Let's make Sony take half their Lemons back! The other half... make lemonade.

Comment History  (210 - 240 of 1,385)
AmaroqDricaldari
AmaroqDricaldari Mar 5 2014, 1:30pm says:

Okay, another question: Could you add a version that works for Unreal Tournament? I am making a mod that runs on Unreal Tournament's engine, and it uses the original Unreal's weapons. I tried using this for my mod, but it didn't work.

+2 votes   download: Unreal HD Weapons
AmaroqDricaldari
AmaroqDricaldari Jul 8 2013, 7:39pm replied:

I placed that comment last year, I doubt I would actually remember my idea unfortunately.

+1 vote   media: Travelling back to the 80s
AmaroqDricaldari
AmaroqDricaldari Dec 30 2012, 2:36pm says:

It was (and still is) certainly better than anything I can do.

+1 vote   media: Sortal 00 Preview
AmaroqDricaldari
AmaroqDricaldari Dec 16 2012, 11:19am says:

I heard that Decay has even higher polygon counts than the High Definition Pack..

+2 votes   media: 10
AmaroqDricaldari
AmaroqDricaldari Aug 24 2012, 1:10pm says:

I know this reply is kinda late, but I don't really know how corporate merging works on ModDB. You could ask the guys who run the site.

+3 votes   group: DP Games
AmaroqDricaldari
AmaroqDricaldari Aug 23 2012, 1:03pm says:

What would be awesome is if there was a mode where you had infinite resources and you controlled every unit on the map, even ones on opposing sides, that way you could get them to fight eachother. Basically, a Sandbox mode.

+2 votes   media: Banking Turns
AmaroqDricaldari
AmaroqDricaldari Jul 22 2012, 12:36am says:

I love how the signs at the beginning of the test chambers are just oversized LCD displays with those big white light behind them (I know what they are called, by I forgot how to spell it, you know those lights in the ceilings of office buildings?)

+1 vote   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:36am says:

Just out of curiosity, what is the FOV set to?
Also, are you planning on making areas where you need a Flashlight, or removing Fall Damage or whatever?

+1 vote   media: Test Chamber
AmaroqDricaldari
AmaroqDricaldari Jul 7 2012, 7:22am says:

I like that fact that you used Portal 2-style button sounds.

+1 vote   media: CUBE gameplay Part01
AmaroqDricaldari
AmaroqDricaldari Jun 18 2012, 4:17pm says:

Just remodel the Potato to look like a camera that watches you very carefully. Once GLaDOS gets suspicious of you, she should take your Portal Gun and attach a camera to it.

0 votes   media: Screenshots
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:28am says:

It would be awesome if next to each "Remember: If you see an orange jumpsuit, hit the RED button" poster was a Red Button that you could press that would cause your jumpsuit to self-destruct and kill you instantly. Because you are a test subject, you instinctively push any buttons you see.

+1 vote   media: More progress on level 2
AmaroqDricaldari
AmaroqDricaldari Jun 15 2012, 9:14am says:

...that isn't Episode 2...

+1 vote   media: Sun Rays.
AmaroqDricaldari
AmaroqDricaldari Jun 12 2012, 8:45pm says:

One day, I am going to make a Portal 2 mod based on this game, and anyone who likes the idea is welcome to help.

+1 vote   game: Tag: The Power of Paint
AmaroqDricaldari
AmaroqDricaldari Jun 10 2012, 1:54pm says:

I think it will better if the back of his hand was facing the other way.

+3 votes   download: The V Sign Taunt
AmaroqDricaldari
AmaroqDricaldari Jun 10 2012, 9:26am says:

Do I put this in Sourcemods or my Alien Swarm directory?

+1 vote   download: AS:SP V Beta 0.3
AmaroqDricaldari
AmaroqDricaldari Jun 7 2012, 4:27am replied:

Intergalatic Proton-Powered Electric Tentical Advertising Droids!

+3 votes   media: OF2 - Bullsquid
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 10:08pm says:

What is the Trinity engine?

+1 vote   media: Half-life Gold: Trinity Port
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 8:43pm says:

I came up with an awesome idea: Non-Lethal Security Turrets.

Due to a shortage of test subjects, the turrets have been redesigned to fire stun ammunition. When they 'kill' you, you instead fall over, the creen fades to white, and then the scene fades back in and you are back at the previous checkpoint.

+1 vote   media: Exterior Development - Snow and Ice Update
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:37am says:

I miss the Combine Orbs...

In case you haven't noticed, most of the technology used by the combine is stolen from Aperture and Black Mesa.

- The turrets are similiar (except they don't talk, and they have fewer guns)
- The Weapon Strippers use Emancipation Grill technology
- They have Force-Field bridges that are similiar to Hard-Light bridges.
- The orbs that they launch out of their Pulse Rifles are just Aperture Science High Energy Pellets.

If you modded Portal to use Half-Life 2 turrets, the gameplay wouldn't be that different. Sure, they wouldn't be talking to you and you wouldn't see any targeting lasers, but still...

+1 vote   media: The new Energy ball
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:30am says:

Isn't there a way to upload a Zip File to Steam Workshop?

+2 votes   download: HOTFIX PATCH for 1.1b
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:20am says:

I came up with an intersting idea involving Old Aperture. It will never be applicable for this mod, but I think it is still a good one.

+1 vote   media: Travelling back to the 80s
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:41pm says:

You meet a tall skeleton in a Black Robe holding a scyth playing a game of chess with someone.

