Let's make Sony take half their Lemons back! The other half... make lemonade.
I think he means idTech-style lightmaps or something along those lines.
God, I hated Chamber 16 Advanced.
In otherwords, I am going to need more cubes, or better yet a laser :P (laser optional).
Wait a minute, is the whole ceiling caving in slightly?
I meant Elite version. I'm a human being. I get typos jus tlike everyone else.
The particle effects are too minecrafty. Also, World Portals tend to cause trouble, because when you get too far away from them they show they skybox instead of whatever they are connected to.
Now true non-euclidean space and gravity redirection would be interesting if you managed to make it work in the Source Engine.
OOOOOHHHH MY GAAWWDD! OOOOOHHHH MY GAAWWDD! OOH-OOOHH MMYYYY GAWD!
You guys should ask Valve if you could all get a job there.
And instead of a Boss Fight, they put you on a a super-difficult, multi-part test with a timer.
Wait, I'm thinking of Blue Portals.
On the left, you have people who want Portal asthetics. On the right, you have people who want Portal 2 asthetics. In the rear, you have people who secretly want Old Aperture's asthetics.
You should include a toilet, a microwave, and a small TV. The E.T.S.I. program has to have benefits.
I thought this game wouldn't use flings.
Make it slightly more of a cone and make it more of a white-ish color. Also, does it generate light?
Weighted Personality Cube
"We kidnapped some mechanical eyeballs from an undisclosed location. One of them had the personality of the very rude CEO of one of our competitors, and he has been assigned to be your companion throughout this next test. Beware, he seems obsessed with combustable lemons."
"DEMAND TO SEE LIFE'S MANAGER!"
I assume you have been trying to merge Old Aperture and New Aperture?
Also, I noticed the Portal Gun has hands on it, so good job. Now you just need to upgrade from a normal map to an SSBump :D
Orbs AND Lasers? Holy **** this is going to be an awesome mod!
Also, I noticed that the Orb caused fluctuations on the portal when it got closed to it.
And finally, why are you using the Portal 1 cubes? Can't you just have a compromize between Portal and Portal 2?
It is casting a shadow on the floor.
I wonder if the Advanced Version will have an Antique Cube or an Antique Ball.
Portal Commentary would like to have a word with you about that lift.
If you play the commentary for Portal and that for Portal 2, you will learn ALOT about the decisions they made. Such as why they made the lifts run on immaterial beams of light.
Will this Argue with my Project Beta skin?
Every time I try to combine two textures, it puts those textures ontop of Black Nothingness, which actually looks REALLY f***ing cool if the texture has glowing parts and if the Lightwarp still works.
But other than those rare scenarios, it is quite annoying.
Do not get rid of this.
Good thing I already have Paint.NET and the VTF plugin.
Also a good thing that the plugin now supports VTF 7.5
So what are the bugs?
How exactly does this work?
You should have put in a Red Soldier yelling at Master Chief:
"If God had wanted you to live, he wouldn't have created me!"
I also noticed that Francis is missing.
I am pretty sure TF2 is pretty early in Valve's timeline. It is most likely earlier than Half-Life. Great picture, though!
Here is the timeline so far:
1940's - Day od Defeat
1950's - Cave Johnson starts selling Shower Curtains
Late 1980's - Team Fortress 2
1998 - GLaDOS is activated
2001 - 2011 Counter-Strike
2008 - 2010 Half-Life
2015-2020 - Portal, Left 4 Dead Series
2020 - 2030 Half-Life 2 and Episodes 1 & 2
2050 - Team Fortress Classic
2500 - Portal 2
That is my Valve Timeline Theory.
I hate Rule 34!
That's funny, a few minutes ago I saw someone make a remake of this chamber for a Portal 2 Mod that takes place during (or close to) Portal 2, but from someone else's perspective, and the chamber is all damaged and full of plants just like the rest of the building. YOu can even see the sky if you look up.
How about Paint.NET? That is pretty good software.
I see that you improved from a single image file.
Well done. Once this is finished, your services are no longer required. *Loads Heavy Storm Bolter*
What's the poly count of that model?
Can you please use the normal Opposing Force HUD? Or release a non SMOD Version?
Also, I think you need to optimize your maps.
It looks kind of big for a primary attack hit effect.
I can't see the Maller.
So, can you show us some of the models in-game soon? I want to see if the GoldSource Engine can compile them. And also how they affect performance.
When I re-explained it, I thought that some people couldn't understand the video. I am trying to figure out a better way to describe it.
I should have written it as a blog instead. I did understand what he meant when I asked him about it, but I didn't know how to write it down without it sounding stupid.
