Let's make Sony take half their Lemons back! The other half... make lemonade.

Comment History  (90 - 120 of 1,385)
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 1:03am says:

Wait a minute, is the whole ceiling caving in slightly?

+1 vote   media: Chamber 13 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 1:00am says:

Good job, guys. But the door needs less burn and scratch marks.

+1 vote   media: Chamber 16
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:47am replied:

The cube survives. Why? Because all Aperture Science Equipment can withstand temperatures of up to 4000 Degrees Kelvin, which if I remember correectly, is the temperature of the sun or something like that. The reason the Personality Cores blew up when you tossed them in the incinerator at the end is because they got grinded or smashed or something like that (you can see what I'm talking about if you play through the beginning of Portal 2, you barely avoid getting smasshed by two plates when GLaDOS throws you down there to retrieve the Dual Portal Device.

+2 votes   media: Chamber 17 Update
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:39am says:

"The Box! I'll take the box!"
'She picked the box! Let's see what's in the box!'
*opens box*
'Nothing! Absolutely nothing! STUPIIIIIIID!'

+2 votes   media: Chamber 13 Elite Preview
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:36am says:

I love how the signs at the beginning of the test chambers are just oversized LCD displays with those big white light behind them (I know what they are called, by I forgot how to spell it, you know those lights in the ceilings of office buildings?)

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:34am replied:

VERY different. Valve changed it in Portal 2 for a gameplay reason. Try the Developer Commentary and they will tell you why.

+1 vote   media: Chamber 01
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:30am replied:

I meant Elite version. I'm a human being. I get typos jus tlike everyone else.

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:29am replied:

Maybe we can also see turrets that combine the Portal 2 look with some of the small visual details that they had in Project Beta (for example, the extra red markings).

Oh, don't forget to make the Elite Chambers a little cluttered.

+1 vote   media: Chamber 13 Elite
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:25am says:

I miss the lifts that ran on beams of light :(

+2 votes   media: Chamber 15 Update
AmaroqDricaldari
AmaroqDricaldari Jul 10 2012, 3:58pm says:

The particle effects are too minecrafty. Also, World Portals tend to cause trouble, because when you get too far away from them they show they skybox instead of whatever they are connected to.

Now true non-euclidean space and gravity redirection would be interesting if you managed to make it work in the Source Engine.

+1 vote   media: Testing element: Gravity Redirection
AmaroqDricaldari
AmaroqDricaldari Jul 9 2012, 7:18pm replied:

*facepalm*

+1 vote   media: Aerial Faith Plate Demo
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:39am says:

*epic facepalm*

+1 vote   mod: CUBE
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:36am says:

Just out of curiosity, what is the FOV set to?
Also, are you planning on making areas where you need a Flashlight, or removing Fall Damage or whatever?

+1 vote   media: Test Chamber
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:30am says:

That is pretty damn short-range for a gravity gun.

+1 vote   media: CUBE gameplay Part02
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:22am says:

I like that fact that you used Portal 2-style button sounds.

+1 vote   media: CUBE gameplay Part01
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:17am says:

ITS A COMBINE SYNTH! KILL IT!

+1 vote   media: VALVe logo for mod CUBE
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:14am says:

Have I heard this music before?

+1 vote   media: KIN-DZA-DZA [Easter Egg from CUBE]
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:32pm says:

OOOOOHHHH MY GAAWWDD! OOOOOHHHH MY GAAWWDD! OOH-OOOHH MMYYYY GAWD!

+1 vote   media: In-game Screenshots
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:29pm says:

Maybe I can get this to loop and use Source SDK so that I can use it as background music for Lost Coast (that game was kinda dull).

+1 vote   media: Overwatch Main Menu Music
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:24pm says:

Can you jump ontop of a Strider, use some really cool-looking electric spike, stick it into them and override their nervous system with it? (tl;dr: 'pilotable' striders that you can be knocked down from)

If not, make sure you gusy add it, because it would be awesome. Also, it wouldbe nice if you could pilot Hunter Choppers.

+1 vote   mod: Overwatch
AmaroqDricaldari
AmaroqDricaldari Jul 2 2012, 10:56pm replied:

Thanks.

+1 vote   mod: Alien Swarm Director Mod
AmaroqDricaldari
AmaroqDricaldari Jun 28 2012, 1:17am says:

The cylinders are kinda-long, though.

+1 vote   media: combie men
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:39am says:

Alright, what the hell is going on? The audio is completely ****** up. I already need to delete this.

+1 vote   media: Tag Theme (Extended)
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:37am says:

This mod has only been around for two months and it is already dead?

+1 vote   mod: Half Life 2: Decaying
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:34am says:

What is the FOV set to? Because I highly recommend that you set it to at least 90 degrees (and give the player the option to set it even higher if they really feel it necessary). This can help eliminate motion sickness.

Speaking of FOV, I was playing Half-Life Source a few weeks ago, and out of sheer boredom I set the FOV to 120 degrees with the console, and it felt like I was moving WAY faster than I actually was.

+3 votes   media: Training Room Prototype
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:28am says:

You guys should ask Valve if you could all get a job there.

+1 vote   article: Still... Not... Dead...
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:14am replied:

Red is always being attacked, it is about time that they got a chance to shine.

+3 votes   download: 1 Fort (CTF Invasion)
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:10am says:

What the hell is going on?

+1 vote   media: Tag Theme: Extended
AmaroqDricaldari
AmaroqDricaldari Jun 26 2012, 9:04am says:

We're dead in the water here, from what it looks like.

However, I am starting a new project if anyone wants to help out.

+1 vote   mod: Portal:Origins
AmaroqDricaldari
AmaroqDricaldari Jun 26 2012, 9:01am says:

Congradulations :D

+1 vote   media: BWM Banner V2
Level
Avatar
Avatar
Offline Since
Oct 11, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.0
Members
37
Games
24
Mods
243
Articles
107
Media
951
Downloads
128
Engines
17
Groups
32