+2 votes   media: Ending Floor
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:57pm says:

You should put a few Outdoor testing environments.

And how did Chell get back to Aperture?

+2 votes   mod: GLaDOS' New Tests
AmaroqDricaldari
AmaroqDricaldari Jan 10 2012, 5:30pm replied:

By the way, it looks kind of... TRONesque. I like that.

+1 vote   media: The Core Header
AmaroqDricaldari
AmaroqDricaldari Jan 8 2012, 12:21pm says:

The Emergency Testing Voice could say (don't try breaking the glass, it is just the two outer layers of a 5-layer tempered glass panel that are cracked, and they are still being held together by the laws of both friction and intertia.

+3 votes   media: Chamber 17 Advanced
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:30pm says:

Oh no! I downloaded it long before you guys started this version!

Oh my god... the world is going to end... what should I do? Delete the mod from my computer and wait for the new one to be released?

+1 vote   media: The Core Header
AmaroqDricaldari
AmaroqDricaldari Dec 11 2011, 8:24pm says:

Looks great! I can't wait to make a 5-Dimensional Hyper-Sphere version of that.

+1 vote   media: The Core - new logo
AmaroqDricaldari
AmaroqDricaldari Nov 27 2011, 9:13am says:

The... Polygons?

+1 vote   media: Mount Aperture - Renovating BTS
AmaroqDricaldari
AmaroqDricaldari Nov 23 2011, 10:23pm says:

Make the Metal Walls and Fllors reflective like in the first Portal and add Noise to the texture.

According to Valve, the Noise and reflectivity made the walls easy to recognise from a distance.

+1 vote   media: Chamber 16
AmaroqDricaldari
AmaroqDricaldari Nov 23 2011, 10:06pm replied:

Aaahhh! It's the- "COMBUSTABLE LEMON!" -bird! Kill it! Kill it! IT'S EVIL!

0 votes   media: Just a LITTLE Burnt...
AmaroqDricaldari
AmaroqDricaldari Nov 19 2011, 5:58pm says:

All Questions, Complaints, and Suggestions should go straight go the Nvidia Corporation on the official forums: Forums.nvidia.com

I do not own the rights to FXAA, and just like you, cannot claim it as my own design. But it is still free for you to use in your applications.

+1 vote   download: Nvidia FXAA
AmaroqDricaldari
AmaroqDricaldari Nov 13 2011, 11:11pm says:

Moon Rocks are a great Portal Conductor!

+2 votes   media: The Moon!!
AmaroqDricaldari
AmaroqDricaldari Nov 12 2011, 2:17am says:

Damn it. I asked that question already and I didn't even know you answered it.

+2 votes   media: Blue Portals From 2008
AmaroqDricaldari
AmaroqDricaldari Nov 5 2011, 2:40am says:

You know what I hate? The fact that Portals destroy themselves when you put them on a moving surface.

+1 vote   media: First batch of concept
AmaroqDricaldari
AmaroqDricaldari Oct 31 2011, 7:49pm says:

Is it just me, or does some of that make-up need to go?

+6 votes   media: Mel Model
AmaroqDricaldari
AmaroqDricaldari Oct 27 2011, 4:54am replied:

A retexture. Simple, but effective.

+1 vote   download: -241 Portal Gun
AmaroqDricaldari
AmaroqDricaldari Oct 27 2011, 3:26am says:

How about a cross between the Portal 2 style and the Project Beta style for all of the stuff? And Project Beta portals?

Also, now that Particles can go through Portals, you should have the Portals shoot Particles inwards, not just outwards, that way the two open portals will look like they are linked. The Orange Portal emits orange particles and the Blue Portal emits blue particles as always, but blue particles can come out the Orange Portal and vice versa.

And a Stargate-Style particle effect for Portals opening and closing would look VERY cool. Not implying that you have to make it, though.

0 votes   media: Chamber 16
AmaroqDricaldari
AmaroqDricaldari Oct 25 2011, 3:50am replied:

And you have to beat it without cheats.

+1 vote   media: THE BIGGEST PORTAL UPDATE EVER
AmaroqDricaldari
AmaroqDricaldari Oct 22 2011, 3:33am says:

Return the Orbs, Pneumatic Diversity Vents, and Rocket Turrets.

+2 votes   media: Chamber 00 - Signage
AmaroqDricaldari
AmaroqDricaldari Oct 16 2011, 12:09pm says:

SSDK is bloke

+1 vote   media: Broken Hammer Screenshots
AmaroqDricaldari
AmaroqDricaldari Oct 15 2011, 6:16am says:

"DUH!" as in (quoting from Portal 2) "I am afraid that you might have a minor case of very serious brain damage"

+2 votes   media: DUH!
AmaroqDricaldari
AmaroqDricaldari Oct 7 2011, 1:15am says:

Keep this one level as a chamber where the High-Energy Sphere Absorbing Mechanism has malfunctioned and the test-chamber was modified to compensate and thus you have to solve an even harder... and much more dangerous... test

+1 vote   media: Reverb - Oops
AmaroqDricaldari
AmaroqDricaldari Sep 11 2011, 11:32am replied:

That would be very awesome, but it might be better served as a doo-dad (no gameplay value, just a map feature).

+1 vote   media: Progress Screenies
AmaroqDricaldari
AmaroqDricaldari Sep 11 2011, 11:23am says:

Change the name to Stargate, make the gate dial a different address depending on what you want to build, make it spin, and make it open up a wormhole.