Anyway, this was one of his early videos, but he did get better at English overtime, so you can expect some of his other videos to be easier to understand.
I can't tell the difference between the first three, but I like SPITZ and the Wood Stock
Did you know that the Race X are actually Combine? When Gordan Freeman opened a portal to Xen, the Combine (enemies of the natives on Xen) sent the Race X through to investigate and determine wether or not Earth was worth conquering.
It feeds on your stored nutrients, sugars, and body fat, and instead of giving traditional biomass-type waste, it creates waste in the form of over 15,000 megawatts of energy. That is just as much energy as in the APERTURE SCIENCE 15,000 MEGAWATT SUPER-COLLIDING SUPER BUTTON. That is ALOT of electricity.
So is this a Strategy Game? Or do you play as a single capsuleer flying a ship?
I recommend that you remake the HUD to be very similiar to EVE.
Since the Unreal Engine uses C++, I am going to make that note. I am going to eventually combine many different engines, eliminate their flaws, and make a new engine that could not be defeated by any other.
The hand looks like the skin was stitched back together after a car accident.
If he was wearing the Civil Protection Armor:
All of the fun of a motorcycle accident, without the roadrash!
I was trying to link to all of the Source Games, but it apprently didn't register some of them.
The SMG in Half-Life to is a Heckler & Kosh MP7, a human Machine Pistol.
So this uses the latest version of your Head Tracking? I hope you find a way to optimize it for reduced CPU usage.
Also, do you think it would be possible to use some of the other software from Seeing Machines and apply them to your mods?
So, with my hardware and software specifications, how well will it run?
3.20 Ghz Single Core CPU
74 GB Primary Hard Drive
1 TB (1000 GB) Secondary Hard Drive
Windows 7 Professional 64-Bit
ATI Radeon HD 4670 1GB DX10 Diamond Multi-Media
No Sound Card, using Motherboard for Sound
No WebCam as of yet, but PC is equipped with USB 2.0 Ports
Will this work with normal Unreal? And can you make a version for the Unreal 2 and Unreal 3 Engines? I want to start using it in Unreal Tournament 2004, Killing Floor, and Gears of War.
Where the hell did the other images go?
ALL GLORY TO THE HYPNOTOAD!
YOU WILL ALL BE ASSIMLIATED!
I hope this becomes an easter egg in one of the levels.
What does the companion cube look like with your new skin?
And can I download this skin?
So does this download include both the Model and the Hands?
Please fix Game Balance as well, in that case. And I want to have both Multiplayer and Single PLayer in once game. By the way, why did you decide to start selling it? Why not just release it as a mod on Steam? You can put mods on Steam in addition to full games.
This... will evolve into Blueshift 2...
Nice. The AA-12 Automatic Combat Shotgun
Don't forget that there is also a Shotgun Shell that turns the shotgun into a Grenade Launcher and a Shotgun SHell containing a minature Tazer. Instead of firing two shells at once, you could change ammunition. The ammunition types would be Buckshot, Door-Breaching, Slug, Tazer, and Grenade.
So this is just a remake of Opposing Force? Not a total "Just use these new screwed up toys to kill everyone" thing like the other SMOD?
Hey! I thought only DirectX 9 and up supported Particle Effects!
Next time, make those actual players and put in a bunch of Flemmings
1337 Board was obviously a trap. Since when does something have over 9000 hotkeys (they keyboard cannot support that many keys in the first place)? And why did he list so many Non-Valve games as Valve Games? And why did he spam every download page with it? And why does it contain viruses?
So it is an older version of Desura...
Is this suppossed to be the MP5? Or is the G36 a different weapon entirely?
Try a Tavor (made in Israel, shown on Future Weapons) with Corner-Shot (Also made in Israel, and also shown on Future Weapons) and an an Aim Finder (See Future-Weapons)
Gordon Freeman would be drooling over the weapons
Hey, Jim, wack it with that Crowbar, see what happens.
Buy a 1TB Hard Drive, they have them on the market.
I have one, and even after installing 10 different Source Games, EVE Online, FPSC, Audiosurf, and a bunch of different HD Videos for Steam, it is still but a tiny nibble being taken up on my Hard Drive by all of that stuff. Having 1000 Gigabyte Storage Capacity is just plain beast.
Does this use the Orange Box Engine?
Will it work with Paint.NET Images or animated Images?
In Soviet Russia, Portal Gun tests you...
IMA FIRIN MY LAZOR!
That's right. The Green Crowbar, although it looks really good, actually came from an Unreal Tournament 2004 Mod called "Junkwar", where Junk was scattered around the map and you used it to kill everyone else.
Garry Newman (creator of Garry's Mod) is going to be drooling all over this new Crossbow. I am going to send it to him Right Now.
