Let's make Sony take half their Lemons back! The other half... make lemonade.

Comment History  (90 - 120 of 1,385)
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:33pm replied:

I think he means idTech-style lightmaps or something along those lines.

+1 vote   media: UTSDK March Beta Preview 7 (Static Mesh Usage)
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 1:06am says:

God, I hated Chamber 16 Advanced.

In otherwords, I am going to need more cubes, or better yet a laser :P (laser optional).

+1 vote   media: Chamber 16 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 1:03am says:

Wait a minute, is the whole ceiling caving in slightly?

+1 vote   media: Chamber 13 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:30am replied:

I meant Elite version. I'm a human being. I get typos jus tlike everyone else.

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 10 2012, 3:58pm says:

The particle effects are too minecrafty. Also, World Portals tend to cause trouble, because when you get too far away from them they show they skybox instead of whatever they are connected to.

Now true non-euclidean space and gravity redirection would be interesting if you managed to make it work in the Source Engine.

+1 vote   media: Testing element: Gravity Redirection
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:32pm says:

OOOOOHHHH MY GAAWWDD! OOOOOHHHH MY GAAWWDD! OOH-OOOHH MMYYYY GAWD!

+1 vote   media: In-game Screenshots
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:28am says:

You guys should ask Valve if you could all get a job there.

+1 vote   article: Still... Not... Dead...
AmaroqDricaldari
AmaroqDricaldari Jun 23 2012, 12:08pm replied:

And instead of a Boss Fight, they put you on a a super-difficult, multi-part test with a timer.

Wait, I'm thinking of Blue Portals.

0 votes   mod: The Aperture Series Episode One
AmaroqDricaldari
AmaroqDricaldari Jun 19 2012, 11:49pm says:

*once

+1 vote   media: Concept Art Of Relaxation Chamber
AmaroqDricaldari
AmaroqDricaldari Jun 18 2012, 4:13pm says:

On the left, you have people who want Portal asthetics. On the right, you have people who want Portal 2 asthetics. In the rear, you have people who secretly want Old Aperture's asthetics.

COMPROMISE!

0 votes   media: Screenshots
AmaroqDricaldari
AmaroqDricaldari Jun 18 2012, 4:12pm says:

You should include a toilet, a microwave, and a small TV. The E.T.S.I. program has to have benefits.

0 votes   media: Screenshots
AmaroqDricaldari
AmaroqDricaldari Jun 18 2012, 3:56pm says:

I thought this game wouldn't use flings.

+2 votes   media: Portal Pro - Gameplay
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:22am says:

Make it slightly more of a cone and make it more of a white-ish color. Also, does it generate light?

+1 vote   media: Reworking muzzleflashes of all guns
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 9:00pm says:

Weighted Personality Cube

"We kidnapped some mechanical eyeballs from an undisclosed location. One of them had the personality of the very rude CEO of one of our competitors, and he has been assigned to be your companion throughout this next test. Beware, he seems obsessed with combustable lemons."

"DEMAND TO SEE LIFE'S MANAGER!"

-1 votes   media: Personality Cube
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 2:07am says:

I assume you have been trying to merge Old Aperture and New Aperture?
Also, I noticed the Portal Gun has hands on it, so good job. Now you just need to upgrade from a normal map to an SSBump :D

+1 vote   media: Portal 2: Afterword Level demonstration #2
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:43am says:

Orbs AND Lasers? Holy **** this is going to be an awesome mod!
Also, I noticed that the Orb caused fluctuations on the portal when it got closed to it.

And finally, why are you using the Portal 1 cubes? Can't you just have a compromize between Portal and Portal 2?

+1 vote   media: Portal 2: Afterword Teaser #1
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:42pm says:

It is casting a shadow on the floor.

+1 vote   media: Elevator: Source Watches
AmaroqDricaldari
AmaroqDricaldari Jan 8 2012, 12:19pm says:

I wonder if the Advanced Version will have an Antique Cube or an Antique Ball.

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Oct 27 2011, 3:34am says:

Ahem...

Portal Commentary would like to have a word with you about that lift.

If you play the commentary for Portal and that for Portal 2, you will learn ALOT about the decisions they made. Such as why they made the lifts run on immaterial beams of light.

0 votes   media: Chamber 13
AmaroqDricaldari
AmaroqDricaldari Oct 24 2011, 4:49am says:

Will this Argue with my Project Beta skin?

Every time I try to combine two textures, it puts those textures ontop of Black Nothingness, which actually looks REALLY f***ing cool if the texture has glowing parts and if the Lightwarp still works.

But other than those rare scenarios, it is quite annoying.

+2 votes   download: Portal Button Skin
AmaroqDricaldari
AmaroqDricaldari Oct 23 2011, 4:20am says:

Do not get rid of this.

+3 votes   media: What's buried within the developers Tomb yet...
AmaroqDricaldari
AmaroqDricaldari Oct 22 2011, 6:25pm says:

Good thing I already have Paint.NET and the VTF plugin.

Also a good thing that the plugin now supports VTF 7.5

+2 votes   article: How to Get 3D Models to Glow in the Correct Way
AmaroqDricaldari
AmaroqDricaldari Oct 19 2011, 1:46am says:

So what are the bugs?

+2 votes   download: BETA VERSION WITH BUGS - Deep Chambers: Episode 1
AmaroqDricaldari
AmaroqDricaldari Sep 16 2011, 11:03pm says:

How exactly does this work?

+1 vote   download: Code Example Mod
AmaroqDricaldari
AmaroqDricaldari Jul 9 2011, 1:38am says:

You should have put in a Red Soldier yelling at Master Chief:

"If God had wanted you to live, he wouldn't have created me!"

I also noticed that Francis is missing.

+1 vote   media: Summer Holiday Goodbye Pic.
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 11:47am says:

I am pretty sure TF2 is pretty early in Valve's timeline. It is most likely earlier than Half-Life. Great picture, though!

Here is the timeline so far:

1940's - Day od Defeat
1950's - Cave Johnson starts selling Shower Curtains
Late 1980's - Team Fortress 2
1998 - GLaDOS is activated
2001 - 2011 Counter-Strike
2008 - 2010 Half-Life
2015-2020 - Portal, Left 4 Dead Series
2020 - 2030 Half-Life 2 and Episodes 1 & 2
2050 - Team Fortress Classic
2500 - Portal 2

That is my Valve Timeline Theory.

+1 vote   media: They lurk beyond the fence...
AmaroqDricaldari
AmaroqDricaldari Jun 26 2011, 12:09am says:

I hate Rule 34!

0 votes   media: RULE 34. SOME THINGS CANNOT BE UNSEEN.
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:20pm says:

That's funny, a few minutes ago I saw someone make a remake of this chamber for a Portal 2 Mod that takes place during (or close to) Portal 2, but from someone else's perspective, and the chamber is all damaged and full of plants just like the rest of the building. YOu can even see the sky if you look up.

+1 vote   media: Chamber 15
AmaroqDricaldari
AmaroqDricaldari Jun 21 2011, 3:18pm says:

How about Paint.NET? That is pretty good software.

+2 votes   media: HUD Template
AmaroqDricaldari
AmaroqDricaldari Jun 16 2011, 10:40am says:

I see that you improved from a single image file.

+1 vote   download: Chamber Sign Maker
AmaroqDricaldari
AmaroqDricaldari Jun 12 2011, 10:31am says:

I smell...

W
A
R
.
.
.

+1 vote   media: Z-team
AmaroqDricaldari
AmaroqDricaldari May 26 2011, 9:45pm says:

Well done. Once this is finished, your services are no longer required. *Loads Heavy Storm Bolter*

+3 votes   article: Happy Birthday to mee~
AmaroqDricaldari
AmaroqDricaldari May 20 2011, 9:58am says:

What's the poly count of that model?

+1 vote   media: APC
AmaroqDricaldari
AmaroqDricaldari May 20 2011, 9:42am says:

Can you please use the normal Opposing Force HUD? Or release a non SMOD Version?

Also, I think you need to optimize your maps.

+1 vote   media: SMOD Opposing Force Video 3
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:36pm says:

It looks kind of big for a primary attack hit effect.

+1 vote   media: Teh Sereens!
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:22pm says:

I can't see the Maller.

+1 vote   media: Drake vs. Maller
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:14am says:

So, can you show us some of the models in-game soon? I want to see if the GoldSource Engine can compile them. And also how they affect performance.

+1 vote   media: HECU body - NPC Model v0.3
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 2:24pm replied:

When I re-explained it, I thought that some people couldn't understand the video. I am trying to figure out a better way to describe it.

+2 votes   article: Optimizing Physics (updated weekly)
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 10:19am says:

I should have written it as a blog instead. I did understand what he meant when I asked him about it, but I didn't know how to write it down without it sounding stupid.

Anyway, this was one of his early videos, but he did get better at English overtime, so you can expect some of his other videos to be easier to understand.