+1 vote   media: New Project: Warp Gate - Completed
AmaroqDricaldari
AmaroqDricaldari Jul 13 2011, 5:03am says:

Combine that with the Shader Mini-Mod (see the TF2 Mods Section on this website), and you have a really cool looking game. Then, you make an entirely new map and gamemode out of it.

Moddb.com

+2 votes   media: Meet the Demoman
AmaroqDricaldari
AmaroqDricaldari Jul 8 2011, 6:24am replied:

The Source Engine has been known to run on Linux

+1 vote   mod: Portal 2 fun
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 12:21pm says:

Add better lighting effects and some post-processing effects

+1 vote   media: Soldier VS Zombie
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 11:38am says:

The TF2 Models use a different Face-Posing system. In the Face-Poser, you can find the TF2 Face-Posing options if you scroll down.

+1 vote   media: Vaginer team?
AmaroqDricaldari
AmaroqDricaldari Jul 6 2011, 11:32am says:

I see that the Spy soiled his pants.

+1 vote   media: Spy VS Zombie
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 9:54pm replied:

I think he made a change or two.

0 votes   media: More work on KS_Labs
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 6:08pm says:

That looks really awesome.

+2 votes   media: Pose Dump
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 4:32pm says:

*Computer Explodes*
Francis: I hate Windows 98! (And he is a reason for it, too! His computer just blew up.)

+1 vote   media: Media Release №4
AmaroqDricaldari
AmaroqDricaldari Jun 27 2011, 4:26pm says:

May we see the bottom? I remember when you forgot to include the rear and front axles in that one picture.

0 votes   media: Nissan 240SX Ingame test
AmaroqDricaldari
AmaroqDricaldari Jun 25 2011, 11:39pm says:

I have a question, do the Parasites in Alien Swarm control the host, or just drain the blood out of the host (just like flees, misquitos, and lawyers do)?

+1 vote   media: Pictures from the depths
AmaroqDricaldari
AmaroqDricaldari Jun 25 2011, 11:37pm says:

Nice Cloth-like textures. Add some Bump Mapping and it will look like Little Big Planet.

+1 vote   media: Wodniw
AmaroqDricaldari
AmaroqDricaldari Jun 24 2011, 2:17pm says:

The Emancipation Field Emitters in Portal 2 are a newer model. They are faster, more effecient, and more powerful. They can destroy larger objects, they can destroy objects faster, and they use up less power in the process. The test chambers using the older EFEs are the ones that recieved less repair over the years.

+1 vote   media: Memories
AmaroqDricaldari
AmaroqDricaldari Jun 20 2011, 12:46pm says:

And please remove all references to anything from TF2 (THat includes but is not limited to RED and BLU)

+1 vote   media: Civil Protection Combat Team
AmaroqDricaldari
AmaroqDricaldari Jun 19 2011, 1:12pm says:

I hate zombies.

+2 votes   media: Francis is angry.... (Hugal)
AmaroqDricaldari
AmaroqDricaldari Jun 17 2011, 6:46pm says:

How about a mix? maybe a pale orange? He could be a slightly adventurous, yet highly rebelious, test subject.

+1 vote   media: possible protagonist concept... WE NEED MODELERS!
AmaroqDricaldari
AmaroqDricaldari Jun 15 2011, 1:14pm says:

Also, can you make it multiple images instead of one huge image?

+2 votes   download: Electron's Custom Testchamber Sign Creator
AmaroqDricaldari
AmaroqDricaldari Jun 13 2011, 11:05am says:

If you didn't say what it was, I wouldn't have guessed that it was a dumpster.

+1 vote   media: Obligatory Dumpster Scene
AmaroqDricaldari
AmaroqDricaldari Jun 3 2011, 12:02pm says:

That Spy is a Spy!

+2 votes   media: Surprise attack!
AmaroqDricaldari
AmaroqDricaldari May 31 2011, 10:09am says:

Reminds me of that one game. The Greek Gods order pizza and you drive up to Mt. Olympus, and stop and get out. You have to walk all of the way up the mountain while throwing pizza at enemies that block the way, going back to your truck for reloads.

+1 vote   download: Pizza Quest in Space
AmaroqDricaldari
AmaroqDricaldari May 31 2011, 10:03am says:

I HATE SINGING!

+1 vote   media: The L4D Team
AmaroqDricaldari
AmaroqDricaldari May 26 2011, 11:39pm says:

Go **** off, mister.

You are the one who is stupid.

+2 votes   member: kennethinbmore
AmaroqDricaldari
AmaroqDricaldari May 26 2011, 11:17pm says:

Call the sticky stuff Interdiction Gel. It is very sticky and makes it very hard to move.

Also, make a translucent, purple-gray gel called Inversion Gel.

Inversion Gel, originally meant as a practical joke at the office, this reverses all non-verticle movement (jumping and crouching are not effected).

0 votes   media: Attraction Gel Promo
AmaroqDricaldari
AmaroqDricaldari May 26 2011, 5:15am says:

It is a Melon, not a Lemon.

+1 vote   media: "Just give it the melon!"
AmaroqDricaldari
AmaroqDricaldari May 22 2011, 3:35am says:

Please make the View Model smaller. In real-life, we don't hold weapons that close to our face, or we wouldn't have faces.

