Developers: Teridax, AlCapowned, Doublez-Down, and Tronovision
Synopsis: It is approximately 22 years after the Skaarj Empire's humiliating defeat at the hands of humanity in the 7 Day Siege. The Empire has been struggling to maintain their grip on Na Pali ever since, as human and alien mercenaries alike gleefully tear away at the rest of the Empire's resources.
After the deaths of all personnel situated near a string of Nali temples dedicated to the god Ehactora, the Skaarj high command had enough. The Queen's Blade, a large cruiser filled with experimental weaponry and elite soldiers, was dispatched to Na Pali in order for the Skaarj to reclaim that section of space. However, a mercenary attack forced the ship into Vandora's Eye, a massive, ancient, and seemingly impenetrable storm that the Nali have long attributed to their god of lightning.
Command assumed the worst. Attempts to reestablish contact failed; signals were able to penetrate the storm, but nothing could get out - until today. The ship's crew was, for a few minutes, able to signal command for help.
To say the least, their screams suggest that the locals are not particularly friendly. As part of an elite team, you have been tasked with finding the ship and recovering the crew.
-7 maps in part 1
-12 to 14 total maps in the full campaign (including an intro and outro)
-Some new weapons, enemies, and items
-A new HUD with the option of choosing a larger, more detailed version
-Particle effects courtesy of the Unreal 227 patch (an earlier version of the system will work for UT)
There are currently four people on the team. Things are progressing nicely and help isn't required, but anyone who is interested is welcome to volunteer! We aren't going to update this page every week, so don't think the project is dead due to a lack of activity here.
With the news that Gamespy will be ceasing all hosting, we've decided to focus on making Resurgence a stronger single-player experience at the expense of a little convenience for co-op players. The mod will be co-op compatible, but players will need to download and install it before joining a server (as opposed to being able to download everything from a server without having the mod). This is because we will be using the particle system from the Unreal 227 patch for Unreal users. UT users will use an older version of the system, which was compiled by .:..: (Dots) to work without the 227 patch. Since the emitter system requires a *.dll file to work, UT players who try to join a co-op game of Resurgence will find that their games crash because they cannot download the *.dll file. Unreal 227 players won't have to worry about this, since the 227 patch already comes with the required file.
The main reason we're requiring the Unreal 227 patch and/or the UT 436 patch is for skeletal animation support. Skeletal animation allows us to create a lot of cool scripted sequences that would be much more difficult with the old vertex mesh system, and in general it's much easier for me to use.
We're not sure if we should release the Unreal and UT versions separately, or if we should include the required files for both in one package with instructions for installing the right version. Some packages, like our SkCampMeshes.u file, will be the same for both Unreal and UT. Others, like our SkCampClasses.u file, will be different depending on which game you want to play.
Mapping progress is going well. I'm very happy with what Teridax has made so far - you can see some images of his progress here.
Thanks for reading!