+2 votes   article: Optimizing Physics (updated weekly)
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 4:13pm says:

I can't tell the difference between the first three, but I like SPITZ and the Wood Stock

+2 votes   media: Stuff I've been working on - Mossberg 500
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 2:05am says:

Did you know that the Race X are actually Combine? When Gordan Freeman opened a portal to Xen, the Combine (enemies of the natives on Xen) sent the Race X through to investigate and determine wether or not Earth was worth conquering.

+1 vote   media: Pitdrone - Model V0.8
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 2:00am says:

It feeds on your stored nutrients, sugars, and body fat, and instead of giving traditional biomass-type waste, it creates waste in the form of over 15,000 megawatts of energy. That is just as much energy as in the APERTURE SCIENCE 15,000 MEGAWATT SUPER-COLLIDING SUPER BUTTON. That is ALOT of electricity.

+1 vote   media: Shockroach
AmaroqDricaldari
AmaroqDricaldari May 8 2011, 6:28pm says:

So is this a Strategy Game? Or do you play as a single capsuleer flying a ship?

I recommend that you remake the HUD to be very similiar to EVE.

+1 vote   media: Amarr Empire Test 01
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 11:48pm replied:

Since the Unreal Engine uses C++, I am going to make that note. I am going to eventually combine many different engines, eliminate their flaws, and make a new engine that could not be defeated by any other.

+1 vote   media: Post-Processing System Alpha Test
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 9:53pm says:

The hand looks like the skin was stitched back together after a car accident.

If he was wearing the Civil Protection Armor:

All of the fun of a motorcycle accident, without the roadrash!

+1 vote   media: New hand skin
AmaroqDricaldari
AmaroqDricaldari May 6 2011, 7:58pm replied:

I was trying to link to all of the Source Games, but it apprently didn't register some of them.

+2 votes   download: Source Sauce
AmaroqDricaldari
AmaroqDricaldari May 5 2011, 11:43am says:

The SMG in Half-Life to is a Heckler & Kosh MP7, a human Machine Pistol.

+2 votes   media: A not so updated map
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 11:28pm says:

So this uses the latest version of your Head Tracking? I hope you find a way to optimize it for reduced CPU usage.

Also, do you think it would be possible to use some of the other software from Seeing Machines and apply them to your mods?

+2 votes   mod: FaceOff Paintball
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 11:35pm says:

So, with my hardware and software specifications, how well will it run?

3.20 Ghz Single Core CPU
4GB RAM
74 GB Primary Hard Drive
1 TB (1000 GB) Secondary Hard Drive
Windows 7 Professional 64-Bit
ATI Radeon HD 4670 1GB DX10 Diamond Multi-Media
No Sound Card, using Motherboard for Sound
Steam
Source 2007

No WebCam as of yet, but PC is equipped with USB 2.0 Ports

+1 vote   download: Headtracking in source setup
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 1:19pm says:

Will this work with normal Unreal? And can you make a version for the Unreal 2 and Unreal 3 Engines? I want to start using it in Unreal Tournament 2004, Killing Floor, and Gears of War.

+1 vote   mod: Unreal Spray
AmaroqDricaldari
AmaroqDricaldari May 1 2011, 3:08pm says:

Where the hell did the other images go?

+1 vote   media: Dont Worry...
AmaroqDricaldari
AmaroqDricaldari Apr 30 2011, 2:50pm says:

ALL GLORY TO THE HYPNOTOAD!

+2 votes   media: korengal WIP
AmaroqDricaldari
AmaroqDricaldari Apr 30 2011, 2:45pm says:

YOU WILL ALL BE ASSIMLIATED!

+2 votes   media: A Federation base under attack by the Borg
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 11:10am says:

I hope this becomes an easter egg in one of the levels.

+3 votes   media: This is our progress in one pic
AmaroqDricaldari
AmaroqDricaldari Apr 28 2011, 1:50pm says:

What does the companion cube look like with your new skin?
And can I download this skin?

+1 vote   media: New cube
AmaroqDricaldari
AmaroqDricaldari Apr 28 2011, 1:30pm says:

So does this download include both the Model and the Hands?

+1 vote   download: PB/BP Portal Gun
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 11:16am replied:

Please fix Game Balance as well, in that case. And I want to have both Multiplayer and Single PLayer in once game. By the way, why did you decide to start selling it? Why not just release it as a mod on Steam? You can put mods on Steam in addition to full games.

+1 vote   media: New Trailer for Steam Release
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 4:32am says:

This... will evolve into Blueshift 2...

+5 votes   game: Lost Squad
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 12:20pm says:

Nice. The AA-12 Automatic Combat Shotgun
Don't forget that there is also a Shotgun Shell that turns the shotgun into a Grenade Launcher and a Shotgun SHell containing a minature Tazer. Instead of firing two shells at once, you could change ammunition. The ammunition types would be Buckshot, Door-Breaching, Slug, Tazer, and Grenade.

+1 vote   media: WIP AA-12
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 6:58am says:

So this is just a remake of Opposing Force? Not a total "Just use these new screwed up toys to kill everyone" thing like the other SMOD?

+2 votes   mod: SMOD:Opposing Force
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 3:45am says:

Hey! I thought only DirectX 9 and up supported Particle Effects!

+2 votes   media: Lighting
AmaroqDricaldari
AmaroqDricaldari Apr 18 2011, 1:18am says:

Next time, make those actual players and put in a bunch of Flemmings

+1 vote   media: How did we get in here...
AmaroqDricaldari
AmaroqDricaldari Apr 17 2011, 6:18am replied:

1337 Board was obviously a trap. Since when does something have over 9000 hotkeys (they keyboard cannot support that many keys in the first place)? And why did he list so many Non-Valve games as Valve Games? And why did he spam every download page with it? And why does it contain viruses?

+3 votes   member: IceIYIaN
AmaroqDricaldari
AmaroqDricaldari Apr 17 2011, 5:52am says:

So it is an older version of Desura...

+2 votes   download: CrosuS -- Mod Distribution System
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 7:16am says:

Is this suppossed to be the MP5? Or is the G36 a different weapon entirely?

Try a Tavor (made in Israel, shown on Future Weapons) with Corner-Shot (Also made in Israel, and also shown on Future Weapons) and an an Aim Finder (See Future-Weapons)

Gordon Freeman would be drooling over the weapons

+2 votes   media: Stuff I've been working on - G36
AmaroqDricaldari
AmaroqDricaldari Apr 15 2011, 10:51am says:

Hey, Jim, wack it with that Crowbar, see what happens.

*Swoosh* *Clank*
*BBOOOOOOOOOOOOOOOOOOOOOOOOOOMMM!!!!!*

+1 vote   media: The supply depot closed.
AmaroqDricaldari
AmaroqDricaldari Apr 15 2011, 10:32am says:

Buy a 1TB Hard Drive, they have them on the market.

I have one, and even after installing 10 different Source Games, EVE Online, FPSC, Audiosurf, and a bunch of different HD Videos for Steam, it is still but a tiny nibble being taken up on my Hard Drive by all of that stuff. Having 1000 Gigabyte Storage Capacity is just plain beast.

+1 vote   media: Rapid Prototyping - Shanty Town: Stage 1
AmaroqDricaldari
AmaroqDricaldari Apr 15 2011, 6:01am says:

Does this use the Orange Box Engine?

+1 vote   media: Artillery
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 1:09pm says:

Will it work with Paint.NET Images or animated Images?

+1 vote   download: VTFEdit 1.25
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 11:05am says:

In Soviet Russia, Portal Gun tests you...

0 votes   media: Redesigning Chell
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 10:15am says:

IMA FIRIN MY LAZOR!

+1 vote   media: Pre-release screens
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:19am replied:

That's right. The Green Crowbar, although it looks really good, actually came from an Unreal Tournament 2004 Mod called "Junkwar", where Junk was scattered around the map and you used it to kill everyone else.

+1 vote   media: Here is some custom skins
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:59am says:

Garry Newman (creator of Garry's Mod) is going to be drooling all over this new Crossbow. I am going to send it to him Right Now.

+1 vote   media: New Crossbow
AmaroqDricaldari
AmaroqDricaldari Apr 8 2011, 4:47pm says:

It looks more like a 6-Volt Battery, not a 12-Volt car battery.

+2 votes   media: Ingame Screenshots
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 6:06am says:

I want one with Full-Automatic Pulse Triple Barrel Chain-Shotguns

+1 vote   article: Aperture Investment Opportunity #3: "Turrets"
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 1:14am says:

Good job on the mod! I hope you complete it!

+1 vote   media: Particles
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 12:41am replied:

Let's give jacek2144's comment a bunch of negative votes

+1 vote   media: Red and Blue
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 10:48pm says:

ALL GLORY TO THE HYPNOTOAD

+1 vote   media: Music
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 12:31pm says:

So it's really slow and high-grav on one side, and really fast and low-grav on the other side?