+1 vote   media: Rooftop Retreat 10 new screens;
AmaroqDricaldari
AmaroqDricaldari May 22 2011, 3:32am says:

Can your custom weapons at least not be so big and up close? It blocks the view.

Translation: The View Model for that Rifle needs to be smaller

+1 vote   article: New large News update, (movies, screens, info);
AmaroqDricaldari
AmaroqDricaldari May 21 2011, 12:24am says:

If only you did this with Unreal Engine 4

-2 votes   media: Experiments.
AmaroqDricaldari
AmaroqDricaldari May 18 2011, 12:18pm replied:

But a big nose will make him look more-

Just kidding. He does need a scaled-down nose.

+1 vote   media: Marx Devlin
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:31pm replied:

It is glowing because:

*presses "E" button*
*bush shakes*
*rustling sound*

You just found:

IMA FIRING MY LAZOR!

You just lost the game...

+1 vote   media: The Entrance to the mansion
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:29pm replied:

*rustling sound*
*bush shakes*

You just found:

IMA FIRIN MY LAZOR!

+1 vote   media: The Entrance to the mansion
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 12:09pm says:

Scout: Medic!

Hey, Doc, come on man!

*In TFC Voice* EXCUSE ME, I AM IN NEED OF MEDICAL ATTENTION!

+1 vote   media: Flying Medic Corpse
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 11:23am replied:

Anyway, I like those particle effects. Keep up the good work.

+1 vote   media: Enhanced Mod V2 - Some Progress
AmaroqDricaldari
AmaroqDricaldari May 17 2011, 11:17am says:

Woah. Did you see that Weather Report for the game Rift? It showed up right as I started playing the video.

+1 vote   media: Enhanced Mod V2 - Some Progress
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 12:30pm says:

Audio is not Synced. The Audio comes slightly before the image can keep up.

+1 vote   media: Enhanced Mod V2 - New Particle Muzzleflashes
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 11:51am replied:

NEW JERSEY!?!

FORGET HIM! HE'S A TRAITOR!

+1 vote   media: Modular Combat 2.0.1
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 11:21am replied:

THERMAL DISCOURAGEMENT BEAM!

Turret: Ow! Ah! It Burns! *Explodes*

+1 vote   media: Modular Combat v1.75 Preview #2
AmaroqDricaldari
AmaroqDricaldari May 13 2011, 11:07am says:

Make it so that you can still knock them over and steal them.

+1 vote   media: Turrets
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:38pm says:

Is it suppossed to be the Gluon Stream Cannon (Gluon Gun) or Guass Rifle (Tua Cannon) or something, or did you REALLY just put it in for no reason?

+1 vote   media: Teh Sereens!
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 3:40pm says:

The TimberWolf MkII is an Assualt Mech. The Owen is a Medium Mech. The Uziel is also a Medium Mech. The Argus is a Heavy Mech.

-1 votes   media: New mechs in Second Alpha Release
AmaroqDricaldari
AmaroqDricaldari May 11 2011, 1:57am says:

The Legion has a bit more Gold. Unless you want a Caldari-looking ship.

+1 vote   media: Legion
AmaroqDricaldari
AmaroqDricaldari May 10 2011, 4:19pm says:

Keep the Phong Shading. THere is a Half-Life Source mod that improves the shaders and I believe it also adds Phong support.

+1 vote   media: Alien Grunt high res skin.
AmaroqDricaldari
AmaroqDricaldari May 9 2011, 10:08am says:

Which one is the new one?

+1 vote   media: Work in Progress Marine Armor
AmaroqDricaldari
AmaroqDricaldari May 8 2011, 11:10pm replied:

He stole it.

+2 votes   member: striker12
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 6:49pm says:

Looks great. But I am starting to get kind of annoyed that every image I see that has anything to do with a Source Game automatically has something from TF2 in there.

+4 votes   media: The Beginning
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 6:44pm says:

That is not good enough. We need actual human arms, not HEV Suit arms with skin and a shirt on them.

+3 votes   media: Security Hands
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 2:36pm says:

I would like to see this with Head Tracking and support for 3D Glasses. Here are two examples of Head Tracking. I can't show you the 3D support because someone deleted the picture.

Moddb.com
Moddb.com

+2 votes   media: Pre-caching Resources in MP
AmaroqDricaldari
AmaroqDricaldari May 4 2011, 2:29pm says:

I recommend you place a Jeep Spawner inside the map. Or even better, a hover vehicle that goes very fast, turns on a dime, can stop instantly, and can fly. That would be sweet.

+1 vote   download: rp_tatooine_dunesea_b1 Arrangement Set
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 11:12pm says:

I believe the Unreal II Engine and the Source Engien use the same software to make models. Is the same true for the Unreal 3 Engine? Because I would like to see some Unreal 3 models inside a Source Game. Also, don't forget to add PhysX to the Source Engine when you make the Source version.

-1 votes   media: Richmond Rifle
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 1:48pm says:

The fingers keep clipping through the weapons. That is not good.

+3 votes   media: Latest Alpha screenshots
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 11:52am says:

The hands and arms need some work.

+1 vote   media: Arm
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 11:52am says:

Fix up that hand model a bit, and it will look alot better.

+1 vote   media: Arm
AmaroqDricaldari
AmaroqDricaldari May 3 2011, 10:55am replied:

Wait, I got confused and thought it said Nightvision instead of Thermal. Sorry about that.

