Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour: 
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XMLUI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC  - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

Image RSS Feed Latest Screens
OmegaCam For Red Alert 3 Gatling Tank in C&C3! Chaos Drone in C&C3!
Articles RSS Feed Latest Articles
C&C Commando Assault - Public Beta Test 1 (CLOSED)
C&C: Renegade

C&C Commando Assault - Public Beta Test 1 (CLOSED)

Sep 14, 2014 C&C Commando Assault News 1 comment

To all players who played the mod we suggest to test the new version of C&C Commando Assault 0.6.0 before it will be released.

A review from myself of Crystallized Doom (PART 1)
C&C: Tiberian Sun Firestorm

A review from myself of Crystallized Doom (PART 1)

Sep 8, 2014 C&C Tiberian Sun Crystallized Doom News 7 comments

This is a review of myself for Crystallized Doom, read about how it started all about.

BFME: Tactics Teaser and gameplay video
Battle for Middle-earth II: Rise of the Witch King

BFME: Tactics Teaser and gameplay video

Sep 1, 2014 BFME: Tactics News 3 comments

Our first presentation of the gameplay after a restart of the project. We went back to basics classics RTS. We hope you will enjoy it!

The Global Update of Website
C&C: Renegade

The Global Update of Website

Aug 17, 2014 C&C Commando Assault News 0 comments

The website has been moved to a new engine. When the website was launched for the first time, we made it on PHPNuke engine. Now remnants of the past are...

The Ridder Clan Mod's High Elven Castle
Battle for Middle-earth II

The Ridder Clan Mod's High Elven Castle

Jul 23, 2014 The Ridder Clan Mod News 8 comments

Today's update is a nice movie for all of you to enjoy... It shows the castle for the High Elves when playing the game in the BFME 1 Mode, which was explained...

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 488)
Templarfreak
Templarfreak Jul 24 2011, 12:24pm says:

SOMEBODY SAY SOMETHING!

...Or is this dead? x.x If so, I guess I could try posting some images of stuff of SAGE. (Battle for Dune is on the SAGE engine right?...)

+3 votes     reply to comment
hj12321
hj12321 Jul 27 2011, 5:04am replied:

Agree,post something.

+1 vote     reply to comment
ıodɐɥs
ıodɐɥs Jun 2 2011, 2:04am says:

I'm not a modder only a mapper

+2 votes     reply to comment
MrTaxikiller
MrTaxikiller Jul 27 2011, 11:21am replied:

then your welcome to join the group and the mod Tiberian Sun Redux and Halo Evolutions if you can show some of your work.

+2 votes     reply to comment
Edmald
Edmald Apr 13 2011, 9:12am says:

Indeed, Thank you!

+2 votes     reply to comment
Smallchange
Smallchange Mar 9 2011, 7:14pm says:

can you link your group to "Tiberium Essence Fans" group?

+3 votes     reply to comment
Templarfreak
Templarfreak Mar 17 2011, 11:27pm replied:

It should be the other way around.

+1 vote     reply to comment
SgtForge
SgtForge Mar 9 2011, 4:39am says:

hey people! I would like to say that I'm new on moddb and making a Halo rts mod for zero hour so please watch my mod and give critic comments to improve the mod! thankyou.

SgtForge

+2 votes     reply to comment
Jason_Zombolt
Jason_Zombolt Mar 9 2011, 11:27am replied:

I was just saying to be vigilant, as here seems to be more of a paradise, due to it's gates. those gates need to be guarded.

+2 votes     reply to comment
MrTaxikiller
MrTaxikiller Mar 9 2011, 12:03pm replied:

I know here on Sage 2d & 3d we are harder and give the Banhammer sooner

+2 votes     reply to comment
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