+1 vote   media: Crazy Room Of Velocity
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 6:53pm says:

These tracks are awesome, except for Training Dojo.

+1 vote   media: OST Preview- Simply Thinking
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 6:44pm replied:

They used GLaDOS to program the system

+1 vote   media: Smart-Drop
AmaroqDricaldari
AmaroqDricaldari Apr 3 2011, 3:59am replied:

Next thing we know, GLaDOS will cut off the Test Subject's hand and replace it with a mechanical one with a built-in Portal Device.

+1 vote   media: Updated Hand and Holes
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 1:00am says:

Good job, guys. But the door needs less burn and scratch marks.

+1 vote   media: Chamber 16
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:47am replied:

The cube survives. Why? Because all Aperture Science Equipment can withstand temperatures of up to 4000 Degrees Kelvin, which if I remember correectly, is the temperature of the sun or something like that. The reason the Personality Cores blew up when you tossed them in the incinerator at the end is because they got grinded or smashed or something like that (you can see what I'm talking about if you play through the beginning of Portal 2, you barely avoid getting smasshed by two plates when GLaDOS throws you down there to retrieve the Dual Portal Device.

+2 votes   media: Chamber 17 Update
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:39am says:

"The Box! I'll take the box!"
'She picked the box! Let's see what's in the box!'
*opens box*
'Nothing! Absolutely nothing! STUPIIIIIIID!'

+2 votes   media: Chamber 13 Elite Preview
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:36am says:

I love how the signs at the beginning of the test chambers are just oversized LCD displays with those big white light behind them (I know what they are called, by I forgot how to spell it, you know those lights in the ceilings of office buildings?)

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:34am replied:

VERY different. Valve changed it in Portal 2 for a gameplay reason. Try the Developer Commentary and they will tell you why.

+1 vote   media: Chamber 01
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:29am replied:

Maybe we can also see turrets that combine the Portal 2 look with some of the small visual details that they had in Project Beta (for example, the extra red markings).

Oh, don't forget to make the Elite Chambers a little cluttered.

+1 vote   media: Chamber 13 Elite
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:25am says:

I miss the lifts that ran on beams of light :(

+2 votes   media: Chamber 15 Update
AmaroqDricaldari
AmaroqDricaldari Jul 9 2012, 7:18pm replied:

*facepalm*

+1 vote   media: Aerial Faith Plate Demo
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:39am says:

*epic facepalm*

+1 vote   mod: CUBE
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:36am says:

Just out of curiosity, what is the FOV set to?
Also, are you planning on making areas where you need a Flashlight, or removing Fall Damage or whatever?

+1 vote   media: Test Chamber
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:30am says:

That is pretty damn short-range for a gravity gun.

+1 vote   media: CUBE gameplay Part02
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:22am says:

I like that fact that you used Portal 2-style button sounds.

+1 vote   media: CUBE gameplay Part01
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:17am says:

ITS A COMBINE SYNTH! KILL IT!

+1 vote   media: VALVe logo for mod CUBE
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:14am says:

Have I heard this music before?

+1 vote   media: KIN-DZA-DZA [Easter Egg from CUBE]
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:29pm says:

Maybe I can get this to loop and use Source SDK so that I can use it as background music for Lost Coast (that game was kinda dull).

+1 vote   media: Overwatch Main Menu Music
AmaroqDricaldari
AmaroqDricaldari Jul 3 2012, 1:24pm says:

Can you jump ontop of a Strider, use some really cool-looking electric spike, stick it into them and override their nervous system with it? (tl;dr: 'pilotable' striders that you can be knocked down from)

If not, make sure you gusy add it, because it would be awesome. Also, it wouldbe nice if you could pilot Hunter Choppers.

+1 vote   mod: Overwatch
AmaroqDricaldari
AmaroqDricaldari Jul 2 2012, 10:56pm replied:

Thanks.

+1 vote   mod: Alien Swarm Director Mod
AmaroqDricaldari
AmaroqDricaldari Jun 28 2012, 1:17am says:

The cylinders are kinda-long, though.

+1 vote   media: combie men
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:39am says:

Alright, what the hell is going on? The audio is completely ****** up. I already need to delete this.

+1 vote   media: Tag Theme (Extended)
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:37am says:

This mod has only been around for two months and it is already dead?

+1 vote   mod: Half Life 2: Decaying
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:34am says:

What is the FOV set to? Because I highly recommend that you set it to at least 90 degrees (and give the player the option to set it even higher if they really feel it necessary). This can help eliminate motion sickness.

Speaking of FOV, I was playing Half-Life Source a few weeks ago, and out of sheer boredom I set the FOV to 120 degrees with the console, and it felt like I was moving WAY faster than I actually was.

+3 votes   media: Training Room Prototype
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:14am replied:

Red is always being attacked, it is about time that they got a chance to shine.

+3 votes   download: 1 Fort (CTF Invasion)
AmaroqDricaldari
AmaroqDricaldari Jun 27 2012, 9:10am says:

What the hell is going on?

+1 vote   media: Tag Theme: Extended
AmaroqDricaldari
AmaroqDricaldari Jun 26 2012, 9:04am says:

We're dead in the water here, from what it looks like.

However, I am starting a new project if anyone wants to help out.

+1 vote   mod: Portal:Origins
AmaroqDricaldari
AmaroqDricaldari Jun 26 2012, 9:01am says:

Congradulations :D

+1 vote   media: BWM Banner V2
AmaroqDricaldari
AmaroqDricaldari Apr 19 2014, 9:37pm says:

I applaud you, sir.

+1 vote   media: UTSDK March Beta Preview 1 (Blend Equation)
AmaroqDricaldari
AmaroqDricaldari Mar 15 2014, 2:02am says:

Do you think you guys could implement the Stinger's behavior from the 0.83 Prototype?
Tcrf.net

Also, when do you guys predict you'll have a playable demo out?

+1 vote   mod: Unreal: Resurgence
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 7:28pm replied:

EDIT: Okay, so there are two mutators, one for Post-227 and one for Pre-227. I guess that answ3ers my question.

Would either be compatible with this though?
Moddb.com

+1 vote   download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 8:40am says:

Wait, this /only/ works with 227? I can't use it on other Unreal Engine 1 games?

+1 vote   download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Mar 4 2014, 8:32am replied:

Who said you needed a high-polygon model?

+2 votes   media: Tau Cannon
AmaroqDricaldari
AmaroqDricaldari Feb 10 2014, 5:11am says:

Is it bad if I can actually feel sparks hitting my face when you fly the camera into them?

+1 vote   media: Spark Emitter
AmaroqDricaldari
AmaroqDricaldari Dec 30 2012, 11:08am says:

New Timberwolf model?

+1 vote   media: Map 2 - high view distance
AmaroqDricaldari
AmaroqDricaldari Dec 30 2012, 11:06am says:

Is it just me, or is that a new Catapult appearance?

+2 votes   media: The prolog : mercenaries
AmaroqDricaldari
AmaroqDricaldari Dec 23 2012, 7:38am says:

Could you release the first level of your mod as a little demo wile you still work on the full version?

+1 vote   member: _rollin
AmaroqDricaldari
AmaroqDricaldari Sep 7 2012, 8:22am says:

BEFORE YOU DOWNLOAD - READ THIS FIRST:

For clarification purposes, it is recommended that you read the full description.

This is also so you understand that I still give full credit to the TAG Team for the original game, and that TAG - Thinking with Paint is not the exact same game.

+2 votes   download: TAG - Thinking with Paint Images Sept. 2012
AmaroqDricaldari
AmaroqDricaldari Aug 31 2012, 12:59am says:

If you are also experiencing problems, let me know IMMEDIATELY. I will try to get it deleted and just email you the original file.

+1 vote   media: Extended TAG Theme
AmaroqDricaldari
AmaroqDricaldari Aug 30 2012, 11:57pm says:

To be honest, it looked a lot better in my head. Same thing with my Ti-Khana Concept art and my Afterburner Mock-Up icon.

+1 vote   media: WIP Promotional Concept Art
AmaroqDricaldari
AmaroqDricaldari Aug 29 2012, 12:31pm replied:

Nurb-based modelling software creates a ****-ton of unnecessary polygons. That contributes to poor performance and high memory consumption.

Just take a look at Nurb-based Software such as Rhino or SketchUp versus Non-Nurb software such as Blender or 3DS Max. There is a reason most modellers prefer the latter.

If there is one thing Nurbs are meant for, it is Studio-Quality Renders, but not Game Development.

+2 votes   media: ...
AmaroqDricaldari
AmaroqDricaldari Aug 23 2012, 3:37pm says:

Is this still on Source?
Also, please tell me you aren't using Nurbs to build the models.

+1 vote   media: ...
AmaroqDricaldari
AmaroqDricaldari Jun 26 2012, 8:55am says:

Some of that can be achieved with Particle-based Soft Body Physics.

