Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

Image RSS Feed Latest Screens
OmegaCam For Red Alert 3 Tiberian Apocalypse: Flamethrower Turret Tiberian Apocalypse: GDI M-28 Mammoth
Articles RSS Feed Latest Articles
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Today we've got quite a bunch of new interesting assets for Mental Omega to show to you with neccessary replacements taking the lead.

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W3D Hub is looking for testers!

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Our new community W3D Hub is looking for testers! We are a community housing 5 W3D Engine games such as Apocalypse Rising, Tiberian Sun: Reborn and Battle...

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Post comment Comments  (50 - 60 of 490)
kman52434
kman52434 Aug 10 2010, 6:25pm says:

Question: Is SAGE written in C++?

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho Aug 12 2010, 7:39pm replied:

Probably is, but I suppose not only C++.

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Aug 21 2010, 6:56pm replied:

AFAIK, some modding tools for C&C3/RA3 require .NET framework, so they can be possibly written in C#, too.

+2 votes   reply to comment
Chinka
Chinka Aug 27 2010, 7:36am replied:

SAGE is likely to be written mainly in C++ but some tools and features are written in C# (due to .NET Framework as requirement and using of XSD Schemas). TW veersion probably doesn't have to use it (because C++ supports .NET too), but it is sure, that RA3 has C# components (like some SDK scripts)

+2 votes     reply to comment
open_sketchbook Creator
open_sketchbook Aug 3 2010, 9:58pm says:

Hey, for all those RA3 modders out there, I'm trying to get the original FLA files and a SWF to APT converter off EA that'll let us modify the layout of the RA3 UI and add new UI for new factions. Just a heads-up.

+3 votes   reply to comment
feillyne Staff Subscriber
feillyne Aug 6 2010, 11:18pm replied:

Directly off EALA? What about music?

+1 vote   reply to comment
open_sketchbook Creator
open_sketchbook Aug 7 2010, 3:50am replied:

Music requires their EALayer3 compressor and they aren't given that one up until they trade up for something better; fortunately the software is like 7 years old so they may update soon. As for the APT converter, I discovered that they actually have nobody on staff right now that can enable the realease; they have no programmers who would know what it looked like, nevermind be able to check it to make sure they weren't releasing important EA house tech!

However, Ferriswheel and I are working on a roundabout solution and we'll keep you all posted.

+3 votes   reply to comment
n5p29
n5p29 Jul 8 2010, 2:07pm says:

very nice header.
but... no ZH related stuffs? D:

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 9 2010, 10:01am replied:

Got any ZH tool links? PM one of the group admins and we'll pop it up there! Same applies to anyone who has any other tools to suggest, RA2 stuff for example

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 9 2010, 11:51am replied:

added ZH modding tools pack, includes multiple features

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Jul 22 2010, 6:18am replied:

great!

+2 votes     reply to comment
8Waldemar8
8Waldemar8 Jul 4 2010, 3:06pm says:

what tools do you use to create mods?

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Jul 6 2010, 6:40am replied:

I have provide some links to mod CnC3 Tiberium Wars and RA 3 more will come.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 4 2010, 11:29pm replied:

Regular modders use lots of tools, but mainly modelling ones: 3ds Max.

+1 vote   reply to comment
Jordan_[CNCRE]
Jordan_[CNCRE] Jul 7 2010, 12:05am replied:

There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.

+2 votes     reply to comment
Chinka
Chinka Jul 7 2010, 5:25pm replied:

3DS Max 7 and 8 support W3D modelling too :P

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 8 2010, 4:32pm replied:

7 and 9* I don't think 8 does

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jul 28 2010, 9:33am replied:

7, 8 and 9 all do.

+2 votes     reply to comment
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