Let's make Sony take half their Lemons back! The other half... make lemonade.
Anyone want to help me with this?
Some of that can be achieved with Particle-based Soft Body Physics.
Looks like if I don't give these people more TAG stuff, there will be a riot :P
I don't have Desura.
Yes I have the Alien Swarm SDK installed, and I obivously have the first two installed. But when I downloaded it, I got an EXE file, and nothing to tell me which directory to put it in, so what was I suppossed to do? Do I put it in its own Source Mods folder and just run the EXE file?
And instead of a Boss Fight, they put you on a a super-difficult, multi-part test with a timer.
Wait, I'm thinking of Blue Portals.
He isn't holding the Portal Gun by it's handle and handgaurd :O
I love the shaders you used. The cars aren't actually colored, but the way light reflects off of them, it gives them a vivid burst of color. Can the color be changed with a script or does it have to be chosen from a specific .vtf file?
Is that Russian?
You know, I am not suggesting you change it right now, but maybe for your next song you could add a line or two that's in English, just to make it more badass :D
Cool. Can you show us some video demonstrations?
I used 4x FSAA for this picture, if you are wondering why it looks a little blurry.
Also, I made a type in the description that you see in the picture. Just take out the word "Combining", and it works out okay. I originally meant it to say:
"By combining Panel Technology with different shapes and sizes"
What makes it different from a normal panel?
I got some new ideas. Can you please speak to my in private on Steam? I don't want anyone to steal them. Maybe we can use these ideas for all of our Portal-related projects.
My Steam ID:
Amaroq Dricaldari (CW)
I am almost always online, so just talk to me whenever.
Do you think you guys could merge with Combustable Lemon Studios? You are pretty much the same company afterall. Not only that, but both teams are pretty damn small.
Wow, 100 views. I guess a lot of people like TAG: The Power of Paint and want to see a Portal 2 remake of it. This also might mean that it is actually better than the other one, which is the exact opposite of what I first anticipated.
I thought the guys at Black Mesa were underpaid. But if Aperture sees them as overpaid, then that must mean the people working at Aperture as of the death of Cave Johnson aren't paid at all but somehow got used to it.
No blue core? Common, man! You have to take into account the whole RGB system.
Do not read this sentence.
"...so wake up... Doug [REDACTED]..." (his last name is unknown) "... wake up and... smell the ashes..."
But GLaDOS was in the Main Chamber in Portal 2.
Common, just give us an update at least. This mod is two months overdue. I don't care how well polished it is, at least let people beta test it. That might make the mod's progress go a lot faster.
List of people you should hire:
Omnicoder (if you can find his ModDB account)
A moderately-sized team makes everything better.
Nice FOV. 120 degrees is perfect.
Last time I checked, the FOV of the Human Eye is not 90 degress but around 120 degrees.
Do you think you could recreate a Portal 2 style core in Portal 1?
Hey guys. Have you ever played TAG: The Power of Paint? I am trying to make a Portal 2 mod as a tribute to Tag, but I suck a** with Source SDK.
It has been over a year. Where is the picture?
Thanks. Too bad the Aegia demos used Bitmaps. Consume a lot of texture memory.