+1 vote   article: First Group Mod
AmaroqDricaldari
AmaroqDricaldari Jun 23 2012, 9:16am says:

Original: Underdound
Correction: Underground

+2 votes   media: Underground Gel testing
AmaroqDricaldari
AmaroqDricaldari Jun 23 2012, 6:22am says:

I love the shaders you used. The cars aren't actually colored, but the way light reflects off of them, it gives them a vivid burst of color. Can the color be changed with a script or does it have to be chosen from a specific .vtf file?

+1 vote   article: Troubles with video
AmaroqDricaldari
AmaroqDricaldari Jun 23 2012, 12:40am says:

Wow, 100 views. I guess a lot of people like TAG: The Power of Paint and want to see a Portal 2 remake of it. This also might mean that it is actually better than the other one, which is the exact opposite of what I first anticipated.

+1 vote   media: Loading Screen Mockup
AmaroqDricaldari
AmaroqDricaldari Jun 19 2012, 12:56am says:

Nice FOV. 120 degrees is perfect.

Last time I checked, the FOV of the Human Eye is not 90 degress but around 120 degrees.

+1 vote   media: Testchamber 2
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:25am says:

It also looks less destroyed.

+1 vote   media: Aperture Science
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:22am says:

Eh...

+1 vote   media: Reworking muzzleflashes of all guns
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:15am replied:

MEDIC! MEDIC!
Doctor, this way! MEDIC!

+1 vote   media: Sun Rays.
AmaroqDricaldari
AmaroqDricaldari Jun 14 2012, 1:32pm says:

Are those ghosted Portals?

+1 vote   media: A Little Something
AmaroqDricaldari
AmaroqDricaldari Jun 10 2012, 2:14pm says:

I hate Anime-looking characters. I know that I didn't give very constructive feedback, but can you please change it up a bit and make it look more like a normal person?

+3 votes   media: Character, continues...
AmaroqDricaldari
AmaroqDricaldari Jun 9 2012, 9:14pm says:

You need to add a bots feature.

+1 vote   article: ASDM Gameplay Video on Youtube
AmaroqDricaldari
AmaroqDricaldari Jun 9 2012, 6:42pm replied:

Also, will this download still function properly once I install MapPack 1.2? MapPack 1.2 has very strict installation instructions and requires a completely vanilla Alien Swarm to intall for some reason.

+1 vote   download: Alien Swarm Director Mod - Full Release v 1.0
AmaroqDricaldari
AmaroqDricaldari Jun 9 2012, 6:28pm says:

How did you open the lock if you weren't a tech?

+1 vote   media: Alien Swarm Director Mod - Gameplay
AmaroqDricaldari
AmaroqDricaldari Jun 9 2012, 6:23pm says:

Just imagine how dangerous this would be when combined with Onslaught mode.

+1 vote   download: Alien Swarm Director Mod - Full Release v 1.0
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 10:03pm says:

He needs to get either a Capture Card or a Hauppage HD PVR. I admit that they are expensive, but I think they are well worth it.

+1 vote   media: Incandescence Developments: Turret Closets
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:16am says:

Oops, double post.

+1 vote   media: WIP Content - Chapter 1 - Observation
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:48pm says:

Make a video.

Also, what kind of environment mapping are you using? Cube mapping?

+1 vote   media: UTSDK February Beta Preview 3 (Environment Map)
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:53pm says:

You should put a few compound sentences in your description.

+1 vote   mod: Portal 2: Urgent Recall
AmaroqDricaldari
AmaroqDricaldari Jan 8 2012, 12:43pm replied:

Look up Hypercube on Youtube.

+1 vote   media: A new Cube
AmaroqDricaldari
AmaroqDricaldari Jan 8 2012, 12:17pm says:

You should do Antique Redirection Cubes.

Also, will you include Portal 2 Testing Elements in the non-elite levels?

+1 vote   media: Chamber 13 Elite
AmaroqDricaldari
AmaroqDricaldari Jan 8 2012, 12:06pm replied:

I liked the Magnetic lifts.

+1 vote   media: Chamber 11
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:28pm says:

To make the Core look as important as possible, make it look like the mod symbol, but make the eye in the shape of the APerture Symbol (closing and opening as a texture animation).

And make the room's lighting come from the sphere. Then it will look VERY important.

+1 vote   media: New map layout for CosmicD's The Core
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:18pm says:

Combine the old style and the new style. It would look AWESOME.

+1 vote   media: New old graphic theme
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:17pm replied:

The Creeper is a lie.

+2 votes   media: screen for wait demo release
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:13pm says:

I don't like it as much. Maybe you can combine this with the old design.

+1 vote   media: new design
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 7:58pm says:

Simple. I love simple.

But I think turning the cube into a Hypercube would add some depth to it, wouldn't you agree? I am thinking of a Penteract (5D). Tesseracts (4D) are overrated.

Come see my latest blog post (soon to be written) for more info.

+1 vote   media: 08
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 7:54pm says:

I also like the fact that they are fully modeled, but adding a Self-Shadowing Bumpmap couldn't hurt.

+1 vote   media: Alpha, third test chamber, by Max'
AmaroqDricaldari
AmaroqDricaldari Nov 23 2011, 9:08pm says:

GGGUUUUUUYYYYYSSSSSSS!!!

SSSTTTTTTOOOOOOOPPPPPP MMMMMAAAAAAAAAKKKIIIIIIINNNNGGG IIIIITTTTT SSSSOOOOOO DDDDDDAAAAAAAMMMMMMMNNNNN SSSSSLLLLOOOOOOWWWWWW!!!

IIITTT IIIISSSSS KKKKIIIILLLLLLLLIIIIINNNNNNGGGGG MMMMMEEEE...

+1 vote   media: Mount Aperture - Testing Area 0 - Test Chamber 03
AmaroqDricaldari
AmaroqDricaldari Nov 10 2011, 8:21pm replied:

I know.

I made multiple Icon FIles of different sizes. Steam picked the 128 x 128 version.

And the size of the Icons steam uses are 16 x 16

+1 vote   media: Steam Icon Size Error
AmaroqDricaldari
AmaroqDricaldari Oct 27 2011, 3:36am says:

DON'T GET COVERED IN THE REPULSION GEL!

+1 vote   media: Chamber 14 Elite
AmaroqDricaldari
AmaroqDricaldari Oct 23 2011, 8:37am says:

Does it affect the game itself? Or just the engine?

Also, does it affect normal Unreal?

+1 vote   article: UT SDK September 2011 Beta Release
AmaroqDricaldari
AmaroqDricaldari Oct 23 2011, 8:36am says:

Does this version also change the game?

+1 vote   download: September 2011 UTSDK Beta (Build 250)
AmaroqDricaldari
AmaroqDricaldari Oct 23 2011, 4:50am says:

Mobility Gel?

Don't you man Propulsion Gel?

Also, maybe you could program some kind of Smart Drop, that way you only need one dropper.

+2 votes   download: Another Portal 2 Playground Map
AmaroqDricaldari
AmaroqDricaldari Oct 23 2011, 4:24am says:

Maybe if you add a music player to your mod, you can include the music that isn't used.

+1 vote   media: DJ-Vovapered - The Cake Is Not A Lie
AmaroqDricaldari
AmaroqDricaldari Oct 22 2011, 2:20pm says:

Does it include Door Textures?

+1 vote   download: Portal Editor Texture and Sound Alternatives
AmaroqDricaldari
AmaroqDricaldari Oct 22 2011, 3:25am says:

Volumetric Light Progress?

And any added DX10 or DX11 Support? The Soure Engine severely lacks that stuff.

+1 vote   media: Volumetric Light Scattering
AmaroqDricaldari
AmaroqDricaldari Oct 18 2011, 2:47am says:

So this basically all of the files for Blue Portals for use to use with Source SDK? Or is this a program itself?

+1 vote   download: Blue Portals SDK Setup and Example Files
AmaroqDricaldari
AmaroqDricaldari Oct 15 2011, 6:59pm says:

I noticed something. Everything in Portal 2 plays Dubstep Music when it is turned on. And this fits right in.

I love it!

+1 vote   media: New Portal Ambient Loop
AmaroqDricaldari
AmaroqDricaldari Oct 10 2011, 12:16am replied:

What if we don't have Desura? Do we use the Directory he listed?

0 votes   download: Conversion Cubed - Bonus Map
AmaroqDricaldari
AmaroqDricaldari Sep 11 2011, 11:31am says:

How about Remora Stealth-Combat Drones? I think that sounds alot better.

+1 vote   media: Progress Screenies
AmaroqDricaldari
AmaroqDricaldari Sep 11 2011, 11:08am replied:

They legs are also too close together. Make them larger, longer, and more spread out. And make the feet look like they actually do something.