It looks more like a 6-Volt Battery, not a 12-Volt car battery.
I want one with Full-Automatic Pulse Triple Barrel Chain-Shotguns
Good job on the mod! I hope you complete it!
Let's give jacek2144's comment a bunch of negative votes
ALL GLORY TO THE HYPNOTOAD
So it's really slow and high-grav on one side, and really fast and low-grav on the other side?
These tracks are awesome, except for Training Dojo.
They used GLaDOS to program the system
Next thing we know, GLaDOS will cut off the Test Subject's hand and replace it with a mechanical one with a built-in Portal Device.
Good job, guys. But the door needs less burn and scratch marks.
The cube survives. Why? Because all Aperture Science Equipment can withstand temperatures of up to 4000 Degrees Kelvin, which if I remember correectly, is the temperature of the sun or something like that. The reason the Personality Cores blew up when you tossed them in the incinerator at the end is because they got grinded or smashed or something like that (you can see what I'm talking about if you play through the beginning of Portal 2, you barely avoid getting smasshed by two plates when GLaDOS throws you down there to retrieve the Dual Portal Device.
"The Box! I'll take the box!"
'She picked the box! Let's see what's in the box!'
'Nothing! Absolutely nothing! STUPIIIIIIID!'
I love how the signs at the beginning of the test chambers are just oversized LCD displays with those big white light behind them (I know what they are called, by I forgot how to spell it, you know those lights in the ceilings of office buildings?)
VERY different. Valve changed it in Portal 2 for a gameplay reason. Try the Developer Commentary and they will tell you why.
Maybe we can also see turrets that combine the Portal 2 look with some of the small visual details that they had in Project Beta (for example, the extra red markings).
Oh, don't forget to make the Elite Chambers a little cluttered.
I miss the lifts that ran on beams of light :(
Just out of curiosity, what is the FOV set to?
Also, are you planning on making areas where you need a Flashlight, or removing Fall Damage or whatever?
That is pretty damn short-range for a gravity gun.
I like that fact that you used Portal 2-style button sounds.
ITS A COMBINE SYNTH! KILL IT!
Have I heard this music before?
Maybe I can get this to loop and use Source SDK so that I can use it as background music for Lost Coast (that game was kinda dull).
Can you jump ontop of a Strider, use some really cool-looking electric spike, stick it into them and override their nervous system with it? (tl;dr: 'pilotable' striders that you can be knocked down from)
If not, make sure you gusy add it, because it would be awesome. Also, it wouldbe nice if you could pilot Hunter Choppers.
The cylinders are kinda-long, though.
Alright, what the hell is going on? The audio is completely ****** up. I already need to delete this.
This mod has only been around for two months and it is already dead?
What is the FOV set to? Because I highly recommend that you set it to at least 90 degrees (and give the player the option to set it even higher if they really feel it necessary). This can help eliminate motion sickness.
Speaking of FOV, I was playing Half-Life Source a few weeks ago, and out of sheer boredom I set the FOV to 120 degrees with the console, and it felt like I was moving WAY faster than I actually was.
Red is always being attacked, it is about time that they got a chance to shine.
What the hell is going on?
We're dead in the water here, from what it looks like.
However, I am starting a new project if anyone wants to help out.
I applaud you, sir.
Do you think you guys could implement the Stinger's behavior from the 0.83 Prototype?
Also, when do you guys predict you'll have a playable demo out?
EDIT: Okay, so there are two mutators, one for Post-227 and one for Pre-227. I guess that answ3ers my question.
Would either be compatible with this though?
Wait, this /only/ works with 227? I can't use it on other Unreal Engine 1 games?
Who said you needed a high-polygon model?
Is it bad if I can actually feel sparks hitting my face when you fly the camera into them?
New Timberwolf model?
Is it just me, or is that a new Catapult appearance?
Could you release the first level of your mod as a little demo wile you still work on the full version?
BEFORE YOU DOWNLOAD - READ THIS FIRST:
For clarification purposes, it is recommended that you read the full description.
This is also so you understand that I still give full credit to the TAG Team for the original game, and that TAG - Thinking with Paint is not the exact same game.
If you are also experiencing problems, let me know IMMEDIATELY. I will try to get it deleted and just email you the original file.
To be honest, it looked a lot better in my head. Same thing with my Ti-Khana Concept art and my Afterburner Mock-Up icon.
Nurb-based modelling software creates a ****-ton of unnecessary polygons. That contributes to poor performance and high memory consumption.
Just take a look at Nurb-based Software such as Rhino or SketchUp versus Non-Nurb software such as Blender or 3DS Max. There is a reason most modellers prefer the latter.