+1 vote   media: Heads Up Display Concept
AmaroqDricaldari
AmaroqDricaldari May 2 2011, 10:07am says:

Did you know that you can add more weapon slots? With that, you can have more weapons.

Also, I like having the barckets around the crosshair. Perhaps you can have Double-Brackets. The Inner Left Bracket would represent Health, while the Inner Right Bracket could represent Ammunition. The Outer Left and Outer Right Brackets would represent Shields and the Ammunition for your weapon's Secondary Attack.

Also, the compass reminds me of the motion tracker from the AVP Games. Perhaps you can add a Rader/Motion Tracker function?
And some Thermal Vision would be awesome as well.

0 votes   media: Heads Up Display Concept
AmaroqDricaldari
AmaroqDricaldari May 1 2011, 7:42pm says:

So all you do is run around and hope you don't die?

+1 vote   media: Spectate
AmaroqDricaldari
AmaroqDricaldari Apr 30 2011, 3:58pm says:

Add dual Brackets around the Crosshair:

Inner Left Bracket: Shows Health, Blinks when Health gets low
Inner Right Bracket: Same is Inner Left, but showing Primary Ammunition instead
Outer Left Bracket: Shows Shields
Outer Right Bracket: Shows Secondary Ammunition

+1 vote   media: HUD_Concept
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 12:00pm says:

Can you reduce the brightness on some objects please? My eyes are starting to hurt.

+1 vote   media: Cargo
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 11:56am says:

Yay! Lots of Low-Poly Models!

You don't even need Half-LIfe 2 for this, just use the Half-Life Source Engine.

+1 vote   mod: Blocks
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 11:15am says:

Turns out that this is becoming an actual level

+1 vote   media: THEY STOLE HIS COMPUTER!!1!1!
AmaroqDricaldari
AmaroqDricaldari Apr 29 2011, 10:15am says:

So your are using the Crisis Engine to power Business Tools?

+1 vote   mod: RTC - Real-Time Construct
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 3:06pm says:

I like the old Alien's look more

+1 vote   media: Player Models Changes
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 2:14pm says:

Add a single player mode.

+1 vote   media: Menu
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 2:13pm says:

Juse because it is a remake, it doesn't mean you have to have the weapons in the center. It obscures the view. That is what the Crosshair is for.

+1 vote   media: Aero w/ new weapon models.
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:14pm says:

Add a folding step ladder and a few NPCs.

+1 vote   media: Store Update
AmaroqDricaldari
AmaroqDricaldari Apr 27 2011, 1:08pm says:

There needs to be some alpha layers and some shaders added to the TV. Perhaps a cubemap layer or a glow? Glossy Screens are Awesome.

+1 vote   media: Apartment Update
AmaroqDricaldari
AmaroqDricaldari Apr 25 2011, 6:53am says:

Koey? Who the hell is that?

The fat security guard is called Otis. THe security guard you play as is called Barney. So who the hell is this "Koey"?

+3 votes   mod: Insecurity
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 9:59am replied:

This has alot more to do with Sorting. That is why it is called SORTal. For all you know, he might have startedr working on this before or at the same time the other guy made Cortal. And of course, people sometimes start working together in secret until they are almost done.

+1 vote   media: Sortal Cubes
AmaroqDricaldari
AmaroqDricaldari Apr 24 2011, 9:44am says:

Wait, hold on, are the new animations longer or shorter?

+2 votes   download: The Bunker - Reanimated Weapons
AmaroqDricaldari
AmaroqDricaldari Apr 21 2011, 8:22am says:

But why is it part of the Alien Swarm SDK? Why not normal Source SDK?

+2 votes   article: Getting setup for Portal 2 mapping
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 6:25am says:

Everytime Valve works on something ambitious, they totally scrap half of the stuff that was in there.

+2 votes   media: Half Life 2 E3 2003 Showcase
AmaroqDricaldari
AmaroqDricaldari Apr 20 2011, 6:02am says:

Is this compatible with GMod?

+2 votes   media: Jmod Main Menu
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 1:01pm says:

Screw texturing the entire map. Sometimes, the map looks great as it is with all of the Orange and Gray.

+1 vote   media: Black Ops_01
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 12:13pm replied:

Metal being bent actually uses a form of Cloth Physics. Just check out the AEGIA PhysX Engine (or NVidia PhysX, either one works)

If you could add that to Source, then Valve would be all over your mod.

+1 vote   media: Sabotage Physics Train Crash
AmaroqDricaldari
AmaroqDricaldari Apr 19 2011, 6:07am says:

It is too bad that the colors are messed up, because unlike in Half-Life, you can't change the colors on your model in a Source Game.

-1 votes   download: Half-Life Deathmatch: Source Playermodels
AmaroqDricaldari
AmaroqDricaldari Apr 17 2011, 4:52am says:

...I cannot believe my eyes...

+1 vote   media: Dear Esther - A Preview of The Caves
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 6:41am says:

The one with it turned off has the best Gravity Gun Glow, and the textures aren't as blurry, while the one on the right has the best lighting, and the one in the middle has the best-looking textures.

+1 vote   media: Half-Life 2 EP2 - HQ & UHQ Shader Pack Comparison
AmaroqDricaldari
AmaroqDricaldari Apr 16 2011, 6:35am says:

Oh my god... Ross Scott needs this...