+1 vote   media: Imperial God Machines
AmaroqDricaldari
AmaroqDricaldari Aug 5 2011, 5:48am replied:

I can't give credit to the author because I don't even know who he is

+1 vote   download: CTF Hoops Beta
AmaroqDricaldari
AmaroqDricaldari Jul 13 2011, 6:43am says:

How do I install this?

+1 vote   download: Fixed Sniper Scope
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 12:20pm says:

They didn't have Combine Soldiers in the 7 Hour War

+1 vote   media: DO NOT WANT
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 12:13pm replied:

No Collide

+1 vote   media: Alone...
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 12:09pm replied:

Still a funny word. Buddha.

*Buddha mode off*

+1 vote   media: Brothers on Opposing Sides
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 11:30am says:

Nice! A Gman wearing a Cone as a hat while eating Water Melons (see GMod 10) and a Rebel putting a Cone over the GMan's head (see GMod 11). Now all we need is to ask Garry to return the bouncing text (see GMod 10).

+1 vote   media: Personal Gmod Background.
AmaroqDricaldari
AmaroqDricaldari Jun 28 2011, 2:16am says:

Is that Portal Upsde-Down?

+1 vote   media: Chamber 09 WIP
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 9:52pm says:

Holy crap! Was that a LaserDisc?

+1 vote   media: Main Door Room Test
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 4:29pm says:

Is that Vista?

+1 vote   media: Media Release №4
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 4:28pm says:

Windows 95 was kinda okay, but sucked for games.

Windows 98, although it caused computers to explode, was the first Windows OS to include 3D Hardware Acceleration

Windows XP was the first Windows OS to include Multi-Core CPU Support

+3 votes   media: Media Release №4
AmaroqDricaldari
AmaroqDricaldari Jun 26 2011, 12:01am says:

What is the Blue and Purple stuff?

+1 vote   media: Concretwall
AmaroqDricaldari
AmaroqDricaldari Jun 25 2011, 11:57pm replied:

Don't be a troll.

As you are reading this, SWAT Team is on their way to your current location, and tracking your every movement.

-1 votes   media: Startup map, redone.
AmaroqDricaldari
AmaroqDricaldari Jun 25 2011, 11:44pm replied:

You're right, it does look like the texture belongs in a game powered by Unreal Engine 3 (for example, Mirror's Edge or Bioshock).

+1 vote   media: Asset 0060013
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:34pm says:

That is how I would describe 50% of my personality.

+1 vote   media: Nick.
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:33pm replied:

Louis: PILLS!
Francis: I hate pills.

+1 vote   media: Time to relax pyro... (Hugal)
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:28pm says:

I real-lifem when you reload a weapon, you don't discard your clip, but instead, you keep it for later and refill it with ammunition (either by hand or with an ammo press)

+4 votes   media: Makarov animation demo, Part II: Ammo Handling
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:12pm says:

It sounded a tiny bit like Ross Scott at first.

+3 votes   media: The Man on the Radio, "Introductions"
AmaroqDricaldari
AmaroqDricaldari Jun 22 2011, 10:22pm says:

To make things easier, you could start working with the guys doing Half-Life Source Redux

+1 vote   media: Menu for editing Video settings,& stuff (WIP)
AmaroqDricaldari
AmaroqDricaldari Jun 20 2011, 12:48pm says:

I hate Bill...

+1 vote   media: Francis.
AmaroqDricaldari
AmaroqDricaldari Jun 20 2011, 12:38pm says:

Just make an Ultra-Powerful Server with a few Terabytes of XDR RAM

+1 vote   article: June 2011 update - Changing system requirements
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 1:12pm says:

I hate survival matches...

+1 vote   media: Well. I think we lost that survival match.
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 1:11pm says:

Import those models into Crytech 3, add some Tesselation, add more polygons, and add some Paint.NET or Photoshop Effects (preferably both)

-1 votes   media: Francis is angry.... (Hugal)
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 10:01am replied:

Even better...

PILLS!

+1 vote   media: We lost Bill...
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 12:08am says:

Francis would say:

"Although I used to hate Bill more than anything else (under his breath: *I hate everything*), his death was even worse, and that is saying alot"

+3 votes   media: We lost Bill...
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 12:06am says:

As a reference, put Nvidia stickers on at least one of the computers in the game, maybe as an easteregg.

+2 votes   media: Internet Cafe' W.I.P.
AmaroqDricaldari
AmaroqDricaldari Jun 18 2011, 11:25am says:

This is great!

Now can you please ditch the standard Star Fleet Spacecraft Design Regulations and design something that is more practical? Example:

Actual Armor in addition to shields, switching from Phazers to more reliable and in some cases more powerful weapons, like Projectile Weapons, Lasers, Anti-Fighter Missiles, Active Defence Systems, etc.

And maybe make some of the ships carry fighters.

-1 votes   article: Star Trek Armada II: Fleet Operations - Name a few
AmaroqDricaldari
AmaroqDricaldari Jun 18 2011, 10:42am says:

I hate stairs!
I hate Zombies!
I hate rainbows!
I hate Helicopters!
I hate this!
I hate that!
I hate witches!
I hate Zoey!
I... don't hate this.

I's a miracle, Francis doesn't hate something!

I hate miracles!

+2 votes   media: Shortie.
AmaroqDricaldari
AmaroqDricaldari Jun 15 2011, 1:13pm says:

I want to make one with color, and hopefully add some Voxel and Parallax Mapping (and Cube Mapping) to make it look like it has depth and also to make it look shiny.

+1 vote   download: Electron's Custom Testchamber Sign Creator
AmaroqDricaldari
AmaroqDricaldari Jun 15 2011, 1:08pm says:

I hope that I can still beat them.

+3 votes   media: Daemons Race Has AI
AmaroqDricaldari
AmaroqDricaldari Jun 13 2011, 11:04am buried:

(buried)

Although those look nice, can you please work on redesigning the ships to be more practical? You know, good and reliable weapons (screw Phazers), actual missiles (Photon Torpedos suck), actual armor, engines that don't constantly screw up, security teams that act like actual soldiers instead of calmly walking down the hallway with their Phazers out, having the security teams wear body armor and use energy rifles (non-security personnel would still use standard Phazers for self-defence), etc.

-5 votes   article: Procedural Planet Rings
AmaroqDricaldari
AmaroqDricaldari Jun 13 2011, 10:48am says:

Go ask Levan563 (or whatever the number was) if you can use his new Crossbow model.

+4 votes   media: At least I won't burn my hands now
AmaroqDricaldari
AmaroqDricaldari Jun 12 2011, 10:36am says:

Congradulations on infringing on that Das B*******'s intellectual property. Youw ill now be sued.

+1 vote   media: Hell yeah
AmaroqDricaldari
AmaroqDricaldari Jun 12 2011, 10:34am says:

What is wrong with those turrets?

+1 vote   media: My first try at posing (im not Hugal btw)
AmaroqDricaldari
AmaroqDricaldari Jun 10 2011, 2:21pm buried:

(buried)

Now can you make it support resolutions higher than 1680 x 1050?

-5 votes   media: HD
AmaroqDricaldari
AmaroqDricaldari Jun 5 2011, 12:36am says:

Why not Source 2011? Both Alien Swarm and Portal 2 use that engine, so all you need to play it and make content for it is the Alien Swarm SDK, which just happens to be 100% free.

+1 vote   article: New Co-Op Game Planned!
AmaroqDricaldari
AmaroqDricaldari Jun 4 2011, 6:10am says:

I can't say the same about the Anti-Ailising

+1 vote   media: First Test Chamber WIP
AmaroqDricaldari
AmaroqDricaldari May 23 2011, 3:36am says:

Can you change the HUD, please? It ccan disssorient people used to Half-Life 2.

0 votes   media: Models, Mapping
AmaroqDricaldari
AmaroqDricaldari May 23 2011, 3:35am says:

Nice. The OICW Model.

+1 vote   media: Models, Mapping
AmaroqDricaldari
AmaroqDricaldari May 22 2011, 10:52pm says:

Just use the Alien Swarm Engine. Portal 2 and Alien Swarm use the same engine.

+1 vote   article: No Portal 2 Version
AmaroqDricaldari
AmaroqDricaldari May 22 2011, 6:25pm says:

It is a shame that they replaced Pnuematic Diversity Vents with the stupid Orange Excursion Funnels. Are Excurision Funnels fast? No, they are slow. Do Excursion Funnels suck in everything around them? No. Can Excursion Funnels go around corners? No, unless you use portals, but you could be using your portals for other things.

+1 vote   media: First TestChamber!
AmaroqDricaldari
AmaroqDricaldari May 21 2011, 12:21am says:

It has lights and is still fullbright?

+1 vote   media: Orange Lighting
AmaroqDricaldari
AmaroqDricaldari May 20 2011, 10:34am says:

Anyone feel like taking a hot shower? Anyone who enters the room would see fog everywhere from the heated water.