If there is one thing Nurbs are meant for, it is Studio-Quality Renders, but not Game Development.
Is this still on Source?
Also, please tell me you aren't using Nurbs to build the models.
Some of that can be achieved with Particle-based Soft Body Physics.
I love the shaders you used. The cars aren't actually colored, but the way light reflects off of them, it gives them a vivid burst of color. Can the color be changed with a script or does it have to be chosen from a specific .vtf file?
Wow, 100 views. I guess a lot of people like TAG: The Power of Paint and want to see a Portal 2 remake of it. This also might mean that it is actually better than the other one, which is the exact opposite of what I first anticipated.
Nice FOV. 120 degrees is perfect.
Last time I checked, the FOV of the Human Eye is not 90 degress but around 120 degrees.
It also looks less destroyed.
Doctor, this way! MEDIC!
Are those ghosted Portals?
I hate Anime-looking characters. I know that I didn't give very constructive feedback, but can you please change it up a bit and make it look more like a normal person?
You need to add a bots feature.
Also, will this download still function properly once I install MapPack 1.2? MapPack 1.2 has very strict installation instructions and requires a completely vanilla Alien Swarm to intall for some reason.
How did you open the lock if you weren't a tech?
Just imagine how dangerous this would be when combined with Onslaught mode.
He needs to get either a Capture Card or a Hauppage HD PVR. I admit that they are expensive, but I think they are well worth it.
Oops, double post.
Make a video.
Also, what kind of environment mapping are you using? Cube mapping?
You should put a few compound sentences in your description.
Look up Hypercube on Youtube.
You should do Antique Redirection Cubes.
Also, will you include Portal 2 Testing Elements in the non-elite levels?
I liked the Magnetic lifts.
To make the Core look as important as possible, make it look like the mod symbol, but make the eye in the shape of the APerture Symbol (closing and opening as a texture animation).
And make the room's lighting come from the sphere. Then it will look VERY important.
Combine the old style and the new style. It would look AWESOME.
The Creeper is a lie.
I don't like it as much. Maybe you can combine this with the old design.
Simple. I love simple.
But I think turning the cube into a Hypercube would add some depth to it, wouldn't you agree? I am thinking of a Penteract (5D). Tesseracts (4D) are overrated.
Come see my latest blog post (soon to be written) for more info.
I also like the fact that they are fully modeled, but adding a Self-Shadowing Bumpmap couldn't hurt.
SSSTTTTTTOOOOOOOPPPPPP MMMMMAAAAAAAAAKKKIIIIIIINNNNGGG IIIIITTTTT SSSSOOOOOO DDDDDDAAAAAAAMMMMMMMNNNNN SSSSSLLLLOOOOOOWWWWWW!!!
IIITTT IIIISSSSS KKKKIIIILLLLLLLLIIIIINNNNNNGGGGG MMMMMEEEE...
I made multiple Icon FIles of different sizes. Steam picked the 128 x 128 version.
And the size of the Icons steam uses are 16 x 16
DON'T GET COVERED IN THE REPULSION GEL!
Does it affect the game itself? Or just the engine?
Also, does it affect normal Unreal?
Does this version also change the game?
Don't you man Propulsion Gel?
Also, maybe you could program some kind of Smart Drop, that way you only need one dropper.
Maybe if you add a music player to your mod, you can include the music that isn't used.
Does it include Door Textures?
Volumetric Light Progress?
And any added DX10 or DX11 Support? The Soure Engine severely lacks that stuff.
So this basically all of the files for Blue Portals for use to use with Source SDK? Or is this a program itself?
I noticed something. Everything in Portal 2 plays Dubstep Music when it is turned on. And this fits right in.
I love it!
What if we don't have Desura? Do we use the Directory he listed?
How about Remora Stealth-Combat Drones? I think that sounds alot better.
They legs are also too close together. Make them larger, longer, and more spread out. And make the feet look like they actually do something.
I can't give credit to the author because I don't even know who he is
How do I install this?
They didn't have Combine Soldiers in the 7 Hour War
Still a funny word. Buddha.
*Buddha mode off*
Nice! A Gman wearing a Cone as a hat while eating Water Melons (see GMod 10) and a Rebel putting a Cone over the GMan's head (see GMod 11). Now all we need is to ask Garry to return the bouncing text (see GMod 10).
Is that Portal Upsde-Down?
Holy crap! Was that a LaserDisc?
Is that Vista?
Windows 95 was kinda okay, but sucked for games.
Windows 98, although it caused computers to explode, was the first Windows OS to include 3D Hardware Acceleration
Windows XP was the first Windows OS to include Multi-Core CPU Support
What is the Blue and Purple stuff?
Don't be a troll.
