroqDricaldari
AmaroqDricaldari Feb 10 2014, 5:31am says:

A very literal take on an Arms Race :D

+1 vote     media: UT-SLV: NR-Huxley - Online beta test
AmaroqDricaldari
AmaroqDricaldari Feb 10 2014, 5:11am says:

Is it bad if I can actually feel sparks hitting my face when you fly the camera into them?

+1 vote     media: Spark Emitter
AmaroqDricaldari
AmaroqDricaldari Feb 7 2014, 2:44pm replied:

I also would like to see a return of Dark Match, and maybe a set of weapon skins that serve as a compormise between the UT99 and Unreal Gold weapons. For example, I love the ASMD from Unreal Gold, but I like the projectiles launched from UT99's shock rifle (as well as the glowing bits on it.)

I also think that it is a downer how they got rid of the Toxin Suits on the maps that did make it into UT99.

...and besides, a multiplayer option that gave you a Dispersion Pistol even wtih Unreal Gold weapons disabled wouldn't hurt. If anything, it would only enhance the experience with the whole "Moar Guns!" approach.

+1 vote     mod: UT Community SDK
AmaroqDricaldari
AmaroqDricaldari Feb 7 2014, 2:40pm says:

When you have the opportunity, could you work on combining Unreal Gold and Unreal Tournament? I'm trying to do the same thing myself, but it is not going so well.

I want to be able to play the Unreal Gold campaigns with UT99 weapons while still having it singleplayer and still having my Dispersion Pistol, I want to be able to play UT99 maps with Unreal Gold weapons (as a mutator), and more importantly I want to be able to play the multiplayer maps from Unreal Gold that didn't make it into UT99 (fortunately, I already got that mostly taken care of.)

Most of all though, it would just be so awesome (and so practical) to have the two as one game.

+1 vote     mod: UT Community SDK
AmaroqDricaldari
AmaroqDricaldari Aug 20 2013, 10:36am says:

Is this mod still alive?

+1 vote     mod: Half-Life: Source Enhanced
AmaroqDricaldari
AmaroqDricaldari Jul 8 2013, 7:39pm replied:

I placed that comment last year, I doubt I would actually remember my idea unfortunately.

+1 vote     media: Travelling back to the 80s
AmaroqDricaldari
AmaroqDricaldari May 17 2013, 6:01pm says:

Metal City.

+1 vote     media: Shadow With Glasses
AmaroqDricaldari
AmaroqDricaldari Mar 22 2013, 10:38am replied:

Update: Not only that, but the mod won't even launch because it can't even detect hl.exe
Thanks a lot, Valve. *sarcasm*

+1 vote     mod: HLFX: Lost in Black Mesa
AmaroqDricaldari
AmaroqDricaldari Mar 22 2013, 9:37am says:

Is there a way I could reinstall it in my Opposing Force directory?

+1 vote     mod: Half-Life: Decay
AmaroqDricaldari
AmaroqDricaldari Mar 22 2013, 9:36am says:

Is there a way I could install it in my Opposing Force directory? I would install it in my regular Half-Life Directory, but ever since Valve released a certain update the game will only run in OpenGL mode, and thus runs like crap on my computer.

+1 vote     mod: HLFX: Lost in Black Mesa
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