Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

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Post comment Comments  (60 - 70 of 490)
8Waldemar8
8Waldemar8 Jul 4 2010, 3:06pm says:

what tools do you use to create mods?

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Jul 6 2010, 6:40am replied:

I have provide some links to mod CnC3 Tiberium Wars and RA 3 more will come.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 4 2010, 11:29pm replied:

Regular modders use lots of tools, but mainly modelling ones: 3ds Max.

+1 vote   reply to comment
Jordan_[CNCRE]
Jordan_[CNCRE] Jul 7 2010, 12:05am replied:

There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.

+2 votes     reply to comment
Chinka
Chinka Jul 7 2010, 5:25pm replied:

3DS Max 7 and 8 support W3D modelling too :P

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 8 2010, 4:32pm replied:

7 and 9* I don't think 8 does

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jul 28 2010, 9:33am replied:

7, 8 and 9 all do.

+2 votes     reply to comment
Black_Drakon
Black_Drakon Jun 27 2010, 3:59pm says:

Hello people. I need someone to rip models from C&C4. This is not hard. You only need to have C&C4 and working C&C4 world builder. Please pm and i will show what you need to do.

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Jun 28 2010, 12:18pm replied:

if you show some one how to do it why dont you do it by your self ?

+2 votes   reply to comment
Black_Drakon
Black_Drakon Jun 28 2010, 1:30pm replied:

Technical problems. World builder not work on my C&C4.

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Jun 28 2010, 5:14pm replied:

k that makes sens :P

+2 votes   reply to comment
open_sketchbook Creator
open_sketchbook Jun 29 2010, 5:13pm replied:

Dude, just rip them from the game itself with 3d Ripper DX.

+2 votes   reply to comment
Black_Drakon
Black_Drakon Jun 30 2010, 2:32pm replied:

I tried this. It not work with my c&c4

+2 votes     reply to comment
n5p29
n5p29 Jul 4 2010, 11:41am replied:

have you patched your CNC4?

+2 votes     reply to comment
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