As you are reading this, SWAT Team is on their way to your current location, and tracking your every movement.
You're right, it does look like the texture belongs in a game powered by Unreal Engine 3 (for example, Mirror's Edge or Bioshock).
That is how I would describe 50% of my personality.
Francis: I hate pills.
I real-lifem when you reload a weapon, you don't discard your clip, but instead, you keep it for later and refill it with ammunition (either by hand or with an ammo press)
It sounded a tiny bit like Ross Scott at first.
To make things easier, you could start working with the guys doing Half-Life Source Redux
I hate Bill...
Just make an Ultra-Powerful Server with a few Terabytes of XDR RAM
I hate survival matches...
Import those models into Crytech 3, add some Tesselation, add more polygons, and add some Paint.NET or Photoshop Effects (preferably both)
Francis would say:
"Although I used to hate Bill more than anything else (under his breath: *I hate everything*), his death was even worse, and that is saying alot"
As a reference, put Nvidia stickers on at least one of the computers in the game, maybe as an easteregg.
This is great!
Now can you please ditch the standard Star Fleet Spacecraft Design Regulations and design something that is more practical? Example:
Actual Armor in addition to shields, switching from Phazers to more reliable and in some cases more powerful weapons, like Projectile Weapons, Lasers, Anti-Fighter Missiles, Active Defence Systems, etc.
And maybe make some of the ships carry fighters.
I hate stairs!
I hate Zombies!
I hate rainbows!
I hate Helicopters!
I hate this!
I hate that!
I hate witches!
I hate Zoey!
I... don't hate this.
I's a miracle, Francis doesn't hate something!
I hate miracles!
I want to make one with color, and hopefully add some Voxel and Parallax Mapping (and Cube Mapping) to make it look like it has depth and also to make it look shiny.
I hope that I can still beat them.
Although those look nice, can you please work on redesigning the ships to be more practical? You know, good and reliable weapons (screw Phazers), actual missiles (Photon Torpedos suck), actual armor, engines that don't constantly screw up, security teams that act like actual soldiers instead of calmly walking down the hallway with their Phazers out, having the security teams wear body armor and use energy rifles (non-security personnel would still use standard Phazers for self-defence), etc.
Go ask Levan563 (or whatever the number was) if you can use his new Crossbow model.
Congradulations on infringing on that Das B*******'s intellectual property. Youw ill now be sued.
What is wrong with those turrets?
Now can you make it support resolutions higher than 1680 x 1050?
Why not Source 2011? Both Alien Swarm and Portal 2 use that engine, so all you need to play it and make content for it is the Alien Swarm SDK, which just happens to be 100% free.
I can't say the same about the Anti-Ailising
Can you change the HUD, please? It ccan disssorient people used to Half-Life 2.
Nice. The OICW Model.
Just use the Alien Swarm Engine. Portal 2 and Alien Swarm use the same engine.
It is a shame that they replaced Pnuematic Diversity Vents with the stupid Orange Excursion Funnels. Are Excurision Funnels fast? No, they are slow. Do Excursion Funnels suck in everything around them? No. Can Excursion Funnels go around corners? No, unless you use portals, but you could be using your portals for other things.
It has lights and is still fullbright?
Anyone feel like taking a hot shower? Anyone who enters the room would see fog everywhere from the heated water.
Will that include Paralax Mapping (Bump + Height)? Or Voxel Mapping? And are you planning on replicating the Source Engine's Self Shadowing Bump Mapping?
ONce you are good at texturing, can you show us a texture on the model?
Change the description to "Are you bored now?"
Replace it with the M4
Everyone knows that the M16 sucks ***
Will these work with custom models and textures? Also, I like Hard Light, though a mix between Hard Light and Airbrush would look just epic. SO I'll take classic.
Something about the old Medipack:
In TFC, it wasn't Poison, it was Radiation, and it spread to other enemies. First you irradiate your target, then they run searching for a friendly medic and irradiate them, then the enemy medic runs into the spawn room searching for MedKits and other Medics, and Irradiates everyone in there, and they freak out and run out looking for a medic, and they end up irradiating the sniper. Those were good days.
It still needs a few details that you can only get by adding a skin.
That looks epic. What other tricks can you do?
Well you idiots didn't have to downrate my comment. I just never knew there was Minecraft stuff for GMod, and I don't own GMod, so I can't even use the site.
This is MineCraft. Not GMod. Does GMod support MineCraft now or something?
New Enemy: The Ice Headcrab
After attempting to Zombify a Snowman (and failing to do so), this headcrab evolved to freeze things that it bites, making it easier for it to jump on their heads. The headcrab melts on contact with fire, hot water, or directed amplified light, as there cells are vulnerable to high temperatures and UV Rays.