+2 votes   download: HL:S - Enhanced Shaders Lite - V1.0
AmaroqDricaldari
AmaroqDricaldari Apr 15 2011, 10:21am says:

Hey, I just now noticed something, I was looking at the Motion Drive page, and on the Related Games Sidebar, it showed Episode 2, which just happens to have the image of a car.

+1 vote   article: Jobs in BigChiken Studios
AmaroqDricaldari
AmaroqDricaldari Apr 15 2011, 7:53am says:

So it is a smaller version of the RPG?

I have an idea: The ability to load and fire another rocket or switch to a different weapon while the one you just fired is still flying. I also want the ability to turn off the laser guide in the event I am going to be taking cover and/or moving around alot, or if I just want to use a Fire and Forget Strategy.

+1 vote   media: RFP Anti Tank (WIP)
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 3:00pm says:

Can somebody compare this model to the AK-47 Model of Counter Strike?

Also, can somebody give me a real-life comparison between the AK-47 and AK-101?

+1 vote   media: ak_tex
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 2:52pm replied:

I guess I will download this model and texture into Counterstrike Source

+1 vote   media: smoke grenade
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 2:44pm says:

Better idea:

120 Degree Field of Vision
Instead of View Models, you just have the camera placed in the head of your World Model, thus, when you look down, you can see your legs, and you won't need view models for guns or arms.

+1 vote   media: pistol
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 10:21am says:

Valve needs to hire you guys. This mod is going to be awesome, I can tell.

P.S.: How long do you estimate it will be until a demo is released?

+2 votes   media: Audi A6
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 12:17pm says:

So, am I free to join the group, or do I have to start coding and developing stuff for the game?

+1 vote   group: BigChiken Studios
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 11:28am replied:

And you are trying to rescue your in-game brother from Nova Prospect, not to mention the story is suppossed to be emotional for an action game

+1 vote   media: The Revenge Official Theme
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 10:47am replied:

The HECU Marines from the first Half-Life took the baby

"Squad, check in"

+1 vote   media: portal
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:57am says:

THE VIPER IS EPIC!

Now you just need to make it Red, and then have a Blue version for Co-Op.

+1 vote   media: Xen Invaders (Alpha 2)
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:20am says:

I think the GMan is from the future.

+1 vote   media: More Skins
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 7:17am says:

The Gravity Gun was invented by Dr. Eli Vance, who found the remains of a damaged Aperture Science Handheld Portal Device and then took out the one undamaged component: a Zero Point Energy Field Manipulation Module, which he then used (and perfected) to make the Gravity Gun.

Dr. Eli Vance made Dog to protect Alyx, he was not made by Aperture Science.

0 votes   media: Here is some custom skins
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 6:00am replied:

And another +1 per skill level
Except the fact that this isn't EVE.

+1 vote   media: Sewers
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:29am replied:

Source can't make Wireframes for models over 35,000 Polygons and can't even compile models over 60,000 Polygons.

-1 votes   media: VW Golf
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:27am says:

This is just a High-Poly Model with a UV Map and Light Map. Texture is coming soon™

+1 vote   media: Audi A4 In Progress
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:25am replied:

Dude, Source can't render models of over 35,000 Polygons in-game, much less compile them. You are going to have to either dumb that thing down or re-compile the entire Source Engine itself if you want that thing to be rendered in-game.

P.S.: Make me a Lamborghini.
P.P.S: The Orange Box Engine allows for bigger Environments, slightly better physics, and better lighting.

-1 votes   media: Model quality
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:20am says:

High-Poly Model?

+1 vote   media: License plate on car
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 5:20am says:

Can I import one of these cars in Half-Life 2 Deathmatch? I want to start running people over.

+1 vote   media: MD License Plate
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 4:19am says:

I think I am detecing a leak in the light.

+1 vote   media: Adding Light
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 4:14am says:

I like the Banana Clip, but an Ammunition Drum (like on a Tomygun) would take up less space, and look cooler and less over-used. (a Banana Clip is any Clip that is really long).

+1 vote   media: Groza
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 4:12am says:

Holy crap! Is this a High-Poly Model?

+1 vote   media: Rendered in source
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 4:01am replied:

The Race X (Half-Life: Opposing Force) are actually Combine.

+1 vote   media: Voltigore Queen Concept
AmaroqDricaldari
AmaroqDricaldari Apr 12 2011, 3:55am says:

So this replaces the SMG?

+1 vote   media: Automatic Rifle
AmaroqDricaldari
AmaroqDricaldari Apr 10 2011, 9:15am says:

I miss the red light.

+1 vote   download: New style ELITE
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 1:45pm replied:

It is actually from the first Half-Life

"What is thing thing, some kind of weapon?"
*Charges up*
"Put that down, it's a prototype!"
*Fires* "Woah! Why aren't we using these things?"
*Charging up again* "It's much too unpredictable. Don't let it overcharge!"
"Overcharge? What do you mean overchar-"
*BBBOOOOOOOOOOOOMMM*

Also known as Tau Cannon

+1 vote   media: City 17 (Old version - 4.0)
AmaroqDricaldari
AmaroqDricaldari Apr 7 2011, 1:41pm says:

Failed Attempt at recreating the O.I.C.W. (Occupant Individual Combat Weapon).

A very accurate version of the SMG which has a 30 round clip, a scop and it launches grenades that fly in a straight line.

+2 votes   media: City 17 (Old version - 3.0)
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 7:13am says:

He is probably using it because he likes it, and it is probably not going to be in the mod.