+1 vote   media: Zone-dependent Post-Processing (Room B)
AmaroqDricaldari
AmaroqDricaldari May 20 2011, 10:08am replied:

Will that include Paralax Mapping (Bump + Height)? Or Voxel Mapping? And are you planning on replicating the Source Engine's Self Shadowing Bump Mapping?

+1 vote   media: Another Creature Example
AmaroqDricaldari
AmaroqDricaldari May 19 2011, 8:03pm says:

ONce you are good at texturing, can you show us a texture on the model?

+1 vote   media: HECU body - NPC Model v0.6
AmaroqDricaldari
AmaroqDricaldari May 19 2011, 10:43am says:

Change the description to "Are you bored now?"

+2 votes   media: Dimension... Rift?
AmaroqDricaldari
AmaroqDricaldari May 18 2011, 12:13pm says:

Replace it with the M4

Everyone knows that the M16 sucks ***

+1 vote   media: SOFTAIR M16-A4
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 4:27pm says:

Will these work with custom models and textures? Also, I like Hard Light, though a mix between Hard Light and Airbrush would look just epic. SO I'll take classic.

+1 vote   media: Dr. .. You're the example
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:14pm says:

Something about the old Medipack:

In TFC, it wasn't Poison, it was Radiation, and it spread to other enemies. First you irradiate your target, then they run searching for a friendly medic and irradiate them, then the enemy medic runs into the spawn room searching for MedKits and other Medics, and Irradiates everyone in there, and they freak out and run out looking for a medic, and they end up irradiating the sniper. Those were good days.

+1 vote   media: Medic attack!
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:01pm replied:

It still needs a few details that you can only get by adding a skin.

+1 vote   media: Sniper Rifle: Render
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:06am says:

That looks epic. What other tricks can you do?

+1 vote   media: Parallax Comparison
AmaroqDricaldari
AmaroqDricaldari May 16 2011, 4:55pm replied:

Well you idiots didn't have to downrate my comment. I just never knew there was Minecraft stuff for GMod, and I don't own GMod, so I can't even use the site.

-2 votes   media: ( Insert Creeper Joke here )
AmaroqDricaldari
AmaroqDricaldari May 15 2011, 12:38am buried:

(buried)

This is MineCraft. Not GMod. Does GMod support MineCraft now or something?

-6 votes   media: ( Insert Creeper Joke here )
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 12:41pm replied:

New Enemy: The Ice Headcrab

After attempting to Zombify a Snowman (and failing to do so), this headcrab evolved to freeze things that it bites, making it easier for it to jump on their heads. The headcrab melts on contact with fire, hot water, or directed amplified light, as there cells are vulnerable to high temperatures and UV Rays.

+3 votes   media: ze_military
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 11:49am says:

A fast Zombie without a headcrab

+1 vote   media: Modular Combat 2.0.1
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 11:03am replied:

I bet you can't. If he beats you, you have to buy me the Valve Complete Pack.

+1 vote   media: Spree
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 10:40am says:

Healing? What is das?

You know, making someone feel better.

Oh! *Chops someone's arm off and then everyone hears a scream*

That is NOT healing!

+1 vote   media: HEALD
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 10:37am says:

Nice, the shotgun holds more Shells (I hope it holds 8, like in real-life) now. And I see that the HUD has been changed from Yellow to Orange. Can you also add a seperate Flashlight Battery and Seperate Oxygen?

+1 vote   media: Jetpack Jesus
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 10:11am says:

This one looks good, but if you replaced the yellow with orange, and then had a blue portal behind him with legs going into it, and then has Portal on one side and origins on the side, it would look VERY awesome. Email me the image and I can fix the parts that are low resolution. Unfortunately, my software can't edit Icon files, so you'll have to send me a .gif

+1 vote   media: Portal: Origins New Icon
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:16am says:

The belt is an Armored Heavy Utility Belt with a special shield on the front to keep people from hitting him in the... yeah...

+4 votes   media: Sheol - The protector
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 3:36pm says:

Nice, adding mechs and weapons from the rest of Battletech is always a good thing.

+1 vote   media: Owens Battlemech WIP
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 10:06am replied:

What he means is that he knows how to reduce the amount of force on an object while keeping the same effect, and also how to apply a small amount of force between multiple objects without making anay of them move slower. I know, it sounds wierd. English isn't his first language. Btw, I have a seperate YouTube Channel.

THe reason his video is on here is because he let me host it on this website.

+2 votes   article: Optimizing Physics (updated weekly)
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 4:22pm says:

Does Half-Life Source support Particle Effects?

+1 vote   media: Plant sprites and explosions
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 4:15pm says:

Replace the Beretta with a Glock 18. And I hope the Glock 18 has the capabilities that it has in real life.

+1 vote   media: On A Rail
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 3:08pm replied:

Sorry about that. I was just kind of skeptical because the HUD and Steam Overlay become blurry when you activate it.

+1 vote   media: Half-Life 2: UHQ Natural Shaders Beta Demo
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 3:02pm says:

The HUD still seams too blurry.

+1 vote   media: HL2 - Natural Shaders Pack
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 12:39pm says:

I don't have this game either. And niether does my friend.

+1 vote   media: Cinema - Portal 2 Poster
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 12:38pm says:

Does this game have HDR and Soft Shadows?

+1 vote   game: Brink
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 2:03am says:

It still needs a multi-part compound eye.

+1 vote   media: Houndeye - Barking Mad - Model V 0.5
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 1:37am says:

OH ****! GLASOS RAN OUT OF NEUROTOXIN AND STARTED USING A HEMOTOXIN!

+1 vote   media: Yet more Time's End screenshots
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 1:35am replied:

Try it in Portal...

+1 vote   media: Time's End screengrabs
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 1:20am says:

This one actually seems more relaxing.

+1 vote   media: Extended Relaxation Center
AmaroqDricaldari
AmaroqDricaldari May 9 2011, 9:57am says:

Now can we see some Tech II stuff?

+1 vote   media: Amarr Cruisers
AmaroqDricaldari
AmaroqDricaldari May 8 2011, 11:14pm says:

You must stop right there! Do not make a Life's End 2, as you didn't even make the first one. Instead, you stole the work from someone else, just like you did with many other mods.

+1 vote   group: Mod Making Team Addicts
AmaroqDricaldari
AmaroqDricaldari May 8 2011, 6:31pm says:

Wait, Thunder Rum? Is that a typo? Or is the main character alchoholic?

+1 vote   media: Thunder Rum - Trailer # 1
AmaroqDricaldari
AmaroqDricaldari May 8 2011, 1:03pm says:

Woah! Why did it become non-public? Everything is screwed up on this website. Commments, Ratings, Profiles, Messages, Updates, Everything.

+1 vote   article: Progress
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 11:45pm says:

It is too bad that the Unreal Engine doesn't upgrade previous versions whenever a newer version is installed. Playing the first Unreal with Gears of War physics and lighting would be awesome, or even better, Unreal Engine 4 graphics. Photorealistic games are just one tech-demo away.

+1 vote   media: Unreal Tournament SDK Directory Structure
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 9:47pm says:

He got it from Half-Life 2 Capture the Flag. I like her gun, and I am actually glad that someone found a way to port it.

Yes, I know, Alyx has it in Half-Life 2 and Episodes 1 & 2, but it wasn't usable until Half-Life 2 Capture the Flag.

+1 vote   media: Alyxs Gun
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 9:46pm says:

Please use an icon instead.

+1 vote   media: 10 man Squad
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 9:07pm says:

Put some information in the corner of it, and make that the crosshair (minus the target and title).

Also, if you want to throw in some french, replace the K with C.

+1 vote   media: point blank Map1
AmaroqDricaldari
AmaroqDricaldari May 5 2011, 11:49am says:

It is Head Quarters (or HQ for short), not Headquarter

+1 vote   article: The all new "Brothers War : Source" Website
AmaroqDricaldari
AmaroqDricaldari May 5 2011, 11:46am replied:

I believe that the Unreal Engine and Source Engine use the same software to make models. Well, the Unreal II Engine (Unreal II, Unreal Tournament 2003, Unreal Tournament 2004, Tribes: Vengeance) used the same modeling software as Source, but I am not sure about the Unreal 3 Engine

0 votes   article: Explosive News
AmaroqDricaldari
AmaroqDricaldari May 5 2011, 12:21am says:

Um... 20 years after Half-Life, Half-Life 2 begins, so the Combine will have already taken over. Fun fact: The Race X in Opposing Force were actually sent by the Combine to investigate Earth to determine wetehr or not it was worth taking over. They took the oppertunity to send forces through when Gordon Freeman created a portal to Xen, when the Combine already colonized. That is who the Xen are fighting against before the encounter the humans.

+1 vote   media: Brake Room FIXED
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 2:25pm replied:

Dude, no double posting.

+1 vote   download: sm_gallery
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 11:24am says:

There is certainly more color than in EVE. That is what I like about this mod.