A fast Zombie without a headcrab
I bet you can't. If he beats you, you have to buy me the Valve Complete Pack.
Healing? What is das?
You know, making someone feel better.
Oh! *Chops someone's arm off and then everyone hears a scream*
That is NOT healing!
Nice, the shotgun holds more Shells (I hope it holds 8, like in real-life) now. And I see that the HUD has been changed from Yellow to Orange. Can you also add a seperate Flashlight Battery and Seperate Oxygen?
This one looks good, but if you replaced the yellow with orange, and then had a blue portal behind him with legs going into it, and then has Portal on one side and origins on the side, it would look VERY awesome. Email me the image and I can fix the parts that are low resolution. Unfortunately, my software can't edit Icon files, so you'll have to send me a .gif
The belt is an Armored Heavy Utility Belt with a special shield on the front to keep people from hitting him in the... yeah...
Nice, adding mechs and weapons from the rest of Battletech is always a good thing.
What he means is that he knows how to reduce the amount of force on an object while keeping the same effect, and also how to apply a small amount of force between multiple objects without making anay of them move slower. I know, it sounds wierd. English isn't his first language. Btw, I have a seperate YouTube Channel.
THe reason his video is on here is because he let me host it on this website.
Does Half-Life Source support Particle Effects?
Replace the Beretta with a Glock 18. And I hope the Glock 18 has the capabilities that it has in real life.
Sorry about that. I was just kind of skeptical because the HUD and Steam Overlay become blurry when you activate it.
The HUD still seams too blurry.
I don't have this game either. And niether does my friend.
Does this game have HDR and Soft Shadows?
It still needs a multi-part compound eye.
OH ****! GLASOS RAN OUT OF NEUROTOXIN AND STARTED USING A HEMOTOXIN!
Try it in Portal...
This one actually seems more relaxing.
Now can we see some Tech II stuff?
You must stop right there! Do not make a Life's End 2, as you didn't even make the first one. Instead, you stole the work from someone else, just like you did with many other mods.
Wait, Thunder Rum? Is that a typo? Or is the main character alchoholic?
Woah! Why did it become non-public? Everything is screwed up on this website. Commments, Ratings, Profiles, Messages, Updates, Everything.
It is too bad that the Unreal Engine doesn't upgrade previous versions whenever a newer version is installed. Playing the first Unreal with Gears of War physics and lighting would be awesome, or even better, Unreal Engine 4 graphics. Photorealistic games are just one tech-demo away.
He got it from Half-Life 2 Capture the Flag. I like her gun, and I am actually glad that someone found a way to port it.
Yes, I know, Alyx has it in Half-Life 2 and Episodes 1 & 2, but it wasn't usable until Half-Life 2 Capture the Flag.
Please use an icon instead.
Put some information in the corner of it, and make that the crosshair (minus the target and title).
Also, if you want to throw in some french, replace the K with C.
It is Head Quarters (or HQ for short), not Headquarter
I believe that the Unreal Engine and Source Engine use the same software to make models. Well, the Unreal II Engine (Unreal II, Unreal Tournament 2003, Unreal Tournament 2004, Tribes: Vengeance) used the same modeling software as Source, but I am not sure about the Unreal 3 Engine
Um... 20 years after Half-Life, Half-Life 2 begins, so the Combine will have already taken over. Fun fact: The Race X in Opposing Force were actually sent by the Combine to investigate Earth to determine wetehr or not it was worth taking over. They took the oppertunity to send forces through when Gordon Freeman created a portal to Xen, when the Combine already colonized. That is who the Xen are fighting against before the encounter the humans.
Dude, no double posting.
There is certainly more color than in EVE. That is what I like about this mod.
Did you make that model for the Unreal version?
Does it totally overun your system, or can you deactivate and reactivate this program?
What would NetFlix look like in Source Media Arcade? It would be awesome to start watching Robotech on Netflix and put it up on a big TV on a Multiplayer Server. No, even better, I would find a way to remote-desktop my PS3 and play some DvDs.
So is this going to be GMod-Supported? I want to import some Unreal Tournament 2004 Models and then pose them. Malcom meets Gordan Freeman would be an awesome picture.
Woah! I fear that I am starting to like it.
Does Source Media Arcade support Garry's Mod? And is it supported by Garry's Mod? Man, that would be wierd. You might end up creating a paradox. You start up your computer, walk over to the GMod Arcade Machine, start up a Source Media Arcade map, walk over to that same arcade machine, and watch the screen and yourself sitting int he chair, and then you drop an explosive barrel on yourself and blow up all of the arcade machines on the map.