+1 vote   media: Portal Cake
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 7:09am replied:

Call of Duty is not a Valve Game, World of Warcraft is not a Valve Game, stuff like that.

Go and LOOK at all ov the Valve games, and start removing the games NOT made by Valve from the list, and get rid of the stupid virus, etc.

+6 votes   download: 1337 Board v7
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 5:25am replied:

SOME SAID FIRE! *Starts shooting someone*

+1 vote   media: Chemecal Lights Creating Devices + Smoke Detector
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 1:09am replied:

You're the ripoff, loser.

And seriously, learn proper grammar and spelling.

+3 votes   media: Eco
AmaroqDricaldari
AmaroqDricaldari Apr 6 2011, 1:08am replied:

Stop telling lies

+1 vote   media: Spheres
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 11:22pm replied:

And the Janitor will actually be a spy from Black Mesa, pretending to be a Janitor. He is the reason Aperture Science uses robots now.

+1 vote   media: Target Range
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 10:44pm replied:

Portal takes place in the Half-Life Universe:

- The Combine use alot of Aperture Science Technology, for example, emancipation fields (evolved into Weapon Strippers), Orbs, Sentry Turrets with Pulse Weapons, etc.
- Black Mesa, and Aperture Science were competetors
- The Gravity Gun is actually made from the Zero-Point Energy Field Manipulation Module from a damaged Aperture Science Handhled Portal Device

+1 vote   article: The new Portalgun
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 4:06pm says:

I want to see a technological breakthrough or some new gameplay element or something.

+1 vote   media: a world 2 test...
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:28pm says:

Oh My God... the Companion Cube is ali- *Fizzle* Oh... nevermind.

+2 votes   media: Thinking with Portals 2 Laser Map
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 2:37pm replied:

You should have demonstrated the functions of the different cubes in the same video. The Ice Cube's immunity to electrified water, as well as it's vulnerability to everything else, the Fire Cube's ability to melt ice, and it's vulnerability to water, the Emancipation-Resistant Cube, the Clock Cube, and all of those other cubes.

+1 vote   media: Smart-Drop
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 12:55pm replied:

He didn't make them yet.

+1 vote   media: Momentum device #1
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 4:01am says:

I want to add a script to this map that disables any and ALL cheats, even with sv_cheats turned on. And when you typed them into the console or chat while in this room, it would say:

"Hey, if you want redemption, you have to earn it. I am not helping you.

Sincerely, Android God"

Also, there will be a laser fence slowly closing in on you, and the glass below you will break, and the pit will be on fire, but the turrets will be immune to it. And try adding a Rocket Turret to the middle.

+1 vote   media: Android Hell (Advanced Chamber)
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:57am says:

I bit the Companion Cube has some kind of secret behind it. Perhaps it isn't a weighted storage cube, but something else. And when GLaDOS warns you not to speak to it, or listen to it, I get suspicious.

Perhaps it is a non-weighted storage cube that has a personality core inside of it, but it was sealed closed. It would make more sense. Perhaps it is designed to contain every human emotion, and was built as a back-up in case the first four Personality Cores were destroyed, that is probably why GLaDOS made YOU destroy it.

+1 vote   media: Faithful Companion
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:54am replied:

Actually, simply a Reactor, with a Tesla Coil built around it.

+1 vote   media: Generator
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:47am says:

Do I want to die by Combine Orbs, Turret Fire, or Red Vaporization Fields of Death?

+1 vote   media: Danger all around
AmaroqDricaldari
AmaroqDricaldari Apr 5 2011, 3:44am says:

Toxic Glowing Blue Super Coolant is better than that crap. Especially when the Super Coolant stains the walls.

Also, how about you mix Portal's Cold, Clinical, and Uninviting Theme with Blue Portals' Warm, Vibrant and Inviting Theme?

+1 vote   media: Unsatisfactory
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 6:47pm replied:

Turn it into a Water-Like Substance using Water Physics and add a Steam particle.

+1 vote   media: Fire Cube and Ice Cube Mechanic in Action!
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 3:52pm replied:

Those aren't missing textures, those are lost souls.

+2 votes   media: Christmas update Pt. 2
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 3:43pm replied:

NO SLEEPING DURING TESTING HOURS. GET BACK TO WORK, TEST SUBJECT, OR YOU WILL NOT RECIEVE CAKE.

+3 votes   media: This is our progress in one pic
AmaroqDricaldari
AmaroqDricaldari Apr 4 2011, 3:05pm says:

This must be the Box Perperation Room for the Box Smashing Room. For that very reason, you need to make cubes breakable, not just disintegratable.

+1 vote   media: Huge Room
AmaroqDricaldari
AmaroqDricaldari Apr 3 2011, 9:38pm says:

What was if with "sv_cheats 2"?

sv_cheats 0 = No Cheats Allowed
sv_cheats 1 = Cheats Allowed

+1 vote   media: Making a map..
AmaroqDricaldari
AmaroqDricaldari Apr 2 2011, 4:40pm replied:

SOMEONE SAID FIRE! *Starts firing*

+2 votes   media: Turret x06 Lightwarp
AmaroqDricaldari
AmaroqDricaldari Apr 2 2011, 4:08pm says:

He changed the mode switch key to F11 because F12 is used for screenshots.

