Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

Image RSS Feed Screens
Chrono Hazard OmegaCam For Red Alert 3 Tiberian Apocalypse: Flamethrower Turret
The Mod as it currently sits in 2015
C&C Generals: Zero Hour

The Mod as it currently sits in 2015

11 hours ago C&C Tiberian Dawn Redux 3 comments

The Mod is NOT dead! While it was indeed on an indefinite hiatus for a couple years it was still being worked on from time to time. I recently did some...

Commando Assault 0.5.11 - Updates!
C&C: Renegade

Commando Assault 0.5.11 - Updates!

1 day ago Commando Assault 0 comments

Also some changes were made locally: purchasable ammo, repair pad refill, collapse fix. And planning to finish a musical player, so read the full news.

Commando Assault 0.5.10 - Updates!
C&C: Renegade

Commando Assault 0.5.10 - Updates!

3 days ago Commando Assault 0 comments

Here are some changes I made after 0.5.9 pre-release: repair guns new ammo, cargo truck, heli and ammo fixes. For details read the full news.

Crystallized Doom Closed Beta participation

Crystallized Doom Closed Beta participation

2 weeks ago C&C Tiberian Sun Crystallized Doom 16 comments

The Crystallized Doom dev team is looking for closed beta testers for the first OpenRA build!

Tester Applications are Open!

Tester Applications are Open!

3 weeks ago News 0 comments

W3D Hub have once again open their doors to accepting tester applications! If you enjoy following games such as Tiberian Sun: Reborn, Red Alert 2: Apocalyse...

For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.
Post comment Comments  (60 - 70 of 491)
8Waldemar8 Jul 4 2010 says:

what tools do you use to create mods?

+2 votes     reply to comment
MrTimm Creator
MrTimm Jul 6 2010 replied:

I have provide some links to mod CnC3 Tiberium Wars and RA 3 more will come.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 4 2010 replied:

Regular modders use lots of tools, but mainly modelling ones: 3ds Max.

+1 vote   reply to comment
Jordan_[CNCRE] Jul 7 2010 replied:

There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.

+2 votes     reply to comment
Chinka Jul 7 2010 replied:

3DS Max 7 and 8 support W3D modelling too :P

+2 votes     reply to comment
TotalSnappy Jul 8 2010 replied:

7 and 9* I don't think 8 does

+1 vote     reply to comment
Sarge_Rho Jul 28 2010 replied:

7, 8 and 9 all do.

+2 votes     reply to comment
Black_Drakon Jun 27 2010 says:

Hello people. I need someone to rip models from C&C4. This is not hard. You only need to have C&C4 and working C&C4 world builder. Please pm and i will show what you need to do.

+2 votes     reply to comment
MrTimm Creator
MrTimm Jun 28 2010 replied:

if you show some one how to do it why dont you do it by your self ?

+2 votes   reply to comment
Black_Drakon Jun 28 2010 replied:

Technical problems. World builder not work on my C&C4.

+2 votes     reply to comment
MrTimm Creator
MrTimm Jun 28 2010 replied:

k that makes sens :P

+2 votes   reply to comment
open_sketchbook Creator
open_sketchbook Jun 29 2010 replied:

Dude, just rip them from the game itself with 3d Ripper DX.

+2 votes   reply to comment
Black_Drakon Jun 30 2010 replied:

I tried this. It not work with my c&c4

+2 votes     reply to comment
n5p29 Jul 4 2010 replied:

have you patched your CNC4?

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Oct 5, 2009
Open to all members
Send Message
Join this group
Group Watch
Track this group
Embed Buttons

Promote SAGE 2D & 3D fans on your homepage or blog by selecting a button and using the embed code provided (more).

SAGE 2D & 3D fans
SAGE 2D & 3D fans
130 members