Will this mod be compatible with Ballistic Weapons, Junkwar, and Gunreal?
What is awesome about Unreal Tournament is that you are officially allowed to say the phrase "It is the most powerful weapon in the game" ingame.
Just convert all of the files. Simple.
One model, different textures?
I recommend finding ways to make each cart look truely unique.
Everyone knows that a good game has Easter Eggs, and the same applies to mods.
Explain to us, what does this entity do?
Can I help with this mod?
Just demonstrate something. Anything. Do whatever as long as we see a demonstration.
I hope it has the ability to poison enemies.
You need to add something that recognizes Syntax Errors and Invalid Commands as you type them, as well as commands that are valid but require something that doesn't exist ingame.
Nice, 8 Weapon Slots. Now that is thinking like a man.
I hope you don't take out the Gravity Gun or melee weapons. The Gravity Gun is essential in Multiplayer Source Games. And you have to remember that Half-Life wouldn't exist if it weren't for Quake.
This news article was written on my birthday. Nice.
Also, I know how to make your coding work easier.
It would be great if the Vitality Monitor was animated.
Sorry about that, just trying to keep trolls off your back.
This mod will be the new Mirror's Edge
Add Wheel Skirts and a more noticable gun, and make the headlights light up.
That's a big head
Add some more color, and it will be perfect.
The hands look messed up
Arm Cannon, aka Thermo-Nuclear Reactor with the cabaility to focus and launch it's own exhaust as a lethal weapon. That is what powers the suit.
Anyway, I think it should be more of a Plasma Bolt Launcher. And since Cold Plasma (only effective against Micro-Organisms) is not an effective weapon, go for Hot Plasma. And since Hot Plasma is bright blue, the weapon should have a blue glow. Note that only ceramic has the ability to survive the intense heat of Hot Plasma, and also note that you need a magnetic field to bend plasma.
Yeah, go complain about how crappy the Final Fantasy Games are and why they should stop being made.
You can't bend lasers without either a magnetic field 100,000 times as strong as Earth's magnetic field or a huge array of mirrors and lenses, which would defeat the perpose of it being a laser knife. Suggestion: a telescopically extending ceramic blade with electromagnets inside of it with a field of hot plasma around that. Incredibly scientific.
I don't own GMod, so I can't put stuff on the site (or download stuff from it)
If I owned GMod, I could do it. But right now, I can't.
I never expected it to become so popular, especially since I didn't create it, only upload it.
Can you also make it compatible with normal L4D?
Good day! I also don't know why I wear as a daft armor, but I can interest you perhaps flowers for a Strauss? My wife and I consider it even big and it hurt us in the heart, give it away, but you must live by something...
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Please move quickly, as prolonged exposure to THE APERTURE SCIENCE 15,000 MEGAWATT SUPER-COLLIDING SUPER BUTTON is not one of the test protocols.
Actually, it is a sprite for those who have video cards that don't support particle effects, and the HDR was turned off by the player for performance (and to keep the player from becoming blind)
Actually, it was confiscated, but quickly recovered.
Warning: Exposure to the Aperture Science 15,000 Megawatt Super-Colliding Super Button is not one of the test protocols.
Holy ****! It is lighting up the area like in Half-Life 2 Episode 2!
Upgrade it to Apache Longbow
Put Blaring Loud Techno Music in the room with all of the computers in it. Then that one scientist will have a reason to tap his foot.
This mod will be just what I need for some of my projects.
I smell photoshop. The lighting wasn't as bright with the Enhanced Shaders, and the Achivement Progess Pop-Up also got blurry.
I have a question:
Which is better, DDR-4 or XDR RAM? And what does the heat spreader do?
The initials are OoT, not OFT
Can you also make a tutorial mod for Source SDK that tells you how to use the software? It would be really cool. I would open up Source SDK for the first time, and then a computerized voice says: "This is your first time using the Source SDK Software. Would you like to activate the tutorial?"
That would be sweet...
I hope Valve doesn't sue you
That is actually possible. People use Half-Life 2 models in Half-Life very often. Just convert the file type.
How do I import this into my Source Games? Because I don't want to have to open up a seperate Source Mod to use it, and I want to be able to play all of my Half-LIfe 2 Mods with it.
Is the download safe
Does the tool still work?
Python, used on board the Internation Space Station and used to run the MMO known as EVE. Also easy enough for a little kid to learn. I don't really see very many problems with it. In fact, the reason a language such as Java has terrible security issues is because that language teaches bad coding habits, which encourage people to leave their files out in the open. Python, however, does not do that.
You should have used more ominous music.