+1 vote   media: Portal Map Editor: Some Results
AmaroqDricaldari
AmaroqDricaldari Mar 28 2011, 6:39pm replied:

It IS possible to do that (porting Half-Life 2 Models into Half-Life 1). Back in Counter-Strike: Condition Zero, people have been doing it all of the time, and on a Zombie-Mod Server, all of the Zombies used the Half-Life 2 Zombie Model.

+2 votes   article: Strider Mod 4 under development
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:28am says:

Dark Digital Nightmare, huh? That effectively makes it a TRON mod.

+1 vote   article: The Core - Version 2.0 is coming
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:16am says:

Oops, double post.

+1 vote   media: WIP Content - Chapter 1 - Observation
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:16am says:

I know this is an old screenshot, but make the hallway semi-circular, that way when you are going down the infinite hallway it will be more realistic.

+1 vote   media: WIP Content - Chapter 1 - Observation
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:13am says:

It is too bad that the Portal 2/Alien Swarm version of the Source Engine doesn't support content from earlielr versions, because it would have been awesome if you had Zen wildlife in Aperture, plus some way to kill them.

Not only that, but a friend of mine got bored and decided to start poking around Portal 2's sound files, and found something about Aperture Zombies. I wonder what that is for.

And finally, do any of you remember the turret you can save from Redempton in Portal 2? Listen carefully to what it says.

+1 vote   mod: Aperture's Hour
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:07am says:

I tried installing this, but when I tried starting a new game the mod just crashed for no reason. And it didn't even give me an error message :(

+1 vote   download: Alive & Kicking: Just the Crumbs (demo)
AmaroqDricaldari
AmaroqDricaldari May 26 2012, 1:30am says:

88 Megabytes? What the h--- are these, WAV files?

EDIT: I have now discovered that these are all MP3s.

+1 vote   download: Alive & Kicking: Official DEMO Soundtrack
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:56pm says:

He uses Multi-spectrum lights. Each light emits light in every spectrum: Visible, Infrared, Ultraviloet, X-Ray, Radio, etc.

+2 votes   media: Solarpanels
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:54pm says:

WOAH! WHAT DID YOU DO?

+2 votes   media: In and Out
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:51pm says:

Add font shadowing. The Crucible nebulae made EVE's text harder to read because of all of their bright spots.

+1 vote   media: crucible nebula
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:50pm says:

I would hate to disturb you all, but the Avatar looks like a giant Horse ****

+1 vote   media: Avatar beam
AmaroqDricaldari
AmaroqDricaldari Mar 31 2012, 1:48pm says:

Make a video.

Also, what kind of environment mapping are you using? Cube mapping?

+1 vote   media: UTSDK February Beta Preview 3 (Environment Map)
AmaroqDricaldari
AmaroqDricaldari Feb 26 2012, 2:30am says:

Can you release a new Demo-thing for UT99? And can you also make a version for Unreal Gold? I would like to see what they are like with all of the enhancments without having to edit the games in the editor.

+1 vote   mod: UT Community SDK
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:45pm says:

Nice!

+2 votes   media: Menu
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:42pm says:

It is casting a shadow on the floor.

+1 vote   media: Elevator: Source Watches
AmaroqDricaldari
AmaroqDricaldari Feb 2 2012, 6:40pm says:

ROFLMAOPFOF!

*PFOF stands for 'Pounding Fists on Floor'

+1 vote   article: Elevator: Source Released!
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 6:25pm replied:

I have an idea: Dark Grey (and reflective) spheres, with vivid lights (blue for Player 1, orange for Player 2). The lights would change to green when they activate a button, and instead of a circle around an Aperture Symbol or around a smaller circle, it will just be a large, glowing Aperture symbol.

You should also make it so that you can rotate the camera.

+1 vote   media: Coop trailer
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 6:19pm says:

I wonder if you can find a way to add DirectX 11 to the mod.

Of course, you would have to hack the Source Engine, and thus Valve would be ****** off unless you bought a license from them.

+1 vote   article: Help Wanted!
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 5:55pm says:

Well... what's being tested? The Half-Life 2 weapons?

+1 vote   download: Weapon Testing (not much yet) V1
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 5:52pm replied:

They merged 04 and 05?

Well, I did like those newer chambers, like the Momentum one or the one where you have to keep the cube from falling into the coolant.

+1 vote   media: Chamber 05
AmaroqDricaldari
AmaroqDricaldari Jan 13 2012, 12:01am says:

You should place two portals on it and show us what happens.

0 votes   media: Unstable conductor
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 11:56pm replied:

Better idea: Make it a blue, glowing, electrified floor of death, with an EMANCIPATION GRILL ontop of it.

0 votes   media: Overview
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 11:51pm says:

I think you should replace the Banner with the Infinity Loop, except it is made out of Portals, and the Portal Stick Figure wold be using them.

+1 vote   mod: Portal 2: Infinity
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 6:00pm says:

Maybe you should replace the Circle and the Aperture symbol with a single, large Aperture Symbol that changes color and is light up.

+1 vote   media: Colour of Cubes and Spheres
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:58pm says:

Change it to be a Dark Grey receptical with Green Lights.

0 votes   media: Color Cubed
AmaroqDricaldari
AmaroqDricaldari Jan 12 2012, 5:53pm says:

You should put a few compound sentences in your description.

+1 vote   mod: Portal 2: Urgent Recall
Level
Avatar
Avatar
Offline Since
Oct 11, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.0
Members
37
Games
24
Mods
243
Articles
107
Media
951
Downloads
128
Engines
17
Groups
32