Let's make Sony take half their Lemons back! The other half... make lemonade.
I know this is an old screenshot, but make the hallway semi-circular, that way when you are going down the infinite hallway it will be more realistic.
It is too bad that the Portal 2/Alien Swarm version of the Source Engine doesn't support content from earlielr versions, because it would have been awesome if you had Zen wildlife in Aperture, plus some way to kill them.
Not only that, but a friend of mine got bored and decided to start poking around Portal 2's sound files, and found something about Aperture Zombies. I wonder what that is for.
And finally, do any of you remember the turret you can save from Redempton in Portal 2? Listen carefully to what it says.
I tried installing this, but when I tried starting a new game the mod just crashed for no reason. And it didn't even give me an error message :(
88 Megabytes? What the h--- are these, WAV files?
EDIT: I have now discovered that these are all MP3s.
He uses Multi-spectrum lights. Each light emits light in every spectrum: Visible, Infrared, Ultraviloet, X-Ray, Radio, etc.
WOAH! WHAT DID YOU DO?
Add font shadowing. The Crucible nebulae made EVE's text harder to read because of all of their bright spots.
I would hate to disturb you all, but the Avatar looks like a giant Horse ****
Make a video.
Also, what kind of environment mapping are you using? Cube mapping?
Can you release a new Demo-thing for UT99? And can you also make a version for Unreal Gold? I would like to see what they are like with all of the enhancments without having to edit the games in the editor.
It is casting a shadow on the floor.
You meet a tall skeleton in a Black Robe holding a scyth playing a game of chess with someone.
*PFOF stands for 'Pounding Fists on Floor'
I have an idea: Dark Grey (and reflective) spheres, with vivid lights (blue for Player 1, orange for Player 2). The lights would change to green when they activate a button, and instead of a circle around an Aperture Symbol or around a smaller circle, it will just be a large, glowing Aperture symbol.
You should also make it so that you can rotate the camera.
I wonder if you can find a way to add DirectX 11 to the mod.
Of course, you would have to hack the Source Engine, and thus Valve would be ****** off unless you bought a license from them.
Well... what's being tested? The Half-Life 2 weapons?
They merged 04 and 05?
Well, I did like those newer chambers, like the Momentum one or the one where you have to keep the cube from falling into the coolant.
You should place two portals on it and show us what happens.
Better idea: Make it a blue, glowing, electrified floor of death, with an EMANCIPATION GRILL ontop of it.
I think you should replace the Banner with the Infinity Loop, except it is made out of Portals, and the Portal Stick Figure wold be using them.
Maybe you should replace the Circle and the Aperture symbol with a single, large Aperture Symbol that changes color and is light up.
Change it to be a Dark Grey receptical with Green Lights.
You should put a few Outdoor testing environments.
And how did Chell get back to Aperture?
You should put a few compound sentences in your description.
By the way, it looks kind of... TRONesque. I like that.
When you finish the next release, can you make it also effect the game and not just the engine?
And a version for Unreal Gold would also be nice.
Look up Hypercube on Youtube.
Portal 2. More Testing Elements.
You guys should add a burnt bloodstain on the ground with a Broken Portal-Gun next to it. That would be a good Portal Prelude reference. (there was a Portal Gun on the ground next to a blood stain in this exact chamber).