*Watch as you turn the camera to the right and start staring off of a cliff on a mountain through a huge section of the wall missing and then a Combine Gunship shoots you to death*
Maybe Levan can apply that 3D Shader to this mod and make it available in the options. My idea:
Off: Recommended if you lack 3D Glasses
Classic: Red and Blue, recommended for old school 3D Glasses
Modern: Standard Double Vision for Modern 3D Glasses
Also, I have an idea for a menu:
You heard soft techno in the background on a loop, you see various environments, which transition with a cool effect, and the camera moves around and you see and hear cars driving around really fast.
The picture is broken, like, entirely.
HOLY ****! DOES THAT PORTAL GUN ACTUALLY HAVE WORKING LIGHTS?!
Aperture Science did not make the HEV Suit. Black Mesa did.
Where is that video? I need that Air Support sometime soon.
I can imagine you guys somehow discovering some new Modeling Technique that allows you to make Low-Poly Models that look just as good as High-Poly Models.
I can't wait to see this mod with the Portal 2 Engine.
Also, check out the Blue Portals mod for Portal. They have made a special article Effect to simulate Water Physics: Moddb.com
I also think you should use this mod as the basis for other mods.
There needs to be a seperate thing for Stamina (Sprinting), Flashlight Battery, and Oxygen (how long you can survive underwater).
I assume this is a High-Poly Model.
Will there be an option to use the old Portal Cube Models?
Half-Life 2 Deathmatch also has Models and Textures that aren't in normal Half-Life 2
AK-47: Automatic Kalishnakov 1947 Model
Favored by many for it's extreme simplicity and reliability.
So this replaces the Combine APC? I like it, but it could use some work on the wheels (they look kind of blockey). IF you are worried about it being too-high in polygon count, then try just using wheelskirts to cover up the wheels. Those wheels do need an armored plate anyway to keep people from shooting at them.
This is like the ARGG thing. *Sigh* I wish ARGG was easier to import. People could be using it in so many Source games right now.
Are leaks bad? Do they destroy your Hard-Drive or something?
Did you know that it is possible to use the Half-Life 2 Models in Half-Life?
I instantly miss the old HUD, the hands look too big, and the gun looks too small.
This is suppossed to represent the beta for Half-Life 2.
Sorry, for "Distracted by Life", I have to update it.
Survive a headshot on the Longestday Map
Valve... hire these people... and the people working on V for Victory...
Reminds me of Saving Private Ryan
*bullet ricochets of helmet*
*soldier takes off helmet and feels his head*
*soldier gets shot in head*
Or that other scene:
*German Sniper aims at U.S. Soldiers*
*U.S. Sniper starts aiming at Garman Sniper*
*German Sniper sees the U.S. Sniper's scope in his own scope*
*U.S. Sniper fires at German Sniper*
Two new achievements:
Distracted by Life:
Get shot in the head on the Longestday map
Use a Sniper Rifle to shoot another Sniper right through their scope
Sorry about earlier. I have an idea, but we will have to agree on it. PM me for more information.
Does it work with two cubes at once? Because maybe if you put a red cube and a blue cube and a green cube in at the same time beffore you pushed the button, you might get a white cube.
For this mod, alot of the technology used by the Combine shouldn't exist until awhile after they find you at Aperture Science. The Combine use ALOT of Aperture Technology, such as Orbs, Emancipation Fields (evolved into Weapon Strippers), Pulse Weapons, etc.
"Fat Chance", not "No Chance"
A second GLaDOS
Bass is epic.
Yay. It won't turn on.
Does it spawn new cubes whenever they get destroyed? Also, try a Smartdrop System so that whenever a cube gets destroyed, it drops the right one, that way you won't need multiple droppers.
Every Portal Modder who visited this website needs to start working together on a Super Mod for Portal. With the combined skills of everyone, they can literally out perform Valve when it comes to Portal, and perhaps even join Valve. You guys are just some of them.
Note: when the cube goes through an emancipation field and is containing an orb, it will explode and vaporise you.
Try making the walls white, and maybe make it look more technological. Make it look kind of like an office building, if you have too, and try some cool outside archetecture for the building.
I want a Chick Magnet. Or even a modified Fish Magnet for Fishing.
It is probably a trap door that leads to a huge test chamber that is almost impossible to beat, and then you find a huge spiraling stairway that leads back up to the top (although very slowly) and then you fall through another trap door that takes you to the room with GLaDOS, and once you defeat GLaDOS, you fall though a third trapdoor and finally get the cake.
Do you hear a repeating splatting sound? You probably got a Bullsquid infestation. Start cleaning the enrichment center using this Glock once a week and report back to me in a month.
Is it better than the previous version in anyway?
Also, will it repalce my Portal Files? Or am I not required to back up my Portal Files?
December 22 is my birthday.