+1 vote   media: Caldari Fleet
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 11:19am says:

*Whistles*

Did you make that model for the Unreal version?

+1 vote   article: Explosive News
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 2:22pm says:

Does it totally overun your system, or can you deactivate and reactivate this program?

+1 vote   media: Opening an image
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 2:17pm says:

What would NetFlix look like in Source Media Arcade? It would be awesome to start watching Robotech on Netflix and put it up on a big TV on a Multiplayer Server. No, even better, I would find a way to remote-desktop my PS3 and play some DvDs.

+1 vote   media: Multiplayer VRcade match making
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 2:13pm says:

So is this going to be GMod-Supported? I want to import some Unreal Tournament 2004 Models and then pose them. Malcom meets Gordan Freeman would be an awesome picture.

+1 vote   media: GUI Improvements
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 2:09pm says:

Woah! I fear that I am starting to like it.

+1 vote   media: Source Media Arcade Version 2 Comic
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 2:06pm says:

Does Source Media Arcade support Garry's Mod? And is it supported by Garry's Mod? Man, that would be wierd. You might end up creating a paradox. You start up your computer, walk over to the GMod Arcade Machine, start up a Source Media Arcade map, walk over to that same arcade machine, and watch the screen and yourself sitting int he chair, and then you drop an explosive barrel on yourself and blow up all of the arcade machines on the map.

+1 vote   media: sm_gallery
AmaroqDricaldari
AmaroqDricaldari May 2 2011, 12:36pm says:

Will this mod be compatible with Ballistic Weapons, Junkwar, and Gunreal?

+1 vote   media: Melee Weapons
AmaroqDricaldari
AmaroqDricaldari May 2 2011, 12:30pm says:

What is awesome about Unreal Tournament is that you are officially allowed to say the phrase "It is the most powerful weapon in the game" ingame.

+1 vote   media: The CUT2 Sniper Rifle
AmaroqDricaldari
AmaroqDricaldari May 2 2011, 11:33am says:

Just convert all of the files. Simple.

0 votes   article: Sortal port over???
AmaroqDricaldari
AmaroqDricaldari May 1 2011, 4:40pm says:

One model, different textures?

I recommend finding ways to make each cart look truely unique.

+1 vote   media: 4 Karts
AmaroqDricaldari
AmaroqDricaldari Apr 30 2011, 2:53pm says:

Everyone knows that a good game has Easter Eggs, and the same applies to mods.

+2 votes   media: Rubble
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 3:25pm says:

Explain to us, what does this entity do?

+1 vote   media: New entity: Point_proxy_fade
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 11:59am says:

Can I help with this mod?

+1 vote   media: Space Station
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 11:53am replied:

Just demonstrate something. Anything. Do whatever as long as we see a demonstration.

+1 vote   mod: Neo_minigan's Sounds Replace
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 3:02pm says:

I hope it has the ability to poison enemies.

+1 vote   media: Pack
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 2:56pm says:

You need to add something that recognizes Syntax Errors and Invalid Commands as you type them, as well as commands that are valid but require something that doesn't exist ingame.

+1 vote   media: OLD STEAM UI USING IN GOLDSOURCE GAMES vs MY NEW
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 2:20pm says:

Nice, 8 Weapon Slots. Now that is thinking like a man.

+1 vote   media: HUD Weapon Slots
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 2:15pm says:

I hope you don't take out the Gravity Gun or melee weapons. The Gravity Gun is essential in Multiplayer Source Games. And you have to remember that Half-Life wouldn't exist if it weren't for Quake.

+1 vote   media: LG Area
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:41pm says:

This news article was written on my birthday. Nice.

Also, I know how to make your coding work easier.
Moddb.com

+1 vote   article: Returning to work and a plee to the community.
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:26pm replied:

Proper Translation:

It would be great if the Vitality Monitor was animated.

Sorry about that, just trying to keep trolls off your back.

+1 vote   media: New Menu Screen
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:19pm says:

This mod will be the new Mirror's Edge

+1 vote   media: New Works In Progress
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:12pm says:

Add Wheel Skirts and a more noticable gun, and make the headlights light up.

+1 vote   media: D.C.U. Personal Carrier
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:00pm says:

That's a big head

+1 vote   media: Development
AmaroqDricaldari
AmaroqDricaldari Apr 25 2011, 7:23am says:

Add some more color, and it will be perfect.

+2 votes   media: First Screens
AmaroqDricaldari
AmaroqDricaldari Apr 25 2011, 6:41am says:

The hands look messed up

+1 vote   media: Screens of upcoming 1.7
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 11:07am replied:

Arm Cannon, aka Thermo-Nuclear Reactor with the cabaility to focus and launch it's own exhaust as a lethal weapon. That is what powers the suit.

Anyway, I think it should be more of a Plasma Bolt Launcher. And since Cold Plasma (only effective against Micro-Organisms) is not an effective weapon, go for Hot Plasma. And since Hot Plasma is bright blue, the weapon should have a blue glow. Note that only ceramic has the ability to survive the intense heat of Hot Plasma, and also note that you need a magnetic field to bend plasma.

+1 vote   media: Snood_1990's Energy Launcher
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 11:01am replied:

Yeah, go complain about how crappy the Final Fantasy Games are and why they should stop being made.

+1 vote   media: Ihazard's Playermodel
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 10:59am says:

You can't bend lasers without either a magnetic field 100,000 times as strong as Earth's magnetic field or a huge array of mirrors and lenses, which would defeat the perpose of it being a laser knife. Suggestion: a telescopically extending ceramic blade with electromagnets inside of it with a field of hot plasma around that. Incredibly scientific.

0 votes   media: yumyumshisha's Blade
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 4:31am replied:

I don't own GMod, so I can't put stuff on the site (or download stuff from it)

+3 votes   download: Source Sauce
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 1:14pm replied:

If I owned GMod, I could do it. But right now, I can't.

I never expected it to become so popular, especially since I didn't create it, only upload it.

+6 votes   download: Source Sauce
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 4:26am says:

Can you also make it compatible with normal L4D?

+1 vote   media: New Screenshot
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 6:54am replied:

Good day! I also don't know why I wear as a daft armor, but I can interest you perhaps flowers for a Strauss? My wife and I consider it even big and it hurt us in the heart, give it away, but you must live by something...

Provided by Bing Translator

+1 vote   media: Hans Grosse WIP
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 3:52am says:

Please move quickly, as prolonged exposure to THE APERTURE SCIENCE 15,000 MEGAWATT SUPER-COLLIDING SUPER BUTTON is not one of the test protocols.

+3 votes   media: Portal
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 3:50am replied:

Actually, it is a sprite for those who have video cards that don't support particle effects, and the HDR was turned off by the player for performance (and to keep the player from becoming blind)

+2 votes   media: Half-Life 2: Episode 2
AmaroqDricaldari
AmaroqDricaldari Apr 18 2011, 2:28am replied:

Actually, it was confiscated, but quickly recovered.

+1 vote   media: Ingame shot
AmaroqDricaldari
AmaroqDricaldari Apr 17 2011, 7:20am says:

Warning: Exposure to the Aperture Science 15,000 Megawatt Super-Colliding Super Button is not one of the test protocols.

+2 votes   media: Portal PSP Photos
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 7:20am says:

Holy ****! It is lighting up the area like in Half-Life 2 Episode 2!

+1 vote   media: Uplink: Source Beta
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 7:15am says:

Upgrade it to Apache Longbow

+1 vote   media: Stuff I've been working on - Apache
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 7:13am says:

Put Blaring Loud Techno Music in the room with all of the computers in it. Then that one scientist will have a reason to tap his foot.

+1 vote   media: Current state of Anomalous Materials
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 6:42am says:

This mod will be just what I need for some of my projects.

+1 vote   media: Coming Soon - Shader Pack for HL2: Episode 2!
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 6:32am says:

I smell photoshop. The lighting wasn't as bright with the Enhanced Shaders, and the Achivement Progess Pop-Up also got blurry.

+1 vote   media: Half-Life 2: UHQ Natural Shaders Beta Demo
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 5:54am says:

I have a question:

Which is better, DDR-4 or XDR RAM? And what does the heat spreader do?

+2 votes   media: My Desktop
AmaroqDricaldari
AmaroqDricaldari Apr 14 2011, 3:37pm says:

The initials are OoT, not OFT

+1 vote   game: The Hero of Time
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 2:12pm replied:

Can you also make a tutorial mod for Source SDK that tells you how to use the software? It would be really cool. I would open up Source SDK for the first time, and then a computerized voice says: "This is your first time using the Source SDK Software. Would you like to activate the tutorial?"

That would be sweet...

+1 vote   engine: Annihilation Engine for Source
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 11:33am says:

I hope Valve doesn't sue you

+1 vote   media: Model Pictures
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 11:08am replied:

That is actually possible. People use Half-Life 2 models in Half-Life very often. Just convert the file type.

