Let's make Sony take half their Lemons back! The other half... make lemonade.

Comment History  (210 - 240 of 1,385)
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:30am says:

Isn't there a way to upload a Zip File to Steam Workshop?

+2 votes     download: HOTFIX PATCH for 1.1b
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:28am says:

Dark Digital Nightmare, huh? That effectively makes it a TRON mod.

+1 vote     article: The Core - Version 2.0 is coming
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:20am says:

I came up with an intersting idea involving Old Aperture. It will never be applicable for this mod, but I think it is still a good one.

+1 vote     media: Travelling back to the 80s
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:16am says:

Oops, double post.

+1 vote     media: WIP Content - Chapter 1 - Observation
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:16am says:

I know this is an old screenshot, but make the hallway semi-circular, that way when you are going down the infinite hallway it will be more realistic.

+1 vote     media: WIP Content - Chapter 1 - Observation
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:13am says:

It is too bad that the Portal 2/Alien Swarm version of the Source Engine doesn't support content from earlielr versions, because it would have been awesome if you had Zen wildlife in Aperture, plus some way to kill them.

Not only that, but a friend of mine got bored and decided to start poking around Portal 2's sound files, and found something about Aperture Zombies. I wonder what that is for.

And finally, do any of you remember the turret you can save from Redempton in Portal 2? Listen carefully to what it says.

+1 vote     mod: Aperture's Hour
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:07am says:

I tried installing this, but when I tried starting a new game the mod just crashed for no reason. And it didn't even give me an error message :(

+1 vote     download: Alive & Kicking: Just the Crumbs (demo)
AmaroqDricaldari
AmaroqDricaldari May 26 2012, 1:30am says:

88 Megabytes? What the h--- are these, WAV files?

EDIT: I have now discovered that these are all MP3s.

+1 vote     download: Alive & Kicking: Official DEMO Soundtrack
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:56pm says:

He uses Multi-spectrum lights. Each light emits light in every spectrum: Visible, Infrared, Ultraviloet, X-Ray, Radio, etc.

+2 votes     media: Solarpanels
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:54pm says:

WOAH! WHAT DID YOU DO?

+2 votes     media: In and Out
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:51pm says:

Add font shadowing. The Crucible nebulae made EVE's text harder to read because of all of their bright spots.

+1 vote     media: crucible nebula
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:50pm says:

I would hate to disturb you all, but the Avatar looks like a giant Horse ****

+1 vote     media: Avatar beam
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:48pm says:

Make a video.

Also, what kind of environment mapping are you using? Cube mapping?

+1 vote     media: UTSDK February Beta Preview 3 (Environment Map)
AmaroqDricaldari
AmaroqDricaldari Feb 26 2012, 2:30am says:

Can you release a new Demo-thing for UT99? And can you also make a version for Unreal Gold? I would like to see what they are like with all of the enhancments without having to edit the games in the editor.

+1 vote     mod: UT Community SDK
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:45pm says:

Nice!

+2 votes     media: Menu
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:42pm says:

It is casting a shadow on the floor.

+1 vote     media: Elevator: Source Watches
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:41pm says:

You meet a tall skeleton in a Black Robe holding a scyth playing a game of chess with someone.

+2 votes     media: Ending Floor
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:40pm says:

ROFLMAOPFOF!

*PFOF stands for 'Pounding Fists on Floor'

+1 vote     article: Elevator: Source Released!
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 6:25pm replied:

I have an idea: Dark Grey (and reflective) spheres, with vivid lights (blue for Player 1, orange for Player 2). The lights would change to green when they activate a button, and instead of a circle around an Aperture Symbol or around a smaller circle, it will just be a large, glowing Aperture symbol.

You should also make it so that you can rotate the camera.

+1 vote     media: Coop trailer
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 6:19pm says:

I wonder if you can find a way to add DirectX 11 to the mod.

Of course, you would have to hack the Source Engine, and thus Valve would be ****** off unless you bought a license from them.

+1 vote     article: Help Wanted!
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 5:55pm says:

Well... what's being tested? The Half-Life 2 weapons?

+1 vote     download: Weapon Testing (not much yet) V1
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 5:52pm replied:

They merged 04 and 05?

Well, I did like those newer chambers, like the Momentum one or the one where you have to keep the cube from falling into the coolant.

+1 vote     media: Chamber 05
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 12:01am says:

You should place two portals on it and show us what happens.

0 votes     media: Unstable conductor
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 11:56pm replied:

Better idea: Make it a blue, glowing, electrified floor of death, with an EMANCIPATION GRILL ontop of it.

0 votes     media: Overview
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 11:51pm says:

I think you should replace the Banner with the Infinity Loop, except it is made out of Portals, and the Portal Stick Figure wold be using them.

+1 vote     mod: Portal 2: Infinity
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 6:00pm says:

Maybe you should replace the Circle and the Aperture symbol with a single, large Aperture Symbol that changes color and is light up.

+1 vote     media: Colour of Cubes and Spheres
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:58pm says:

Change it to be a Dark Grey receptical with Green Lights.

0 votes     media: Color Cubed
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:57pm says:

You should put a few Outdoor testing environments.

And how did Chell get back to Aperture?

+2 votes     mod: GLaDOS' New Tests
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:53pm says:

You should put a few compound sentences in your description.

+1 vote     mod: Portal 2: Urgent Recall
AmaroqDricaldari
AmaroqDricaldari Jan 10 2012, 5:30pm replied:

By the way, it looks kind of... TRONesque. I like that.

+1 vote     media: The Core Header
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