You are a bounty hunter sent to Na Pali by Inuit corporation to find the crashed ship, Vortex Rikers and termine surviving prisoners and recapture three rogue AIs that were on board and then get to gravity lift taking you to planet moon where you will call for dropship to pick you up. This is a rework of a cancelled Playstation port of Unreal by Pterodactyl Software Ltd, which had all exclusive content. About 75 percent of content was recovered. This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.
I'm sorry for the delays in the next release. There has been an unfortunate loss of data at the end of 2013 and work truly picked up only at start of 2015. But since then, lots of new weapons/monsters have been made and being incorporated into the following story/maps. They mostly include cut weapons and monsters from the original game.
The screenshot is from the power facility level which needs some heavy work still but it's more than halfway done. This was one of the most unfinished levels in the game so please keep that in mind.
The demo of Unreal Rise of Jrath is ready for download.
It's getting close to release, finally. About all new skins are ready now, only some additional content needs to be left done, then the demo will be released...
The plan is to release soon somewhat of a demo consisting of levels of episode 1, up to E1L4B (E1L5 was recovered only E1L5A latest, the rest will have...
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Release of the long-lost unreal dragon, first time with a proper based-on-original mesh.
Mutator to replace regular and oldquadshots/newquadshots.
Update for upsxquadshot, the unreal version is net compatible with the old one and the ut version was made compatible with unreal version again. The damage...
Hotfix for the masking problem with Krall under oldskool.
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