+1 vote   download: Black Mesa Hands and Weapons
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 1:17pm says:

How do I import this into my Source Games? Because I don't want to have to open up a seperate Source Mod to use it, and I want to be able to play all of my Half-LIfe 2 Mods with it.

+1 vote   download: ARGG - Adnan's Rotational Gravity Gun v1.0 (Final)
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 1:01pm says:

Two questions:

Is the download safe
?
Does the tool still work?

+1 vote   download: BSPZip Wizard v0.4b
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 12:24pm says:

Python, used on board the Internation Space Station and used to run the MMO known as EVE. Also easy enough for a little kid to learn. I don't really see very many problems with it. In fact, the reason a language such as Java has terrible security issues is because that language teaches bad coding habits, which encourage people to leave their files out in the open. Python, however, does not do that.

+3 votes   download: Python for Source SDK
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 11:34am says:

You should have used more ominous music.

+2 votes   media: (OUTDATED) Teaser
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 10:12am replied:

*Watch as you turn the camera to the right and start staring off of a cliff on a mountain through a huge section of the wall missing and then a Combine Gunship shoots you to death*

-1 votes   media: GDC screens
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 8:43am says:

Maybe Levan can apply that 3D Shader to this mod and make it available in the options. My idea:

Off: Recommended if you lack 3D Glasses
Classic: Red and Blue, recommended for old school 3D Glasses
Modern: Standard Double Vision for Modern 3D Glasses

Also, I have an idea for a menu:

You heard soft techno in the background on a loop, you see various environments, which transition with a cool effect, and the camera moves around and you see and hear cars driving around really fast.

+1 vote   group: BigChiken Studios
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:26am says:

The picture is broken, like, entirely.

+1 vote   article: Strong HDR effect.
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:21am says:

HOLY ****! DOES THAT PORTAL GUN ACTUALLY HAVE WORKING LIGHTS?!

+1 vote   media: More Skins
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:20am says:

Aperture Science did not make the HEV Suit. Black Mesa did.

-1 votes   media: More Skins
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 6:57am says:

Where is that video? I need that Air Support sometime soon.

+1 vote   article: First DevVideo
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:47am says:

I can imagine you guys somehow discovering some new Modeling Technique that allows you to make Low-Poly Models that look just as good as High-Poly Models.

+1 vote   media: Dodge Charger
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:43am says:

I can't wait to see this mod with the Portal 2 Engine.

Also, check out the Blue Portals mod for Portal. They have made a special article Effect to simulate Water Physics: Moddb.com

I also think you should use this mod as the basis for other mods.

+1 vote   media: Render Of Chevrolet Camaro Concept
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:39am says:

There needs to be a seperate thing for Stamina (Sprinting), Flashlight Battery, and Oxygen (how long you can survive underwater).

+1 vote   media: First Picture of AS:S
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:20am says:

I assume this is a High-Poly Model.

+1 vote   media: Subaru B11S
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:16am says:

Will there be an option to use the old Portal Cube Models?

+1 vote   article: Puzzlr is back
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:14am replied:

Half-Life 2 Deathmatch also has Models and Textures that aren't in normal Half-Life 2

+1 vote   article: More Information
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 4:11am replied:

AK-47: Automatic Kalishnakov 1947 Model

Favored by many for it's extreme simplicity and reliability.

+1 vote   media: AK+rail+shotgun+red star-_-
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 3:58am says:

So this replaces the Combine APC? I like it, but it could use some work on the wheels (they look kind of blockey). IF you are worried about it being too-high in polygon count, then try just using wheelskirts to cover up the wheels. Those wheels do need an armored plate anyway to keep people from shooting at them.

+1 vote   media: APC
AmaroqDricaldari
AmaroqDricaldari Apr 10 2011, 9:18am says:

This is like the ARGG thing. *Sigh* I wish ARGG was easier to import. People could be using it in so many Source games right now.

+1 vote   download: Jetpack Code
AmaroqDricaldari
AmaroqDricaldari Apr 9 2011, 3:57am says:

Are leaks bad? Do they destroy your Hard-Drive or something?

-1 votes   media: New Testchamber: Part Two.
AmaroqDricaldari
AmaroqDricaldari Apr 8 2011, 4:46pm says:

Did you know that it is possible to use the Half-Life 2 Models in Half-Life?

-4 votes   media: Ingame Screenshots
AmaroqDricaldari
AmaroqDricaldari Apr 8 2011, 4:44pm says:

I instantly miss the old HUD, the hands look too big, and the gun looks too small.

-1 votes   media: Ingame Screenshots
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 1:28pm says:

Vortigaunt

+1 vote   media: Apartment!
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 7:22am says:

This is suppossed to represent the beta for Half-Life 2.

+1 vote   media: Half-Life 2 Beta
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 7:17am replied:

Update:

Sorry, for "Distracted by Life", I have to update it.

Survive a headshot on the Longestday Map

+1 vote   media: Stock Map - Longestday
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 7:09am says:

Valve... hire these people... and the people working on V for Victory...

+1 vote   article: New HD Textures
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 6:32am says:

Reminds me of Saving Private Ryan

*clank*
*bullet ricochets of helmet*
*soldier takes off helmet and feels his head*
*soldier gets shot in head*

Or that other scene:

*German Sniper aims at U.S. Soldiers*
*U.S. Sniper starts aiming at Garman Sniper*
*German Sniper sees the U.S. Sniper's scope in his own scope*
*U.S. Sniper fires at German Sniper*

Two new achievements:

Distracted by Life:
Get shot in the head on the Longestday map

Save Ryan:
Use a Sniper Rifle to shoot another Sniper right through their scope

+1 vote   media: Stock Map - Longestday
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 4:47am says:

Sorry about earlier. I have an idea, but we will have to agree on it. PM me for more information.

0 votes   member: jacek2144
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 5:36am says:

Does it work with two cubes at once? Because maybe if you put a red cube and a blue cube and a green cube in at the same time beffore you pushed the button, you might get a white cube.

+1 vote   media: Sortal Demonstration (Color Shaker)
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 12:08am says:

For this mod, alot of the technology used by the Combine shouldn't exist until awhile after they find you at Aperture Science. The Combine use ALOT of Aperture Technology, such as Orbs, Emancipation Fields (evolved into Weapon Strippers), Pulse Weapons, etc.

+1 vote   media: Alpha Screenshots
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 11:16pm replied:

"Fat Chance", not "No Chance"

+1 vote   media: Human Research Labs entrance
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 10:54pm replied:

A second GLaDOS

+2 votes   media: Boss Music
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 10:52pm replied:

It's both

+1 vote   media: Music
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 10:46pm replied:

Bass is epic.

+1 vote   media: Music
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 1:06pm says:

Yay. It won't turn on.

+1 vote   media: 'Aperture glass' Demo
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 12:28pm replied:

Does it spawn new cubes whenever they get destroyed? Also, try a Smartdrop System so that whenever a cube gets destroyed, it drops the right one, that way you won't need multiple droppers.

+1 vote   media: Box Dropper Concept
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:22am replied:

Every Portal Modder who visited this website needs to start working together on a Super Mod for Portal. With the combined skills of everyone, they can literally out perform Valve when it comes to Portal, and perhaps even join Valve. You guys are just some of them.

+1 vote   article: Progress!
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 2:54am replied:

Note: when the cube goes through an emancipation field and is containing an orb, it will explode and vaporise you.

+1 vote   media: Testing Element: High Energy Pellet Storage Cube
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 2:40am replied:

Try making the walls white, and maybe make it look more technological. Make it look kind of like an office building, if you have too, and try some cool outside archetecture for the building.

+1 vote   media: Aperture coming up
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 7:39pm replied:

I want a Chick Magnet. Or even a modified Fish Magnet for Fishing.

+1 vote   media: Let's Learn: Magnets
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 2:35pm says:

It is probably a trap door that leads to a huge test chamber that is almost impossible to beat, and then you find a huge spiraling stairway that leads back up to the top (although very slowly) and then you fall through another trap door that takes you to the room with GLaDOS, and once you defeat GLaDOS, you fall though a third trapdoor and finally get the cake.

+2 votes   media: Screenshots
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 2:20pm replied:

Do you hear a repeating splatting sound? You probably got a Bullsquid infestation. Start cleaning the enrichment center using this Glock once a week and report back to me in a month.

+2 votes   media: deja vu
AmaroqDricaldari
AmaroqDricaldari Apr 3 2011, 9:56pm replied:

Is it better than the previous version in anyway?

Also, will it repalce my Portal Files? Or am I not required to back up my Portal Files?

+1 vote   download: Portal: Prelude 1.1.5 (archive version)
AmaroqDricaldari
AmaroqDricaldari Apr 2 2011, 4:43pm replied:

December 22 is my birthday.

+1 vote   media: 00110010 00110101
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